Age of Dusk
In the beginning, there was only primordial chaos. For untold ages until a being slowly manifested from the chaos. Laion it would call itself and, after ages of being alone and bored in a sea of chaos. Laion decided on changing that and used its power to create. The first thing they were a single solar system and moved to the fourth planet with one moon. Playful sculpting the planet to their desire, and when it was done, Laion created the gods to safeguard the planet and created the godly realm known as Leva, where the gods will reside. One thing about how the gods were created, each one was created as a pair that those domains were opposite of each other. So they would never be alone and act as a balance. The first godly pair was Aleyr, God of Light, and Neheyr, God of Darkness. Once Laion was satisfied after making the gods, they left the planet and went on to create the rest of the universe.
For ages, the gods safeguarded the planet now named Isyria and added their own creations to it. The most important of them was humanity as the gods watched and guided over the ages. Even having relationships with them and having children with them. These children are known to the world as demi-gods. Mortals with the spark of the divine from their godly parent. These demi-gods would be coveted by mortal rulers for their abilities and the honor of having a demi-god in their service. And there are rare instances of a demi-god leading a kingdom.
And for one demi-god, Balathu, wanted more than just to be a demi-god and either serve a king or to be a king or travel the world. He wanted to be the ruler of Isyria and knew that he had to deal with the gods if he were to ever do that. So he came up with a plan and had the help of Neheyr, as he was growing wavy of his brother Aleyr since making himself the sole leader of the gods. As governing, the gods were supposed to be a joint effort between the both of them, and Neheyr took this as a betrayal. So Balathu, with the help of a growing army of followers that were augmented by Neheyr. Balathu started his quest to take over the world and moved to the Holy Mountain of Calemis, which held the link between the mortal world and Leva. After betraying Neheyr and banishing him back to Leva. Balathu used forbidden magic and did the unthinkable. He severed the connection between the mortal world and Leva. Almost instantly, the world reacted to this violently and caused upheaval throughout Isyria. Violent storms raged, earthquakes rocked the planet, and more and in the end, after it was all done. No nation was left standing, and Isyria was left in a sorry state. Its soil is less fertile, its rivers and lakes less full, and even the sun itself was affected. While it was still shining, its light was dimmer, like something was covering it.
Balathu survived this and before he could enact his next step of taking control of the world. A group of demi-gods who had discovered Balathu's plans went out to stop him before he could bring more harm to the world. They ended up killing him but not before his followers killed the group except for one that got away. Leaderless, Balathu's followers, after his death, were lost of what to do now that their leader was gone. While their augments made them a force to be feared, it had started to change them. Now calling themselves Reavers, they now are trying to survive by pillaging the remaining settlements and are now led by a man known as the Reaver King.
But, the Reavers are not the only hazard that exists in the wasteland. With the gate to Leva closed, that means that the gateway to the afterlife is closed as well. Since the afterlife was located in Leva, so all of those dead souls that were killed after the severing are now stuck on Isyria. With nowhere to go, these lost souls have started to haunt the living and possess dead bodies. Creating the undead and now roaming the land seeking flesh to sustain themselves. Survivors now regularly burn dead bodies that can be found to counter this, but it is just a temporary measure since nothing can be done to get rid of the lost souls that now roam the land.
Along with the monsters that call Isyria home. Before the severing, these monsters used to be common in the world until humans and later first demi-gods appeared and went on quests to kill these monsters. Keeping them in check and living on the edge of human civilization. Now after the severing and the downfall of civilization, these monsters have started to appear outside of their normal territory. Making the already dangerous wasteland even more deadly.
Now of what of the demi-gods? The children of the gods that reside on Isyria. Those that survived the ordeal now find themselves fighting for survival in this new world, and one demi-god, Syagros has a different plan. For he does not just want to survive but to try to restore the world to what it used to be. Gathering what demi-gods he can find and settle in a settlement in an old fort called Byllina with a group of survivors. Here they plan on how to restore the world with his fellow demi-gods. Whether or not they can do this is up to fate.
Rules:
1. Expected to follow standard site rules
2. No godmodding or powergaming or etc...
3. No OP characters
4. A max of one character
5. Minimum of one paragraph
6. No mind control abilities or time powers
1. Expected to follow standard site rules
2. No godmodding or powergaming or etc...
3. No OP characters
4. A max of one character
5. Minimum of one paragraph
6. No mind control abilities or time powers
Overview
Hello and welcome to the rp. It has been three years since the severing, and in this rp you be playing as demi-gods that are on a mission to try to restore the world to what it used to be. Based out the settlement of Byllina which is located in an old fort. How the rp will run is that there will be quests that act as both basic and main story arcs that players will be expected to be in. Though there are opportunities for side quests or quests run by players during breaks in between quests. Also, it is possible to fail a quest based on how your chars do during a quest but . Just let me know the details of the quest you had in mind to see if it would be acceptable before launching the quest. The world was in the middle of a bronze age when the severing occurred, and as such, bronze weapons, armor, and tools are the norm for the world.
