SETTING◢ SETTING◢ | April, 2187. Aftermath of the reapers' destruction. Six weeks ago, the largest coalition of forces ever seen gathered to witness the crucible's power. In the wake of their costly victory, they flee before the crimson energy shatters the mass relays. You are not one of them; you are stranded in Sol. The bloodiest war in galactic history is over. There is jubilation, but there is also the harsh reality. Humanity's home is a world of ruins. Rebuilding would be difficult when resources are stretched thin. A job broker called Sol Restoration Network (SRN) has sprung up among the few surviving comm grids. It offers a way to connect survivors in need of help with specialists in need of purpose. You sign up as one of those specialists. You didn't sign up in time for SRN's first round of recruitment. However, you have just been hired to augment their one of their existing crisis response teams. You will travel to Svalbard, home of the global seed vaults and SRN's headquarters, and meet your new teammates. |
One character per player. Between main story missions, players create "loyalty missions" for their own characters. Flaws are mandatory; each character must have at least one significant weakness that is not easily overcome. Two weapons and four powers per characters. Heavier weapons/armor will result in less effective powers. Message the GMs if important information is hidden from the character sheet. Playable species: Human | Asari | Turian | Salarian | Quarian | Krogan | Drell | Batarian NPC-only species: Elcor | Hanar | Volus | Vorcha Items requiring GM approval: Heavy weapon | Functioning synthetics | Exotic animal | Graybox Cerberus/collector/prothean/reaper tech | GAMEPLAY◢ GAMEPLAY◢ |
CODEX◢ CODEX◢ | Commander John Shepard: Earthborn, soldier, sole survivor | Status: KIA Citadel Council of 2183: Saved | Human councilor: Donnel Udina Collector base: Destroyed Rachni: Extant Genophage: Cure distributed on Tuchanka | Krogan leader: Urdnot Wrex Quarian-geth conflict: Peace brokered | Geth status: Destroyed by the Crucible EMS: Moderately high Normandy SR-2: MIA; last seen entering Charon relay Missing personnel: Fleet Admiral Hackett, Primarch Victus, Urdnot Wrex, Admiral Gerrel. All presumed to have escaped through Charon relay. Current allied commander: Admiral Nitesh Singh, Alliance 3rd Fleet | Authority disputed Andromeda Initiative: Launched ~1 year ago | Status: Contact lost |
DATE: April 7, 2187 CONTACT: Captain Lee Riley, allied critical infrastructure command. LOCATION: Havana Spaceport DETAILS: "Owner of the Kodiak shuttle in hangar 14, Your temporary docking permit has expired. The vehicle will be impounded if not moved within the next 48 hours. Sincerely, Capt. L. Riley, N7 engineer" COMPENSATION: N/A (SRN note: the shuttle will be transferred to you) STATUS: SHUTTLE RETRIEVED |
DATE: April 8, 2187 CONTACT: Dr. Jelize, head of circuitry department, crucible project. LOCATION: Havana, Cuba, Earth DETAILS: "To the Sol Restoration Network, It is now more than 24 earth hours past our scheduled meeting, and the SRN crisis response team has neither arrived for the transaction or responded to my messages. Note that the item from Namibia is of utmost importance to the circuitry department. Please rectify - as previously agreed upon - within the next 48 earth hours, or the purchase will be withdrawn. I shall be attending Mayor Bragus Thul's celebration party tomorrow. You can find me at the national capitol building. Goddess' light, Dr. Jelize" COMPENSATION: 3500 credits; "trusted allied contractor" designation. STATUS: DECLINED |
DATE: April 8, 2187 CONTACT: Elizabeth Baynham, SRN associate. LOCATION: Havana, Cuba, Earth DETAILS: "Hey, whoever's in charge, I think I've found where your team went dark. Their distress message was getting jammed, but I tracked it down to Cerro. That neighborhood's been flooded with gangs recently, so I wouldn't be surprised if those poor souls got into trouble there. I can take a look at the place, but it's probably better to send someone more capable in a fight. I don't want anyone else, or myself, to get killed in a gang war." COMPENSATION: 1200 Credits (from SRN brokerage) STATUS: INVESTIGATION COMPLETE |
DATE: March 29, 2187 CONTACT: Specialist Yarik, Drell task force 26 LOCATION: Windhoek, Namibia, Earth DETAILS: "My entire unit went berserk! They've been acting weird for the last couple of days. Might be something related to that device we deployed against the collectors. When our human allies investigated, the captain gunned down their leader! I tried to calm my teammates, but they all started attacking the humans. It's like they're in a trance, like that time I smoked [REDACTED]. I took the surviving humans in a kodiak and fled back to the city. Oh, and the Locust's awake again! I'll explain when you get here. Please get here fast!" COMPENSATION: 5000 credits and any salvage found. STATUS: COMPLETE |
D O S S I E R Species Quarian Homeworld One day… Age 31 Height/Weight 5’9”(175.26cm)/120lbs (54.43kg) Class Infiltrator Affiliation Migrant Fleet E Q U I P M E N T - M-97 Viper w/Piercing and Concentration - Arc Pistol - Omni-Blade - Enviro-suit (light armor) I N V E N T O R Y - Credits: 500 - Medi-gel: 1 application - Nutrient paste (he got some after all) P O W E R S - Tactical Cloak - Sabotage - Tactical Scan - Fitness | A P P E A R A N C E Like all quarians, Zenn’s physical appearance is unknown. Hidden under a midnight blue eviro-suit that he wears at all times. All that can be made out from behind his dark visor is the ultraviolet glow of his eyes. The back of his helmet down to his neck and chest are adorned with a cobalt colored “true-cloth” decorated in traditional quarian patterns. His right shoulder bears the insignia of the migrant fleet in white paint. This style and design was chosen mostly for practical application, as the dark matted colors and subtle patterns allow him to stay more easily hidden outside of cloak. Another advantage he has is his small stature. Though average for a quarian, Zenn only reaches 5’9” and is very slim. Combined with his very gentle and optimistic demeanor he comes off as very non threatening. An effective way to ensure people feel safe approaching him, and enemies underestimate him. B A C K G R O U N D Zenn’Valin nar Chayym was born August 27th 2155 aboard the Chayym life ship of the migrant fleet. His father was an exceptional botanist who oversaw a large portion of the food being grown in the ship. His mother was an engineer, one of the best in her field and poised to take the position of chief engineer when the current one retired. Both were well known and highly respected in their fields. When Zenn was born, many expected him to be a scientific prodigy like his parents, but by all means was an average child. He was decent with machines and technology, but never to a level that exceeded the norm. And when it came to botany he couldn’t even keep a single crop alive. He tried a number of other fields of study, but none of them ever clicked. He began to spiral into self-doubt, believing he would be a detriment to the fleet. A burden upon his people who couldn’t afford him. His parents were the ones who kept him grounded. They never stopped believing in him and continued to encourage him to keep trying. Their support helped him to gain confidence in himself and that as long as he never gave up, he would never truly fail. When it came time for his pilgrimage Zenn left carrying only his Omni-tool, a pistol, his suit, and enough nutrient paste to survive a few weeks. His parents tried to make him take some credits, but he was insistent on earning everything on his own. He began his journey on Illium. He figured with the booming industry there would no doubt be a place where someone with a quarian’s level of technical knowledge would be needed. Unless, of course, they were quarian. The harsh reality of the situation was that Zenn found adversity everywhere he went. At worst he was chased away by store owners before he even said a word. At best people were mistrusting and would simply tolerate his presence, but laughed at the idea of hiring him. He had been warned this was the way the galaxy treated the quarians, but to actually experience it was heartbreaking. All he wanted to do was prove he was someone of value, to both the galaxy and his people. Yet once again he had failed to do so. Days became weeks, and with almost no food left, Zenn had to take the only job he could find. A parts and salvage warehouse that was the Illium equivalent of a scrap yard. Along with decommissioned or broken down ships, anything that crashed into the burning surface of the planet was basically free game for those with the equipment to retrieve them. Zenn’s job was to salvage the parts from all these ships and make sure as many of them were in working order as possible. The pay was barely enough for food and not even close to enough for an apartment. He was forced to live in the warehouse in a shelter he had constructed. It was very small and barely enough room for a bed, also constructed from scraped parts, but Zenn persevered. His parent’s voices echoing in his head to keep going. And compared to the cramped quarters on the Chayym, it was at least quiet. His luck finally turned around when he met a group of turian mercenaries. Ex-special forces called the Ghosts of Invictus who were looking to make some repairs on their ship The Dauntless. Zenn quickly offered up his services and was able to find or construct the parts they needed. He even installed everything and only charged them for the parts. The turians admired both his skill and charming personality and invited him to a local bar for a drink as a thanks. Over drinks they exchanged stories, the turains explaining their name came from the fact they all originated from Invictus and why they all decided to leave the turian hierarchy in favor of the mercenary life. After hearing Zenn’s story and learning of his living conditions, the turians offered to bring him on board their ship. He was hesitant to join at first, but they convinced him they weren’t common thugs. They only worked security jobs and bounty hunting, nothing where they would be required to hurt someone who didn’t deserve it. At first, he was just going to be their own personal mechanic. He would keep the ship running good as new with just repurposed scrap parts to considerably cut down the cost of repairs, and