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Lady Stryx
-Ruler of the Citadels the big bqd
Warwolf
-The newest Psion experiment meant to dethrone Starfire in the pits of Hope's End

Hope's End
-Governed by the glorified Prison Warden and self-appointed Lord Antar, Hny'xx is used as a testing ground for the Psions as they test xeno-weapons for the Citadel.

Catar-Ol - Father of Queen Shayera's daughter. A reincarnation simultaneously existing at the same time as Carter.

Season 1:
Uniting against the Citadel.
Ends with crippling blow to the Citadel, setting up for an Empire Strikes back sequel.

Season Two:
Peter Quill, son of J'Son and Ego
Mantis, Daught of Ego

Children of Ego spreading the Convergence, Ego big bad.

Ktar Deathbringer
Shrra

Ktar Deathbringer, the true original form of Carter Hall, was a servant of the Lord Beyond the Void and in his name committed many atrocities and took numerous lives. But the angel, Shrra sensed good in Ktar, revealing herself to him and promptly Ktar to betray his master, trapping the Lord Beyond the Void in another dimension. However, Shrra's actions were seen as a betrayal to her master and so, they were cursed by The Presence to reincarnate across space and time alongside each other until they saved as many lives as Ktar took during his time as a servant of the Lord Beyond the Void.
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"I hate magic."

IllAdvised didn't have much time to dwell on his feelings at the moment, Thomas was injured, far beyond his capabilities and as Feral had correctly pointed out, there was the civilian to consider too. Priority was her safety, then came figuring out how she factored into Thomas' spontaneous exit from retirement and how these creatures were related. Then would come the where, the why and-

"Can you create an opening? I can hold it and meet you at our usual med location."

IllAdvised nodded solemnly, snapping back to the moment at hand while eying the creatures as they began to stand. Extending his right hand, IllAdvised's weapon of choice flew to his hand, each piece of the three section staff moving independently through the air before assembling in the Maverick leader's waiting grip — a theatrical display showcasing the gadgetry genius at work in IllAdvised's ensemble. The end of the staff crackled to life with fifty thousand volts ready to be deployed defensively against their xenomorphic foes.

Lunging into action, the Maverick leader used the staff to vault over the first creature, recoiling the weapon midair, before twisting about and arching the magnetically bonded sections in a stunning attack. The satisfying pop and crackle of the taser-loaded end making contact exploded through the rainy New Lilith night. But as IllAdvised landed, he only came face to face with a pissed-off eyeless creature.

...If they don’t have eyes, is it safe to assume sound or smell navigation?

Makarios' earlier words echoed through IllAdvised mind as he crossed his weapon over his chest, just barely keeping the razor-sharp talons from piercing the layered armour covering his chest. If these things could shred Thomas like hot butter, then Chuck had no intention of finding out what happened when they went through him.

"Feral, remember what you said earlier about sound?" IllAdvised grunted through gritted teeth before tossing the talons to the side and sliding through the creature's staggered legs.

"I love a good theory," IllAdvised replied with a glib growl. "Let's put it to the test, Glitch; same Bat-Time, same Bat-Channel please."

As the Maverick's earpieces switched to a noise-cancelling frequency, IllAdvised avoided a swipe from one of the creatures, his feet careening through the air into a double backflip. Producing several small gadgets from his belt, IllAdvised continued to dodge, working his feet independently of his hands while they mixed the modules to create a new device.

With a twist of his armoured hand, the device came to life, emitting a piercing wail that would deafen anyone not using similar noise-cancelling devices. From the nearby Lower East End came the chorus of howling dogs as the creatures screeched their own agony.

Sliding towards the civilian, IllAdvised quickly pried her hands away from her head, placing a set of earpieces on either side of her head. A small glimmer of relief washed over her face as the noise-based attack was silenced.

The sonic assault might have slowed the creatures, but it didn't stop them. Disorientated and clearly in pain, they began lashing about haphazardly, doing anything they could to hit either Maverick, the girl or finish Thomas off. The familiar rumble of an illegally modified engine shook the ground beneath IllAdvised as his stallion thundered their rescue. Engaging the remote controls on his gauntlet, IllAdvised twisted his wrist to fire the car's afterburners, launching it through the air. Nearly one tonne of steel and rubber collided with the first creature, sending it toppling over the dock and into the New Lilith Bay.

