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◼ G M (s): Lord Wraith ◼ C O N S U L T I N G G M (s): None ◼ G E N R E: Fandom ◼ T Y P E: Guided Sandbox
"To me, writing is fun. It doesn’t matter what you’re writing, as long as you can tell a story."S T A N L E E ( 1 9 2 2 - 2 0 1 8 )
I N T R O D U C T I O N:
I N T R O D U C T I O N:
I N T R O D U C T I O N:
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HEROES.
The world loves a hero. They give hope to the hopeless and inspire us to look beyond ourselves. Modern myths and epitomes of epic proportions, the likes of the Avengers and the Justice League have protected the world for several decades. While legends have persisted since the dawn of time through oral traditions, hieroglyphics and storytelling, the so-called bronze age of heroes began at the height of the First World War when Colonel Steven Trevor was rescued by the Amazonian Warrior then dubbed 'Wonder Woman'. The silver age was ushered in by the Super Soldier Arms race that bore forth Captain America who was soon joined by others during the Second World War.
But the Golden Age of Heroes began when he arrived to Earth.
The world was irreversibly changed when it learned that a man could fly. Lois Lane's interview with the 'Superman' shattered any remaining doubt about the legitimacy of these so-called 'superhumans' and soon numerous others began to follow in the Man of Steel's wake. Alien invasions were repelled, megalomaniacs thwarted, teams of legends founded and soon the Justice League and the Avengers were household names.
Until one day, they vanished.
About a week ago, the world was briefly engulfed by a green glow, the source? No one is sure, and no one has taken credit but after that things began to change seemingly overnight. Mysteriously and without a trace, individuals such as the Batman of Gotham and the patriotic Captain America were suddenly no longer found. Calls for Superman went unanswered and burglars were free to carry on unhindered by notes from Queens' friendly neighbourhood Spider-Man. Heroes of note from across the globe were found to be missing in action and the trail was cold.
Then people seemingly began to forget, they were unbothered by the missing heroes, some of the greatest names to ever be known and they were gone, forgotten by the world at large. Their foes and rogues on the other hand were in rampant in number and now without a major adversary leading to a worldwide record crimewave. Seemingly unopposed they took advantage of the massive power vacuum.
But heroes inspire us, and so even in their absence, the world was not defenceless. In preparation for a day such as this, the heroes had taken others under their wings, trained them in their arts and inspired ones who could not forget and will not. Ones who carry on their mentors' memory and will stop at nothing to find out what happened to them.
This is a story of legacy, of those who were taken under the wings of their mentors and trained to carry on the cape and cowl.
This is ABSOLUTE COMICS: SCION.
The world loves a hero. They give hope to the hopeless and inspire us to look beyond ourselves. Modern myths and epitomes of epic proportions, the likes of the Avengers and the Justice League have protected the world for several decades. While legends have persisted since the dawn of time through oral traditions, hieroglyphics and storytelling, the so-called bronze age of heroes began at the height of the First World War when Colonel Steven Trevor was rescued by the Amazonian Warrior then dubbed 'Wonder Woman'. The silver age was ushered in by the Super Soldier Arms race that bore forth Captain America who was soon joined by others during the Second World War.
But the Golden Age of Heroes began when he arrived to Earth.
The world was irreversibly changed when it learned that a man could fly. Lois Lane's interview with the 'Superman' shattered any remaining doubt about the legitimacy of these so-called 'superhumans' and soon numerous others began to follow in the Man of Steel's wake. Alien invasions were repelled, megalomaniacs thwarted, teams of legends founded and soon the Justice League and the Avengers were household names.
Until one day, they vanished.
About a week ago, the world was briefly engulfed by a green glow, the source? No one is sure, and no one has taken credit but after that things began to change seemingly overnight. Mysteriously and without a trace, individuals such as the Batman of Gotham and the patriotic Captain America were suddenly no longer found. Calls for Superman went unanswered and burglars were free to carry on unhindered by notes from Queens' friendly neighbourhood Spider-Man. Heroes of note from across the globe were found to be missing in action and the trail was cold.