in return he would have proper meals and his own bunk. Over time they started opening up more to Zenn. He started picking up on their training and tactics, and they even started including him on their exercises. It was then that it all clicked. The young quarian discovered that the technical abilities he had when blended with combat application made him an incredible fighter. After proving himself by assisting in the live capture of a bounty, Zenn was made an official part of the team and was regularly brought along for jobs. Zenn continued to hone his skills with the mercenaries following all of their instructions. Every job was a learning experience to build upon his abilities crafting himself into a force to be reckoned with. It wasn’t all good times, of course. Running security meant there were attempts on the lives of those they were protecting, and some bounties would rather die than be taken into custody. Despite how they operated, the life of a mercenary inevitably involved death, and the quarian would have to learn how to live with that. After three years of running with the Ghosts, he decided he was ready to return to the Migrant fleet. He had saved up enough credits to buy a ship of his own starfighter, and would offer it as his gift. It was an emotional goodbye, well, as emotional as one could get with a group of turians, but they all understood that it was time for Zenn to return home. They escorted him to the fleet and in their final goodbyes Zenn promised that if they ever needed him, he would always answer the call. Coming back with a brand new ship of any size as his gift earned Zenn high praise from the admiralty. It was guaranteed he’d be accepted to whichever ship he chose. His only request was to join the Heavy Fleet so that he could continue using what he learned and share that knowledge with the quarian military. After much consideration he requested to join the Konesh and was immediately accepted. He was officially made Zenn’Valin vas Konesh in 2178. Zenn spent the next five years serving diligently in the quarrian military. Most missions were very routine: An asteroid or small planet rich in minerals would be found, scans would confirm if it was claimed, and if not the fleet would probe away. But if an anomaly was detected, a team of marines would be dispatched to investigate. Zenn was one of the most frequent volunteers on these missions. After all, it was his job. He would often serve as the team scout, able to quickly survey ahead for any dangers and retreat back to his squad with a full analysis. And in the rare situations he was caught, he could more than hold his own while he waited for backup. It was a stressful job, but Zenn thrived in it. If anything, it was the down time that rattled him the most. Back with the Ghosts his down time was spent working on the ship, but now there were entire teams of engineers who were more equipped and trained for that job. This led to his downtime being a lot of extra training, looking for things to do, or checking in with his parents. And the longer the time between missions was, the more he felt that he was wasting space. But things wouldn’t stay that way much longer. In 2183, reports began surfacing of geth activity outside the Perseus Veil. Panic spread through the fleet like an airborne virus. Speculations on what this could mean. Heated debates on if the quarians should get involved. Everyone had formed an opinion and they were vocal about it. Zenn was among the crowd calling for action from the admiralty board. The geth were the quarian’s responsibility after all. They should be the ones to investigate what was going on and put a stop to it. The arguing escalated further after a young quarian by the name of Tali’Zora returned from her pilgrimage with a large collection of geth data. Now potential knowledge of the geth’s capabilities, and the revelation of the reaper threat, more and more quarians demanded action only now it was to retake the home world and put an end to the geth. By 2185, Zenn’s talents were being called upon more frequently than ever. With the new information about the geth, the migrant fleet had turned its focus to uncovering more geth technology. This required constant need for ground teams, especially those who specialized in getting in and out as fast as possible. Meanwhile, the debates had reached their peak with the Alarei incident. Though he did not know her personally, Zenn was a firm believer that Tali’Zora was no traitor. However, his stance on the matter of retaking Rannoch were conflicting. Of course he wanted to stop the geth from expanding. They were a threat to the galaxy especially after allying with a reaper. But to wipe them out completely? It would take a military might unheard of before. And even then, it would leave the quarians in an extremely vulnerable state. It did not seem tactically wise. But Zenn would follow through no matter what plan was chosen. By 2186, the admirals had made their decision: the quarians had declared all out war on the geth. Though Zenn disagreed, the orders would be carried out regardless. Instead he redirected his mind to focus on one thing; making sure as many quarians survived as possible. His main contributions came in the destruction of geth relay stations. Instead of sending waves of ships at each station and risk larger scale battles, the quarians would send a single ship with a small team to sabotage the stations. Without the boosted signal from the stations, nearby geth would have a much weaker connection to hive mind and a drastically reduced processing power. This paved the way for the fleet to push the geth back to Tikkun, and even destroy the geth mega sphere. The fleet managed to reach Rannoch in prime fighting condition, only for the geth to once more call upon their reaper friends for help. With the reapers' aid, the migrant fleet's push was completely halted. The two factions were now trapped in a stalemate above Rannoch, waiting for someone to make the next and final move. Thanks to a slight advantage gained by the famous commander Shepard, the quarians decided they would finish what they started. When the day of the final assault came, Zenn was prepared for the ultimate fight against the geth. He along with most of the other marines figured this would more than likely be their final mission as the geth would fight until the last unit was destroyed. To say he was shocked when the order to standby came in would be an understatement. There was mass confusion among the troops as to why they weren’t pressing the attack, when finally the news broke. Commander Shepard had brokered peace between the geth and the quarians. Rannoch was theirs again, and the geth would welcome them. Zenn is not ashamed to admit he broke down in tears. Overjoyed that his people finally had a home. But deep down he knew it wouldn’t be his home. Not yet, at least. There was still one last job to be done, and he wasn’t about to quit now With Rannoch reclaimed and the geth now allies, the admiralty still had a deal to uphold with commander Shepard and humanity. They would join the fight against the reapers. Before he left, Zenn contacted his parents as they landed on Rannoch. It was emotional on both sid3s as neither were sure he was coming back, but he let them know he couldn’t be happier that they had finally made it home, and that one day he hoped to see it himself. In return they told him how proud of him they were. That they always knew he was capable of greatness. And that as long as he never gave up, he would make it back to them. With his possibly final goodbyes made, Zenn and the quarian military moved to the crucible, awaiting the orders to begin the assault on Earth. If only things were even that simple. Just as the teams were finally assembled, the reapers struck a devastating blow and captured the Citadel. It was now floating above the Earth, almost as if the reapers were taunting them. Time was not on their side. They had to strike fast and hard to get the crucible in place. The mission briefing from the admirals was quick and while there were no easy roles, it was assumed any that were assigned to hammer squad wouldn’t be coming back. Zenn volunteered without hesitation. It was touch and go for the first half. Getting any ships past the reaper line was no small feat. Miraculously he and a handful of quarian marines slipped through to the planet side and made it to the rally point with the coalition of all the races in the galaxy that made up hammer squad. Zenn felt the same adrenalin and dread that had built up just before Rannoch. The same anticipation knowing this could be the end of everything. Only this time, they were not told to standby. No sudden peace was made with the reapers to avoid this carnage. Instead, the order was given. It was time to move out. What followed was hell in the most pure meaning. Every inch of their path was earned in blood. Husks and friendlies fell in every direction he looked. Zenn’s finger never left the trigger. Clip after clip was loaded in as his guns ran hotter than ever. Every breath was followed by a bullet. They pushed forward with everything they had. Against every odd, they drew closer and closer to the finish line. Just as victory seemed attainable; Harbinger appeared. Zenn watched helplessly as hammer was torn to shreds. All hope Zenn had left faded away. His last memory was that horrific sound before the beam of red death fell upon him. Zenn was fast. He narrowly avoided direct contact, but he did not see it hit the demolished structure next to him. The building crumbled around Zenn and everything went dark. When Zenn came to, he found himself in an Alliance Medical facility. A search and rescue team had found him buried in the rubble. He had suffered a number of fractures, had several infections from punctures in his suit, and his vitals were weak. but he was alive. The staff decided not to sugar coat it and gave him the news right away. The good: The reapers were defeated and the galaxy was saved. The bad: The mass relays had been destroyed, and the Migrant fleet along with most of the other fleets retreated from the battle before it was too late. The feelings running through Zenn’s body were indescribable. On one hand he was overjoyed at the news. They had won. Just when he had finally lost hope victory was achieved by a united galaxy. But on the other hand, his people had abandoned him. Would he ever get to set foot