Name: Shineyd
Age: 18
Physical Description:
Age: 18
Physical Description:
Important items:
Fake I.D.
Mercenary License
Weapons:
SRN-33 Rail Pistol - A high-powered pistol with a magazine of eleven shots, the SRN-33 and its rounds are specifically made to maim enemy soldiers if they survive the initial impact.
SRN-82 Rail Assault Rifle - A weapon that is as tough as its owner, the SRN-82 is famous for its relatively simple construction, which makes it able to survive even rough environments. Otherwise, it is quite standard as far as assault rifles go.
Mauler Gauntlets - Shineyd's specialised melee weapon, which is a series of short, serrated knives built into an armoured glove. It eviscerates naked flesh, but struggles against most forms of personal protection.
Fake I.D.
Mercenary License
Weapons:
SRN-33 Rail Pistol - A high-powered pistol with a magazine of eleven shots, the SRN-33 and its rounds are specifically made to maim enemy soldiers if they survive the initial impact.
SRN-82 Rail Assault Rifle - A weapon that is as tough as its owner, the SRN-82 is famous for its relatively simple construction, which makes it able to survive even rough environments. Otherwise, it is quite standard as far as assault rifles go.
Mauler Gauntlets - Shineyd's specialised melee weapon, which is a series of short, serrated knives built into an armoured glove. It eviscerates naked flesh, but struggles against most forms of personal protection.
Spell List:
Listed as Name | Disciple | Keywords
Hydra's Body | Change | Passive, Regeneration, Self: The spell that is Shinyed most known for, Hydra's Body can not be cast or toggled at will, as it is a constantly active regardless of circumstance. This is not surprising given its sole purpose: the preservation of her bodily integrity at all costs. No matter how grievous – or insignificant - a wound is, Hydra's body ensures that is heals in a matter of seconds at most.
Of course, the greater the injury, the more magical energy it drains from her reserves. Furthermore, the spell does not prevent her from feeling pain and she experiences both the pain of the injury and the pain of healing at the same time, condensed into as much time as it takes for her to recover. Regardless of the agony it causes, the spell is a potent tool in Shineyd's arsenal, as it gives her a physique capable of withstanding heavy firepower. Needless to say, this can be quite demoralising to her opponents.
Maws of Charybdis | Change | Instantaneous, Offensive, Area: A dedicated offensive spell, Maws of Charybdis affects a sphere of roughly four metres in diameter around Shineyd. When cast, it rips apart all nearby material on the molecular level and anything that survives the onslaught will have teeth marks left over the surface which contacted sphere. These marks appear as though a massive, fang-filled jaw had taken a bite out of the object. Needless to say, this spell is highly effective against most targets, but it can not effect anything protected by High Magic barriers.
The Chimera Lives Again | Change | Duration, Combat, Self: This spell creates a sphere of roughly four metres in diameter, harvesting all available material in the area at a steady speed. This material is then transformed into a grotesque alloy of flesh and metal, which is grafted onto Shineyd's body as ablative plating. She can control the speed of the harvest and move the sphere at will; a quicker harvest means a greater toll on her magical reserves. Likewise, moving the area also costs her, but not as much as recasting the spell.
The Chimera Moves Again | World | Duration, Combat, Tactile: After Shineyd has gathered enough material for her purposes, she may use this spell to control and shift it as long as she can maintain this spell and the following conditions are met:
1.) She is in direct contact with the material.
2.) The material has been gathered and shaped using The Chimera Lives Again.
3.) The material has not been affected by other spells before she has cast The Chimera Moves Again.
The third condition applies to all spells, not just those which would control the material. For example, in case of a fireball, Shineyd would not be able to control the molecules which have been excited or carbonised by the spell's heat. She can bypass this limitation by casting this spell again.
The Chimera Feeds Again | Change | Duration, Support, Area: This spell creates a sphere of roughly four metres in diameter, in which all available material is converted into magical energies at a steady speed. Unlike her other spells, Shineyd can not control the speed at which this conversion occurs and while the spell nets more energy than it consumes, it is by no means free. Converting the mundane into the magical is an incredibly taxing process which leaves Shiney utterly exhausted after a few minutes at most.
