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Character Sheet


Name


[ age ] | [ height ] | [ pronouns ]

5+ sentence bio describing character as a person and their bg
• • •

{ STR -- 10 } || { DEX -- 10 } || { CON -- 10 }
───
{ INT -- 10 } || { WIS -- 10 } || { CHA -- 10 }


* Set the color theme for your character to the color of their team: Red, Green, Blue, or Yellow
* Your stats should reach a combined value of 68-70



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The Game Master


[ ?? ] | [ ~5'0" ─ 7'0" ] | [ they/them ]

Little is known about the one called "Game Master", even their height being a mystery as everyone who has encountered the individual remembers their encounter just a little...differently... Some recall a tall, broad figure looming in the darkness, slowly stalking its prey, while others speak of a miniature gremlin of a being, darting through the shadows at inhuman speeds. The only constant among stories lies in the voice. That chilling, overlay of various voice types all mining together in an unsettling dissonance of harmony, as though an entire choir were speaking as one. No one can quite place the voice as male or female, many arguing that it could be either, while others simply choose to believe that it is both or none. One detail can be taken from their modified voice, however, and that is their sinisterly playful nature. With their constant quips and teasing comments coming over the speakers scattered through the dungeon, there's really no doubt that the Game Master enjoys what they do. Prone to speaking in rhymes and riddles, the Game Master is known well for never speaking directly on things, always making every moment into a new game. They enjoy talking to their contestants, often taking the time to question the people they hold in their dungeon and offer them insight into various issues they may be facing, both in-game and out. There was once an entire episode of an early run, where all the Game Master did was have a civil conversation with their player, helping the individual come to terms with a recent break-up, which led to the player gaining confidence for the rest of the game, and though the player still met their demise, they left the world, seemingly, happier than when the game had first begun. In times like these, where the Game Master chooses to speak rather than toy, many have tried asking the host questions about themself. The only things that the individual ever answered were "What is your favorite color?" and "Do you have anyone you care about?" to which the Game Master replied, respectively, "A deep, royal blue like sapphires, same as my die," and "Once, but they are no longer..."
• • •

{ STR -- ?? } || { DEX -- ?? } || { CON -- ?? }
───
{ INT -- ?? } || { WIS -- ?? } || { CHA -- ?? }
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Emmett Diemaco


[ 27 ] | [ 6'0" ] | [ he/him ]

Born into a military family, Emmett lived a very disciplined childhood, though it was far from cruel. Enjoyable, he would describe it personally, fun even. From a young age, he was taught a plethora of military and survival skills, being as comfortable with a gun as he reached his teenage years as others his age were with a baseball bat. With his upbringing, it really is no surprise that Emmett has always been something of a stickler for the rules...more or less. While he has always been one to live a true and noble life, Emmett has never quite been above breaking a rule or two in order to bring justice to those who deserve it. Thus, it should come as little shock to anyone that Emmett has been searching for the Game Master since the start.
• • •

{ STR -- 14 } || { DEX -- 17 } || { CON -- 11 }
───
{ INT -- 12 } || { WIS -- 9 } || { CHA -- 7 }
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Rueben Barclay


[ 20 ] | [ 5'2" ] | [ they/them ]

Rueben was one of four children born to a very powerful family. Born under the name of "Ruby", Rube was adored by their parents. However, between studying and learning all it took to be a "proper" individual, Rueben felt rather trapped. Their father was not pleased with their declaration, and their family was no help. No one understood how Rueben felt, and as their performance began to suffer, their father only became more displeased. As the years went by, Rube grew bitter and cruel, taking every advantage they could to bring some joy back into their life. They eventually escaped their father, and the rest of their toxic family...but not without a grand cost to follow...
• • •

{ STR -- 7 } || { DEX -- 8 } || { CON -- 10 }
───
{ INT -- 14 } || { WIS -- 14 } || { CHA -- 17 }
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Lily R. Novoselok


[ 25 ] | [ 5'2" ] | [ she/her ]

With a wealthy family bringing Lily into the world, the girl never had to struggle through life. Her needs were always met and if she was good, her wants as well. She’s traveled quite a bit and speaks multiple languages, being fluent in Spanish and Portuguese. She can understand some French too. Both of her parents have good heads on their shoulders and so they made sure Lily was a well-disciplined child from the get-go. She’s always excelled in school and at practically every extra-curricular activity she signed up for. Lily is skilled at playing the piano and she’s had the chance to play in front of large audiences multiple times. Currently, she’s got about another year before she finishes med school.
• • •

{ STR -- 7 } || { DEX -- 10 } || { CON -- 9 }
───
{ INT -- 15 } || { WIS -- 12 } || { CHA -- 17 }


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Theodore “Theo” McKinney


[ 28 ] | [ 5'11" ] | [ he/him ]

