AU - Bounties of Space

Spoils of War - Planets


  • Mercury - Maw
  • Venus - Mora
  • Earth - Terra
  • Mars - Arakko
  • Jupiter - Obsidia
  • Saturn - Corvu
  • Uranus - Proxima
  • Naptune - Giantus
  • Pluto - Jocas


Major Bounty Hunters of the Sol System


  • Trix - A mechanical Life Form, the Bounty hunter Trix is of unparalleled cunning and speed, making up for his lack of physical power. His frame is adamantium and hosts a nasty mix of compartment and devices dedicated to everything needed to track and subdue targets. He is capable of sudden teleport bursts and specializes in confusing his enemies before striking with precision attacks.
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  • Na'ahala Quixal - A Xandarian Bounty hunter, Na'ahala is brutish and violent, with the money to replace whatever she wants. She has superhuman endurance and strength and served as a mercenary for decades before turning to a more solitary profession. She specializes in heavy weaponry, moving them with the ease of much smaller weapons. Na’ahala’s signature armor
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  • Isatix - A private and reclusive individual, Isatix is a well known sharpshooter. Their signature weapon, Render, is a six barreled blaster with each chamber capable of firing one after another or all at once. Isatix is methodical in their approach, researching their subjects thoroughly and equipping themselves with their target's weaknesses in mind. Unlike most Bounty Hunters, Isatix is fiercely devoted to their code of honor and won't hunt something that has been properly claimed in a duel.


Titan, Second Moon of Corvu -


The second furthest moon from the planet, Titan's atmosphere is primarily nitrogen, followed by methane, and finally oxygen, a recent replacement from hydrogen as the Empire's decade long effort to terraform the moon have started to take root.

Relatively unmarked, the surface of Titan is largely dominated by rock and ice, with a number of bioluminescent flora growths that thrive off the nitrogen rich atmosphere, creating vibrations yellowish-green hues across the otherwise cool toned landscape. Hills and mountain ranges, deltas, river, and seas of liquid methane and ethane gave the moon a strangely similar feel to the Terra of old, wonderful landscapes lacking the warmth and colors of the world before it's transformation.

Three artificial atmospheres dot the surface of Titan, three mining cities that act as launch points for the mining companies interested in the nitrogen of Titan, but also the elemental core of Corvu. Just after the arrival of the Empire, Corvu's core was determined to have traces of Dargonite and sent a frenzy of technology companies and the Empire demanding access. Mining companies, such as Kilder Co., established the Biomes on Titan with the help of other alien species in order to launch official mining ventures into the heart of the planet. Although the presence of Dargonite was disproved, companies continued their mining operations as other important metals and gasses were harvestable, valuable in the face of Terra's rapid transition into a machine world.

Biomes - These are domes of artificial atmospheres, all with botanical gardens to brighten up the dim landscape and generate the necessary oxygen to sustain life. They're all quite large, ranging the size of a small town to a small city.
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  • The Kilder Dome: Established by the late matriarch of Kilder Co. Madam Merry Kilder. The Kilder Dome is the smallest, but nicest of the three. It boasts a Kilder Co. refinery and a luxury housing district, but offers little in the way of entertainment and distractions. Space travel to and from this Biome is heavily restricted, though heavy donations often find the officials looking the other way.
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  • The Nova Dome: This biome was established with the financial aid of Xandar, who was given the honor of naming it. The largest of the three, the Nova Dome is run by the Imperial military. It's the most functional of the three, as it is the base of the Empire's terraforming efforts of the moon. It features a prosperous economy focused around a number of Engineering professions, and includes one of the most infamous gambling houses in the Sol system, Last Flight.


Falllow


The second largest Biome of the Titan colony, Fallow is a solid iridescent metal sphere out of sight of the other two biomes and the shuttle pads. Due to the moon's dense atmosphere, the surface is well protected from asteroids and other debris, leaving the exoskeleton of the biome mostly untarnished. Large metal pathways branch out from beneath it, acting as the Fallow space station.

Inside is an entirely different matter. After being purchased from the Commerce Guild, the Veridian Merchant purchased the biome as an investment and has been slow to release funds towards maintenance. The Veridian Merchant has built additional refineries, exceeding the biome's atmospheric filtration systems. The resulting haze forces its occupants to wear additional filtration masks in it's streets and businesses to install supplemental atmospheric filtration systems. Although there were protests and attempted sabotage of the refineries, Interplanetary Inc loaned its Mauraders to viciously put down the riots and restore order.

Fallow is composed of four districts, layered through the biome. From lowest to highest, they are: The Drag, Lower Draught, Upper Draught, Terran Greens.

The Drag is where the heavy refineries are, as well as Fallow's primary entrance. This is where the industrial manufacturers are located, as well as a number of businesses intended to lure in thirsty, irritable miners, blacksmiths, and other factory workers. Major businesses here include the Evergold (a Terran gambling house), Kol'kill (an Ab'zed inn and brothel), and Lightyear (an intergalactic supply and repair shop).

Lower Draught is where 70% of the Biome's inhabitants live. One level up, it forms a thick ring above The Drag with the lower level visible in the center. Housing here is cramped and uncomfortable, developing into small single person pods with public restrooms and community bathing areas available. A significant portion of the people here use an artificial stimulant, known as Poxy, to give them pleasant hallucinations while not on the clock. The drug was developed by The Val'shan and they deal it heavily to poor, unhappy communities like this.

