Hidden 2 yrs ago 2 yrs ago Post by MegaMatt ZX
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M for Mature

Small Group or 1X1

Canons are not allowed to be controlled. OCs are mandatory for this one.

Star Wars Early Galactic Empire period. (19 BBY)

Starting during the last two months of the Clone Wars, The republic is unknowingly about to meet its downfall with Emperor Palpatine's rise to power in the Senate, nearing its completion, and the completion of the rise of the Galactic Empire. The Jedi are unaware of the upcoming danger that awaits them, and the clones, who have fought and suffered so much for so long for the republic, are unaware of the dark future that awaits them and the dark reality of their existence and purpose. With the rise of the empire, Palpatine slowly dwindling the Galactic senate of its powers, and the galaxy struggling to adjust to the changes from the Empire's turn from a democracy to a dictatorship to the point of a change in its military and government, the Galaxy has now begun an era of suffering. The Clones, soon about to face the reality of their purpose, The Survivors of the Jedi Purge, are forced to wander the galaxy and hide as they are hunted down and destroyed by the empire. And those who oppose the empire are silenced. The rest of the galaxy is soon about to face an era of oppression as the empire reigns supreme for nearly two decades......

Romance is fine, but chemistry and build-up are required. You can have up to twenty-four characters simultaneously on both the imperial and non-imperial sides. You can only have up to six force-sensitive characters (Jedi, Dark Jedi, and Imperial Inquisitors), as most Jedi and non-affiliated force users are either dead or being hunted. The rest must be non-force users. Clone Troopers are optional on both sides, but the clones are restricted to 8 characters. Also, you can only replace Jedi or clone characters with other Jedi or Clones Ten times Maximum. Imperial Clones will start to be replaceable with other clones. Eventually, this will be taken away after a transitional change, after which they'll be replaced twenty times max. Inquisitors are also replaceable twenty times. And as a warning: Just like in the walking dead, NO ONE IS SAFE. Any and All of the player characters can potentially be killed off. All of your choices can and will have consequences and will determine the fate of your characters. Also, all Deaths and consequences are permanent.

Name:

Nickname (if any):
Age:
Faction:
Alignment:

Race/Species:
Species Variant (If applicable):
Gender:

Sexuality:

Rank/Title (if any):

Height:
Weight:

Hair Color:
Eye Color:

Abilities/Skills/Transformations (if any):
Strengths and Weaknesses:
Family:

Mate/Spouse (if any):

Personality:

Backstory:

Overall Appearance:
Hidden 2 yrs ago 2 yrs ago Post by Carlyle
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You can have up to twenty-four characters simultaneously on both the imperial and non-imperial sides. You can only have up to six force-sensitive characters (Jedi, Dark Jedi, and Imperial Inquisitors), as most Jedi and non-affiliated force users are either dead or being hunted. The rest must be non-force users. Clone Troopers are optional on both sides, but the clones are restricted to 8 characters. Also, you can only replace Jedi or clone characters with other Jedi or Clones Ten times Maximum. Imperial Clones will start to be replaceable with other clones. Eventually, this will be taken away after a transitional change, after which they'll be replaced twenty times max. Inquisitors are also replaceable twenty times


That's a lot of characters for an Advanced RP... you sure this isn't better fit for Free RP?

Also, probably better fit for a large group RP rather than something small with that amount of characters per person, IMO.
Hidden 2 yrs ago 2 yrs ago Post by MegaMatt ZX
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<Snipped quote>

That's a lot of characters for an Advanced RP... you sure this isn't better fit for Free RP?

Also, probably a better fit for a large group RP rather than something small with that amount of characters per person, IMO.


I noticed your comment, feedback, and concerns, but what I had in mind was definitely more of a World building and multiple perspectives story that all the stories intertwined into one. The story covers the events shortly after the events of Revenge of the Sith, for the most part, while starting around the last two months of the Clone Wars, which would be during the movie itself. The story covers at least ten years before the events of new hope, as we are actually going to see a lot of Palpatine's rise to power through the perspectives of either Jedi survivors. These clones would eventually be discarded crime syndicates, like the Hutt Cartel and the Black Sun syndicate. Despite this, we're going to get into a lot of detail with this, and the storytelling has a huge interactive side. This will also be set specifically in the Star Wars universe during the first ten years of the Galactic Empire.

As for why there are so many characters available to be created, I don't want plot armor for any characters, so I don't think it would be wise for me to lower the limit of characters when there's a risk of them being killed off. Certain decisions (Like fighting Darth Vader or Palpatine) are suicide, meaning the character choosing to face either of them directly's death is guaranteed, For both plot and lore reasons.

What would you suggest I do regarding all of this in the future? What necessary steps should I take?
Hidden 2 yrs ago Post by Carlyle
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<Snipped quote by Kuro>

I noticed your comment, feedback, and concerns, but what I had in mind was definitely more of a World building and multiple perspectives story that all the stories intertwined into one. The story covers the events shortly after the events of Revenge of the Sith, for the most part, while starting around the last two months of the Clone Wars, which would be during the movie itself. The story covers at least ten years before the events of new hope, as we are actually going to see a lot of Palpatine's rise to power through the perspectives of either Jedi survivors. These clones would eventually be discarded crime syndicates, like the Hutt Cartel and the Black Sun syndicate. Despite this, we're going to get into a lot of detail with this, and the storytelling has a huge interactive side. This will also be set specifically in the Star Wars universe during the first ten years of the Galactic Empire.