Struggle is something Theo has known his whole life. Both of his parents were killed in a tragic accident when he was just three years old. Theo was in daycare at the time and with no immediate family in the country, the young child was placed in the foster system. Growing up, Theo had to learn to overcome numerous challenges. He went through a phase where he was constantly bullied in school and that led him to eventually act out. As he got older, Theo would occasionally get into trouble with the law. At 18, when he was sent on his own, Theo was homeless for some time, but only until a former classmate saw him and gave him an opportunity to make some money. Currently, Theo is still in the construction business and just recently purchased his own home.
• • •

{ STR -- 14 } || { DEX -- 8 } || { CON -- 14 }
───
{ INT -- 11 } || { WIS -- 13 } || { CHA -- 10 }
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Michael Duncan


[ 19 ] | [ 5'10" ] | [ he/him ]

Currently in his second year of college. Michael is as average as they come. He used to play football in high school but due to the popularity of the university team, he didn’t make tryouts. Not for lack of skills, but simply because there were so many guys trying out, the numbers far outweighed the available spots. He wasn’t too upset over it, although he wishes he could have been in the team. Currently, Michael is focusing on getting his engineering degree with help from his parents and also financial aid.
• • •

{ STR -- 13 } || { DEX -- 11 } || { CON -- 13 }
───
{ INT -- 11 } || { WIS -- 12 } || { CHA -- 10 }
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Luekas Letterman


[ 42 ] | [ 6'3" (5'5" in chair) ] | [ he/him ]

If there is one thing that anyone will surely note about Luekas, it would surely be his friendly demeanor. Always welcoming and excited to meet new people, it's almost impossible to avoid interaction with the man. Being on wheels just gives him the advantage of speed when it comes to approaching people, and he's not above racing after people as fast as his arms can carry him. Luekas doesn't speak much on how he ended up wheelchair bound, stating simply that he was a dumbass in college and thought he could handle a motorcycle on his own...without any previous experience. It really didn't help that he'd been drinking that night. Really, Lue is happy just to be alive after the incident. That said, the whole ordeal resulted in him soon dropping out of college as his stay in the hospital left him far enough behind in his studies that he saw no reason to even try. Instead, he wound up getting a job at a sports supply store, using his knowledge from his highschool activities to help customers find exactly what it is they need. Everything from soccer, basketball, and baseball, all the way to scuba diving and archery, Luekas has a wide knowledge of almost every possible activity there is. Still to this day, Lue enjoys partaking in adaptive sports, his favorites among them being fencing and archery.
• • •

{ STR -- 18 } || { DEX -- 16 } || { CON -- 6 }
───
{ INT -- 6 } || { WIS -- 10 } || { CHA -- 13 }
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Hannah Mark


[ 17 ] | [ 4'10" ] | [ she/they ]

The youngest player on record, Hannah was just getting ready to start college before everything went down-- Though...honestly she really wasn't even looking forward to continuing school. Pressured into further education by her parents, Hannah would have much preferred to just focus on her YouTube channel, as it was surprisingly successful, and she felt she could make a real career off of the platform like so many before her had already proved possible. Alas, her parents didn't see her dream as a healthy goal, and gave her an ultimatum: Continue school, or move out. Not exactly ready to be living on her own, and terrified of being by herself with a rather violent ex-boyfriend roaming the streets she had yet to get a restraining order against-- it's on her to-do list, right next to calling her physician to get an appointment, and opening a proper bank account --Hannah chose to accept her parent's terms, and enrolled at the local community college. She says that she has a fair memory of her encounter with the Game Master, and claims that she got a few good hits in on the person, even being able to get them with a good spritz of pepper spray before everything went dark. Trapped in the dungeon, she's eager to get another shot, and next time, she's not going to have any mercy on the individual.
• • •

{ STR -- 8 } || { DEX -- 9 } || { CON -- 18 }
───
{ INT -- 9 } || { WIS -- 9 } || { CHA -- 15 }
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Ipomoea “Glory” Morning-Glory