on Rannoch? Would he ever see his parents again? Everything was uncertain. Until he got out of his head long enough to see what was around him. Earth was still in ruin. The Sol system was in complete anarchy, and the humans needed all the help they could get. Rannoch could wait. After five weeks Zenn was fully recovered and fit for duty, but he wasn’t sure where to go. He couldn’t exactly enlist in the Alliance Navy, and most other projects were humanitarian efforts that didn’t need soldiers. However, the medical staff gave him the information for one group that could use him: the Sol Restoration Network. Now working with a motley crew of specialists, stuck in an unfamiliar system with nothing but his Omni-tool, a pistol, his suit, and a sniper, Zenn couldn’t help but note it was just like old times. And all things considered, he was much happier with the sniper than the nutrient paste. M O T I V A T I O N Throughout his entire life, Zenn has been driven by one word: Contribute. In his eyes the whole is greater than the sum of its parts, and it is the duty of everyone to do their share. Whether it be a small community or the whole of the galaxy, no one should be looking out for just themselves or mooching off the work of others. Of course, how much one can handle is up to the individual. And Zenn would never deem someone as lazy or selfish for not pulling the same weight as others. No task is too small. No skill is useless. As long as you are doing something to better the world around you, then you are a welcome addition. As such, Zenn holds himself to these standards. If there is a job to be done, he is the first to volunteer. If someone needs assistance, he’s ready to lend a helping hand. He may come off as desperate at times, even overbearing. But it comes from a place of genuine care. He wants to be part of the solution, not the problem. This thinking is also how he copes and justifies his actions as a soldier. Every escaped criminal brought in allows justice to be served. Every bandit he kills is one less potential threat to worry about. Every cerberus nut or batarian terrorist shot down makes peace between races slightly easier to attain. In the end, it doesn't matter if they chose that path or were always destined to walk it. If they prioritize their own needs over the safety and well being of others, then Zenn will see to it that society is no longer burdened with their existence. F L A W S Workaholic: Zenn has always had an overwhelming need to be an asset, but he doesn’t know when to take a break. The last thing he wants is to feel as though he's a burden to those around him, and being stranded in a foreign system that’s struggling to rebuild and maintain order has left Zenn feeling his very presence is a nuisance. He will constantly be volunteering for jobs even if his plate is full, or he’s in no condition to work. And the longer he goes without an assignment, the antsier he will get. Immunocompromised: As a quarian, Zenn is extremely susceptible to any sort of sickness. He must be wearing his enviro-suit at all times and even then a single germ slipping through his filtration system could leave him bedridden with an infection or fever. M I S C Zenn has an Omni-Tattoo of the Ghosts of Invictus' logo on his left shoulder. |
D O S S I E R Species Turian Homeworld Xerceo Age 29 Height/Weight 6'3''/240 Class Adept Affiliation Eclipse L O A D O U T - M-3 Predator + High Caliber Barrel - M-4 Shuriken - Biotic Amplifier - Custom Light Armor I N V E N T O R Y - Credits: 800 - Medi-Gel Pack (x2) - Switchblade P O W E R S - Throw - Backlash - Lance - Shockwave | A P P E A R A N C E Zenobia is noticeably tall and muscular for a female of her species, with dark gray skin, bright blue eyes, and her face heavily decorated with a white facial tattoo, save for a prominent moon-shaped scar under her left eye. In combat situations she normally wears deep green light armor, somewhat patched over with a prominent white moon on her left shoulder, the outfit coming with a matching short cloak and a bandolier for her equipment, and she usually wears crop tops and trousers in her casual wear. Her body language tends to be rather domineering, and she's not afraid to loom over someone or put her feet up on a superior's desk to make a point. B A C K G R O U N D Hailing from one of the moons of Xerceo, Zenobia was born with the rare gift of biotic abilities, thanks to an incident of friendly fire causing an element zero leak on the ship her mother was captaining. Knowing the stigma that her abilities would have given her in turian society, her father used his position in the bureaucracy to cover up the mandatory surgery to implant her control chip in the hopes that she'd be able to live a full and productive life without being shuffled into one of the Cabals. It was done with the best of intentions, but being forced into secrecy and constantly told her gifts would make her a freak and an outcast made her quiet and withdrawn out of a fear of rejection. With such a strained, complicated relationship, it wasn't exactly a heartbreaking moment for her when she left home to begin her work in the national service. And yet disaster struck only a year into basic training. During a live fire exercise, a sudden explosion caught Zenobia off guard and she instinctively threw up a crude biotic barrier to protect herself. Mistaking the move for an attack, and remembering the reputation of biotics as treacherous spies and infiltrators, the other recruits panicked and attacked her, nearly beating her to death before she was arrested by the CO. The recruits were given a stern warning and Zenobia was arranged for immediate transfer to a Cabal unit once she was recovered enough to shamble to port. Stewing in her hospital bed, all the resentments and anger she kept hidden up to that point at last began to boil over, until the guard escorting her to a transport ship struck her with the end of his rifle to get her moving. At long last Zenobia snapped and retaliated with a skull-cracking biotic fist, blasting her way to the transport pad and stealing the ship meant to take her to a Cabal and escaping into the Terminus System. Branded an outlaw and a wanted criminal, Zenobia abandoned the ship at Korlus and became a roaming vagrant, running with gangs and committing petty crimes to try and scrape by. After getting kicked out of her latest gang, she was slumming on Omega and attempting to hold up passersby with a cheap pistol when the asari she inadvertently chose to mug that day was an out-of-uniform Eclipse mercenary named Edarisa. The asari promptly kicked her to the curb and back again, but when Zenobia parried a lethal attack with a crude biotic push, Edaris was suddenly intrigued at the idea of a turian with biotic potential, and offered her the chance to join her team on a job. They'd been hired to steal a Hierarchy transport containing military payrolls, and Edaris had been tasked to find someone who could be a face for the group and help them get close enough to spring an attack. Zenobia, eager for a little revenge, readily agreed. The job was a smashing success, and even with a tiny percentage of the cut Zenobia made a killing for her small part, enough to buy a proper implant to replace her cheap mandatory one, but all that money paled in comparison to the connections she made. Eclipse had been impressed with her performance, and the next time Edaris contacted Zenobia, it was with an offer to try on the yellow armor herself. Within the year, she'd downed a Blood Pack warrior in a biotic duel and earned her place in the organization as a full-fledged mercenary. Zenobia reveled as a hired gun, finding a sincere joy in living outside the structured system of the hierarchy and the freedom her new life offered. She also loved being in a team that not only accepted biotics but encouraged their use, finding her calling as an exceptionally powerful adept who specialized in aggressive tactics, a contrast to her colleague Edarisa who favored a more cautious and tactical approach that paired extremely well with Zenobia's style. Indeed, Zenobia was such an aggressive fighter that she had a tendency to discard her weapons entirely and fight solely with her biotics, even when such a move was poorly thought out. One such incident came when her team was pinned down by an Illium security force and, thinking of no other option, she threw her pistol at the head security guard and knocked her out before diving in with her biotics, bursting into maniacal laughter as desperation and the stress of battle overwhelmed her. The incident, combined with the signature scar on her cheek, earned her the nickname 'Lunatic', one she's worn with pride ever since. Despite all odds though, her skill got results, and within a few years Edarisa was promoted to Captain and brought along Zenobia as her second in command, and the two proved just as capable in leadership as they did on the battlefield. The two barely had time to make their mark as leaders however when those old rumors about who was really behind the mad turian Saren's attack on the Citadel were confirmed in the worst way possible as the Reapers began their invasion of the galaxy. Fleeing in the wake of the assaults in Terminus, Edarisa and Zenobia were soon informed that Eclipse had fallen under the leadership of the queen of Omega Aria T'Loak, and Edarisa's group had been ordered to the Sol system along with the Terminus fleet to assist in the invasion of Earth. As per usual, Edarisa was to stay behind and help coordinate the overall attack and strategy, while Zenobia would take a strike force and join the battle on Earth directly. The two wished one another luck as always, but after Zenobia departed, she wondered if she should have told Edarisa the truth; that she had begun to see her as much more then a friend or even a partner. That didn't matter in the heat of battle, as Zenobia fought with the same manic ferocity against the occupiers, leading her loyal team on a surgical strike deep into Reaper-held territory. She and her team fought til the clips ran out, and then she pushed on until the blood poured from her nose from how hard she pushed her biotics. Their numbers dwindled, their reserves ran dry, and Zenobia told what was left of her team to run and save themselves, as the enemy bore down on her and she prepared to give them everything she had. And then it was over. A great wave swept through the