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Hidden 7 mos ago 6 mos ago Post by Fading Memory
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Fading Memory The Final Flame of a Fiery Bird

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Alrighty folks, this post will be seeing much in the way of revision as time goes on. I will be updating it with relevant information and using it as an ongoing log of just what the heck is even going on. Seeing as I've never run the system before, I will be utilizing some of the prewritten material I have in order to facilitate our initial soirees in the House. As such, please do not read through the GM materials in the handbook and quick start guide.

Saga Structure

Household is a game told in a 'Saga', the term used for a 'campaign' in this setting and system. Specifically our game will take place within a period of time that will later be known as 'The Fragile Peace'. These years of opened borders and unparalleled Household travel are also years of trouble and highlight the tensions of neighbors who were once foes coming to terms with a world of peace and the struggles therein. Your characters will be the agents in this Saga, experiencing and influencing The Fragile Peace.

A Saga is composed of Chapters, which are themselves composed of Paragraphs. If I were to equate these to more common D&D vernacular, it means that our Campaign is built out of Adventures, which are themselves comprised of Quests. The book has a recommended length of a Saga, but we will go by feeling for our purposes. There is something unique about the presentation of Household that I will discuss, however...

Household encourages changing characters, and having concurrent groupings of Littlings who experience the world simultaneously in different places. I rather enjoy this element to the system, but understand if this does not call to everyone as it does to me. This would allow the players to witness different and potentially far apart sections of the House from fresh sets of eyes, and potentially contribute to the Saga of The Fragile Peace with different perspectives and ideologies without sacrificing one particular group's cohesion or besmirching a character's ideals to do so.

Advancement is tied to progressing along the Saga, particularly concluding a Chapter.



Another extraordinarily important thing to explain is Littlings and their Contractual Obligations. Contracts are important to the Little Folk, and everything in the house is defined by Contracts and their concessions by the Forces or their representatives. The Forces are virtually any natural force or concept, and in my eyes they are held to a level that most settings would call deities. All the Littlings are bound by contracts, ranging from their Hereditary contracts which define individual Folk-Type bindings and benefits, to Personal Contracts which are individual Littlings gaining unique favor with one Force or another.



The House

The House itself is a wonder, built by the Master for his Family. It has been many years since the Master walked the halls of the House, however, and no Littling has the strength to master the House itself. A such, the House's exact proportions are unknowable. The greatest of scholars have theorized that a great contract binds the domain of the House, and as such locations within the House are mysteriously perceived in warped measurements. A common example of this is a City within a Drawer; once you enter into the city, the expanse may exceed the literal confines of the Drawer as measured from outside. This phenomenon is noted in many places in the House, and is functionally the game's way of going 'things are as big or as small as they need to be for the importance in the story'. I dig this part. It even notes that the Dining Table's surface is often measured to exceed the area between the four legs of the table, which causes no end of bickering among scholars who try to explain this phenomenon beyond the conventional assumption of a Contract.

Mechanics









Setting and Map; The House

Brief Summary and description of the Demesne Contract here.







There is a timeline, various maps, and detailed historical/cultural artifacts to each of the nations, major cities, and the Folk of the House. I will elaborate on what I feel is necessary as time passes, but for now this will be the launch of the OOC as I shuffle the character materials to all those interested.
Hidden 7 mos ago 7 mos ago Post by rush99999
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I believe that my Characters shall be a Salamander scientist, a Boggart barbarian, a Fairy financier, and a Slaugh spy.
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According to the rules, I need an ok from both the other Players and the Narrator if I want to play a Character who starts off as Rich.

So would it be ok if my Fairy financier started the game as a Rich Character?
Hidden 7 mos ago Post by XxFellsingxX
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According to the rules, I need an ok from both the other Players and the Narrator if I want to play a Character who starts off as Rich.

So would it be ok if my Fairy financier started the game as a Rich Character?


It's cool with me.
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So I'm guessing we're having four characters each, one for of the nations?

One of my characters is definitely a sluagh detective, I'm telling you all now.
Hidden 7 mos ago Post by Fading Memory
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I’m personally happy with the idea of making a character in each nation, it would easily facilitate the potential PoV shifting of chapters.