{25}|{6’5”}|{he/him}


The first thing everyone notices about the barista taking the night shift is his bright yellow eyes, the golden color reflecting off the dim lights and candles in the kitchsy cafe he works at like a cat’s. Ipomoea shares little about his background, but with his pitiful lack of knowledge on the society around him and the way he’s memorized every religious text from cover to cover, it’s obvious this man grew up in some sort of cult. He’s stated before, while wiping down tables and picking up leftover coffee cups, that he technically has no surname— he only chose Morning-glory because that’s what his name meant, and when no one could pronounce “Ipomoea” he settled for the nickname “Glory.”
Now, this specific cafe, Quarter-Moon Cafe, has the strange, tanned barista as a sort of attraction. Among all the witchy paraphernalia, Ipomoea fit perfectly— not just with his bright yellow eyes, but with his extensive knowledge of magick and religious practices, his kind but blunt way of speaking, and his great late-night coffee. He’s been working there since he first popped up into town a few years ago, still ringing in every customer with an old-timey cash register as the tablets seem to short-circuit every time he taps them. Now, though, Ipomoea looked forward to a certain regular with beautiful blue eyes, a young man who always waited for him to finish cleaning machines and countertops just to spend a bit more time together. It was the first time in a long time Ipomoea felt like he had a future, being in that cafe, making friends, talking to people— it was as if his yellow eyes glowed brighter with each reason he had to smile.
Alas, fate is cruel.

• • •


{STR — 12} || {DEX — 12} || {CON — 18}
───
{INT — 20} || {WIS — 5} || {CHA — 3}


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Macbeth “Mac” Krally


[ 22 ] | [ 5’4’’ ] | [ he/him ]


Mac fought tooth and nail to get the life he has now. Maybe, physically he was weak, a new sickness hitting him maybe once a month, but he’s cunning enough to make up for it. He survived just about everything— for fuck’s sake, he had to grow up in an environment where his father led a gang. The sickly, floral smell of rotting bodies and the iron of blood and organs and the chemicals from whatever was being made in the underground labs still haunts the back of his head, and that wasn’t even the worst of it.
He won’t talk about what “the worst of it” is, but everyone around him knew he used to talk constantly, with a passionate and fiery personality, happy to spit fire and hatred to those who block his path. While now he’s entirely mute and a gnarly scar stretches across his neck, he still will spit fire with sign language.
He’s a survivor, alright, through and through. He finally has peace— a house, a husband, half-siblings he only barely learned about— yes, they have ups and downs, but he clawed his way for the ups and downs he gets to have now. He’ll do anything to keep it.