The Maverickmobile deployed its evasive maneuvering thrusters and airbrakes in combination, skidding to a stop dangerously close to the edge of the dock before rapidly reversing towards the girl and IllAdvised. But it wasn't going to be enough to stop the second creature from descending upon the Maverick and civilian. Flaring his nostrils beneath the crimson mask, Chuck took a deep breath, thinking back to his training with Makarios, feeling his emotions and summoning the familiar anger. It was easy when one of his best friends was clinging to life, easy to recall the unbridled rage that the Mavericks faced on their first outing together. The strength that made pulling a bank vault door from its hinges look as easy as tearing a piece of paper.

Pulling back, IllAdvised released his arm, letting out the first strike. His hand collided hard with the creature, not with Tony's strength but rather a resounding pop, even louder than earlier, as the air was suddenly superheated by nearly ten million volts. The anger Chuck had tapped into was not the empathetic memory he had felt from the Behemoth, but rather Allison's unbridled rage.

His wrist crumbled under the reinforced hide of the creature, the suit's HUD lighting up like the fourth of July as countermeasures quickly applied pressure to the break, securing it in place while Chuck reeled under his mask from the pain.

"Car." He hissed to the girl as the door of the black vehicle opened. "Now."

Fear had held the girl in place until now, but she was able to understand that one simple request as she clambered into the passenger seat while the car spun around, allowing IllAdvised the opportunity to climb inside just in time to see the first creature emerging from the water.

"Glitch," IllAdvised commanded as the seatbelts wrapped themselves around the two occupants.

"Punch it."
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"I am Groot."

"He should have yielded then." Carter replied to the towering tree-like alien. "Show no quarter if you want to survive here, my friend."

"I am Groot."

"The tree makes a good point, perhaps you can simply main them, maybe not kill them as much."
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A L I A S
A L I A S
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C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Given Middle Surname
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Month Xxx,Year | Age | Ethnicity/Race
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Marital Status | Gender | Sexuality
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Home City | State | Country


C H A R A C T E R S T A T S
C H A R A C T E R S T A T S
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B U I L D || Descriptor(s)
H A I R C O L O U R || Descriptor(s)
E Y E C O L O U R || Colour
H E I G H T || Measurement
W E I G H T || Measurement
S C A R S || Descriptor(s)
T A T T O O S || Descriptor(s)
P I E R C I N G S || Descriptor(s)
O T H E R || Descriptor(s)
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat.

D E T A I L E D A P P E A R A N C E & A E S T H E T I C
D E T A I L E D A P P E A R A N C E & A E S T H E T I C
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M A N N E R I S M S & P E R S O N A L I T Y
M A N N E R I S M S & P E R S O N A L I T Y
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A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S
A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S
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H Y P E R H U M A N A B I L I T Y || T B D
__PRIMARY CLASSIFICATION || TBD
__SECONDARY CLASSIFICATION || TBD
__POWER SCALE || TBD
__THREAT CLASSIFICATION || TBD

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat.

L I M I T A T I O N S || T B D

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W E A K N E S S E S || T B D

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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-Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat.
S K I L L S & T A L E N T S
S K I L L S & T A L E N T S
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S K I L L S
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S K I L L || Descriptor(s)

T A L E N T S
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T A L E N T || Descriptor(s)
C H A R A C T E R A R S E N A L
C H A R A C T E R A R S E N A L
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A T T I R E
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A D D I T I O N A L N O T E S
A D D I T I O N A L N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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B A T M A N
B A T M A N
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"You'll never know if you can fly unless you take the risk of falling."
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C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Richard 'Dick' John Grayson
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Heir, formerly Police Officer, Ward | The Bat-Family
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Earth-668 Prime | Open

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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W H A T I F . . . ?
W H A T I F . . . ?
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...BRUCE WAYNE DIED AND LEFT HIS LEGACY AND FORTUNE TO DICK GRAYSON?
THE BATMAN IS DEAD.
LONG LIVE THE BATMAN.

