Welcome to the Major Arcana: The Rime of the Frostmaiden
INTRODUCTION
Are you looking for a new roleplay experience that combines elements of fantasy and adventure? Then this is the perfect opportunity for you! At the center of this world are the Major Arcana, a group of people who embody 22 ancient spirits that have guided humanity through the ages. As a player, you'll have the opportunity to create your own character who may or may not be one of these avatars. Whether you're playing as a Major Arcana or not, your character will have human flaws and limited memories of past lives, making them all the more intriguing to play.
In addition to the Major Arcana, there are also Minor Arcana - magical items like weapons, tools, and instruments that are infused with magic. Representing the other tarot cards from the suits of wands, cups, swords, and coins, these Minor Arcana will play an important role in the story and serve as powerful assets for your character. Inspired by other roleplays on the forum and D&D 5e, the Major Arcana Roleplay is a unique and exciting opportunity for you to delve into a fantastical world filled with adventure, mystery, and the unknown. Join today and become a part of this incredible journey!
This roleplay takes inspiration from two other roleplays found through searching the forum: "Ember to Ashes" and "The Rime of the Frostmaiden". Unfortunately, it seems that both of these roleplays have come to an end.
THE SETTING
The birth of the World's Avatar (the last Major Arcana) is a rare and awe-inspiring event that occurs only once every few thousand years. It is the embodiment of the world's magic, an individual whose arrival signifies a new era of change and potential for the entire world. The Avatar is believed to possess the power to bring unity and balance to the world, and their very existence is seen as a sign of hope for humanity.
Their arrival is always met with great celebration, as people from all walks of life flock to see the Avatar and offer their support. The birth of the Avatar is a momentous occasion, as they are seen as the key to unlocking a better future for all.
However, despite their significance, the birth of the Avatar is also a time of great danger. There are those who fear the Avatar's power and seek to use it for their own purposes. These individuals and groups will stop at nothing to control the Avatar and harness their power for their own gain, leading to a struggle for control that could have far-reaching consequences for the entire world.
Frosthold, the Kingdom of the North is facing a pivotal moment. A secret organization, the Midnight Conclave, led by the formidable Auril, is tightening its grip on power through control of Major and Minor Arcana. At the same time, the arrival of the newborn World Avatar, a symbol of magic and hope, has sparked a struggle for control as those seeking to harness its power challenge Auril's rule.
Auril, the Avatar of the High Priestess Major Arcana, embodies intuition and mystery. However, her desire for control led her down a dark path and she now leads Midnight Conclave with an iron fist, using divination magic and manipulation to achieve her ultimate goal of controlling the World Avatar and ruling humanity.
As the struggle for control unfolds, players can align with either the resistance movement fighting against Midnight Conclave or the Conclave's agents seeking to control the World Avatar. They will face challenges, meet diverse characters and shape the fate of the Kingdom of the North and possibly the world. The story is filled with magic, mystery, and intrigue, and the outcome will determine the future of this complex and dangerous world.
RULES
1. Abide by the rules of the forum where this roleplay is taking place.
2. Show respect and consideration for both the Game Master (GM) and other players.
3. Follow the character creation guidelines closely, making sure your character meets the necessary requirements.
4. This roleplay is designed for advanced-level players. Participants should be prepared to invest time and effort into creating well-developed characters, actively engaging in the story, and even learning a little about tarot and D&D to bring depth to their participation. Only apply if you are ready for this level of commitment.
5. Regular participation is expected, with a minimum of one post per week. If you are unable to post, please let the GM know and avoid ghosting the group.
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Character Creation Guidelines:
In this roleplay, the Major Arcana are 22 powerful beings that are avatars of spirits that have guided humanity. They are seen as leaders and possess specific magical powers that set them apart from other characters. Each Major Arcana represents a different aspect of life, such as The Fool for unpredictability or The Magician for power and control.
The Minor Arcana, on the other hand, are magical items such as weapons, instruments or utensils that are infused with magic. Unlike the Major Arcana, characters do not embody the Minor Arcana, but they may have the ability to wield them to achieve specific goals or perform certain tasks. The Minor Arcana represents the day-to-day aspects of life and is seen as a tool to aid the Major Arcana in achieving their goals.
1. Major Arcana Status: Not all characters need to be a part of the Major Arcana. If your character is, please specify their unique powers and societal standing.
2. Minor Arcana Status: Like Major Arcana, not all characters possess a Minor Arcana. If your character does, describe its specific abilities and how they incorporate it into their daily life.
3. Magic: Magic exists in this world, regardless of whether a character is a Major Arcana or not. However, Major Arcana have more specific powers.
4. Background: Give a description of where your character grew up and their allegiances to any kingdoms. Will they support the Midnight Conclave or those who oppose them?
5. Age: All players must be 18 years or older. If your character is underage, reflect this in the Character Sheet and keep it appropriate for minors.
6. Themes: The roleplay may involve mature themes such as extreme violence and romance, but romance is only allowed between characters who are 18 years or older.
7. Character Sheet: Make sure to include all relevant information in the Character Sheet such as name, age, gender, sexuality, appearance, personality, background story, Major Arcana description (if applicable), Minor Arcana description (if applicable), miscellaneous information, and alignment (neutral, good, evil, lawful, chaotic combinations).
8. Appropriate Content: Keep in mind that this is a roleplay community, and all content must be respectful and appropriate.
2. Minor Arcana Status: Like Major Arcana, not all characters possess a Minor Arcana. If your character does, describe its specific abilities and how they incorporate it into their daily life.
3. Magic: Magic exists in this world, regardless of whether a character is a Major Arcana or not. However, Major Arcana have more specific powers.
4. Background: Give a description of where your character grew up and their allegiances to any kingdoms. Will they support the Midnight Conclave or those who oppose them?
5. Age: All players must be 18 years or older. If your character is underage, reflect this in the Character Sheet and keep it appropriate for minors.
6. Themes: The roleplay may involve mature themes such as extreme violence and romance, but romance is only allowed between characters who are 18 years or older.
7. Character Sheet: Make sure to include all relevant information in the Character Sheet such as name, age, gender, sexuality, appearance, personality, background story, Major Arcana description (if applicable), Minor Arcana description (if applicable), miscellaneous information, and alignment (neutral, good, evil, lawful, chaotic combinations).
8. Appropriate Content: Keep in mind that this is a roleplay community, and all content must be respectful and appropriate.
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More details will be given soon!