• • •

{ STR -- 5 } || { DEX -- 13 } || { CON -- 11 }
───
{ INT -- 10} || { WIS -- 16 } || { CHA -- 15 }
```
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Julian Delacour



[ 29 ] | [ 5'11" ] | [ He/him ]


At a young age, Julian witnessed the kidnapping of his twin brother Elias. While his brother was eventually found and returned home, their parents never acknowledged the horrors their son had been through, even going so far as to separate Julian from his newly returned brother until they deemed Elias to be 'normal' again. Julian despised his parents for this, never truly forgiving them for it.
After this, Julian was distrustful of anyone other than his brother, never getting close to anyone else throughout the rest of his school days. Angry at how his parents had treated his brother in their youth, as soon as him and Elias were 18, he convinced his brother to leave home with him with the money he'd been saving up from odd jobs around town for the past few years. They found a cheap apartment in Fortehaven and have been living there ever since.
These days Julian works as a prostitute and a drag queen at a local bar. He's not happy with his brother's reckless behavior, but he'd NEVER abandon his brother, no matter what the cost to himself.
• • •

{ STR -- 13 } || { DEX -- 17 } || { CON -- 8 }
───
{ INT -- 6 } || { WIS -- 10 } || { CHA -- 15 }
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Elias Delacour


[ 29 ] | [ 5'10.77" ] | [ he/him ]

The story of Elias Delacour is quite a dark tale, indeed. Kidnapped at the young age of seven and a half, he was faced with tortures and traumas that are still unknown to this day. The young twin to Julius Delacour was missing for over a year before turning up in a hospital a whole state away, having been brought there by a concerned family who had found the boy on the side of the highway. His return to his family was far from triumphant, however, as his and his brother's parents feared that his traumatized state would affect Julian in a negative way, and possibly send the twin back into a spiral of his own. They kept the boys separate, as much as they could, and in the years that he was shut away, Elias changed. No more was he the sweet silly boy he had been prior to the tragic experience. He soon became twisted, seeing the whole world as a dangerous threat. The whole world, that is, except for Julian. Julian became Elias' main support in the early years following his return from whatever hell he'd gone through, but as the twins grew older, that dynamic changed, and, in time, Elias became more protective of Julian then could rightfully be deemed as healthy. Sticking by his brother's side, Elias is more than willing to spill blood in the name of keeping Julian safe. In fact...he's already done such on more than a few occasions...
• • •

{ STR -- 13 } || { DEX -- 14 } || { CON -- 18 }
───
{ INT -- 8 } || { WIS -- 13 } || { CHA -- 4 }
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Mercutio "Merc" "Mercy" Krally


[ 30 ] | [ 6'7" ] | [ he/him ]

From being abandoned by his birth mom and left with a man who he later found out wasn't even his biological father, to being shipped off to military school by the woman who eventually became his stepmother, Mercutio has not had a life anyone would call "normal". After the birth of his "stepbrother" resulted in him feeling all but forgotten and replaced, he took to the streets at the ripe young age of sixteen, and quickly got wrapped up in some less-than-legal business. It was through this business that Merc discovered the existence of his youngest brother, MacBeth, and it was a meeting that would become the stupidest move of his life. To this day, Mercutio regrets his actions on that night more deeply than any crime he's committed in his years...well, that and what his interactions with less-than-savory people led to for his second brother, Marcellus...
Yes, Mercutio has made quite the many a mistake in his life, some more severe than others, but he's been doing all that he can to make up for those faults, and he's been trying his damnedest to patch things up with his brothers. When he fell victim to the Game Master, his only fear was that he would never get to earn his brothers' forgiveness, but upon finding not just one, but both in the same hell as he'd been thrown, Merc was ready to do all he could to ensure the three of them made it through the game of death, together, even if they are on separate teams...
• • •

{ STR -- 14 } || { DEX -- 8 } || { CON -- 14 }
───
{ INT -- 10 } || { WIS -- 11 } || { CHA -- 13 }
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Aisling “Ashe” Daugherty


[ 24 ] | [ 5’0” ] | [ she/her ]

Ashe has been showered with praise for her beauty since childhood. She was frequently likened to an ethereal goddess or other mystical creature. Understandably, this constant glorification inflated Ashe's ego over time. Though vain at times, Ashe is genuinely caring and possesses great emotional intelligence. Her compassion offsets any haughtiness. What Ashe lacks in physical power she compensates for with intellect. She has a talent for cultivating meaningful connections with others.
• • •

{ STR -- 3 } || { DEX -- 13 } || { CON -- 8 }
───
{ INT -- 15 } || { WIS -- 14 } || { CHA -- 15 }
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Morghan “Grimm Hound” Creek


[ 65 ] | [ 6’2” ] | [ he/him ]

Morghan is an old dog who has long since hung up his leash, yet finds himself wandering the Game Master's maze far against his wishes. Though now tame, this hound was once famed for his vicious bite. In his heyday, Morghan was The Grimm Hound, a cunning killer with a taste for blood. None could escape his snapping jaws. Retirement has not dulled his killer instincts. Cross Morghan, and you'll soon learn why he shares a name with the creature of hellhound lore. This labyrinth's twists and turns are no match for this experienced hunter. Morghan's got the Game Master's scent, and he won't stop until he's ripped out the throat of his elusive prey.
• • •

{ STR -- 16 } || { DEX -- 14 } || { CON -- 15 }
───
{ INT -- 8 } || { WIS -- 11 } || { CHA -- 6 }
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Sage Everly


[ 34 ] | [ 5’8” ] | [ he/they ]

Sage is an art teacher with a passion for creativity, though his unorthodox style doesn't always translate well in the classroom. Students fondly recall his quirky personality and imagination, even if he sometimes gets sidetracked. Colleagues gently note his occasional forgetfulness and tendency to check out from reality, likely tied to a history of adversity. Without much family support, Sage is socially awkward but aims to connect through lighthearted fun. While discipline is a challenge for him, it comes from a place of trauma, not negligence. With his disheveled style and nervous tics, Sage clearly carries some burdens from his past. But with the right guidance, his potential still shines through. Though imperfect, Sage's intentions are good - he simply needs support to harness his gifts.
• • •

{ STR -- 10 } || { DEX -- 14 } || { CON -- 16 }
───
{ INT -- 7 } || { WIS -- 10 } || { CHA -- 11 }
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Lulubelle Lawrence


[ 20 ] | [ 4’8” ] | [ xe/xem ]

Despite the odds stacked against xem, Lulubelle enters the Game Master's dungeon with quiet determination. Deaf from birth, Lulu relies on xir impish familiar, Rezulli, to interpret the Game Master's spoken riddles. This petite creature perches on Lulu's shoulder, signing swiftly to keep the young demon apprised. Though shy and fearful due to past trauma, Lulu's gentle spirit yearns to overcome. Xe may feel useless at times, but xir courage to go along with the game shows a glimmer of hope. With Rezulli's help, perhaps Lulubelle can surprise everyone, even xirself, by progressing further than ever expected. Xir disability need not define xem; with resilience and aid, xe can prove xir capability.
• • •

{ STR -- 9 } || { DEX -- 7 } || { CON -- 11 }
───
{ INT -- 13 } || { WIS -- 14 } || { CHA -- 15 }

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