Hidden 3 yrs ago 1 yr ago Post by Carlyle
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Carlyle

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"Ebon Hill has always been an unforgiving place. It is a place where men die and women weep."


You are a Bogwood native who has found themselves in service to "Lord" (self-stylized) Oliver Hogwood of Ebon Hill. Who you are or where you came from is of no matter to Hogwood. The only thing he expects is loyalty to the cause; that cause being the ensured protection of the Bogwood, and in turn, Ebon Hill.

Despite your oath, however, everyone is aware that something foul is afoot within the Bogwood. Whatever powers lurk deep within the swamp may shake not only Ebon Hill, but the entire morass to its core if left to fester.

Situated within the swampy foothills of the Bogwood, the outpost that would later be known as Ebon Hill has a storied history.

Decades ago, an aging veteran by the name of Oliver Hogwood had been hired by Lord Merritt Finch of Oakenchill Point, who had sought to further secure the mysterious Bogwood and protect the Shadowspire from any future threats within and outside the quagmire. Financing the expedition out of his own pocket, Lord Finch sent Hogwood deep into the swamp alongside two companies of adventurers, mercenaries and others eager to prove themselves.

The subsequent campaign took a great toll on Hogwood's men. Many of the initial settlers had fallen to disease or in battle to the bog's inhabitants. Others fell to insanity or deserted, vanishing into the misty wetlands of the Bogwood. Still, they nonetheless pressed on, eventually settling upon a large-mound like structure in the northern marshes after weeks of campaigning through the foul-smelling much and mud.

On that mound, the men and women under Hogwood's leadership built up a series of crannogs, setting up their camp and firmly establishing the frontier. Ebon Hill, they decided to name their new home, alluding to the scarred, black wood that had been cut down to use in construction of defenses and buildings.

Since then, Ebon Hill has firmly stood as a fortified chokepoint, it seems that faith is to be shaken once more. Something foul is afoot in the Bogwood, and it may just shake not only Ebon Hill but the entire morass to its core.



Hello! This roleplay, Hogwood's Men, is my first attempt to make sense of the mess of unused roleplay/writing scraps I've had laying around. It takes place in a region known as the Starlands, but more specifically the swampy woodland within it called the Bogwood. Players will be playing characters that are under the service of "Lord" (self-stylized) Oliver Hogwood, be they older adventurers from the founding, or the aspiring youth that have seemingly found themselves taking residence in Ebon Hill for one reason or another. There's always been glory and fame to be found in getting yourself killed somehow, after all.

The Bog is hostile, and many don't make it far into their winters. But nonetheless, these men and women will have one goal: to ensure it survives at all costs. If that entices you, feel to hit me with any questions or ideas you might have—this is a somewhat impromptu-style roleplay, so anything that can help fill in some gaps is welcomed.
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Hidden 3 yrs ago 2 yrs ago Post by Carlyle
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Carlyle

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✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠✠
Posting Expectations: High Casual - Advanced

Genre(s): High Fantasy, Medieval

Players: Variable

[ discord ]
F o r e w o r d
"Ah, for just one time I would take the Northwest Passage..."

The Northwest Passage is a fabled route through the IDFK SOMETHING GOES HERE

An era of crisis has fallen upon the once great Starlands.

Throughout the Starlands, a great fracturing has taken place upon Audric II, High King of the Starlands, falling mysteriously ill, and his court advisor, Foucaud vanishing from the capital without a trace. Each kingdom making up the realm has chosen their own truth to the event, shattering the Starlands into various factions and loyalties. Some have pledged their support to the crown, to find Foucaud and bring his assumed crimes to justice. Others have chosen a different approach, casting away ancient ties in the name of disgruntled independence or in support of Foucaud.


-- war about to break out/blood will be shed
-- something about the elves coming back
-- elves are inspired by TDP elves because they're cool
-- primal/element magic for elves, holy/shadow for humans?
--


Male Names: Lewis, Garett, Edward, Benjamin, Hugh, Thomas, Osmund, Joseph, Mathias, Oliver, Elias, Stephen, Harry, James, Henry, Christopher, Ralph, Galwell, Ezekiel, Godfrey, Peter, David, Abraham, Tobias, Gregory, Roland

Female Names: Audrey, Blythe, Alice, Margery, Joyce, Anne, Sybil, Annabel, Emma, Abigail, Ruth, Faith, Marian, Mabel, Millicent, Suzanna, Lucy, Clare, Bridget, Priscilla, Elizabeth, Ellyn, Lydia, Isabel, Charity, Helen, Phoebe

Last Names: Whitewood, Brampton, Wardeby, Hayton, Clitherow, Stoke, Harewell, Atherton, Thornburgh, Cosworth, Staunton, Burnell, Rochforth, Gysborne, Alighton, Sheffeld, Burgh, Stevyn, Claybrook, Brystove, Cobham, Barrow, Sanburne, Selwyn, Rowley, Finch

