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G M (s): Lord Wraith C O N S U L T I N G G M (s): None G E N R E: Fandom T Y P E: Guided Sandbox
"To me, writing is fun. It doesn’t matter what you’re writing, as long as you can tell a story."
S T A N L E E ( 1 9 2 2 - 2 0 1 8 )

I N T R O D U C T I O N:
I N T R O D U C T I O N:


HEROES.

The world loves a hero. They give hope to the hopeless and inspire us to look beyond ourselves. Modern myths and epitomes of epic proportions, the likes of the Avengers and the Justice League have protected the world for several decades. While legends have persisted since the dawn of time through oral traditions, hieroglyphics and storytelling, the so-called bronze age of heroes began at the height of the First World War when Colonel Steven Trevor was rescued by the Amazonian Warrior then dubbed 'Wonder Woman'. The silver age was ushered in by the Super Soldier Arms race that bore forth Captain America who was soon joined by others during the Second World War.

But the Golden Age of Heroes began when he arrived to Earth.

The world was irreversibly changed when it learned that a man could fly. Lois Lane's interview with the 'Superman' shattered any remaining doubt about the legitimacy of these so-called 'superhumans' and soon numerous others began to follow in the Man of Steel's wake. Alien invasions were repelled, megalomaniacs thwarted, teams of legends founded and soon the Justice League and the Avengers were household names.

Until one day, they vanished.

About a week ago, the world was briefly engulfed by a green glow, the source? No one is sure, and no one has taken credit but after that things began to change seemingly overnight. Mysteriously and without a trace, individuals such as the Batman of Gotham and the patriotic Captain America were suddenly no longer found. Calls for Superman went unanswered and burglars were free to carry on unhindered by notes from Queens' friendly neighbourhood Spider-Man. Heroes of note from across the globe were found to be missing in action and the trail was cold.

Then people seemingly began to forget, they were unbothered by the missing heroes, some of the greatest names to ever be known and they were gone, forgotten by the world at large. Their foes and rogues on the other hand were in rampant in number and now without a major adversary leading to a worldwide record crimewave. Seemingly unopposed they took advantage of the massive power vacuum.

But heroes inspire us, and so even in their absence, the world was not defenceless. In preparation for a day such as this, the heroes had taken others under their wings, trained them in their arts and inspired ones who could not forget and will not. Ones who carry on their mentors' memory and will stop at nothing to find out what happened to them.

This is a story of legacy, of those who were taken under the wings of their mentors and trained to carry on the cape and cowl.

This is ABSOLUTE COMICS: SCION.

S U M M A R Y:
S U M M A R Y:

In 1917, Colonel Steven Trevor was shot down over the Pacific Ocean, considered killed in action before his miraculous return accompanied by a woman claiming to be the princess of the Amazons. This WONDER WOMAN was the first superpowered being recorded in modern history and would go on to help turn the tide of the war, joined by fellow metahuman and gifted individuals such as the Atlantean warrior; NAMOR THE SUBMARINER, the super-speedster and the gadgeteer Dan Garrett, better known as the BLUE BEETLE. Along with Steve Trevor, this 'all-star squadron' became known as the DEFENDERS and would go on to inspire the first iteration of the JUSTICE SOCIETY OF AMERICA following the war's conclusion.

The Justice Society flourished during the following decade. While Namor returned home following the war, Wonder Woman stayed and travelled the globe in search of other individuals like herself, gathering the likes of HAWKMAN, HAWKGIRL, GREEN LANTERN and THE HUMAN TORCH. While Johnny Quick found himself a rival in the form of THE WHIZZER. Later editions still would go on to include the SANDMAN, STARMAN and WILDCAT.

Unknowingly, however, the presence of the Justice Society had unintentionally jumpstarted a super-soldier arms race. Dr. Abraham Erskine; a German biochemist and physicist who had spent much of his early life studying the human species had devised a way to create a 'Super Soldier Serum' but ultimately his research was misused resulting in the creation of the RED SKULL. Fleeing to America, Dr. Erskine came into custody and protection of the Strategic Scientific Reserve, or the S.S.R. who put the good doctor for 'Project Rebirth' which ultimately brought the world the paragon known as CAPTAIN AMERICA.