sky, and the Reapers and all their forces fell, wiped out by Shepard's last gambit aboard the Crucible. Watching them all crumble, realizing what had happened, Zenobia laughed. She laughed harder then she ever had in her life, tears pouring down her face, until she collapsed from exhaustion on the battlefield. Victory of course had not come cheap. With the relays destroyed, Zenobia became one of many abandoned in the Sol sector trying to pick up the pieces and survive in what was left. The Eclipse she knew was gone, as was her team, lying dead or wounded on the battlefield. She didn't even know if Edarisa was still alive and escaped alongside the Terminus fleet before the relays were destroyed or not. Zenobia felt lost, more despondent then when she first left home, and briefly considered joining some of the mercenaries acting as pirates beyond the asteroid belt before she was contacted by the Sol Restoration Network, having heard of her formidable resume. Their offer wasn't bad at all. A better use of her skills, an honest paycheck, and no one needed to beat her up in an alley first. She'd have to be crazy not to accept it. M O T I V A T I O N It used to be a lot easier then this. Do a job, get paid, have a good time. It made her happy, and that's all that mattered. But things have changed now. Sure she's still the fun-loving maniac who's in for a good time and loves nothing more then a decent scrap, but without a friend to steer her or a target to vent her anger at, it's hard not to feel rudderless. Fifteen years later and still the same damn problem; she's a misshapen piece that nobody wants and can't fit anywhere. It was tough not to feel like she did long ago when the other recruits left her beaten and bloodied on the training field. Worthless. Used up. Better off gone. Well, fuck that. She'd make the piece fit somehow. She still has something to prove. And if she can have a good time doing it, so much the better. The galaxy's not done with Zenobia Vartius just yet. F L A W S Guileless: Zenobia's way of solving problems is uncomplicated; fix them. She's not one to sweat the small stuff or look at the big picture, and if she thinks something is wrong or unjust she'll immediately jump in to correct it, damn the circumstances. Berzerker: Zenobia's not called lunatic for nothing. While a highly competent fighter, she's always had the tendency to give in to the hysteria of battle, resorting to highly aggressive and strategically unsound tactics going purely by instinct and gut feelings. Off the field, she also has a tendency to be deeply emotional and passionate, being quick to anger and unafraid to voice her feelings. M I S C Yes I wear green. Yes I know I'm Eclipse. I LIKE green. Fuck you. |
D O S S I E R Species Human Homeworld Earth Age 31 Height/Weight 6'2 Class Infiltrator Affiliation Alliance | N7 L O A D O U T - Volkov IX Sniper Rifle - Kovalyov VII Assault Rifle, scratched and damaged - Cybernetic Arm // Increased strength/mobility/defense. - N7 Special Operatives Gear (Light/Rosenkov) - Casual Clothing: Leggings/heavy boots/Alliance issued hoodies I N V E N T O R Y 1400 Credits Tarot Deck Chunk of Rough Obsidian Crystal First Aid Kit Jellybeans P O W E R S Operative/Operational Mastery. Tactical Cloak. Sabotage. Cryo Ammo. | A P P E A R A N C E Solveig suffers quite terribly from what is known as "resting bitch face", meaning, that she is often found with a less than neutral, neutral expression. It's hardly lightened by the trademark sweeps of black eyeshadow and purple smudged waterline that frame her smoke-coloured eyes, always observing, always bright. Gaunt cheeks add to the sharp intensity to her face, and her pale, freckled skin speaks to her Scandinavian heritage. Naturally blonde hair is turned black with dye, and worn unkempt in messy waves, and tightened into a braid across the side of her head, just above her ear - revealing heavy black and grey tattooing down her neck. The woman is tall and slender, standing at 6'2", taller still by a further 3 inches in the heavy heeled boots she opts to wear in her everyday activities. When meeting Solveig, your eye may be persuaded at first by the arm. The silver cybernetic left arm. The alloy is shaped into prominent muscles. It doesn't quite suit the woman, and she regards it as an attached weapon, as opposed to a limb. Expertly crafted, and intimidating to look at for too long. What the arm has done... What her appearance shows, betrays the nature she is desperately trying to unearth again - under her unintentional scowls, twitching nervousness, and shrinking posture is a warm personality, a kind heart, and a giving spirit - somewhere. B A C K G R O U N D Solveig was born as Leo lay to the east, and Libra to the west. She came into the world under the sign of Virgo as the last strokes of summer melted away in Vaxjo, Sweden. Born to a soldier mother, and a spiritual father, she was to be raised in the centre of two ideals. Her mother, who knew the stars to simply be stars; and her father, who knew the stars to be the pathway of humanity's past, present, and future. Solveig was born, as her mother described "wrong". The left arm smaller than the right, fingers too small and too few. To her father, his daughter was born perfectly as she was meant to. Solveig, it seemed, fell to the view of her father. Her arm was never something that held her back, and even as a toddler, she managed just fine. She was intuitive in the ways that she would get around situations that otherwise would prevent her from reaching her goal. She had the precision focus of her mother, and the faith in herself that her father continued to pour into her. She was an unstoppable and unruly child. He loved that about her. At night they would discuss the stars, mythology, philosophy and the ways in which the Earth could heal us - old ways that were becoming lost as the future continued to usher in answers for everything. At 12, her father sat with Solveig to give her first reading; pulling the cards that would mark their way for her future. In her mind, she focused on what she should do - and who she should become. Slowly, she picked her way through that old deck carefully. The High Priestess - her divine feminine. The High Priestess was how she saw herself, intuitive and conscious, attuned to her destiny and only in need of a guide to carry her forward. The Hanged Man stood before her as the blockage. He who represented victimisation and emotional blackmail. He who held out the expectations she had to adhere to. Her mother, the shadow, always at play in her mind. For her future, she had pulled Death. That at some point, an abrupt ending would come, followed by rebirth. For years, Death hovered in her mind. She was priming herself to her mother's wishes. To join the Alliance just like she had. Her quiet nature and intense focus had meshed well to the line of Infiltrator. This had been a surprise to her mother, who was a powerful Soldier of the front line. Unrelenting in combat, still, she was proud of her daughter and becoming more and more impressed with her growth - even with her imperfections. Still, she was growing impatient. A soldier's whole body had to be primed for battle. Solveig was imperfect, and so she got to work. By the eve of Solveig's 20th birthday, her mother had finished. A true feat of technology in the form of a cybernetic prosthetic solution to her daughter's disability. All silver and rippling with metal corded muscle, emblazoned with the Systems Alliance insignia. In an event entirely orchestrated by her mother, Solveig found herself manipulated onto the operating table - her father had been suspiciously sent away on other errands days prior. As she lay on the table, and looked up at the glass ceiling, she saw in her reflection the image of The Hanged Man. The last thing that she saw as she was anaesthetised was the image of the card that had always been blocking her. It was too late to fight back. She dreamt of being the greatest sniper in the Alliance. Her mother had promised her that with the arm she would become an N7 one day, that she could bring justice to those who needed her. When she woke up, everything felt wrong. Suddenly, there was something that was now a part of her that hadn’t been before - and what had been a part of her was gone. Long gone. It took her weeks to be able to move the fingers of the arm. It was alien to have five on one hand. More alien to have ten altogether. It started with wagging them, and letting her nerves connect to the technology. Her own mind, the biggest block. Some nights, she would feel searing pain within the new limb - like her actual arm was trapped and encased inside, bleeding into the prosthesis. She would wake up screaming, clawing at the arm to free herself from it. Only then did she find out the strength of the thing when she punched a hole through the wall in desperate frustration. Worse yet, she was stuck there - bleeding inside and stuck. She was claustrophobic in her own skin. It took months longer to get used to it. The coldness of it, the weight, the sensations. But she did. She channeled her focus, and with the help of her father and his spiritual support, she overcame the challenge. She grieved for the loss of her body, for the agency she had handed to her mother. Slowly but surely she began to work with the arm, and not against it. It wasn’t a part of her - but it was her tool - and it was making her a better soldier. Her trigger finger was faster, more precise, and more deadly. She began to climb the ranks at an alarming rate - an N5 by the time she was 27 and credited with over 60 successful assassinations. A lone ranger. A ghost story. The Wraith. When a team of good men couldn’t bring down a ring of slavers. The Alliance would send in their bionic staring machine. This track record of success kept her going through her career, further isolating her from any kind of social life. She became one of the Alliance’s greatest weapons, indoctrinated for the pursuit of violent honour. Point and shoot. Rinse and repeat. Solveig forgot what it was like to be home, to be calm, to be present. To look up to the stars. The silence of being off-mission haunts her. She thinks of all that she has done, those she has killed, and when the wonder and curiosity of the why of human existence became replaced with such a hunger for justice at any cost, and why she was always starving for it, no matter her successes. At