So I’ve been craving a racing rp for a few years now, with a focus mostly on the racers themselves and not so much the races, though I still want those to have an impact. I thought that using dice would be a good and fair way to determine what happens during a race, but I wanted to do a bit more than “roll the dice to see if you win or what place you get”.
My main goal is a system that’s not too crunchy, but still gives the feeling of vehicle stats mattering and adds a bit of chance. The players can add more descriptive flavor text based on what happens in the roll. Since I’m fairly inexperienced in this field, I would appreciate advice on simplifying, balancing, or tweaking to make this better.
If this works fine, I might play around with giving players the opportunity to upgrade vehicle stats to increase their bonuses more via temporary equipment. Like I said, I don’t want this to get overly crunchy.
Thanks a bunch for your help. Even if this rp never happens, I can put this in my back pocket and use it for future endeavors. Feel free to ask any questions if something’s unclear.
My main goal is a system that’s not too crunchy, but still gives the feeling of vehicle stats mattering and adds a bit of chance. The players can add more descriptive flavor text based on what happens in the roll. Since I’m fairly inexperienced in this field, I would appreciate advice on simplifying, balancing, or tweaking to make this better.
If this works fine, I might play around with giving players the opportunity to upgrade vehicle stats to increase their bonuses more via temporary equipment. Like I said, I don’t want this to get overly crunchy.
Thanks a bunch for your help. Even if this rp never happens, I can put this in my back pocket and use it for future endeavors. Feel free to ask any questions if something’s unclear.