Following the Second World War, faith in heroes had become jaded, with many seeing them as government weapons. This was further solidified when the Justice Society was forcibly disbanded when the S.S.R. approached the heroes with an ultimatum; become government-sanctioned and registered heroes or be forcibly retired. One by one, the heroes disappeared back into the shadows, though some resisted and were publicly unmasked and jailed for trumped-up crimes. By the 1960s, masked heroes were considered a thing of the past, but gifted individuals were still rising.

Dubbed, the 'Children of the Atom', mutants were rapidly becoming more common among youth leading to Charles Xavier and his confidant, Erik Lehnsherr to found the XAVIER INSTITUTE FOR GIFTED YOUNGSTERS. The creation of this school would go on to give birth to the X-MEN while Erik would later turn his back on Charles, taking the name MAGNETO and forming his own BROTHERHOOD OF MUTANTS as the mutant scare continued to rise.

With this threat at home, the former S.S.R. was transformed into the Strategic Homeland Intervention, Enforcement and Logistics Division, or simply S.H.I.E.L.D. under the leadership of NICK FURY. Founded in the wake of the Allied victory over the Axis powers and HYDRA during the Second World War, S.H.I.E.L.D. is an American extra-governmental counter-terrorism and intelligence agency tasked with maintaining both national and global security. The division was organized to protect the United States from all possible threats including tracking not only the rising mutant threat but any form of metahuman that arose. Though even under the watchful eye of S.H.I.E.L.D. the world wasn't ready for the devastating meteor shower that nearly wiped out a portion of Kansas during the fall of 1989.

Hidden amongst this meteor shower was a small intergalactic spacecraft carrying the infant Kryptonian; Kal-El, who would be discovered by Jonathan and Martha Kent. The Kents raised the young boy as their own, but the world was forever changed the day the young Clark Kent revealed himself as SUPERMAN. Superman's appearance began a new age of heroes, while the red and blue blur reigned above the city of Metropolis, New York found itself a menace in the form of SPIDER-MAN while Gotham's corruption was preyed on by the BATMAN.

P R E M I S E:
P R E M I S E:


Absolute Comics: Scion is a guided sandbox style of roleplay in which players take on the role of a legacy comic book character to tell smaller-scale stories against the GM's large-scale narrative. The greater story, laid out below in the 'Summary', will be told through regular GM updates which push the narrative and lead into both season-wide plot threads and smaller wide-spread arcs. The goal of the GM plotlines is to encourage interaction between players and to allow the opportunities for players to play reactively opposed to always driving their own plotlines. However, players are heavily encouraged to also further their own stories and deal with the repercussions and loss of the circumstances the plot has found them in.

Sensation & Wonder is a collaborative linear sandbox roleplay that uses the ideas presented in Marvel and DC Comics' various media to create new and exciting stories using familiar elements and characters. To those of you asking exactly what a collaborative linear sandbox is, I define this style of game as a compilation of linear stories written by multiple groups of people that interact and mesh to great one persistent game within the same sandbox. If that's as clear as mud for you, let me try to clean it up.

Players will apply to the game using one of the provided character skeletons. Using these skeletons they'll choose a character and indicate whether they wish to be a 'Driving', 'Roaming' or 'Supporting' character. Driving characters are assertive players who wish to create plots and story arcs that no only they can write out, but also invite others to collaborate on and complete with. Roaming characters are for players who want to mingle with the greater game and write both solo and with as many other players as possible. Lastly, Supporting characters are for players who want to lock in on a specific plot being direct by someone else and write alongside them.

In-game history is decided on a first-come, first-serve basis. However, it should not be designed in a manner that locks out another player from taking on a favourite role. To give an example, if a player applies as Dick Grayson before an application has been received for Bruce Wayne, then the player applying as Grayson can decide to portray Dick as Robin, Nightwing or even Batman. No matter which of these roles the Grayson player chooses, it has an effect on a future Bruce Wayne player.