Following the death of Bruce Wayne, his adopted son and former ward and first Robin, Richard 'Dick' Grayson has assumed the responsibilities and roles of his mentor. This includes the day-to-day operations at Wayne Enterprises, his accounts and vast fortune, but most importantly the role of Gotham's Dark Knight.

Trained from the age of twelve, Dick Grayson has been prepared almost his whole life to step out of his mentor's shadow and don the cowl of the Bat. Along the way, he's known as the Boy Wonder, Robin and the Bright Knight of Blüdhaven, Nightwing. Along the way, Dick has tangled with numerous members of Bruce's rogue gallery and even built a collection of his own.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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As most of you know, Dick Grayson is my favourite character in all of comics and I often like to portray him in these games. Given the premise of this game, I thought it'd be fun to portray a Dick Grayson who has been forced to put his life on hold to preserve the legacy of his father, Bruce Wayne. Ideally, this will give me an avenue to show a Dick Grayson struggling with self-identity, legacy and duty all the while fighting the usual evils that lurk within Gotham's walls.

A character open to collaborating with other players for team ups and guest appearances, I want to build on the mythos of the Batman, with Bruce having operated for a number of years prior to the modern era, albeit fairly independently and free of teams and other obligations outside of the Bat-Family.

In terms of Bat-Family characters, I'm setting the stage with Bruce's death, the circumstances and cause of which will be kept ambiguous in line with the 'Secret Invasion' premise until later.

I S S U E # X X
HEAVY IS THE HEAD

Seeing RICHARD GRAYSON as an inadequate heir to Batman's Mission and scorned that the late Dark Knight did not pass the cowl to him, JEAN-PAUL VALLEY, the current AZRAEL has decided to begin a new Crusade in Gotham, aiming to usurp the role of Batman from under the former Flying Grayson.

Characters Involved: Batman, The Order of St. Dumas, Azrael
Desired # of Players: N/A


I S S U E # X X
BEWARE THE COURT OF OWLS

Not one to sit idly by, THE COURT OF OWLS has revealed themselves, attempting to turn the lost Gray Son of Gotham to their side and offering aid in the Batman's ongoing war with the ORDER OF ST. DUMAS.

Characters Involved: Batman, Talons, William Cobb, The Court of Owls
Desired # of Players: N/A


I S S U E # X X
WHAT CAN DR. Q DO FOR YOU?

Still reeling from the aftermath of the Court's attack on Gotham, a breakout at BLACKGATE PENTITIARY leads to the escape of HARLEY QUINN. Now operating solo, Harley's begun claiming a stake for herself in a Gotham absent of the JOKER.

Characters Involved: Batman, Harley Quinn
Desired # of Players: N/A
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The wind was cold.

Not that it was unusual in Gotham for the winds to feel cold, especially those blowing in off the Eastern seaboard. But on today of all days, the air felt exceptionally cold as Richard John Grayson stood over the solid black walnut casket clutching a single white rose.

"We both know that Bruce didn't smile a lot."

"He did when he spoke about you."
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The Bat-Family:
-The first side-kick, Jason Todd: The one Bruce was never a father to.
Bruce never wanted a sidekick, but when he came across a brazen young boy attempting to steal the wheels off the Batmobile, he was impressed and wanted to hone that energy into a force for good. But Jason never saw Bruce as more than a means to the end and that, coupled with his arrogance ultimately cost Jason his life. Know as the Talon, Jason was killed by the Joker, though his body was never recovered.

Beware the Court of Owls, that watches all the time,
Ruling Gotham from a shadowy perch, behind granite and lime.
They watch you at your hearth, they watch you in your bed,
Speak not a whispered word of them or they'll send the Talon for your head.


-The first Robin, Dick Grayson: The favourite son.
In Dick, Bruce saw himself and sought to make a better Batman. After the death of his family, Bruce took in the kindred Dick Grayson and offered him a way to find peace. Dick's flair for the theatrical lent itself naturally to the role of Gotham's protector and Dick soon adopted the alias of Robin after the Merryman of Sherwood Forest.

-The Second Robin, Tim Drake: Batman II's first Robin.