Then people seemingly began to forget, they were unbothered by the missing heroes, some of the greatest names to ever be known and they were gone, forgotten by the world at large. Their foes and rogues on the other hand were in rampant in number and now without a major adversary leading to a worldwide record crimewave. Seemingly unopposed they took advantage of the massive power vacuum.
But heroes inspire us, and so even in their absence, the world was not defenceless. In preparation for a day such as this, the heroes had taken others under their wings, trained them in their arts and inspired ones who could not forget and will not. Ones who carry on their mentors' memory and will stop at nothing to find out what happened to them.
This is a story of legacy, of those who were taken under the wings of their mentors and trained to carry on the cape and cowl.
This is ABSOLUTE COMICS: SCION.
S U M M A R Y:
S U M M A R Y:
S U M M A R Y:
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In 1917, Colonel Steven Trevor was shot down over the Pacific Ocean, considered killed in action before his miraculous return accompanied by a woman claiming to be the princess of the Amazons. This WONDER WOMAN was the first superpowered being recorded in modern history and would go on to help turn the tide of the war, joined by fellow metahuman and gifted individuals such as the Atlantean warrior; NAMOR THE SUBMARINER, the super-speedster and the gadgeteer Dan Garrett, better known as the BLUE BEETLE. Along with Steve Trevor, this 'all-star squadron' became known as the DEFENDERS and would go on to inspire the first iteration of the JUSTICE SOCIETY OF AMERICA following the war's conclusion.
The Justice Society flourished during the following decade. While Namor returned home following the war, Wonder Woman stayed and travelled the globe in search of other individuals like herself, gathering the likes of HAWKMAN, HAWKGIRL, GREEN LANTERN and THE HUMAN TORCH. While Johnny Quick found himself a rival in the form of THE WHIZZER. Later editions still would go on to include the SANDMAN, STARMAN and WILDCAT.
Unknowingly, however, the presence of the Justice Society had unintentionally jumpstarted a super-soldier arms race. Dr. Abraham Erskine; a German biochemist and physicist who had spent much of his early life studying the human species had devised a way to create a 'Super Soldier Serum' but ultimately his research was misused resulting in the creation of the RED SKULL. Fleeing to America, Dr. Erskine came into custody and protection of the Strategic Scientific Reserve, or the S.S.R. who put the good doctor for 'Project Rebirth' which ultimately brought the world the paragon known as CAPTAIN AMERICA.
Following the Second World War, faith in heroes had become jaded, with many seeing them as government weapons. This was further solidified when the Justice Society was forcibly disbanded when the S.S.R. approached the heroes with an ultimatum; become government-sanctioned and registered heroes or be forcibly retired. One by one, the heroes disappeared back into the shadows, though some resisted and were publicly unmasked and jailed for trumped-up crimes. By the 1960s, masked heroes were considered a thing of the past, but gifted individuals were still rising.
Dubbed, the 'Children of the Atom', mutants were rapidly becoming more common among youth leading to Charles Xavier and his confidant, Erik Lehnsherr to found the XAVIER INSTITUTE FOR GIFTED YOUNGSTERS. The creation of this school would go on to give birth to the X-MEN while Erik would later turn his back on Charles, taking the name MAGNETO and forming his own BROTHERHOOD OF MUTANTS as the mutant scare continued to rise.
With this threat at home, the former S.S.R. was transformed into the Strategic Homeland Intervention, Enforcement and Logistics Division, or simply S.H.I.E.L.D. under the leadership of NICK FURY. Founded in the wake of the Allied victory over the Axis powers and HYDRA during the Second World War, S.H.I.E.L.D. is an American extra-governmental counter-terrorism and intelligence agency tasked with maintaining both national and global security. The division was organized to protect the United States from all possible threats including tracking not only the rising mutant threat but any form of metahuman that arose. Though even under the watchful eye of S.H.I.E.L.D. the world wasn't ready for the devastating meteor shower that nearly wiped out a portion of Kansas during the fall of 1989.