Due to the inclusive nature of the roleplay, a Bruce Wayne player would have to craft their CS to reflect a Bruce who allows for opportunities for a Grayson player or other notable members of the Bat-family. For instance, if the Grayson player chooses to be Nightwing, then the Bruce Wayne player will need to portray an older Batman. Even if a ‘Dick-Bats’ could block a player from playing Bruce Wayne as Batman, it shouldn’t necessarily block Bruce Wayne as a character. If so desired by both parties, a Batman Inc.-like scenario could even be worked out. It should also be noted that villains are just as viable of characters and applying for Captain America does not mean another player can't join as Red Skull.

It is important to remember that interaction, much like any role-play, is the bread and butter of the game. To that end, players are encouraged to work together to create a mutually desired outcome for all those involved. Classic teams ups such as Batman and Robin or Wolverine and Hawkeye are always welcome but don't forget, this is a One Universe Rp where the Devil of Hell's Kitchen can work alongside Gotham's Dark Knight.

S O U R C E M A T E R I A L:
S O U R C E M A T E R I A L:

As previously mentioned this roleplay allows players to draw upon characters from not only just the DC and Marvel Universes, but also other characters may be considered on a case-by-case basis if they fit the tone and feel of the game. Priority, however, will be given to characters who originate from within either DC or Marvel Comics and their subsidiaries.

Your character concept can be based on any iteration of the character. In terms of career, try to keep the greater goal of the game in mind, and characters with legacies ideally should be further along in their careers to allow for inclusivity of other players. That said, please don't let this lead you to believe origin stories have no place here. Origins can be told conventionally, with the assistance of other players or through flashbacks and other framing devices.

In regards to what any iteration of the character means for you as a player, is that this world's Spider-Man could currently be Miles Morales, Iron Man could be replaced by Iron Heart, Batman could be Terry McGinnis. This also means that some heroes might just be starting out, perhaps the Teen Titans were just formed? Maybe Scott Summers just found out he was a mutant? The changes and possibilities are near endless but are sure to create a unique world for us to tell our own takes on these 'modern myths'.

G A M E P L A Y:
G A M E P L A Y:

TBD


In the past, games have largely relied on the concept of parent characters however it has never fully thrived on this concept. While certain characters will be given priority to related supporting NPCs, players will be limited in order to leave room on the board for others.

For example, a Batman player may be limited to laying claim to Alfred, Jim Gordon and Dick Grayson. Outside of this, if someone else wanted to apply as Barbara Gordon, they would be free to do so on the condition their concept doesn't force a change from the original Batman player.

If desiring a supporting NPC from outside your character's 'franchise', players will be limited to one such named character with the stipulation of revisiting their claim pending player involvement and IC advancement.

Taking a page from UOU: Emergence, villains are, in addition to being playable, available at a first come first serve basis provided they are not an arch nemesis. Though if a player opts to forfeit their arch nemesis, they too become available.


The IC will be divided into Zones, will players upon applying specifying which Zone is their starting Zone. Each Zone will have its own unique plots and arcs, with some overarching plots bleeding into other Zones, if not all of them to bring those participating together in a 'Crisis' to solve.

Zones are intended to be loosely defined geographic regions. Initially envisioned to be a East Coast, West Coast and the Rest of the World situation, this may change pending player character placement.

Within each Zone, in addition to player driven activities, will be Crimes, Conspiracies and Crises. These are GM governed events of various lengths designed to direction and enforce interaction and collaboration between players.

Crimes - Short arcs, straightforward, easy to solve
Conspiracies - Longer, mystery-driven arcs, may lead to other crimes or Crises.
Crisis - Medium-length, highly collaborative events that are game-changing.

Priority
LOW:
MEDIUM:
HIGH:


As these games tend to draw recurring members of the community, we'll be enforcing a new rule that if you had previously participated in either Ultimate One Universe: Emergence or its predecessor, Absolute Comics Presents - What If?, you cannot reapply as any character you previously played. Should a week elapse after the RP starts and that character remains unclaimed, you will be able to apply for the desired character at that time.