-The Heir Presumptive: Jean-Paul Valley

-Alfred
-Barbara Gordon, Oracle and former flame of Dick Grayson
-Duke Thomas, Barbara's fiance
-Stephanie Brown, Batgirl
-Helena Wayne, daughter of Selina Kyle and Bruce, raised by the Bertinelli family.
-Ace the Bat-Hound

-Lucius Fox

MIA:
-Joker
-Catwoman

Mayor Cobblepot
Commissioner James Gordon
Bullock
Ethan Bennett
Ellen Yin
Aaron Cash

Vampire Batman
Cyrus Gold/Solomon Grundy
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“Beware the Court of Owls, that watches all the time,
Ruling Gotham from a shadowy perch, behind granite and lime.
They watch you at your hearth, they watch you in your bed,
Speak not a whispered word of them or they'll send the Talon for your head.”


"The Bat is dead." The hoarse voice stated, stepping forward into the light, and looking towards the shadowy perches above.

"And what of the body, where is our trophy?" The host of voices above answered in a hissed whisper.

"My apologies to the Head Speaker and the rest of the Parliament, but I'm afraid I was intercepted. As our secret remains the Court's highest priority, I felt it my duty to abandon the body to the interlopers than risk overwhelming odds that could expose us."

"The Bat had never been so careless in the past. Killed by a Talon and tailed by another. Are you so sure you killed him?"

"I watched the light go out of his eyes myself."

"And the interlopers?

"They were of a government agency, I believe it was S.W.O.R.D., it's an acronym I'm familiar with."

"Our trophy is then beyond your reach." The Head Speaker replied, "But it is not beyond the reach of this Parliament. We will have our trophy in due time."

"You've done well my Talon, but the work is not yet done."

"The Gray Son still stands in our way." The speaker reprimanded the eager speaker. "Along with the other allies of the Bat."
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________________________________________________________________________________________________________________________________________________________
Location: The Gladitorial Pits - Hyn'xx, 'Hope's End'
The Chain #1.01: Albatross
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Interaction(s): None
Previously: None

TBD
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Kingmakers: Soldiers of Fortune

-Former Private Military used to place kings in power
-Religious leader with ambitions for the throne causes the people to turn against the Kingmakers
-The Kingmakers disband officially, but unofficially go on to be soldiers of Fortune in a war against their former crown.
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Capital city situated on a large inland island, located in a lake that connects to a river out to the ocean. The island city itself is only connected to the mainland via one large stone bridge and some smaller foot bridges. Most trade is done through the port or the main gate bridge. Surrounding the lake are several smaller settlements which include farms, mills, mines and quarries. Those who live within the city walls are considered to be among the most well off in the land due to the security provided by the city's fortitude and its center as the seat of the crown and trade capital.
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Ashrei'l - The Ash-Born, native to the deserts of Shang'rei beneath the Mountains of Vorté. Nomadic by nature, the Ashrei'l travel the desert, their path staying ahead of the seasonal storms, following the seasonal rotation as the desert simultaneously uncovers new fertile land and buries the old beneath its dark sands. The Ashrei 'l highly values obsidian and their black arrows are thought to be able to pierce in the toughest armors.
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T H E P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y
T H E P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y
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C O M M E N C E M E N T
C O M M E N C E M E N T


C O N C E P T:
C O N C E P T:
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Pacific Royal Collegiate & University is a roleplay set in an alternate history where an unprecedented coronal mass ejection led to a global blackout in 1967 that resulted in a fraction of the population developing extranormal abilities. This roleplay focuses on a group of these 'Hyperhumans' and their adventures at the titular school.

P R E M I S E:
P R E M I S E:
_____________________________________________________________________________________________________________________________________________________________________________________________
It's finally the start of senior year.

Whether you've been at P.R.C.U. for eight years, or only one, you've finally reached the beginning of the end, your final year before graduating and entering the world to make a difference. Through your time at P.R.C.U., you've been taught, trained and prepared for life as a Hyperhuman away from the safety of the island school.

The only thing standing between you and your future is one more year of school. Two semesters consisting of classes, intramurals and other course competitions with the world's only other Hyperhuman Institution; the Alexandria Foundation. But rest assured, everything will run smoothly, just as described in the brochure.