her cousin’s wedding, she read the palm of his new wife in a perhaps completely overzealous and awkward fashion. She thought about it for months afterwards, a cold shudder of cringe gnawing at her when she did. She didn’t think about such things in the field. Her skin didn’t crawl when she was crouched in hiding, set to kill. Solveig went back into hiding. Only when she is with her father can she fully relax. Only in his presence does her true nature present itself and almost as if it were never buried to begin with. In following Tarot reads, The High Priestess has never again shown herself to Solveig. During the Reaper War, Solveig was recruited into the N7 Special Ops - finally realised the promise her mother had made to her, even if it wasn’t quite the way it had been intended. The promise felt… Shallow now, transparently insincere. Even as the Reaper War ended, Solveig knew there was much to do, much to fix and mend, systems to be rebuilt. As a weapon, she couldn’t do that. Knowing that she needed to find herself as the echoes of violence ran through her still, she reached out to her in-law, to the Sol Restoration Network. The cards and the stars told her to. The stars told her to humble herself and heal, and the cards told her that Katya was waiting. The arm grew heavier, the fingers felt numb, a black hole opened up inside like a wound. She could no longer be a lone ranger; humanity, and the galaxy, needed her for a mission more important than any other before it. She could shed her ghostly skin and find her heart again. M O T I V A T I O N Solveig is a soldier, through and through. Motivated by justice, peace, and proving her worth. On the battlefield, her mindset is as solid as a rock and as sharp as a razor. To her, pain, stress, climate, and just about any situation can be survived and endured when victory is on the horizon, and victory is always glimmering on the horizon. There is always hope. She is incredible at her job, as an N7 Special Ops, she had to be. Outside of the field, Solveig will over-analyse situations and holds an extremely critical eye on herself. Solveig will go through all possible elements of thinking before making a decision. One of those elements will be to consult her tarot deck, to literally look to the skies for an astrological reason. Perhaps, by looking up, she doesn't have to look ahead so much. She is as supportive of people in her life as she can be from a distance. While near silent when in recreation, Solveig enjoys that silence, and her impressive skill affords her a break from the teasing for being so introspective. She is respected as she is, even if others do wonder who she really is. Truthfully she cannot answer that question, she doesn’t know who she is either and so she is elusive when in personally confronting situations. She lacks the emotional intelligence her father was raising her to have, she oversteps boundaries socially because she does not know that they exist. She is awkward, impatient, tactless, and her energy can rub others the wrong way. But she is trying, to be better. F L A W S Absolute God-Awful Personality. Will go to any length for Justice. Psychological body trauma issues. Frequent neuropathic pain. M I S C "What is this misc?" (Loves jellybeans) A Polyglot - Languages - Swedish/English/Russian. |
Reading this RP on mobile:
Full image… D O S S I E R Species Human Homeworld Terra Nova Age 31 Height/Weight 5’6” (167.64 cm) 125 Lbs (56.699 kg) Class Soldier (Commando Specialty) Affiliation Ex-Cerberus L O A D O U T - M-15 Vindicator + Stability Dampener, Scope - M-3 Predator - Omni-Blade - Kassa Fabrication Full Armor Set, Standard Alliance Marine Helmet, Shield Recovery Power Source, Medical Interface I N V E N T O R Y - 600 Credits - 2 Medi-gel Units - Alliance Dog Tags (Keepsake) - Pack of Cigarettes & Lighter - Lucky Gold Dinar (Medieval Era Arabic Coin) P O W E R S | A P P E A R A N C E Amina stands roughly average height and has a slim but “chiseled” physique from years of training and military service. Her skin and hair are a deep brown color and her eyes an almond shade. She keeps her hair cut shoulder length and more often that not tied back in a tight bun at the lower back of her skull. Amina wears no makeup or any accessories save for the lucky coin she has around her neck as a pendant. Her sense of style outside of her military duds is basically non-existent, always plain casual clothing of cheap brands. Amina has been often described as “neutral”. While adequately polite - usually - she maintains a reserved demeanor, keeping most interactions simple and straight to any business. She has something of a grim, cynical sense of humor which can lead to a cracked smile here or there though most of the time her visage is a stoney as a statue. That is not to say she does not have a tender side, Amina is just very careful with whom she makes herself vulnerable to and is conservative with any affections she has. B A C K G R O U N D Amina Galal was born on the planet Terra Nova just after the first colonists arrived - her parents among them. Amina’s father was an engineer and her mother an agronomist, both seeking an exciting new life beyond the sprawls of Earth. The family lived in what was at the time a small frontier outpost not far from the new capital of Scott. When the First Contact War with the Turians broke out it shook all of humanity to say the least, Amina still just a swaddled infant as her parents watched the news bulletins aghast. After the Council stepped in and the three month conflict ended Amina’s father was among the contractors who aided in the reconstruction efforts on Shanxi and he saw firsthand the destruction wrought by the Turians. This paired with endless stories of the aliens’ brutality lead to an early stage of fear of those beyond the boundaries of humanity which would greatly affect Amina’s mentality on alien beings in the years to come. Over the next decade Amina’s family continued to live on Terra Nova and well at that, her parents’ respective professions and aptitude making them invaluable members of the growing colonial effort. Amina herself performed well in school and was very well liked by her teachers and peers. The family had also welcomed a second child, Zahir, Amina’s younger brother by five years. In 2071 the colony of Mindoir is attacked by Batarians, many humans are killed without mercy and those who are not are taken away as slaves. That next year the Batarians in protest of human expansion into the Skyllian Verge break ties with the Council and many fear a full scale conflict between the Systems Alliance and Batarian Hegemony is nigh. Amina’s parents by this point have become paranoid that Terra Nova would be the target of another Batarian slave raid or razed in a possible war with the Batarians. The following year the family of four depart Terra Nova and Amina finds herself thrust into the bustle of the home world of humanity, her parents buying a home in North America after moving all their assets to Earth. In 2175, at age nineteen, Amina decide to join the Systems Alliance despite the protests of her parents who had grown more afraid of the galaxy beyond Sol, past events paired with more recent ones - such as the disappearance of the MSV Hugo Gernsback that same year. At the time Amina’s father was doing poorly for contract work and her mother was not making enough at her new job to pay the bills. Amina wanted to attend university but had no scholarships and the family could not spare the additional funds for her to go. The Alliance meanwhile had a program that offered to fully pay for university following a period of enlistment, many of Amina’s friends and acquaintances taking the opportunity. Despite the falling out with her parents Amina enlisted and was soon wearing an Alliance uniform, proudly at that. Despite her former ambitions, and underlying worries, Amina Galal soon discovered that she was in fact very cut out for military life. She had gotten through training with high marks and was instated as an official Alliance Marine, stationed aboard the SSV Morlaix, a York class cruiser. Though still concerned for her well-being Amina’s parents were proud of her achievement, her brother Zahir saying he wanted to join the Alliance someday much to their parents’ chagrin. As the months passed Amina began to develop a sort of “patriotic” attitude about the Systems Alliance and the role it would play in spreading humanity across the stars, aliens or no aliens. Her captain was a firebrand with open disdain for Turians and certainly for Batarians, his sharp rhetoric often enough settling deep within Amina. “We are the newcomers on the galactic stage,” he would say, “the Turians, Asari, Batarians, Salarians - they all feel threatened by us. They know we can do in a generation what has taken them several and they will not hesitate to curtail us. One day they may all try.” And then came the Skyllian Blitz in 2176. Batarian pirates organize and launch a massive offensive on the planet of Elysium, Alliance ground forces repelling the assault after a relentless and brutal battle. Amina and her squad were among the cleanup crews sent down to the planet to mop up or detain any scattered pirate forces after. Elysium had been pummeled by the pirate attack, the destruction reminded Amina of the stories her father told of Shanxi. So much death and mayhem and once again at the hands of aliens with the Council showing little empathy for the damage done. Amina was promoted after Elysium and given her own unit, but no accolade could rinse the gruesome images of Elysium from her mind or positively alter her ever-growing outlook on those that humans were sharing a galaxy with. In 2180 a friend of Amina’s was arrested for connections to Cerberus. Amina had of course heard of Cerberus before, a shadowy former black op allegedly with a human centric basis that went rogue and began carrying out various actions across the galaxy. These actions ranging from destruction of alien installations to assassinating political officials, including human politicians that had an “appeasement approach” to the Council and other species. While Amina was loyal to the Systems Alliance she had over the years become somewhat disgruntled with the bureaucracy of the Alliance Parliament and the constant groveling of Ambassador Udina and other officials at the feet of the Council. The activities of Cerberus may have been terroristic and