This is in addition to a week's delay in the original application process to ensure that all interested parties have a fair shot at 'A-List' Characters.


No Team Applications

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Characters Off the Table:

Batman - Bruce Wayne
Superman - Clark Kent/Kal-El
Captain America - Steven Rogers
Wonder Woman - Diana Prince
Iron Man - Tony Stark
Thor - Thor Odinson
Hawkeye - Clint Barton
Aquaman - Arthur Curry/Orin
Spider-Man - Peter Parker
Cyclops - Scott Summers
Iceman - Bobby Drake
Beast - Hank McCoy
Professor X - Charles Xavier
Marvel Girl - Jean Grey
Angel - Warren Worthington III
Green Arrow - Oliver Queen
Black Canary - Dinah Drake
Hulk - Bruce Banner
The Flash - Barry Allen
Daredevil - Matt Murdock
Green Lantern - Hal Jordan
Ant-Man - Hank Pym
Wasp - Janet Van Dyne
Namor - Namor the Submariner
Reed Richards - Mr. Fantastic
Sue Storm - Invisible Woman
Johnny Storm - Human Torch
Ben Grimm - The Thing
Stephen Strange - Dr. Strange
Kent Nelson - Dr. Fate
T'Challa - Black Panther

All other 'parent' characters will be evaluated on a case-by-case basis.
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In 1917, Colonel Steven Trevor was shot down over the Pacific Ocean, considered killed in action before his miraculous return accompanied by a woman claiming to be the princess of the Amazons. This WONDER WOMAN was the first superpowered being recorded in modern history and would go on to help turn the tide of the war, joined by fellow metahuman and gifted individuals such as the Atlantean warrior; NAMOR THE SUBMARINER, the super-speedster and the gadgeteer Dan Garrett, better known as the BLUE BEETLE. Along with Steve Trevor, this 'all-star squadron' became known as the DEFENDERS and would go on to inspire the first iteration of the JUSTICE SOCIETY OF AMERICA following the war's conclusion.

The Justice Society flourished during the following decade. While Namor returned home following the war, Wonder Woman stayed and travelled the globe in search of other individuals like herself, gathering the likes of HAWKMAN, HAWKGIRL, GREEN LANTERN and THE HUMAN TORCH. While Johnny Quick found himself a rival in the form of THE WHIZZER. Later editions still would go on to include the SANDMAN, STARMAN and WILDCAT.

Unknowingly, however, the presence of the Justice Society had unintentionally jumpstarted a super-soldier arms race. Dr. Abraham Erskine; a German biochemist and physicist who had spent much of his early life studying the human species had devised a way to create a 'Super Soldier Serum' but ultimately his research was misused resulting in the creation of the RED SKULL. Fleeing to America, Dr. Erskine came into custody and protection of the Strategic Scientific Reserve, or the S.S.R. who put the good doctor for 'Project Rebirth' which ultimately brought the world the paragon known as CAPTAIN AMERICA.

Following the Second World War, faith in heroes had become jaded, with many seeing them as government weapons. This was further solidified when the Justice Society was forcibly disbanded when the S.S.R. approached the heroes with an ultimatum; become government-sanctioned and registered heroes or be forcibly retired. One by one, the heroes disappeared back into the shadows, though some resisted and were publicly unmasked and jailed for trumped-up crimes. By the 1960s, masked heroes were considered a thing of the past, but gifted individuals were still rising.

Dubbed, the 'Children of the Atom', mutants were rapidly becoming more common among youth leading to Charles Xavier and his confidant, Erik Lehnsherr to found the XAVIER INSTITUTE FOR GIFTED YOUNGSTERS. The creation of this school would go on to give birth to the X-MEN while Erik would later turn his back on Charles, taking the name MAGNETO and forming his own BROTHERHOOD OF MUTANTS as the mutant scare continued to rise.