Nothing unexpected ever happens at P.R.C.U.

C A M P U S M A P:
C A M P U S M A P:
_____________________________________________________________________________________________________________________________________________________________________________________________

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Returning NPCs:

James 'Jim' O'Neil - New Chancellor?
Winter Caspian - Director of H.E.L.P.
Aiden & Victoria Roth

Student card banners?
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Primary Plot Ideas:

-Graduating Class, One Team (Blackjack?) 8-12 Players, No Discord, OOC only.
-The team is getting prepared to leave Dundas Island and integrate back into a society that is more hostile towards them than ever.
-Hyperhuman Hate is at an all-time high due to the actions of the terrorist known as Hyperion nearly five (maybe three?) years ago.
-The Alexandria Foundation has replaced H.E.L.P. as the leading voice for Hyperhuman equality, working closely with world governments to find a way to create a safe society for both powered and non-powered humans alike.
-H.E.L.P., its divisions and otherwise are out of public favour with many calling for Dundas Island and its facilities to be seized and shut down. H.E.L.P. currently has no authority to intervene in Hyperhuman matters without explicit invitation. All Hyperhuman Intervention Taskforces and Hyperhuman Emergency Response Operatives have been grounded.
-All prisoners formerly held at the H.E.L.P. Blacksite have been transferred into the custody of the Alexandria Foundation and relocated to an unknown location beneath the Indian Ocean.
-A merger has been proposed between H.E.L.P. and the Alexandria Foundation, with representatives from the latter flooding the P.R.C.U. campus, only further adding to the unease. As a result, new enrollments are at an all-time low.

While events and ideas are taken from 'P.R.C.U. - The Future Agents of H.I.T.', this roleplay is not a direct sequel nor necessarily connected in any way. Compatible characters, ideas and plot points can be carried over however, for all intents and purposes they won't be the same as they were in the previous game.
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The atmosphere was tense.

Salt-laden mist hung in the humid air above the pier as the crowd continued to chant their protests. Hastily scribbled signs painted with messages of hate towards Hyperhumans and calls for Pacific Royal Collegiate and University to be shut down were shoved in the faces of the students assembled for the school ferry. Emotions were high on both sides as new and old students alike had to fight to keep the stress of the situation from accidentally setting off their abilities and creating an escalated event.

"Hypes go home!"

"P.R.C.U. is nothing more than an indoctrination camp!"

"Stop funding a private Hype army!"

"Bring back registration! No more Hyperions!"

The Hyperhuman terrorist formerly known as Hyperion had left scars for the Hyperhuman community as a whole that would likely never heal. Public faith in the Bureau of Hyperhuman Equality, Logistics and Protection had all but disappeared following Hyperion's public unmasking as none other than Dr. Jonas Lehrer. It had of course been a ruse, Dr. Lehrer's life and likeness had been stolen by none other than his former colleague and the once head of H.E.L.P., the thought dead, former director Yakob Kowalski.

"No more dead kids!"

"No more Hyperhuman attacks!"

In the wake of this, the Alexandria Foundation seized a foothold in the public's favour. Despite a dodgy reputation in the Western Hyperhuman community, the Alexandria Foundation, its institute and its agents had a nearly flawless reputation with the rest of the world, so much so that their offer was unanimously accepted when they offered to replace H.E.L.P.

"Take back Dundas Island!"

"Hypes have taken enough, time to make them give back!"

The United States was all too happy to unleash the Foundation on the scattered remnants of Hyperion's Children. Despite their leader being gone, the splintered sects of cult-like followers that Kowalski had gathered continued his mission of Hyperhuman Supremacy. With Hyperion and his beliefs intrinsically linked to Pacific Royal, it continued to paint a poor image of the recovering school.

Alyssa Townsend eased her way through the excitable crowd, her brother Oliver watching her back as the pair attempted to move their luggage towards the loading area for the ferry. The redheaded young woman's eyes met a familiar pair belonging to Cassander Charon as they nodded a quiet acknowledgement to one another, fear keeping their voices silent least it incite the protestors further.
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The Foundation Classification System:

The Alexandria Foundation disregards the Lehrer Classification System, believing that Jonas Lehrer and Yakob Kowalski didn't fully grasp the dynamics of the Hype Gene and its applications.