often seemed self-destructive without a doubt, but their basic motive of “humanity first” paired with the involvement of a close friend of hers was enough to give Amina pause - pause enough to take the time to read the manifesto of the “Illusive Man”. It was just after the attack on Eden Prime in 2183 that Amina was approached by Cerberus, her name passed along to them by an unknown source aboard the Morlaix. When they made the offer to Amina to join their fold Amina initially considered reporting it, after all being contacted by a declared terrorist cell was something someone did not just ignore with a wave off. For whatever reason though she kept mum in the end and merely cut contact with the Cerberus operative who had tracked her down. It was after the attack on the Citadel however that Amina found herself truly questioning her place in the Alliance after so many years. Commander Shepard, a renowned Alliance hero, had saved the Citadel from the Geth attack after being grounded by Udina and the Council. Then after Shepard was declared dead several months later in an attack their warnings about an impending galactic threat were purged thanks to both Council and Alliance Parliament. And then when the first of the Terminus colonies went dark - due to the Collectors it was later discovered - the Alliance did nothing and blamed it on pirates and slavers. This was the final straw for Amina; a human colony and all of its people abducted but because it lay outside of Alliance political and military jurisdiction it was considered not a priority. Amina scrounged up the line for the Cerberus contact from before and showed her interest in joining as well as wanting to be free of the Alliance. When the SSV Morlaix harbored itself on the Citadel next Amina went AWOL and left with her Cerberus contact who took her to Cronos Station straightaway. Due to her prowess as a squad leader and her combat abilities Amina was given command of a Cerberus team and given immediate assignment. Amina spent the next two years with Cerberus, mostly doing security detail for Cerberus facilities and escorting Cerberus personnel and resources between locations. Occasionally she and her team would be given special assignment and always performed to the highest expectation, the Illusive Man himself commenting that they were “among humanities’ finest”. Just after the destruction of the Collector base by the resurrected Shepard Amina would then part ways with Cerberus after the Illusive Man ordered Cerberus operatives be implanted with Reaper technology. Amina was beyond shocked at this initiative and saw this as a betrayal of everything Cerberus was built upon, believing that the Illusive Man had been corrupted by power or worse succumbed to Reaper indoctrination at some point. This fear was only worsened when project leaders and entire teams would go missing suddenly as time passed. For the second time Amina abandoned her post and after many years away returned to Earth. She wanted to contact her parents but could not for worry of them being targeted by Cerberus or somehow implicated in her defection to Cerberus years back. She knew the organization kept tabs on members families and close friends and the idea of her loved ones being arrested or killed because of her actions was too much to bare, so she merely laid low - acquiring a fake identity and getting by for the time being on credits saved away. All the while trying to figure out what to do next. When the Reapers invaded the Earth Amina was in the New York metropolis at the time and got caught up in the fighting. Several days in she joined a resistance cell that formed up lead by Alliance military personnel. Though her identity was exposed soon after the resistance allowed her to stay and fight with them due to her skills in combat. Throughout the course of the war Amina’s cell remained in the New York State area, waging guerrilla warfare against the Reapers while rescuing human stragglers and destroying Reaper facilities and infrastructure. When the call went out to rally everyone in London Amina’s cell crossed the northern Atlantic and met the other forces in London. During the final battle she and her fellows provided support along the outer flanks while the main force pushed for the beam and ultimately managed to destroy the Reapers. With the Reaper War now ended Amina looks to the future; to her own future, the future of humanity, and the future of the galaxy. Most importantly she wishes to track down her parents and brother whom she was never able to link up with through the conflict. She hangs on to the hope that they are alive and well and that as reconstruction is commenced she will find them, and if not all she can do is keep trudging ahead as she has always done. M O T I V A T I O N Amina has two motivations these days; to find her family and to stride forth into the future wether she makes any large mark upon it or not. Amina joined the SRN after the end of the Reaper War with the hopes that it would be different than the Alliance and Cerberus, that she could find a place with them and help to rebuild. That this time she could stay. With her family currently missing she has little else but to help those who can help Earth and prays that in the end she will find those she loves. F L A W S Amina’s biggest flaw is her human nationalist outlook and her open suspicion of all aliens, particularly Asari, Turians, Batarians, Salarians, and Quarians. While Amina does not outright “hate” aliens she is of the stubborn mindset that they will help only themselves - and perhaps each other - but will never help humans for the sake of it. Even with all the species present in the battle for Earth Amina knows it was a multidirectional boon, the aliens were not fighting “for Earth” but to ultimately destroy the Reapers and save their own peoples. All the aliens now present on Earth, paired with the near genocide of humanity, have given Amina an angsty disposition that unless a human centered reconstruction effort is made Earth will in time become as alien in nature as the Citadel or the rest of the galaxy was/is. Amina is a survivalist and can be prone to paranoia in dire situations, particularly when anyone she does not trust is involved. M I S C - She is of Afro-Arab descent, her mother is Arabic while her father is mixed Arab and African. - She is a Deist. - She is ambidextrous. - She is fluent in English and Arabic. - She is pansexual. - She has a drinking habit and smokes casually. |
<Snipped quote by DeadDrop>
Looks fine on my mobile. Are you sure your device's getting enough vitamin C?
It's vitamin d you get from the sun.
You have to look up some old lore to where this meme is from.
D O S S I E R Species Turian Homeworld Palaven Age 31 Height/Weight 6’5 | 120kgs Class Sentinel Affiliation Earth’s Turian Hierarchy L O A D O U T - M-96 Mattock (Armour Piercing Rounds) - M-3 Predator - Electrified Omni Blade - Medium Plated Armour, As Pictured Above I N V E N T O R Y - 1000 creds - Dextro rations - Medigel - Thermal Clips - Letter from Parker Family - Rucksack - Physical Picture of Mother and Father P O W E R S - Warp - Overload - Slam - Tech Armour | A P P E A R A N C E Kysar is wide for a Turian. Broad shouldered and heavy set with muscles, he is a bit of a daunting figure to look at. His bone white face tattoos only serve to compound that intimidating presence. Tattooed during his time in Purgatory Prison, Kysar sees his facial markings as a spit in the face to all whoever called him barefaced. His mandibles fall long and his razor-sharp spikes cut the air at the turn of a head. His eyes, a deep ocean blue, are capable of boring holes into even the thickest of Krogan heads. A detail the females of his species are often quick to remind him of. Easy on the eyes and a bit of a mean streak, he’s the type of Turian you want to bring home if you want to piss off your Dad. As with most Turians, Kysar’s posture has been built by the military. Unrelenting in his stance, the Turian moves with powerful strides and can stand still for hours on end. During combat, he glides over terrain without so much as a peep, striking with absolute precision. The armour given to him is state of the art as despite being a criminal and part of a suicide squad, the Turian Heirarchy are still a practical bunch. Made to measure, the medium plated armour is cybernetic in appearance (only), offering as much protection as possible without hindering stealth or power capabilities. Kysar was also lucky enough to choose the decal finish of his suit, specifically requesting that ‘the carpet matches the drapes’. B A C K G R O U N D Since the Unification Wars of 500CE, Turians had worn their Colony Insignias with pride. Despite their xenophobic past, the face tattoos of their species took on a new meaning after the end of the war. Even though they were now one society, working towards one single goal, their individual homes still mattered and were something to be proud of. Barefaced was the derogatory term coined for those born without such privilege. Unlucky Turians who slipped through the gaps of their great hierarchical machine were shunned and harshly labelled as untrustworthy. Outcast, these individuals banded together to form small knit communities, often creating slums in the far corners of cities on Palaven. Despite their position and treatment, these Turians still dedicated themselves to society at large by often taking remedial roles such as cleaners, garbage collectors and menial labourers. It was here, in one of these communities on Palaven, that Kysar Proctus was born to a poor mother and ailing father. Marcellus, Kysar’s father, was born with a genetic abnormality in which his ‘exoskeleton’ like plating was significantly less dense than that of regular Turians. Doomed to a life of poor health and unable to fulfil any role in supporting the Hierarchy, the Turian was given up for adoption by a prominent family at a young age. Unfortunately, the noticeable poor formation of his plating made selection near impossible, so in the end he was given to one of Palaven’s casteless communes. It was here in this community of barefaced Turians where he met Savita, Kysar’s mother. Curious, fierce and passionate, Savita was the life of the party, full of energy and bouncing off the walls. Opposites attracted and from a young age the two were inseparable, with admiration turning to love during their adolescence. Despite their