As for why there are so many characters available to be created, I don't want plot armor for any characters, so I don't think it would be wise for me to lower the limit of characters when there's a risk of them being killed off. Certain decisions (Like fighting Darth Vader or Palpatine) are suicide, meaning the character choosing to face either of them directly's death is guaranteed, For both plot and lore reasons.

What would you suggest I do regarding all of this in the future? What necessary steps should I take?


I definitely think you should narrow down the focus, for starters. While you do have a main plot point (that being Palpatine's rise to power and the fallout resulting from the Jedi Purge/Order 66), you have so many cards out on the table in the form of numerous characters and character archetypes I feel it'll be difficult to centralize all the storylines into one smooth-flowing RP. Not to add that it sounds like you're wanting more of a Nation or PW-style RP as opposed to a standard freeform roleplay giving the sheer number of character slots open for people to play.

With the character availability you have as of now, it does feel like you're preparing for characters dying en masse despite being spread out over the course of ten years. I know you mention that you don't want characters to have plot armor, but you can have characters die or be written off without needing to state that there are dozen potential playable character slots for each archetype. Otherwise, I feel it will just overwhelm people at the thought of potentially writing such a hefty number of characters, especially in a small-group Advanced setting. It's why I mentioned Free (I suppose Casual works, too) and a larger group, so that people don't feel stressed with having to write so many characters in order to advance the RP. Free or more likely Casual will lessen the RP writing workload, and having a larger group allows for more active characters to fill in that "multi-story, character-filled" feeling I feel you're looking for without dumping it all on a few players.

I hope that kind of explains my end of things. I can be awful at trying to get my point across at times.
Hidden 2 yrs ago 2 yrs ago Post by MegaMatt ZX
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<Snipped quote by MegaMatt ZX>

I definitely think you should narrow down the focus, for starters. While you do have a main plot point (that being Palpatine's rise to power and the fallout resulting from the Jedi Purge/Order 66), you have so many cards out on the table in the form of numerous characters and character archetypes I feel it'll be difficult to centralize all the storylines into one smooth-flowing RP. Not to add that it sounds like you're wanting more of a Nation or PW-style RP as opposed to a standard freeform roleplay giving the sheer number of character slots open for people to play.

With the character availability you have as of now, it does feel like you're preparing for characters dying en masse despite being spread out over the course of ten years. I know you mention that you don't want characters to have plot armor, but you can have characters die or be written off without needing to state that there are dozen potential playable character slots for each archetype. Otherwise, I feel it will just overwhelm people at the thought of potentially writing such a hefty number of characters, especially in a small-group Advanced setting. It's why I mentioned Free (I suppose Casual works, too) and a larger group, so that people don't feel stressed with having to write so many characters in order to advance the RP. Free or more likely Casual will lessen the RP writing workload, and having a larger group allows for more active characters to fill in that "multi-story, character-filled" feeling I feel you're looking for without dumping it all on a few players.

I hope that kind of explains my end of things. I can be awful at trying to get my point across at times.


I appreciate your concerns, but I can also get overwhelmed by multiple people unless I have a posting order or something. Not characters but multiple writers. And in the era of the early Empire, the only thing for this work for me would be reducing the characters. Unfortunately, I can't see myself being comfortable doing large groups unless I have a strict order of posts. Another issue is something that I believe is a misunderstanding when I say that no one is safe and that characters could potentially be killed off when it comes to everyone's characters. What I'm wanting is more of an unpredictable plot, with a mechanic used in certain horror games like until dawn such as the butterfly effect. I was trying to go for that. I want the stakes to be clear by having clear uncertainty regarding the Characters' fates. If the Players want characters to live, they must be careful with their choices. Their choices as their characters determine their Character's fate, Like in those games where different choices result in different outcomes. Small Groups are easier for me. It may also encourage them to try different versions of the story to try to see if they can get a different outcome as well. Again as I mentioned when I said that no one is safe and that all characters could potentially be killed off, what I meant by that is that their fate is actually uncertain.

Admittedly this type of unpredictable storytelling was actually inspired by until dawn specifically where the plot was so unpredictable that you're constantly on your seat because if you're not careful with what choices you do it could have drastic consequences. Think of it more like a butterfly effect type of story with what I'm trying to do hence why there's multiple characters. I want there to be uncertainty when it comes to character Fates because it could also potentially get them engaged to restarting the story to try to find a different route. Until dawn had a lot of possible outcomes where the story differed drastically because they used a similar system with the butterfly effect. Your route was always uncertain and you had to be careful with your choices. Every choice led to different routes. I'm trying to emulate something similar to that.

I could also provide a limit to the amount of characters they can have at most as well but also decrease the amount of characters too. The only reason why I'm giving them so many characters to choose from is because this is more of a butterfly effect type of story to where your choices could potentially have drastic consequences. At most when it comes to writers it would probably be best for me to either have a posting order of who can post first and go from there or have a small group with that based on my limitations when it comes to having to keep track of a story I'm running. If I have to limit the amount of characters I will. But the story will remain unpredictable when it comes to it being more of a butterfly effect style storytelling.
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