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Hidden 1 yr ago Post by Excession
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Excession Friend of the Night

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Also still around. How many players do we have? Are we starting soon? (Said me who still didn't fill out a character sheet lmao)


I believe we're down to four, right now, but the handy thing about this game is slotting in new crew down the line is just fine. Speaking of if you've got friends who might be interested...

I believe I need to give Proxy a hand with their sheet when they have time, and I'll happily help you too.
Once I've got backstories, at least, and we've sketched out a bit of how you know each other, I can have an intro up in a matter of hours. I just need some idea of what your characters are likely, likely to be doing, and how they joined or will soon join the crew to tweak my opener.
Hidden 1 yr ago Post by Benzaiten
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@Excession Would love to talk and get a sheet up. Might need some assistance with a backstory too. Since my tree is a Necromancer, are they born or do they choose their magic in a sort of study way?
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Hidden 1 yr ago Post by Excession
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Excession Friend of the Night

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@Excession Would love to talk and get a sheet up. Might need some assistance with a backstory too. Since my tree is a Necromancer, are they born or do they choose their magic in a sort of study way?


Sure! I'm at work for a few more hours but I'll fill you in when a major server is no longer on fire (send help)
Hidden 1 yr ago Post by Excession
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Excession Friend of the Night

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@Excession Would love to talk and get a sheet up. Might need some assistance with a backstory too. Since my tree is a Necromancer, are they born or do they choose their magic in a sort of study way?


Okay, so-
Crantiré seeds spend a few weeks in a nutrient rich pot before being transferred to a Nursery Grove with around 19 other saplings.
After a few months, the Worldcap's mycorrhizal network connects to their roots and they're woken within the Dream Of The Forest; a kind of simulated reality, a shared dream of the Forestmind where their nascent souls can interact.
Here they are visited by mature Crantiré to educate them, and they spend around fifteen years dreaming while their body matures, learning everything they need and choosing specific fields of education. Time is different in dreams, afterall.
Magical talent is innate, no learned, but still benefits from education. In the Dream you can only learn theory but the saplings bloom at fifteen years. You can also choose whether you'll be a Spriggan or a Dryad while growing.
Once you uproot yourself, you'd go have a group naming ceremony where you choose your name and are welcomed to the Wood.
Then you'll go on to further education in your Pattern of Magic, but there aren't many Crantiré Necromancers so for your character that's a lot of independant study. You could develop your own School - a focus on a particular use of Necromancy that makes you really good at some things and weak at one specific thing, for example:

The Revolver Exorcist School is very good at banishing ghosts and killing undead, but bad at raising them.
The Lemarchand Advocate School is really good at manifesting ghosts and talking to them, but bad at hurting people.
The Iresne Navigator School is great at navigating the World Without Sun and dealing damage, but bad at animated bonework machines.
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Hidden 1 yr ago Post by Abstract Proxy
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Abstract Proxy

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Cold Hands

There's a sheet, just some minor calculations and probable changes left to go, sorry for taking so long!
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Hidden 1 yr ago Post by rush99999
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@Abstract Proxy

Don't forget to give Cold Hands a language skill or two.
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Hidden 1 yr ago Post by Excession
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Excession Friend of the Night

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Hopefully should get an intro post up this week; just need enough backstory to work with
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Hidden 1 yr ago Post by Abstract Proxy
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Sounds good, I saw your comments on my CS so will do some editing later today/early tomorrow.
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Hidden 1 yr ago Post by Excession
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Excession Friend of the Night

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Cold Hands is fleshed-out enough I can weave them into the opener before dice come up, just need to take a walk through backstory with Benzaiten and we're gold.
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Hidden 1 yr ago 1 yr ago Post by Excession
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Gonna get an intro post up in a few hours and use Cold Hands' intro scene at the arena as a buffer for those without sheets to catch up
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Hidden 1 yr ago Post by Abstract Proxy
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Yay!

I'll be tweaking/wrapping up my CS as well.
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Hidden 1 yr ago Post by TaintedMushroom
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Wugh, I still gotta tidy up mine a bit and figure out something to call him. But, I shall, without delay!
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Hidden 1 yr ago Post by Abstract Proxy
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Nice, posts!

I'll toss up a little something with Cold Hands just chilling at some point today.
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Hidden 1 yr ago Post by Excession
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Excession Friend of the Night

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[jumper cables spark ominously]
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Hidden 1 yr ago Post by Abstract Proxy
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[tosses molotov peacefully]
Hidden 1 yr ago Post by rush99999
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Hidden 1 yr ago Post by Excession
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Excession Friend of the Night

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Wugh, I still gotta tidy up mine a bit and figure out something to call him. But, I shall, without delay!


Need a hand to get your character done and a post up?
Hidden 1 yr ago Post by TaintedMushroom
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Sorry, things have been a bit complicated lately and I got overwhelmed and kinda just wanted to hide. Bad move on my part, I'm sorry, I shouldn't be blowing you guys off though.

But yes I could probably use a hand on the last bits of my sheet, the mechanics definitely confused me after my last attempt.
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Hidden 1 yr ago Post by Excession
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Excession Friend of the Night

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Sorry, things have been a bit complicated lately and I got overwhelmed and kinda just wanted to hide. Bad move on my part, I'm sorry, I shouldn't be blowing you guys off though.

But yes I could probably use a hand on the last bits of my sheet, the mechanics definitely confused me after my last attempt.


No worries, life happens.
I think you have enough backstory to be posting with, and in the meantime, if you want to give me a nice concrete idea of ya boy's weaknesses, interests, and aptitudes I can put an example spread on a sheet for you. Doctorin' seems obvious but if you think he'd have a specialty or anything let me know.
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Hidden 1 yr ago Post by TaintedMushroom
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<Snipped quote by TaintedMushroom>

No worries, life happens.
I think you have enough backstory to be posting with, and in the meantime, if you want to give me a nice concrete idea of ya boy's weaknesses, interests, and aptitudes I can put an example spread on a sheet for you. Doctorin' seems obvious but if you think he'd have a specialty or anything let me know.


Okay so I was trying to go for a couple different angles, as far as combat interest go my goal was to have him be a proficient duelist. Great in a 1v1 especially against an unarmored or lightly armored opponent. 1v2 would be a struggle and anything beyond basically he better run. I did hope that he could expand on that skill as he goes along and get better at handling multiple assailants through parrying and such.

Social aspects my goal was that he'd be a doctor/alchemist, like making potions or drugs to boost the party's efficiency. On top of that I wanted him to be like the persuasive one of the group, great with reading people and sniffing out a lie as well as good at lying when necessary.
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