With this threat at home, the former S.S.R. was transformed into the Strategic Homeland Intervention, Enforcement and Logistics Division, or simply S.H.I.E.L.D. under the leadership of NICK FURY. Founded in the wake of the Allied victory over the Axis powers and HYDRA during the Second World War, S.H.I.E.L.D. is an American extra-governmental counter-terrorism and intelligence agency tasked with maintaining both national and global security. The division was organized to protect the United States from all possible threats including tracking not only the rising mutant threat but any form of metahuman that arose. Though even under the watchful eye of S.H.I.E.L.D. the world wasn't ready for the devastating meteor shower that nearly wiped out a portion of Kansas during the fall of 1989.

Hidden amongst this meteor shower was a small intergalactic spacecraft carrying the infant Kryptonian; Kal-El, who would be discovered by Jonathan and Martha Kent. The Kents raised the young boy as their own, but the world was forever changed the day the young Clark Kent revealed himself as SUPERMAN. Superman's appearance began a new age of heroes, while the red and blue blur reigned above the city of Metropolis, New York found itself a menace in the form of SPIDER-MAN while Gotham's corruption was preyed on by the BATMAN.

The modern history of heroes is unknown to most people. Still, those within S.H.I.E.L.D. and A.R.G.U.S. are well aware of just how long ago beings of extraordinary power decided to join the modern world.

Justice Society formed after World War I, was forcibly disbanded

-WWI
-The Defenders? (Wonder Woman, Namor, Johnny Quick, Blue Beetle (Dan Garrett))
-WWII
-Justice Society founded in the wake of World War II
-The SSR offers the JSA an ultimatum of join, and become government superheroes or forcible retire, resistance meant unmasking and/or jail time.

Justice League formed when a hostile Atlantis surfaced. Shortly after Atlantis was revealed, Wakanda introduced themselves to the world.

When an alien threat caught the Justice League by surprised and lured them off planet, an invasion threat forced the hand of SHIELD to activate the Avengers Initiative. An act originally planned as a counter measure to the Justice League.

Justice League members include Batman, Superman, TBD,

Avengers includes Diana Prince, co-founder alongside Colonel Nick Fury, Iron Man and originally Thor and Captain America before both deflected to the Justice League.

Thor was originally SHIELD's answer to Superman.

Justice League:
Superman
Batman
Ant-Man
Wasp
Hulk
The Flash

Later Members:
Aquaman
Captain America
Black Panther
Thor
Green Arrow
Black Canary

Avengers:
Captain America
Wonder Woman
Thor
Iron Man
Green Lantern
Black Widow

Later Members:
Aquaman
Hawkeye
Namor

Scion, a new coven of powerful and scorned wielders of the arcane and mystic. It is by Scion's hand that the world's leading heroes have vanished.
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Donna Troy or Cassie Sandsmark
Dick Grayson
Jason Blood or another magic user
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"Even Heimdall turns a blind eye to the land between the living and the dead." Loki replied dryly, "We will be undisturbed."
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"Once, I saw Bruce snap a wooden bat clean in half." A smile crossed Dick's face, "The mook wet himself on the spot." He shook his head, stifling a quiet chuckle, "Sometimes when it rains, I still can smell him. Been around dead bodies less potent than that."
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An adult Nightwing at the height of his career as Nightwing, a steady relationship, looking to settle down when he finds himself taking a young vigilante under his wing and fighting against a part of himself that he thought he had left behind. The worst of Bruce comes bubbling up in him and Nightwing realizes he needs to be a better mentor than his was to him.
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When the castle is stormed by a foreign force, the Queen is slain, the King left at Death's door, and the Princess, along with other heirs in the Kingdom, taken. Players are members of a team put together of the finest swordsmen, archers and otherwise talented in the art of death. This small, hand-picked group is tasked with following the trail of the nomadic Wildemen, to rescue the youth of the Kingdom before the unthinkable happens.
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A RE-IMAGINED DC UNIVERSE RP
G M (s): Lord Wraith C O N S U L T I N G G M: None G E N R E: Fandom T Y P E: Sandbox with linear and Collaborative Arcs

P R E M I S E:

After seeing a vision of a horrible future where the Earth was left defenceless without her heroes, precognitive LILITH CLAY sought out the help, finding it in the form of financier and philanthropist LOREN JUPITER. Jupiter, empathetic to Lilith and backed by a government grant, set about making plans to prevent the doomsday event from happening. His first order of business was to create a new group of heroes, heroes sponsored by the government that wouldn't have to worry about maintaining a dual identity but instead would be provided with room, board, education and training all under one roof.