ATLAS:
Hyperhumans designated under the 'ATLAS' classifier are those that have abilities that enhance their physical strength and durability. They are often super-strong, invulnerable, or both, but others have heightened reflexes or quickened metabolisms to allow for advanced healing rates - there are even rumours of 'immortal' Atlas-types, Hypes who simply wake up a short time after death. Note that ATLAS-types do not include those whose physical enhancements allow them great speed and no strength or durability; these Hyperhumans are designated under the 'MERCURY' classifer.

CUPID:
Hyperhumans designated under the 'CUPID' classifer are those that have abilities that allow them to influence, produce, or otherwise manipulate emotions in both themselves and others. Often, CUPID-types achieve this through the use of pheromone production, manipulating the hormone levels in the body to stimulate feelings of anger, lust, joy, etc. Most CUPID-types are skilled in manipulating one or two explicit emotions while unable to influence others, but there are stories of CUPID-types with a control over emotions so proficient that it borders on mind control.

FORTUNA:
Hyperhumans designated under the 'FORTUNA' classifier are those that have abilities that influence synchronicity; in laymans terms, FORTUNA-types tend to be able to subtly push reality one way or another, affecting things, people, or events in a manner many would liken to luck, good or bad. Whether they cause a simple equipment malfunction, quietly set-up an improbable fortune, or set into motion a wide-spanning chain of events, FORTUNA-types that master their abilities often find themselves living extremely easy lives.

JUNO:
Hyperhumans designated under the 'JUNO' classifer are those that can directly tap into the base genetic code of life and alter biological matter as far as their mastery allows. Most JUNO-types are either healers, able to stimulate the body and knit wounds together, or influence their own bodily form to a small degree - but a true, powerful JUNO-type would be able to split skin, incubate horrible plagues, or have complete control over bone and muscle.

MARS:
Hyperhumans designated under the 'MARS' classifer are perhaps the most diverse. While all MARS-types are energy manipulators, their abilities vary wildly from Hype to Hype - simply because of the sheer amount of energy forms there are in the universe. Some MARS-types can bend light, making themselves invisible to the naked eye, while others have access to electromagnetic or radioactive energy. While some MARS-types are paltry in terms of power, it is widely regarded that they have the most sheer potential.

MERCURY:
Hyperhumans designated under the 'MERCURY' classifer are those that possess extra-normal means of travel from wherever they are to wherever they want to be. The more common MERCURY-types have forms of superspeed or flight, often able to move at speeds unmatched by even the fastest forms of vehicular transport. In addition to unrivaled speed, many Mercury types are able to pass through solid objects so as to remain unhindered by obstacles in their path. Lastly, most if not all Mercury types have a degree of control over friction allowing whether to reduce it to accelerate or increase it when slowing down. The power level of a MERCURY-type is often gauged by their ingenuity - or by the number they can transport.

MINERVA:
Hyperhumans designated under the 'MINERVA' classifer are often the easiest to label - their abilities deal explicitly with the mind, MINERVA-types being pure psychics. While some read minds, others implant suggestions or project thoughts, and the stronger MINVERA-types can move matter with their thoughts, or simply assume direct control of another person's mind and actions.

NEPTUNE:
Hyperhumans designated under the 'NEPTUNE' classifer are, in their ways, similar to MARS-types. However, NEPTUNE-types do not possess the sheer scope of a MARS-type - instead, their abilities usually focus on one of the four primal elements (Fire, Water, Air, and Earth), or the secondary offshoots (Ice, Lightning, Nature, etc.). Most NEPTUNE-types weave fire or bring forth boulders, while others manipulate the weather or coax life from the smallest withered seed. NEPTUNE-types with absolute mastery often wield all four elements like they were limbs, and bring the wrath of the most basic components of the universe down upon their enemies.

ORCUS:
Hyperhumans designated under the 'ORCUS' classifer are, quite often, the most paranoia-inducing of Hypes. Most are chameleons, able to change their face and become whomever they desire - but others can change more monstrously, taking on bestial aspects, or alien ones. Whatever an ORCUS-type is capable of doing, it is usually safe to refuse what they initially present themselves as.