numerous adversities, the two had a whirlwind romance, the kind songs dream of, choosing to marry at quite a young age. With Marcellus unable to work, Savita took whatever jobs she could, often monkey branching from contract to contract. There, during one of her roles as a labourer to an offworld shipping yard, she fell pregnant with Kysar. They were both overjoyed at the news and even more so when Savita gave birth to a healthy baby boy. For the next two years, the family lived in absolute bliss. Sadly, Marcellus was not long for the world, developing an invasive and aggressive cancer that riddled the poor Turians body. He died not long after, leaving Savita broken-hearted and with a boy to raise all on her own. Life had handed her lemons but the woman never complained, finding solace in the life they had shared and determined to give the living reminder of her husband a better life than either of them were ever afforded. Savita did her best to preserve the memory of Kysar’s father and pushed the boy to become something more. At 15 Kysar was made to apply for the military alongside the majority of Turians his age. Life in the military would either make or break him, Savita thought but adolescence had been kind to the boy who was a foot taller and a decent chunk wider than most. Little did she know, it would do both. Barefaced. That was the name the others gave him, even his instructors. They did everything they could to bring Kysar down. On top of rigorous and gruelling training, he was given the worst duties, from latrine duty to cleaning the mess alone. Bullied wherever he went, he was constantly being physically challenged by groups of kids at a time. At first, he took it, believing that that’s what a true Turian would do. Stand with honour against the slings and arrows of others, never swaying in conviction. A noble but unrealistic view, it wasn’t long before Kysar learned the grim reality of torture, that everyone breaks eventually. One evening, after a particularly long and hard day of training, Kysar was cleaning the latrines when several other Turians entered. Fresh from a bout of hand to hand training, the group were keen to test their ability, cornering Kysar, with the leader of the clique challenging him one on one. The teenager knew it was a trap, even if he bested their leader or came close to it, the others would join in and he would return back to his cot covered in bruises. He tried to walk away but the others encircled him, their leader calling him every name in the book, throwing the odd hook here and there. It wasn’t until they began on his mother that the group really got underneath his skin. Shoving the leader back, the group pounced, fists and feet flying everywhere as they pummelled Kysar into the wall. It was there, in that moment, that the young Turian thought of his mother, ashamed that he had failed her and the memory of his father. He knew she wanted more from him but he could no longer abstain from temptation. Anger surged through him like lightning as a blue light enveloped his being. The more they punched, the stronger the light grew, finally erupting with a roar from Kysar. The others flew back through stalls and walls, each of them receiving some sort of serious injury. The Turian had just discovered he was a biotic. Branches shifted with Kysar being made to train with the Cabals. Life was harder and more physical than ever before. Here they were pushed to be the best of the best and there was no room, or tolerance, for weakness of any kind. Trainees were to be ground into dust so they could be remade from clay anew. Still an outcast, Kysar was no longer left behind. Trained in everything from infiltration to piloting, a Cabal was only as strong as its weakest link. His Kabalim, Inventus Scipio, was one of the best. The ageing Turian always seemed to churn out the cream of the crop but was often mired in controversy. He was obsessed with personal glory and seemingly clung to this feeling by constantly putting his own needs above that of hierarchy. Regardless, Kysar was finally becoming the Turian he had always dreamt of. The Cabal moved past training and into live scenarios. Their first assignment handed to them by Scipio was to infiltrate a recently formed smuggling ring. Turian military hardware was being sold to the Blue Suns by an unknown official and it was their job to find out who. Kysar was chosen to make contact with a long standing inside man they had placed within the Suns, who would then accompany him during weapon sales. The goal was to offer them the same hardware at a better price, hopefully drawing their competitor out of the shadows or at least gathering more information about them. The rest of the group would play supporting roles, keeping an eye on hand offs from the shadows and finding what they could through any other means. Kysar played the role of smuggler for years, gathering all the evidence he could but was always seemingly one step behind his faux rival. It wasn’t until a deal went wrong that the Turian found out why. Deep in the hidden corridors of the Citadel, the usual suspects met to complete the transaction. A crate of Armax Arsenal was on offer, being sold for a quarter of what they were worth on the open market. The deal unfolded just like any other until officers from C-Sec swooped in from all sides. Outgunned and outmanned, the few there surrendered, with Kysar coming in without issue. In the interrogation room, the Turian spilled out their sting operation, angry that C-Sec had interfered with Cabal operations. The officers retorted with an investigation of their own, dropping a huge vanilla folder packed to the brim with evidence. They claimed that there was no ‘other smuggling ring’, only his. Laid out before him were logs upon logs of evidence, claiming that Kysar had gone rogue due to his mistreatment in the military, highlighting the incidents reported during his youth as a root cause. They then went on to show how the report of the original smuggling ring was doctored, an excuse to launch a venture of his own. It was impossible, the Turian claimed, he couldn’t have co-ordinated this by himself as a mere trainee. Plus, the others in his Cabal could also vouch for him, they too were put on assignment and Scipio had all their proof collected. The C-Sec officers then produced further evidence; no one in his Cabal, bar Kysar, had been assigned to any such thing. The truth finally dawned on the young Turian when his Kabalim entered the room. Scipio played the victim, disgusted by his students choices, condemning him as a Turian and claiming that he knew he shouldn’t have allowed a barefaced into the program. The case was airtight and of course the money from the smuggling had disappeared into the ether. Now there was just one loose end to take care of. Invictus asked for the officers to clear the room, releasing Kysar to make it appear as if he had broken free. When asked why he did it, Scipio simply laughed, it was the money of course, the military paid like shit and… Kysar ignited, hitting his former instructor with a slam mid speech. The Kabalim hit the floor with such force, his side arm came loose. The young Turian was quick to collect it and even quicker to fire, killing the older of the two. When interviewed later, officers would ask Kysar why, if he was truly innocent, would he kill Scipio. “I knew the score.” Kysar replied. “He betrayed us all and was going to get away with it. There was no choice, not really.” With murder of a senior official added to the charge list, Kysar was sent to Purgatory. Despite the claim of the prison’s warden, the floating penal colony was easier on the Turian than his time in the military. The guards, mostly made up of his own kind, were quick to resurrect his old label of barefaced. Though, finally off the leash, any inmate who repeated such a thing was killed unless the guards got there first. Held over the course of several years, the Turian earned a reputation just shy of their meanest inmate, Jack. Perhaps inspired by the best, he also allowed other human inmates to tattoo his face, seeing it as a final ‘fuck you’ to the customs that had plagued him his whole life. He may have been clanless but at least he was now his own Turian. Freedom came shortly after, when Shepard’s release of Jack brought the entire prison crashing down around them. Overpowering a guard moments after the kerfuffle began, Kysar managed to acquire a gun, using it to force his way onto one of the few lifeboats on board. Ejecting from the doomed vessel alone, the Turian fled the system, charting a course for Palaven. Instead of choosing to go on the run, Kysar returned to the Hierarchy in a bid to honour Turian tradition and try to clear his name once and for all. Impressed with the soldier’s survivability, the powers that be promptly threw him back into military prison, resealing his case without further investigation. There he remained until the Reaper invasion. Attacking several systems at once, the Reapers moved quickly to overwhelm both the Batarian and Human forces. Striking at the Turians next, Taetrus fell before the Hierarchy could lift a finger. With the realisation of just what they were up against dawning on every species, the brass was quick to enact a sweeping declaration. All hands were needed on deck and those in military prison had a chance of freedom if they signed up for the ‘Extreme Tactical Insertion Squads’, colloquially known as suicide squads. Not wishing to die in prison, Kysar signed and was assigned to a squad of 15 others. Their first task was to wait as Fleets 29 through 32 retook the Mactare Relay then they would follow with a planet invasion of Taetrus. Warp bombs were sent via the relay to clear the enemy laying in wait on the other side. The Hierarchy’s tactic of smothering the enemy with overwhelming force was employed with the fleets performing a mass jump. What followed was horrific. Live videos were broadcasted from the Reapers as they tore the fleets apart, followed by more footage of them saturating ground forces planet side. The order for reinforcements to be sent through the relay came just as the Reapers appeared, Palaven side. Kysar’s mission was scrapped, with his new one being to report for active duty on Manae. There, he and his squad were put to the test by clearing LZ’s and scouting positions for forward bases. Unable to get a communication away from his mother on Palaven, Kysar's