Hidden amongst this meteor shower was a small intergalactic spacecraft carrying the infant Kryptonian; Kal-El, who would be discovered by Jonathan and Martha Kent. The Kents raised the young boy as their own, but the world was forever changed the day the young Clark Kent revealed himself as SUPERMAN. Superman's appearance began a new age of heroes, while the red and blue blur reigned above the city of Metropolis, New York found itself a menace in the form of SPIDER-MAN while Gotham's corruption was preyed on by the BATMAN.
The Justice Society flourished during the following decade. While Namor returned home following the war, Wonder Woman stayed and travelled the globe in search of other individuals like herself, gathering the likes of HAWKMAN, HAWKGIRL, GREEN LANTERN and THE HUMAN TORCH. While Johnny Quick found himself a rival in the form of THE WHIZZER. Later editions still would go on to include the SANDMAN, STARMAN and WILDCAT.
Unknowingly, however, the presence of the Justice Society had unintentionally jumpstarted a super-soldier arms race. Dr. Abraham Erskine; a German biochemist and physicist who had spent much of his early life studying the human species had devised a way to create a 'Super Soldier Serum' but ultimately his research was misused resulting in the creation of the RED SKULL. Fleeing to America, Dr. Erskine came into custody and protection of the Strategic Scientific Reserve, or the S.S.R. who put the good doctor for 'Project Rebirth' which ultimately brought the world the paragon known as CAPTAIN AMERICA.
Following the Second World War, faith in heroes had become jaded, with many seeing them as government weapons. This was further solidified when the Justice Society was forcibly disbanded when the S.S.R. approached the heroes with an ultimatum; become government-sanctioned and registered heroes or be forcibly retired. One by one, the heroes disappeared back into the shadows, though some resisted and were publicly unmasked and jailed for trumped-up crimes. By the 1960s, masked heroes were considered a thing of the past, but gifted individuals were still rising.
Dubbed, the 'Children of the Atom', mutants were rapidly becoming more common among youth leading to Charles Xavier and his confidant, Erik Lehnsherr to found the XAVIER INSTITUTE FOR GIFTED YOUNGSTERS. The creation of this school would go on to give birth to the X-MEN while Erik would later turn his back on Charles, taking the name MAGNETO and forming his own BROTHERHOOD OF MUTANTS as the mutant scare continued to rise.
With this threat at home, the former S.S.R. was transformed into the Strategic Homeland Intervention, Enforcement and Logistics Division, or simply S.H.I.E.L.D. under the leadership of NICK FURY. Founded in the wake of the Allied victory over the Axis powers and HYDRA during the Second World War, S.H.I.E.L.D. is an American extra-governmental counter-terrorism and intelligence agency tasked with maintaining both national and global security. The division was organized to protect the United States from all possible threats including tracking not only the rising mutant threat but any form of metahuman that arose. Though even under the watchful eye of S.H.I.E.L.D. the world wasn't ready for the devastating meteor shower that nearly wiped out a portion of Kansas during the fall of 1989.
Hidden amongst this meteor shower was a small intergalactic spacecraft carrying the infant Kryptonian; Kal-El, who would be discovered by Jonathan and Martha Kent. The Kents raised the young boy as their own, but the world was forever changed the day the young Clark Kent revealed himself as SUPERMAN. Superman's appearance began a new age of heroes, while the red and blue blur reigned above the city of Metropolis, New York found itself a menace in the form of SPIDER-MAN while Gotham's corruption was preyed on by the BATMAN.
P R E M I S E:
P R E M I S E:
P R E M I S E:
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Absolute Comics: Scion is a guided sandbox style of roleplay in which players take on the role of a legacy comic book character to tell smaller-scale stories against the GM's large-scale narrative. The greater story, laid out below in the 'Summary', will be told through regular GM updates which push the narrative and lead into both season-wide plot threads and smaller wide-spread arcs. The goal of the GM plotlines is to encourage interaction between players and to allow the opportunities for players to play reactively opposed to always driving their own plotlines. However, players are heavily encouraged to also further their own stories and deal with the repercussions and loss of the circumstances the plot has found them in.
Sensation & Wonder is a collaborative linear sandbox roleplay that uses the ideas presented in Marvel and DC Comics' various media to create new and exciting stories using familiar elements and characters. To those of you asking exactly what a collaborative linear sandbox is, I define this style of game as a compilation of linear stories written by multiple groups of people that interact and mesh to great one persistent game within the same sandbox. If that's as clear as mud for you, let me try to clean it up.