Constructing a state-of-the-art facility in San Francisco, California, this facility is designed to operate as the public headquarters of a new privately funded superhero team, dubbed the 'Teen Titans'. Jupiter realized that the Justice League alone can't protect the world forever, and, in the same spirit that they succeeded the Justice Society before them, set out to build a new team of heroes.

Heroes with attitude.

With the help of Lilith, Jupiter and his program are specifically targeting young heroes to cultivate their growth and prepare them to replace their mentors. Not only this, but Jupiter's program would also assist and prepare the teens to be better adults, providing them with education and skills to fit into society while temporarily enabling them to forgo the need for and responsibilities of a dual life.

C O N C E P T:

Players will be taking on the roles of some of DC's most iconic characters. Any character who has been a member of the Teen Titans in canon is on the table, with of course the GM having the final say. Players are able, and encouraged, to take their character and reimagine, or 'ultimate-ize' their origins in a way that suits them and brings fun, fresh and new ideas to the table. The limitation however is that the character has to have been canon to DC and at one point a member of the Teen Titans. Completely original characters are not the intention of this roleplay.

The wider story will be shaped pending the accepted cast. For instance, the inclusion of Raven might lead to Trigon shaping the greater plot, while Starfire could lead to intergalactic adventures or clashes with cosmic foes such as Lobo. In terms of players, I'm looking to keep this small and closer to the most consistent team size of approximately five to six Titans which includes myself.

Given the smaller size, characters will be scrutinized more thoroughly to build a strong, diverse cast. Some overlap will be allowed, but the chances of both Dick Grayson and Tim Drake being accepted are slim to none. Likewise, if our Robin were to be Damian or Jason, then someone applying as Ravager would be in direct competition with that application. Ideally, the cast will complement one another, and have weakness and flaws to cover. Since this is a new iteration of well-known characters, dynamics, relationships and rivalries can all be reworked and unique to the RP. Raven and Beast Boy don't have to end up in a relationship for example. Just try not to make your characters so far from the original that they're unrecognizable looking at you 'Titans'.

Like I've done in the past, the application process will last for a stated duration of time. During that window, players will be able to put their best foot forward. Once the window elapses, I'll be selecting the determined number of characters from the submitted sheets. In the event, the number of players does not exceed the maximum open slots, but there are characters overlapping as described above, then one or more players may be asked to submit a new application.

If you're feeling particularly ambitious, you may submit a backup character sheet should you have a preference toward a second option character.

C H A R A C T E R S H E E T:


A L I A S
A L I A S

"Witty Quote"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Given Middle Surname
_________________________________________________________
Age | Relationship Status
_________________________________________________________
Affiliation(s) [If Applicable] | Nationality

N O T A B L E A B I L I T I E S & T O O L S
N O T A B L E A B I L I T I E S & T O O L S
_________________________________________________________
N O T A B L E S K I L L S & T A L E N T S
N O T A B L E S K I L L S & T A L E N T S
_________________________________________________________
T H E S T O R Y S O F A R...
T H E S T O R Y S O F A R...
________________________________________________________________________________________
A brief synopsis of your character's life, experiences and training before the RP begins. This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.

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N I G H T C R A W L E R
N I G H T C R A W L E R

"Witty Quote"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Given Middle Surname
_________________________________________________________
Age | Relationship Status
_________________________________________________________
Affiliation(s) [If Applicable] | Nationality

N O T A B L E A B I L I T I E S & T O O L S
N O T A B L E A B I L I T I E S & T O O L S
_________________________________________________________
N O T A B L E S K I L L S & T A L E N T S
N O T A B L E S K I L L S & T A L E N T S
_________________________________________________________
T H E S T O R Y S O F A R...
T H E S T O R Y S O F A R...
________________________________________________________________________________________
A brief synopsis of your character's life, experiences and training before the RP begins. This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.