SATURN:
Hyperhumans designated under the 'SATURN' classifer are, by default, the most powerful, most feared, and most scarce. Their abilities are not as specific as other Hypes, nor are they as wonderful or flashy. Instead, SATURN-types manipulate the very fabric of the cosmos, dipping their hands into the Space/Time Continuum, and molding it to a shape they see favourable. Some SATURN-types bend time, speeding, slowing, and stopping it to their desire, while others simply create matter from thin air, or remove displeasing matter from existence. More commonly, SATURN-types take the form of teleporters, capable of folding space together to travel instantly from one location to another, other create rips in space to bridge together two locations through the use of portals. SATURN-types are few and far between, but given their reputation, most see this as a blessing.

VULCAN:
Hyperhumans designated under the 'VULCAN' classifer are often thought to be a mash of many other Hype classification, but all of them are creators, far more than simple artists or sculptors. They compress matter or manipulate energy to form ethereal shapes and objects that they then manipulate either bodily or mentally, throwing up ghostly walls as solid as the thickest steel, or forming fists that hit almost as hard as an ATLAS-type could. Most VULCAN-types are limited only by the scope of their own imagination, and the strongest create what they believe the world is missing.
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Senior Class turned Covert Operatives?
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A L I A S
A L I A S
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"Witty Quote"
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C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Given Middle Surname
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Month Xxx,Year | Age | Ethnicity/Race
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Marital Status | Gender | Sexuality
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Home City | State | Country
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House | Team 21 - Blackjack

C H A R A C T E R S T A T S
C H A R A C T E R S T A T S
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B U I L D || Descriptor(s)
H A I R C O L O U R || Descriptor(s)
E Y E C O L O U R || Colour
H E I G H T || Measurement
W E I G H T || Measurement
S C A R S || Descriptor(s)
T A T T O O S || Descriptor(s)
P I E R C I N G S || Descriptor(s)
O T H E R || Descriptor(s)
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
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D E T A I L E D A P P E A R A N C E & A E S T H E T I C
D E T A I L E D A P P E A R A N C E & A E S T H E T I C
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M A N N E R I S M S & P E R S O N A L I T Y
M A N N E R I S M S & P E R S O N A L I T Y
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A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S
A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S
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H Y P E R H U M A N A B I L I T Y || T B D
__PRIMARY CLASSIFICATION || TBD
__SECONDARY CLASSIFICATION || TBD
__POWER SCALE || TBD
__THREAT CLASSIFICATION || TBD

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L I M I T A T I O N S || T B D

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W E A K N E S S E S || T B D

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P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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S K I L L S & T A L E N T S
S K I L L S & T A L E N T S
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S K I L L S
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S K I L L || Descriptor(s)

T A L E N T S
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T A L E N T || Descriptor(s)
C H A R A C T E R A R S E N A L
C H A R A C T E R A R S E N A L
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A T T I R E
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A T T I R E N A M E || Item Description.

I T E M ( S )
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I T E M N A M E || Item Description.

T O O L ( S )
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T O O L N A M E || Item Description.

A D D I T I O N A L N O T E S
A D D I T I O N A L N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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P E R S O N A L P R O M P T S
P E R S O N A L P R O M P T S
________________________________________________________________________________________________________________________________________________________
E N T E R I N G I N T O Y O U R F I N A L Y E A R, W H A T A D V I C E D O Y O U H A V E T O A N E W S T U D E N T?

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W H A T W E R E Y O U R A S P I R A T I O N S W H E N Y O U S T A R T E D H E R E? W H A T C H A N G E D, W H A T S T A Y E D T H E S A M E?

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I F Y O U C O U L D M A K E O N E C H A N G E T O Y O U R T I M E A T P . R . C . U ., W H A T W O U L D I T B E?

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New Prompts:

-Entering into your Final Year, what advice would you give to a student coming to Pacific Royal for the first time?

-What were your aspirations when you started your Post Secondary journey and how have they changed or in what ways remained the same?

-If you could go back to any point in your time at Pacific Royal and make one change, when and what would it be?
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