Charon Spits on Your Coin | Underworld | Ritual, Immortality, Self: Using an elaborate ritual that takes several minutes, Shineyd can ensure that her life will not be extinguished when she takes fatal damage... but the same does not go for her consciousness or her vital functions. Should she be mortally wounded, she will eventually or instantly collapse on the spot, depending on the severity of the injury.
This spell also ensures that her Hydra's Body remains active in her dormant state, restoring her to full functionality over time. This can take from anywhere between a few seconds to several weeks or months depending on the damage, as Shineyd's regeneration slows down to the degree that it will not overwhelm her natural accumulation of magic. As recasting the spell takes time and focus, Shineyd is very much capable of dying straight after her resurrection.
Listed as Name | Disciple | Keywords
Hydra's Body | Change | Passive, Regeneration, Self: The spell that is Shinyed most known for, Hydra's Body can not be cast or toggled at will, as it is a constantly active regardless of circumstance. This is not surprising given its sole purpose: the preservation of her bodily integrity at all costs. No matter how grievous – or insignificant - a wound is, Hydra's body ensures that is heals in a matter of seconds at most.
Of course, the greater the injury, the more magical energy it drains from her reserves. Furthermore, the spell does not prevent her from feeling pain and she experiences both the pain of the injury and the pain of healing at the same time, condensed into as much time as it takes for her to recover. Regardless of the agony it causes, the spell is a potent tool in Shineyd's arsenal, as it gives her a physique capable of withstanding heavy firepower. Needless to say, this can be quite demoralising to her opponents.
Maws of Charybdis | Change | Instantaneous, Offensive, Area: A dedicated offensive spell, Maws of Charybdis affects a sphere of roughly four metres in diameter around Shineyd. When cast, it rips apart all nearby material on the molecular level and anything that survives the onslaught will have teeth marks left over the surface which contacted sphere. These marks appear as though a massive, fang-filled jaw had taken a bite out of the object. Needless to say, this spell is highly effective against most targets, but it can not effect anything protected by High Magic barriers.
The Chimera Lives Again | Change | Duration, Combat, Self: This spell creates a sphere of roughly four metres in diameter, harvesting all available material in the area at a steady speed. This material is then transformed into a grotesque alloy of flesh and metal, which is grafted onto Shineyd's body as ablative plating. She can control the speed of the harvest and move the sphere at will; a quicker harvest means a greater toll on her magical reserves. Likewise, moving the area also costs her, but not as much as recasting the spell.
The Chimera Moves Again | World | Duration, Combat, Tactile: After Shineyd has gathered enough material for her purposes, she may use this spell to control and shift it as long as she can maintain this spell and the following conditions are met:
1.) She is in direct contact with the material.
2.) The material has been gathered and shaped using The Chimera Lives Again.
3.) The material has not been affected by other spells before she has cast The Chimera Moves Again.
The third condition applies to all spells, not just those which would control the material. For example, in case of a fireball, Shineyd would not be able to control the molecules which have been excited or carbonised by the spell's heat. She can bypass this limitation by casting this spell again.
The Chimera Feeds Again | Change | Duration, Support, Area: This spell creates a sphere of roughly four metres in diameter, in which all available material is converted into magical energies at a steady speed. Unlike her other spells, Shineyd can not control the speed at which this conversion occurs and while the spell nets more energy than it consumes, it is by no means free. Converting the mundane into the magical is an incredibly taxing process which leaves Shiney utterly exhausted after a few minutes at most.
Charon Spits on Your Coin | Underworld | Ritual, Immortality, Self: Using an elaborate ritual that takes several minutes, Shineyd can ensure that her life will not be extinguished when she takes fatal damage... but the same does not go for her consciousness or her vital functions. Should she be mortally wounded, she will eventually or instantly collapse on the spot, depending on the severity of the injury.
This spell also ensures that her Hydra's Body remains active in her dormant state, restoring her to full functionality over time. This can take from anywhere between a few seconds to several weeks or months depending on the damage, as Shineyd's regeneration slows down to the degree that it will not overwhelm her natural accumulation of magic. As recasting the spell takes time and focus, Shineyd is very much capable of dying straight after her resurrection.