I also do not personally find there to be an issue with starting Rich, but I’ll flip back through the sections when I have a chance to double check.
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I’m personally happy with the idea of making a character in each nation, it would easily facilitate the potential PoV shifting of chapters.


Would you be ok with people doing something different? Because so far I was planning on having two Characters in the Free Dominions, one Character in the Realm, and one Character a be wanderer who doesn't stay in one place for too long.
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To clarify, a Littlings Origin is not necessarily where they will start their on-screen adventure. Additionally, while the Folk do have common origins that is not restrictive. Sluagh could be from the Realm, or a Boggart from the Free Dominions, etc.

As an additional clarification, if everyone enjoys the idea of the concurrent PoV shifting, I will likely advertise a brief summary of the initial chapters I have in mind once we finish the quick start/GM’s First Adventure module so people can decide which group their particular Littlings probably fit into.

As for the perceived question of ‘multiple characters at one time’, I will think on it but will generally leave that up to the group itself for this medium. If the overall player count becomes above 5 I will have to say at that point I’d prefer if everyone were only playing one Littling per Chapter, as the large group size requires an adjustment of prep work, but below that number it should not be an issue. (And just to make it clear, I’m happy to have a large group- just once we get above 5 Littles I need to start making special adjustments)
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Hidden 7 mos ago 7 mos ago Post by Fading Memory
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@rush99999 I have reread through things, and in particular because the trade requires you to give up other starting resources I do not mind seeing a rich character or two pop up across the full cast.

I have, in essence, completed my mechanical refresher. There are subtle differences from their other system, Outgunned, but it largely functions the same. I am now focusing on absorbing setting information and will work on getting what I consider to be important compiled for the OOC, and will then post a summary/pitch of the 'quick-start' adventure so that folks can decide up on a Little for that endeavor.
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Hidden 7 mos ago Post by Fading Memory
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I will add this to the 0th post, as this will be the initial hook and 'chapter' we use to test out our interests in the system. I will continue absorbing setting information and trying to compile the basics for ease of access here on the guild.

Do folks want me to make up a simple character sheet? I don't have a particular need of specific information beyond what is relevant on the fillable one I have sent to people, but if y'all want some standardized organization and the room to embellish and extrapolate I shall provide.

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Hidden 7 mos ago Post by rush99999
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Here are my characters.

I'll be using Bartholomew Halflight for the first chapter.
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@rush99999 The only thing I noticed at a glance is that, as far as I can recall off the top of my head, I believe at creation a skill cannot exceed 3 ranks so a few of your points need to shuffle a couple things minorly. I will, as always, verify my beliefs when I next sit at my computer.
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It says you can't have more than three points for the same skill. I thought that meant you couldn't add more than three points onto the one point you already get, but you reckon that means you can only start with only a maximum of three points per skill?
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My interpretation was of the latter; I understand it to be a cap for starting ranks rather than a weird way of saying that you can’t go above the natural maximum.
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Fair enough. I'll edit when I can.
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Hidden 7 mos ago 7 mos ago Post by XxFellsingxX
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Sorry, it's taking me so long to get a CS up, we're coming to the end of what has been a busy (though enjoyable) week and my attention span is all over the place, so I will try and get stuff up over the next couple of days ^^;
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I’m in no strong hurry, I’m enjoying the process of flipping through the books. I also had a holiday geared start to my weekend so I’m not exactly at full speed after an afternoon of grills and food.
Hidden 7 mos ago 7 mos ago Post by Fading Memory
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Alrighty, I feel confident in my previous call, Rush, after checking through the premade characters; all of them obey what I believed to be that creation cap of 3 ranks in a skill as well. Just wanted to do a second layer of double checking to make sure I had the right idea. Thank you for the changes, I think all of the mechanics look correct; I will write a up a very basic character sheet to accompany the mechanicals, and once I do so you will be free to post those into the Characters tab.

I've written up a basic conflict example and am working on summarizing some of the other niche situations like Duels, Brawls, Weak Spots, and 'Making a Trade'. Other things I think behave intuitively for a narrative system. The basics of conflict can be found in the first OOC post now.

I'll also start jabbing the other folks who had expressed interest to check in with them.
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Is it just me or does Wise Paracelsus kinda look like Daveed Diggs?
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