Canon Houses (location TBD): House Langhorne

Location Names: Coxenvale Pass, Kingdom of Meplein, Kingdom of Nordmarr,

The Starlands:
The Howling Vale:
- House Redgrave, led by Lady Ellyn Redgrave from the Dreadmaw.
- House Scarborough, led by ?? from ??.
The Bogwood:
- House Gysborne, led by Lady Suzanna Gysborne from the Shadowspire.
- House Finch, led by Lord Merritt Finch from Oakenchill Point.
- House Hogwood, led by Lord Oliver Hogwood from Ebon Hill.
- House Quigg, led by Lord Tobias Quigg from Gloomshade Keep.
- House Moore, led by Lord Joseph Moore from ??.
- House Wardeby, led by Lady Julia Wardeby from ??.
The Shattered Shore:
- House Ashecroft, led by Lord William Ashecroft from Fogtide Harbor.
- House Tilcott, led by Lord Henry Tilcott from ??.
- House Barrow, led by Lord Alexander Barrow from Barrow Hall.
- House Crowe, led by Lord Edward Crowe from Ravencrest.
- House Risewell, led by Lady Marian Risewell from ??.
- House Dwyer, led by Lord Thomas Dwyer from ??.
- House Godwin, led by Lord James Godwin from Dusklight.
- House ??, led by ?? from ??.
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Hidden 3 yrs ago 1 yr ago Post by Carlyle
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The island realm of Gramarye is an ancient one.





Dire times have come for Carnwynte.

Two weeks ago, a heavy mist from the sea had blanketed Carnwynte. Although the port city was no stranger to foggy days, having been settled upon the shattered shore itself, this fog was unnatural, like a veil enveloping the harbor. A great quiet has befallen Carnwynte, and no ship nor person has been seen leaving the port in weeks. It is almost as if Carnwynte had become a ghost town overnight.

As Carnwynte remains an important shipping center, the lords of the realm demand answers. However, none of them are willing to raise their forces and march upon Carnwynte; such an action would take time and countless coin, never mind risking the anger of Lord Carnwynte. Therefore, the lords have sought the aid of mercenaries; travelling swords-for-hire to heed their call instead.

You are one of these hired soldiers. Stationed at a camp located outside Carnwynte, you and some others have gathered with three goals: 1) investigate the city, 2) find Lord Carnywnte, and 3) put an end to the fog. Do so, and you'll be greatly rewarded. Fail, and your name will be forgotten to history.

Your fate—and Carnwynte's—is now in your hands.

This roleplay is invite only to people I have wrote with in the past or am friends with.

Taking place in my ramshackled mess of a fantasy setting, this is my attempt at making some sense out of it. There are some plot/setting points that I already have in stone for this roleplay, but much of it is still left to be determined. As such, I will be giving some leeway with character creation, allowing the players to build where needed. That being said, however, I do ask people to run the concept or idea across me first to see if it would properly fit into the roleplay and/or setting.

The sheet is simple. All I require is a name, picture, and concept characterization. Anything else is extra.

Hidden 3 yrs ago 1 yr ago Post by Carlyle
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Carlyle

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Lyadrin

Days of the week:

Callena Rione
Bethudor
Lugleania
Ustrya
Zotheau
Pellivere of Sarcy
Clovis of Anford
Lesterstein
Levilia Sionn Harkov

Moltos Tultos Weltos Thultos Friltos Saltos Sultos

Season of Air (Spring)
Season of Fire (Summer)
Season of Earth (Autumn)
Season of Water (Winter)

testing
testing
Hidden 6 mos ago 6 mos ago Post by Carlyle
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Carlyle

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K I N G D O M F A L L
K I N G D O M F A L L

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S E T T I N G O V E R V I E W
S E T T I N G O V E R V I E W
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Centered within the known world, the Aspadori plains have been a notable, centuries-old battleground for rivaling kingdoms due to its strong lack of natural boundaries. The land has seen countless lords rule over it, and many more vying for the loyalty and faith of the local populace. Only upon the ascension of House Cierrspenne to the Aspadori throne would the makings of an independent Aspador truly be established, wherein the Aspadori were firmly established as a notable player within the region, rather than that of a sharpened tool to wield in battle.

Yet now, that same kingdom has come to meet its end today. In the wake of ancient political feuds turned bloody, the Aspadori eagle has found its sovereignty trampled upon once more as the various armies of the world make their move. Peace is no longer an option for it is now a battle of survival as the country is torn asunder, and it plans to take everyone with it.

P L O T S Y N O P S I S
P L O T S Y N O P S I S
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You are a member of the Talonguard, the Aspadori royalty's personal guard.

As you are expected to be at the beck and call of your king and his family, you now stand with him at Zoclain, the Apsadori capital, while it falls under siege. As the battle progresses, however, it soon proves to be an unwinnable fight.

Faerin Cierrspenne
O O C G U I D E L I N E S
O O C G U I D E L I N E S
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