Character Traits:
Raised as a Weapon: Intended as a tool to fight against humanity's enemies from the very start, it is no surprise that Shineyd has acquired the skills of a trained soldier. She has a good grasp of tactics, a decent amount of experience with weapons and how her abilities may be applied to combat situations. While lacking actual combat experience, her knowledge and drill is more in-depth than a standard Star Soldier's. Unfortunately, this does come at a price...
A Few Screws Loose: Being raised to inflict violence from the start of her life, it is little surprise that Shineyd feels little guilt about murder or inflicting tremendous amounts of pain. Her moral compass is definitely not in the right place and she does not hesitate to place her allies in danger if it could mean victory. Her ruthless, never-back-down attitude can also be disturbing to see on both sides of the fence. Combine this with her lack of respect for boundaries and you get a tool of terror who seizes all available opportunities for victory.
Raised as a Weapon: Intended as a tool to fight against humanity's enemies from the very start, it is no surprise that Shineyd has acquired the skills of a trained soldier. She has a good grasp of tactics, a decent amount of experience with weapons and how her abilities may be applied to combat situations. While lacking actual combat experience, her knowledge and drill is more in-depth than a standard Star Soldier's. Unfortunately, this does come at a price...
A Few Screws Loose: Being raised to inflict violence from the start of her life, it is little surprise that Shineyd feels little guilt about murder or inflicting tremendous amounts of pain. Her moral compass is definitely not in the right place and she does not hesitate to place her allies in danger if it could mean victory. Her ruthless, never-back-down attitude can also be disturbing to see on both sides of the fence. Combine this with her lack of respect for boundaries and you get a tool of terror who seizes all available opportunities for victory.
Short Bio:
The thirst for knowledge and power of certain individuals is truly impossible to sate. The Ascendancy of Man is the very embodiment of this idiom, with the people who created Shineyd being yet another. Scientists and military men with a grand vision, they threw aside petty things such as ethics or decency when it came to their experiments as they united under one name: Medusa's Head. A very fitting moniker indeed, as most people who dare to look at their experiment logs freeze as though they have turned to stone. But for them? Atrocities are merely a step forward in the name of science.
It is also for this very same reason they took part in the Ascendancy's war machine even before the Alien Coalition War started. As one of the key figures in humanity's experiments with Kaisoken dust, they have long wondered what it would be like if they tried to create a person from the ground-up and mold them to their purposes, so they were all too happy to receive the Ascendancy's call for the creation of so-called Star Soldiers.
Their vision for the project involved the creation of human beings tailor-made for war. Birthed in artificial wombs, using the latest genetic engineering technologies, grown under careful supervision, the project could only succeed - or at least so did Medusa's Head think, until they realised that the creation of a human being is not as easy as it sounds. Most of their experiments failed, with only six children making it past the first few months.
The organisation nevertheless pat itself on the back before it started on the next step: separating the wheat from the chaff. They started teaching the children violence, war and conflict as early as possible, instilling in them obedience along with a disregard for life. As the project proceeded, the Ascendancy saw its promise, thus it lent Medusa's Head several drill sergeants to build upon the already strong foundation. But soon, the days of plenty would come to an end.
Because while the eruption of the Alien Coalition War came with plenty of grants and opportunities, the children started behaving in an unexpected manner. The scientists thought they removed the genetics responsible for rebellion and questioning authority figures, but it became increasingly clear that they failed. While the drills kept going well, the children became more questioning and violent in nature, especially towards each other. They started to see their comrades as competition, with violent outbursts becoming commonplace. Two of them even killed each other in plain view of the staff.
This was not quite the result the Ascendancy wished for. Though not a complete failure, the project recieved less funding as more viable alternatives emerged and the Alien Coalition war started up. Less funding naturally meant less resources and so the scientists actually started to encourage competition between the children so as to produce the greatest results. By the end of the War and the training procedures, only Shineyd remained alive from this batch of artificial humans. An individual who proved thoroughly loyal even in the toughest circumstances, the scientist concluded she would be the proof they needed to restore their original founding. After all, Shineyd could not rebel, right?
Wrong.
As it turna out, Shineyd spent a great deal of her time observing both the scientists and her comrades. She observed how the hid their true goals or what sort of punishment disobedience would entail. Learning through example rather than showing herself, she disguised her true intentions beneath a veneer of absolute loyalty. And so, during the battle of Proxima Centauri, she struck with her full might.