Players will apply to the game using one of the provided character skeletons. Using these skeletons they'll choose a character and indicate whether they wish to be a 'Driving', 'Roaming' or 'Supporting' character. Driving characters are assertive players who wish to create plots and story arcs that no only they can write out, but also invite others to collaborate on and complete with. Roaming characters are for players who want to mingle with the greater game and write both solo and with as many other players as possible. Lastly, Supporting characters are for players who want to lock in on a specific plot being direct by someone else and write alongside them.
In-game history is decided on a first-come, first-serve basis. However, it should not be designed in a manner that locks out another player from taking on a favourite role. To give an example, if a player applies as Dick Grayson before an application has been received for Bruce Wayne, then the player applying as Grayson can decide to portray Dick as Robin, Nightwing or even Batman. No matter which of these roles the Grayson player chooses, it has an effect on a future Bruce Wayne player.
Due to the inclusive nature of the roleplay, a Bruce Wayne player would have to craft their CS to reflect a Bruce who allows for opportunities for a Grayson player or other notable members of the Bat-family. For instance, if the Grayson player chooses to be Nightwing, then the Bruce Wayne player will need to portray an older Batman. Even if a ‘Dick-Bats’ could block a player from playing Bruce Wayne as Batman, it shouldn’t necessarily block Bruce Wayne as a character. If so desired by both parties, a Batman Inc.-like scenario could even be worked out. It should also be noted that villains are just as viable of characters and applying for Captain America does not mean another player can't join as Red Skull.
It is important to remember that interaction, much like any role-play, is the bread and butter of the game. To that end, players are encouraged to work together to create a mutually desired outcome for all those involved. Classic teams ups such as Batman and Robin or Wolverine and Hawkeye are always welcome but don't forget, this is a One Universe Rp where the Devil of Hell's Kitchen can work alongside Gotham's Dark Knight.
Sensation & Wonder is a collaborative linear sandbox roleplay that uses the ideas presented in Marvel and DC Comics' various media to create new and exciting stories using familiar elements and characters. To those of you asking exactly what a collaborative linear sandbox is, I define this style of game as a compilation of linear stories written by multiple groups of people that interact and mesh to great one persistent game within the same sandbox. If that's as clear as mud for you, let me try to clean it up.
Players will apply to the game using one of the provided character skeletons. Using these skeletons they'll choose a character and indicate whether they wish to be a 'Driving', 'Roaming' or 'Supporting' character. Driving characters are assertive players who wish to create plots and story arcs that no only they can write out, but also invite others to collaborate on and complete with. Roaming characters are for players who want to mingle with the greater game and write both solo and with as many other players as possible. Lastly, Supporting characters are for players who want to lock in on a specific plot being direct by someone else and write alongside them.
In-game history is decided on a first-come, first-serve basis. However, it should not be designed in a manner that locks out another player from taking on a favourite role. To give an example, if a player applies as Dick Grayson before an application has been received for Bruce Wayne, then the player applying as Grayson can decide to portray Dick as Robin, Nightwing or even Batman. No matter which of these roles the Grayson player chooses, it has an effect on a future Bruce Wayne player.
Due to the inclusive nature of the roleplay, a Bruce Wayne player would have to craft their CS to reflect a Bruce who allows for opportunities for a Grayson player or other notable members of the Bat-family. For instance, if the Grayson player chooses to be Nightwing, then the Bruce Wayne player will need to portray an older Batman. Even if a ‘Dick-Bats’ could block a player from playing Bruce Wayne as Batman, it shouldn’t necessarily block Bruce Wayne as a character. If so desired by both parties, a Batman Inc.-like scenario could even be worked out. It should also be noted that villains are just as viable of characters and applying for Captain America does not mean another player can't join as Red Skull.
It is important to remember that interaction, much like any role-play, is the bread and butter of the game. To that end, players are encouraged to work together to create a mutually desired outcome for all those involved. Classic teams ups such as Batman and Robin or Wolverine and Hawkeye are always welcome but don't forget, this is a One Universe Rp where the Devil of Hell's Kitchen can work alongside Gotham's Dark Knight.