The Upper Draught is home to most corporate offices and officials, with a bustling marketplace with a variety of luxuries brought in from around the solar system. It even boasts a few small parks, with artificial and organic plants breaking up the metal monotony. Celestial Looms (a popular, Xanderian fashion store), The Brews (one of the best off-planet breweries in the solar system), and The Complete Crescent (a Terran owned shop that specializes in bio-technological enhancements).

Terran Greens is a special level only the richest of the Biomes can afford to enter. It is entirely shielded off, in the center of the artificial sun that offers light and heat to the biome, and it has its own access point at the top of the Biome. Rumor has it that the Terran Greens is an actual chunk of the landmass left over from when it was simply Earth.

Notable locations:
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  • Kol’kill - One of the least seedy taverns in the Dome-which means it has the least holes in the wall, the least broken tables and chairs, and pays their taxes most of the time-Kol’Kill is run by Sandix Rhalixx, an Ab’zed out of Messier 82, and their life partner Haxxal, a creature no one is quite certain what is. The business is both a tavern and brothel, hosting 30 rooms with a wide variety of individuals willing to sell their time. Those who are involved in the underbelly of the Sol system know Sandix and Haxxal are employed by The Val'shan.
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  • Evergold - A once powerhouse of the Biomes, Evergold has lost a significant number of its bigger clientele to Last Flight in The Nova Dome. It's outside is still shiny and glittery, thanks to the gold plating that Evergold violently defends, but it's red and black luxurious interior has seen better days. Curtains are frayed, wheels stick just a bit, slot machines freeze unexpectedly, but it's still a central source of entertainment and drinking for the downtrodden and desperate looking for a moment t's reprieve from their heavy lives. Its manager, Hillock Rugford, is a blacklisted holo-star who spends most of his day reminiscing about his glory days.
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  • Lightyear - Part of a chain that is present in every Sol system colony, Lightyear is a versatile mechanic shop that deals in whatever that colony needs it to. On Titan, it mostly focuses on mining and refinery equipment repair, but it also runs the spacecraft garages of the Fallow Space Port. It's head mechanic, Drell, is a violet skinned Kree with a cheery disposition, a charismatic attitude, and a secretive past.
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  • Celestial Looms - Managed by twin Xandarians, Celestial Looms handcraft flashy and colorful fashion, favoritism light, breathable fabric with metal strands woven into it for support and glamor. They mass produce durable items for Lower Draught, but they ate mostly known for their high quality, high priced custom work.
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  • The Brews - The building itself is a piece of art, a Terran tree twisting towards the Terran Greens. Inside, nearly 65 taps protrude from behind the bar and multi-limbed robots work the floor, whirling around on a singular wheel as they sway like tops. Their most popular brew, Liquid Nitrogen, is a foamy orange drink with yellow vapor rolling of lf the top. It has a bit of a hoppy aftertaste, but otherwise tastes strongly of mangos and oranges.
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  • The Complete Crescent - its unknown what Dr. Nimja Keelixa was before her transformation. Now, she is more of a machine that person. Her office offers cybernetic alternatives and solutions, solving organic problems with machines. Arms, legs, eyes, and any organ that needs replacing, she implant a machine version for a heft price.


Major Organizations of the Sol System

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  • Val'shan - When the Empire first moved in 17 years ago, existing power structures were thrown into chaos. The introduction of space technology created an entirely new war for the underbelly of the Sol system. Every criminal faction on Terra, and those outside of it like the Ravagers, involved themselves in the new territory. It was dirty, violent, and brutal - a fight the Empire seemed to ignore. However, The Val'shan emerged victorious with a legion of highly advanced robotic soliders. It was later determined that these robots were a form of machine life form. To this day, The Val'shan's origins and identities are shrouded in secrecy and those who try to determine who they are typically disappear. They've chases out most other major criminal organizations, or absorbed them, and offer rewards for evidence of others encroaching on their territory.
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  • The Commerce House - A powerful conglomerate of various trade organization delegates, the House represents a variety of trade unions, ranging from the The Scapper's Guild to the various mercenary bands that have since risen, on a intergalactic scale. Although the vtrade unions have various opinions on the Empire and its actions, The Guild of Sol is aggressively loyal to the Empire and has blacklisted trade unions on a galactic scale in its efforts to keep members loyal. It's primary location is Terra, although it has outposts on all occupied planets and moons.
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  • The Vaults of Sol - Although technically an Empire regulated banking system, entering the Intergalactic banking system required the bank adopt an official policy of neutrality and abide by the Intergalactic Commerce Committee's laws. Head of The Vaults of Sol is known as the Warden and has become a highly coveted position in the Empire, as they sit on a Council alongside Lord Thanos himself. Although the Vaults of Sol have locations in every major center of commerce in the system, its storehouses are on Mercury, where its highly advanced thermal protection generators are so precise, they can open sections as small as a millimeter to expose threats to the 800 degree temperatures of Mercury's surface.
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  • Interplanetary Inc. - Although a number of companies revolving around space travel and Intergalactic technology have sprung up, none have become as well known as Interplanetary. They produce top of the line equipment, space vehicles, and weapons. They even have a small private army, intended to protect its investments and those of its trade partners, like Kilder Co.