But, there exist weapons better than bronze, either star metal or celestial bronze. Celestial bronze is bronze that comes from Leva, mined by servants of Vulher. It is both stronger and more durable than normal bronze. Along with being potent to monsters that live in the world. Normally a chosen demi-god of either great prestige or skill would be granted a weapon or armor made of celestial bronze. Since the only way to get celestial bronze is access to Leva. It is now a finite resource, and all weapons, armor, and other objects are highly prized and sought after.
Star metal is a rarer and harder resource to work with but one that is on par with celestial bronze, and some say greater. Harvested from meteorites that rain from the heavens. Star metal is a highly sought-after metal before the severing, as not only is it on par with celestial bronze but is said to contain a certain property that makes it potent against unnatural beings. Obviously, no one starts with star metal weapons or armor, and I might let some people have celestial bronze weapons or armor, depending on the quality of the cs.
Now, what you will be facing in the wasteland are raiders/bandits, undead, monsters, and the Reavers. The wasteland is a dangerous place that most have survived have done so by banding together and fortifying their settlements. Like with Byllina, which is the fortified settlement that the players will start in. Located in an old fort, Byllina, where Syagros has gathered what demi-gods he could find, and this will be their base and home in the wasteland. Which boasts a medium-sized but mostly self-sufficient population. Which is located near a major river with a bridge on it, and the fort has a well inside in case the fort gets besieged, and the defenders can't access the river for water. Along with an extended wooden wall to protect the farm that exists outside the fort.
Also, after thinking about the plot of the rp. I will let the players decide. What I mean is that during the first arc of the rp. There will be a choice that your char has to make. Since I have thought of two ways to restore the world and am not sure which to do, and so these are the options. One, find a way to restore the connection to Leva and have the gods restore the world, or two, find a way to become gods and use your newfound power to restore the world. Both will be presented, and the majority pick will win and decide on how the plot develops.
That is it, and I am looking for a co-op. I may add more if I forgot to include it in the Overview part, and if you have any questions, just ask.
Gods:
Aleyr, God of Light - The first of the godly pairs and the leader of the gods. Aleyr can be described as friendly, wise, and but at times also arrogant and bold. As when he took control of the pantheon after going from being jointly ruled by him and his brother Neheyr to only being ruled by him.
Neheyr, God of Darkness - The first of the godly pairs, Neheyr can be described as cold, brooding and at times being aloof. Yet, he has a bright side to him and loved his brother and took it was a betrayal when his brother took control of the pantheon and left him with nothing.
Ihana, Goddess of Life - Friendy and joyful. Inhana is what you would expect from a life goddess. Eager to use their life giving powers but not reckless with her powers. She respects her sister and the two view each other as part of a sacred cycle.
Mutia, Goddess of Death - Distant but, always watching. Mutia is somewhat a odd goddess. One that while can be cold or serious about her duties as a goddess of death. She has a sense of humor that oftentimes makes you forget she is the Goddess of Death. Like with Inhana, Mutia repects her sister, and view each other as part of a sacred cycle.
Ykdohr, God of Earth - Calm, friendly, hardy and always ready for a friendly brawl. Ykdohr is considered the most loyal of the gods and when he is needed. He is always there when he is needed.
Miaris, Goddess of Air - Carefree and always in a good mood. Miaris can be described as fun-loving and generally considered to be nice around. Though this can change if someone crosses her and expect a response from her.
Emes, God of Fire - The hothead of the gods. Despite being quick to anger, and quick to apologize. Despite his anger, Emes can be a friendly and passionate person.
Muotl. Goddess of Water - Generally a goddess that goes with the flow and is adaptable to what situation she is in. Though at times she can be peaceful and at other moments she can be fierce.
Ovthar, God of War - Warlike and always wanting to earn glory for himself. A true warrior with the mind of a tactician that tends to butt heads with Emes and Ykdohr.
Rusoi, Goddess of Love - Passionate and lovely, the master of seduction and rarely her charms fail to those she seeks. A free spirit that is loyal to those that she loves and has a dark side to those that cross her.
Taelia, Goddess of Nature - Motherly and protective of nature. Often called Mother Nature by her disciples and takes care of the plants and animals that thrive on Isyria. Often creating protectors to safe keep her sacred groves.
Vulher, God of Craft - Proud of his work and humble, Vulher takes great pride in his work. Determined to a fault to try and outdo what he has already created and can at times be distant while working on his next project.
Auna, Goddess of the Sun - Radiant and proud. Auna tends to get along with most of the pantheon, especially Taelia. Graceful in what she does and is a little too proud of her role in the mortal world.
Ydos, God of the Moon - The calmest and stoic among the gods. The wise Ydos is always willing to lend a hand or offer to consult someone. He is well liked by the gods and is the one to act as the mediator between disagreements between the gods.