request to be redeployed to the surface was denied. The fighting on Manae continued, even after the assassination of their Primarch and the flight of their newly appointed General turned politician. They were ordered to hold for as long as possible until reinforcements arrived. Doing so in the most unexpected fashion, re-supply came in the form of Krogans who hit the planet's surface running. Together, ground forces on Palaven pushed back the Reapers and gained significant ground. It was a huge morale boost for the Turians with Kysar and squad being ordered to return to orbit and link up with 6th Fleet. There they’d assault the Cerberus held world of Aephus, infiltrating and downing several anti-air batteries, allowing the fleet to take back the surface and send the human terrorist organisation packing. A final order was given for the Turians dwindling squad to meet up for a final assault on Earth. Linking up with an armada of galactic forces, Kysar’s mission was to assist the human’s in a direct assault on London. They were to reach a forward base in the capital before participating in a final attack on a heavily fortified Reaper position. Saddled up, the crew made it far enough to be dropped from orbit in one of many Kodiaks. Reaper resistance was fierce as the crew approached the FOB, with flak from AA darkening the sky. Just as their target crested the horizon, the crew were winged by shrapnel, sending the carrier careening towards the ground. Crash-landing in the desolate city, they were quickly engaged by Reaper ground forces, pushing the five survivors of Kysar’s squad into a nearby office building. Doing what they could, the Turian’s barricaded the door. Attempting to establish communication with command, all they were met with was the static of white noise. Stranded on a foreign world in the middle of a warzone, the squad began to panic. Kysar tempered their fear by suggesting that they head to the roof. The building was effectively a maze, the Reapers could lose track of them and a visible line of sight would help them reconnect with their main objective. With everyone in agreement, the crew made their way up a single floor, only to bump into a small family of surviving humans. Two children, a boy and a girl, a young woman and a man begged Kysar’s squad for help. The husband was in a bad way, bleeding heavily from a gunshot to the gut, they had been caught in the commotion caused by the Turians crash landing. The others in the squad were quick to dismiss them, there was little hope for them as things were without the anchoring of civilians. Kysar, on the other hand, couldn’t help but draw a parallel between the humans. It was something about the way the wife dragged her husband along, something in her eyes that screamed determination. She wasn’t going to give up on him, just like his mother refused to give up on his father. Kysar ordered the others to go on ahead, picking up the husband and slinging him over his shoulder. He would be right behind them. Scrambling up the stairwell, everyone moved as quickly as they could. The squad had long moved ahead when Kysar began to hear shooting. Reapers had dropped in from above, with dozens upon dozens of husks scaling the side of the building and scouring it for survivors. Ducking onto the 33rd floor, Kysar burst through the door, barricading them all in an office, preparing to make a final stand. Deciding to radio into command one final time, he received word that Shepard was aboard the Citadel and was trying to activate the Conduit. His final orders were to survive and pray to the Spirits that the human could end this. With his rifle empty, Kyser made his final stand, unleashing his biotics as husks began to break through the barrier. As hopelessness closed in around them, a blinding red light rushed from on high, blanketing the city. The husks fell dead as Kysar, wounded but alive, returned to the office to celebrate. Sadly for the family, the Turian was only able to share in a bittersweet moment, finding the husband dead in his wife’s arms. Leaving them to their moment, Kysar climbed the stairwell to find the body of three of his comrades. Removing their dog tags, he pocketed them and returned once more to wrap the body of the man. Spotting the FOB, the survivors make their way across, meeting up and being processed with the few that remained. Reconnecting with what was left of High Command, Kysar came to learn that their forces had committed to the restoration of the relay. Dextro rations were finite and the stranded Turian population numbers in the millions. Without possibility of resupply on Earth, returning back to their own system was their only hope. Brought before General Invectus, Kysar was told he is one of the last biotic soldiers that remained. The Cabals were all but wiped out during their high-risk missions and the Turian is needed now more than ever. Admiral Nitesh, leader of the human forces, had been making moves that left the non-human forces wary. As such Kysar’s orders were to infiltrate the ranks of the Earth forces and report back on their movements. Finding the irony hilarious, he reluctantly agrees on the written promise that if he does it, he’ll be free from prison. Accepting their arrangement, the General detailed his mission as two-fold. Several downed Turian ships had been raided by human survivors, rations had been taken and were now being sold in a black-market rings. Kysar is to do his part in dismantling this network or expose it to the correct authorities. His other mission is to keep an eye on Admiral Nitesh Singh as the Hierarchy doesn’t trust him. He’s to report anything that is ordered of him as a part of this new group that has arisen. Time with the SRN Namibia What a walk in the park. Some doped up Drell’s meddling with Reaper tech lost the plot and began attacking anything with a pulse. Yeah we lost one of the team but as the locals say, you can’t make an omelette without breaking a few eggs. I did my part, helped take out a few of the morons, some weird bug thing and cracked open their little device. Done, easy in and easy out. Havana They tell me that this city survived almost unscathed from the war. Shit, could’ve fooled me. Purgatory was prettier than this. Eh, whatever. We’ve got to hand off what’s left of that weird Reaper tech to some Doctor. Maybe he’ll figure out how it lobotomised those Drells, who knows. Honestly, I can’t believe the Hierarchy is worried about this group, this SRN shtick is so easy it’s almost boring. M O T I V A T I O N Human’s in the clink had a famous saying, “Don't take life seriously. Either way, you won't make it out alive.” A catchy mantra that spoke to Kysar on such a deep level it revolutionised his outlook on life. For the longest time he could scarcely remember a time when something or someone wasn’t at his throat. Armed with the wisdom of some long dead human, he has since begun to roll with the punches. Sarcastic, dry and quick witted, it’s hard to catch Kysar off guard when it comes to slights, usually beating those around him to the punch with some type of asshole-ish one liner. Surprisingly the guy isn’t winning any popularity contests and is a bit of a loner. Kysar also feels no particular way when it comes to killing. He’s killed a lot of men in his time, some good, some bad, some that just needed killing. He can be both ruthless and ruthlessly efficient. He offers no respite for the Turians current predicament on Earth and freely will tell people of it. “Isn’t this the total sum of what our leaders have always preached? Death in the pursuit of something bigger than the individual? Congrats, we won the war and will be rewarded as such.” Perhaps somewhat ironically he still loosely follows orders from the Hierarchy, even though he's unsure why. Maybe it’s to prove them wrong, maybe it’s the memory of his father or the love he has for his mother, or maybe it’s just something to do. Either way, there is something else though, a seed of doubt that has begun to worm its way from the back of his mind. Sarah. Saving that woman and her family has got the Turian thinking for the first time in his life; it’s even kept him up at night once or twice. It’s possible that his mum was right and there’s more to life than being a cog in the machine or a lacky for the government. Perhaps love does exist and it’s worth the trouble. Maybe it’s high time to see one last mission through and get off this rock to find something worth having. Maybe. F L A W S Kysar tolerates the name barefaced from the higher ups in the Hierarchy but he is unafraid to challenge anyone else. This, however, leaves him with a weakness to name calling and can be exploited. The flaw has gotten into trouble many times, with some of those times ending with him getting his ass-kicked for messing with the wrong crowd. When it comes to other species finding out and mentioning the name, the Turian is somehow even less kind. Willing to kill for the mere mention of it. Though he currently serves the Hierarchy loyally, he still knows that he can never truly live a peaceful life among Turian society. This gives way to a deep seeded fear of loneliness. Listening to his mother’s stories of her and his father as a boy has left him wanting. While he has done his best to quash these feelings, they still linger somewhere deep down inside. He is afraid he’ll never experience love because of who he was born as. He is also susceptible to children, finding himself unable to say no and instantly throwing all thought of self-preservation out the window to protect them. Initially he believed it to just be Turian children but given what happened with Sarah and the kids, he now knows better. M I S C Purgatory Rap Sheet - Numerous Accounts of Treason - Numerous Accounts of Smuggling - Numerous Accounts of Sale of Illegal Goods - Numerous Accounts of Grand Larceny - 1 Count of 1st Degree Murder - 1 Count of Murder of a Military Official - Numerous Accounts of Assault - Numerous Accounts of Manslaughter - Numerous Accounts of 2nd Degree Murder War Accolades - Battle Honour Recorded for the Battle of Manae x2 - Battle Honour Recorded for the Battle of Aephus - Battle Honour Recorded for the Battle of London, Earth RELATIONS AND AFFILIATIONS◢ - General Invectus - Alive - Atticus Basilic, ETIS Squadmate - MIA - Refugee Sarah Parker - Alive - Refugee Wendy Parker - Alive - Refugee Matthew Parker - Alive - Savita Proctus - Status Unknown |