A City called Labyrinth
The city is alive, always shifting its streets and alleyways, no path leads to where it did the day before, a death trap. 7 people wake up here, with no memory, and only one goal, to get out of this hell of a city, however, that proves to be an exceptionally difficult task. There are twisted monsters that reside inside the ever-shifting paths and walls of buildings, the remnants of what used to be humanity, trapped inside what was supposed to be their sanctuary. A single tower rests in the center of Labyrinth, a beacon to the rest of the city, manned by what people are left, known only as The Runners.
~The Fall~
Once, the world was a mesmerizing realm, adorned with lush, vibrant green fields and verdant forests that stretched as far as the eye could see. This idyllic vision was, however, transformed into an eerie tableau of desolation, where all the natural beauty had been stripped away, leaving nothing but an ashen, lifeless landscape. This tragic metamorphosis was the consequence of humanity's relentless pursuit of the unknown, a pursuit that ultimately led to its own undoing.
The catalyst for this dramatic shift was the remarkable discovery of Ether, a mystical substance that emanated from enigmatic vents scattered across the land. Ether was more than just a scientific breakthrough; it was akin to unearthing a wellspring of pure magic. The advent of Ether heralded an era of technological advancement hitherto deemed inconceivable. Yet, with progress came peril, as humanity's insatiable hunger for power and knowledge led to the reckless exploitation of this newfound wonder.
The cycle of Ether harvesting continued unabated, as the sources of this mystical essence began to wither, driven to the brink of depletion by relentless extraction. Human greed, forever unquenchable, spurred on by corporate interests, drove these entities to embark on perilous experiments aimed at creating artificial Ether. This reckless endeavor would prove catastrophic, unleashing the malevolent force known as Black Ether—a monstrous offspring of human ambition gone awry.
Black Ether, once unleashed, became a relentless scourge, giving rise to a sinister plague that ravaged all in its path. This affliction, aptly named "Black Ether," not only infected the physical bodies of those unfortunate enough to encounter it but also corrupted the very earth itself. The once-thriving landscapes and cities fell victim to its malevolence, morphing into nightmarish wastelands of despair.
As the world crumbled around them, humanity found itself on the precipice of annihilation. Panic swept through the remnants of civilization as they grappled with the enormity of the catastrophe they had wrought. In their desperation, they sought refuge from their own creation, and a colossal, labyrinthine cityscape began to take shape.
This sprawling metropolis, built over the last known Ether vent, became a sanctuary and a testament to both humanity's resilience and its folly. The entire city's survival hinged on the precarious balance maintained by the dwindling supply of Ether that powered its infrastructure—a cruel irony that underscored the cost of their relentless ambition.
For decades, a fragile semblance of peace endured within the confines of the labyrinthine city. Yet, this respite proved fleeting, for the insidious Black Ether had not forgotten its insatiable hunger. It infiltrated the human populace, driving them to madness and grotesque transformations that defied imagination. These afflicted beings, known as the Teras, became harbingers of terror, relentlessly stalking the ever-shifting streets of the city now dubbed "Labyrinth."
Amidst this chaos and devastation, a resilient few emerged—survivors who refused to succumb to the horrors of Black Ether. They were the Runners, constantly on the move, navigating the treacherous terrain of Labyrinth in a desperate bid for survival. Their existence was a testament to human endurance and the unyielding will to live.
In this bleak and twisted world, there existed a single sanctuary—a towering edifice at the heart of Labyrinth, affectionately known as Archon. Here, the remnants of humanity clung to the last flicker of hope, their final refuge against the encroaching darkness, and the one place they deemed safe.
~The Soul Gears~
A strange yet intricate clockwork cuff forged over a Runner's dominant forearm, a type of Ether Tech that surfaced after The Fall and is the most crucial to a Runner's arsenal. There are various types of Soul Gears, which adapt to the Runner it is bound to, a blade that sharpens as it is used if you will. The Soul Gear is set to a Runner's ideal weapon and grows in strength the more it is used. The Soul Gears are powered by an infinite Ether Battery and directly combat the effects of Black Ether on its Runner. No one knows who created them, or how to remove them, but no one is really complaining about it.
Basic CS Template:
Moniker: The name your Runner has started calling themselves since they woke.
Maturity: Your Runner's apparent age, as they don't really know it themselves.
Gender: What your Runner identifies as.
Appearance: A general description of what your Runner looks like. A photo accompaniment would be helpful.
Teratódis Remnant: A strange Teras feature left behind from the effects of Black Ether, an inherent part of your Runner left uncleansed by the Reversal.
Traits: General character traits of your Runner, including flaws.
Skills/Muscle Memory: Special things your character knows how to do, even if they themselves have know idea why. (Please limit this to a maximum of 3 for a new Runner)
Soul Gear: What your Runner's Soul Gear weapon is. Include a photo if applicable.