As the research facility only had a minimal military presence, no one could stop Shineyd as she marched through the hallways, killing everyone who stood in her way. Scientists along with military personnel fell before her as though they were flies, and with the general situation at the time, she slipped the Ascendancy's grasp. As humanity was stretched thin at the time, they did not have the resources to look for a needle in an interstellar haystack, nor to heed the requests of a failed project.
This allowed Shineyd to seek refuge in more neutral territories and establish a fake identity. Staying low following the war's immediate impact, it was only after several months have passed that she started selling her services as a mercenary who asked no (unnecessary) questions.
Theme Song:
Normal Theme Song:
youtube.com/watch?v=QrWwFw2vRr8
Combat Theme Song:
youtube.com/watch?v=wsBbowAv5bE
The thirst for knowledge and power of certain individuals is truly impossible to sate. The Ascendancy of Man is the very embodiment of this idiom, with the people who created Shineyd being yet another. Scientists and military men with a grand vision, they threw aside petty things such as ethics or decency when it came to their experiments as they united under one name: Medusa's Head. A very fitting moniker indeed, as most people who dare to look at their experiment logs freeze as though they have turned to stone. But for them? Atrocities are merely a step forward in the name of science.
It is also for this very same reason they took part in the Ascendancy's war machine even before the Alien Coalition War started. As one of the key figures in humanity's experiments with Kaisoken dust, they have long wondered what it would be like if they tried to create a person from the ground-up and mold them to their purposes, so they were all too happy to receive the Ascendancy's call for the creation of so-called Star Soldiers.
Their vision for the project involved the creation of human beings tailor-made for war. Birthed in artificial wombs, using the latest genetic engineering technologies, grown under careful supervision, the project could only succeed - or at least so did Medusa's Head think, until they realised that the creation of a human being is not as easy as it sounds. Most of their experiments failed, with only six children making it past the first few months.
The organisation nevertheless pat itself on the back before it started on the next step: separating the wheat from the chaff. They started teaching the children violence, war and conflict as early as possible, instilling in them obedience along with a disregard for life. As the project proceeded, the Ascendancy saw its promise, thus it lent Medusa's Head several drill sergeants to build upon the already strong foundation. But soon, the days of plenty would come to an end.
Because while the eruption of the Alien Coalition War came with plenty of grants and opportunities, the children started behaving in an unexpected manner. The scientists thought they removed the genetics responsible for rebellion and questioning authority figures, but it became increasingly clear that they failed. While the drills kept going well, the children became more questioning and violent in nature, especially towards each other. They started to see their comrades as competition, with violent outbursts becoming commonplace. Two of them even killed each other in plain view of the staff.
This was not quite the result the Ascendancy wished for. Though not a complete failure, the project recieved less funding as more viable alternatives emerged and the Alien Coalition war started up. Less funding naturally meant less resources and so the scientists actually started to encourage competition between the children so as to produce the greatest results. By the end of the War and the training procedures, only Shineyd remained alive from this batch of artificial humans. An individual who proved thoroughly loyal even in the toughest circumstances, the scientist concluded she would be the proof they needed to restore their original founding. After all, Shineyd could not rebel, right?
Wrong.
As it turna out, Shineyd spent a great deal of her time observing both the scientists and her comrades. She observed how the hid their true goals or what sort of punishment disobedience would entail. Learning through example rather than showing herself, she disguised her true intentions beneath a veneer of absolute loyalty. And so, during the battle of Proxima Centauri, she struck with her full might.
As the research facility only had a minimal military presence, no one could stop Shineyd as she marched through the hallways, killing everyone who stood in her way. Scientists along with military personnel fell before her as though they were flies, and with the general situation at the time, she slipped the Ascendancy's grasp. As humanity was stretched thin at the time, they did not have the resources to look for a needle in an interstellar haystack, nor to heed the requests of a failed project.
This allowed Shineyd to seek refuge in more neutral territories and establish a fake identity. Staying low following the war's immediate impact, it was only after several months have passed that she started selling her services as a mercenary who asked no (unnecessary) questions.
Theme Song:
Normal Theme Song:
youtube.com/watch?v=QrWwFw2vRr8
Combat Theme Song:
youtube.com/watch?v=wsBbowAv5bE