Standing at 6’1 and weighing about 145 pounds with an athletic build. Her blonde hair is long but for the most part, is kept in a ponytail. Her optical eyes are piercing blue. With a noticeable mole on her near her right eye. Another noticeable feature of her body is the many tattoos on her body. As well as the many scars from her time as a corporate soldier.
During operations, she wears a black tight-skinned suit with black combat boots. Outside of operations, she wears a white tank top with green cargo pants and the sneakers.
Faction:
Solo
Sk8te Cell:
~
Background:
Gretchen was born in Megacity-01 to parents that were corporate soldiers. During her childhood, she was trained by her father on how to shoot a gun and other kinds of training. For the most part, she would get into trouble by either fighting or stealing cars for a joy ride. As a teenager, she would go for joy rides with her friends and soon got into heavy drug use. Doing so to try and escape from her abusive parents. Joining a white supremacist group called Red Chrome Legion. Being convinced of a serious crime, she was given the choice of going to jail or working for one of the megacorps. She became a cooperative soldier for Arasaka. During this time she was a part of a few conflicts and found that she had a liking for bloodshed.
One incident that affect her was being in a conflict where she was heavily injured, being saved by a man named Alfred Welles. Adapting the man’s philosophy of not showing weakness to your enemies and always being stronger than everyone else. After working overseas she started working as a spy and assassin locally for Arasaka. Doing mostly corporate espionage and assassinations for them. Enjoying the money that Arasaka gave her for each job she did. Getting a reputation for being sadistic and willing to prolong the hunt when it comes to an assassination target. She also does side gigs for the Red Chrome Legion.
Cybernetics:
-Cyberoptics (Teleoptics, Low light/Infrared/UV)
-Cyberaudio (Amplified Hearing, Radio Communicator, Scrambler/Descrambler)
-Neural Link
-Interface Plugs
-Memory Chip
-Image Enhance
-Gills
-Cyberdeck
-Slice N' Dice
-Web Foot
Weapons/Tools:
-Heckler & Kochr P-11 (Modified with a silencer and laser sight)
-WSSA Sniper System (Modified with a silencer, x12 sight scope, and extended magazine)
-Lock Picking Set
- 5x 'Dorph
Likes:
-Cooking
-Classical Music
-Karaoke
Dislikes:
-Loud Noises
-Weaklings
-Junk Food
Quirks:
-She likes to sing German opera or children’s lullabies while she is on a mission
-She picks and bites her nails and hangnails when nervous.
-She has a mild case of OCD.
Places Of Intrest:
A karaoke bar and resturant that she likes to frequent on her days off.
Here is where she hangs out with, conducts drug deals, and also does hits for the Red Chrome Legion.
@Eviledd1984 So this one may need a little work. For one thing, this is the pretty far future so most current year countries don't exist anymore. Also, unless your character is an Heir or somehow has a lot of money just stored away, it's going to be hard for her to leave. The Megacities are essentially built to keep people inside so the Heirs have people they can 'rule over.'
How modded would someone have to be to start feeling the effects of Program Stasis? Differs based on mental tolerance?
Not sure, but I don't think mental tolerance is a factor here since you have to alter a person's neural structure to account for all the new electrical impulses and connections created by each augment. So basically alter the brain's very make-up and how it processes things, meaning it isn't something that can really be willed through, as opposed to--say--something like cyberpsychosis in the Cyberpunk TTRPG. In my case with Adrian I just assumed that going Full Borg, e.g. getting a full body replacement, is what firmly secured him in a permanent state of program stasis. Hence why I plan to introduce him as an antagonist as needed rather than right away. Kind of like Mr. X or Nemesis. He can still think and whatnot naturally, but there's not much there in the way of personality since he's more machine than man.
It would be fun to have both of our characters being the antagonists for the other players.
I should be clear that any alliances will be temporary at best. The moment it becomes objectively beneficial or pragmatic to tie up any loose ends is the moment your characters will be considered expendable to Adrian. As for what I've determined the AI in charge of GeoNet wants, assuming NoCoKid has no issue with it naturally, it's to maintain the current status quo. Since that's optimal to maintaining its current control over humanity via the net, as none of the major or minor players can effectively oppose it without having to deal with one another. Locking them in a stalemate of sorts.
Plus, the more distracted they are with their own affairs, the less they'll notice its manipulations behind the scenes. To say nothing of how predictable they'll become variable wise.
So if any of them plan on shaking things up a lot, they're going to be slotted for termination. Though on that note, maybe Adrian and his master could have some interest in whatever that dead Sk8te kid was carrying after all.