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R A V A G E R
R A V A G E R

"Witty Quote"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Given Middle Surname
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Age | Relationship Status
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Affiliation(s) [If Applicable] | Nationality

N O T A B L E A B I L I T I E S & T O O L S
N O T A B L E A B I L I T I E S & T O O L S
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N O T A B L E S K I L L S & T A L E N T S
N O T A B L E S K I L L S & T A L E N T S
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T H E S T O R Y S O F A R...
T H E S T O R Y S O F A R...
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A brief synopsis of your character's life, experiences and training before the RP begins. This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.


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W O N D E R G I R L
W O N D E R G I R L

"Fear not, mortal, for I am mighty."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Troia
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21 | Single
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The Æsir & The Valkyrie | Paradisian

N O T A B L E A B I L I T I E S & T O O L S
N O T A B L E A B I L I T I E S & T O O L S
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N O T A B L E S K I L L S & T A L E N T S
N O T A B L E S K I L L S & T A L E N T S
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T H E S T O R Y S O F A R...
T H E S T O R Y S O F A R...
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Long before the Age of Man began, the Nine Realms were in turmoil, ripped apart by the war between the Æsir and the Vanir. The Vanir had allied themselves with the Jötnar and were exhausting the forces of the Æsir and Asgard until Odin arrived with new reinforcements. Riding alongside the Alföðr, were a unique group of Shieldmaidens, handpicked and trained by Odin himself. Dubbed the Valkyrie, they changed the war's course and spread peace through the nine realms.

Thor, Odin's son, however, was jealous of Odin's preferential treatment of the Valkyrie. Believing himself to be Asgard's best warrior, Thor began to act out and tried to have Shieldmaidens, chiefly their leader Brynhild, put out of his way. His actions ultimately led to the death of Sigurðr leading to banishment for both Thor and the Valkyrie.

But Odin took pity on his Shieldmaidens and granted Brynhild and the Valkyrie a home in Midgard while retaining their might and prowess. This home was the island of Paradis hidden in the far North of the Atlantic Ocean. Under the care of the Valkyrie, Paradis became a unitary sovereign city-state and archipelagic island nation, hidden from the world by Æsir magic which cloaked its cliffs, fjords and glacial valleys behind an impenetrable wall of frost.

Or so, it was believed until a plane managed to pierce the veil at the height of the Second World War.

The pilot survived the crash, asking for help from the Shieldmaidens, one such Shieldmaiden could not ignore the call of war and with the blessing of her Queen, the one called Diana, emerged to the world and became known as Wonder Woman. Wonder Woman would go on to become one of Earth's greatest heroes and peacekeepers, becoming a founding member of the Justice League and inspiring another generation of heroes.

Eager to follow in her footsteps, was none other than Diana's adoptive sister, Troia. One of the fiercest warriors amongst the Valkyrie, Troia trained every day to compete with Diana in hopes of one day holding the title of Wonder Woman. For years, it felt like that day would never come until Diana went missing. Begging Brynhild to send her to the land of Man, her Queenmother relented and Donna was adorned in Mirthril armour and equipped with weapons forged of the strongest Blodstál.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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I've always enjoyed mythology and Wonder Woman and her affiliated characters offer an opportunity to tie into that world. In previous RPs, I've also had a lot of fun RPing as Thor, so I figured I'd try and take a page from Absolute Wonder Woman, rewrite the origins and tie them to Norse Mythology and the Valkyrie. This version of Donna is a bit different and takes some story notes from the original Cassie Sandsmark with the mysterious paternity aspect while still playing much closer to Donna Troy. Ideally I'm looking to explore story notes with a villainous Thor, Troia taking on the identity of Donna Troy, becoming not only a teammate but a leader, as she learns to rely on others and of course finding both Diana and the identity of her father.

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