S O U R C E M A T E R I A L:
S O U R C E M A T E R I A L:
S O U R C E M A T E R I A L:
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As previously mentioned this roleplay allows players to draw upon characters from not only just the DC and Marvel Universes, but also other characters may be considered on a case-by-case basis if they fit the tone and feel of the game. Priority, however, will be given to characters who originate from within either DC or Marvel Comics and their subsidiaries.
Your character concept can be based on any iteration of the character. In terms of career, try to keep the greater goal of the game in mind, and characters with legacies ideally should be further along in their careers to allow for inclusivity of other players. That said, please don't let this lead you to believe origin stories have no place here. Origins can be told conventionally, with the assistance of other players or through flashbacks and other framing devices.
In regards to what any iteration of the character means for you as a player, is that this world's Spider-Man could currently be Miles Morales, Iron Man could be replaced by Iron Heart, Batman could be Terry McGinnis. This also means that some heroes might just be starting out, perhaps the Teen Titans were just formed? Maybe Scott Summers just found out he was a mutant? The changes and possibilities are near endless but are sure to create a unique world for us to tell our own takes on these 'modern myths'.
Your character concept can be based on any iteration of the character. In terms of career, try to keep the greater goal of the game in mind, and characters with legacies ideally should be further along in their careers to allow for inclusivity of other players. That said, please don't let this lead you to believe origin stories have no place here. Origins can be told conventionally, with the assistance of other players or through flashbacks and other framing devices.
In regards to what any iteration of the character means for you as a player, is that this world's Spider-Man could currently be Miles Morales, Iron Man could be replaced by Iron Heart, Batman could be Terry McGinnis. This also means that some heroes might just be starting out, perhaps the Teen Titans were just formed? Maybe Scott Summers just found out he was a mutant? The changes and possibilities are near endless but are sure to create a unique world for us to tell our own takes on these 'modern myths'.
G A M E P L A Y:
G A M E P L A Y:
G A M E P L A Y:
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TBD
In the past, games have largely relied on the concept of parent characters however it has never fully thrived on this concept. While certain characters will be given priority to related supporting NPCs, players will be limited in order to leave room on the board for others.
For example, a Batman player may be limited to laying claim to Alfred, Jim Gordon and Dick Grayson. Outside of this, if someone else wanted to apply as Barbara Gordon, they would be free to do so on the condition their concept doesn't force a change from the original Batman player.
If desiring a supporting NPC from outside your character's 'franchise', players will be limited to one such named character with the stipulation of revisiting their claim pending player involvement and IC advancement.
Taking a page from UOU: Emergence, villains are, in addition to being playable, available at a first come first serve basis provided they are not an arch nemesis. Though if a player opts to forfeit their arch nemesis, they too become available.
The IC will be divided into Zones, will players upon applying specifying which Zone is their starting Zone. Each Zone will have its own unique plots and arcs, with some overarching plots bleeding into other Zones, if not all of them to bring those participating together in a 'Crisis' to solve.
Zones are intended to be loosely defined geographic regions. Initially envisioned to be a East Coast, West Coast and the Rest of the World situation, this may change pending player character placement.
Within each Zone, in addition to player driven activities, will be Crimes, Conspiracies and Crises. These are GM governed events of various lengths designed to direction and enforce interaction and collaboration between players.
Crimes - Short arcs, straightforward, easy to solve
Conspiracies - Longer, mystery-driven arcs, may lead to other crimes or Crises.
Crisis - Medium-length, highly collaborative events that are game-changing.
Priority
LOW:
MEDIUM:
HIGH:
As these games tend to draw recurring members of the community, we'll be enforcing a new rule that if you had previously participated in either Ultimate One Universe: Emergence or its predecessor, Absolute Comics Presents - What If?, you cannot reapply as any character you previously played. Should a week elapse after the RP starts and that character remains unclaimed, you will be able to apply for the desired character at that time.
This is in addition to a week's delay in the original application process to ensure that all interested parties have a fair shot at 'A-List' Characters.
No Team Applications