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Hidden 6 mos ago 6 mos ago Post by Izurich
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I love your CS! The inclusion of Dremora is right on point. Do you have a way to point out on the map where you would like Tearmoon Glade to reside? Or you can tell me how many day's travel it is from Hathforth, and in which direction, and I can add it.

I only have a slight issue with the spells. Vacuum and Void sound like instant-kill spells if positioned at the head. How strong is the force? Is there a way we can make it so it's not instant-kill?

Thanks! For the glade's location, since Lilim are fey-touched people, then... this should be a good spot, near the Fey River.

Oh, that's a good point, hmmm... then I'll add a line or two clarifying that Vacuum and Void have similar destructive power as the Firebolt and Fireball spell respectively. For example: If a certain person would die from receiving a Vacuum to the face, then they'll also die from receiving a Firebolt to the face. Sounds good?
Hidden 6 mos ago Post by ERode
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Fate Bond: Intertwines the strings of causality between two separate individuals. If a bonded creature receives an effect, then the same will be applied to its pair. Can only work on creatures with a soul and no more than a single pair simultaneously.


Right, was curious about this spell. What are the conditions for activating this one in particular? And by effects, do you mean magical effects only? My immediate thought process would be to Fate Bond like, an insect with some guy, and then just squish the insect, thus killing the guy as well. Or do any variant of that with a suitably lethal but vaguely annoying spell to use in live combat.
Hidden 6 mos ago Post by Izurich
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<Snipped quote>

Right, was curious about this spell. What are the conditions for activating this one in particular? And by effects, do you mean magical effects only? My immediate thought process would be to Fate Bond like, an insect with some guy, and then just squish the insect, thus killing the guy as well. Or do any variant of that with a suitably lethal but vaguely annoying spell to use in live combat.


Nah, it's more like, the guy receives the same bludgeoning force as the insect. That amount of force would be enough to kill the insect, but no more than a prod for the guy.

Good point tho, probably should be more specific on the wording.
Hidden 6 mos ago 6 mos ago Post by Estylwen
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I’d like to join! I can have my character basics done before the end of the day if not the whole character sheet :)


Hello! Yes, you're more than welcome, I'm looking forward to your CS. If you have any questions, feel free to ask. :) We are starting the IC this Friday, so you have lots of time.

<Snipped quote by Estylwen>
Thanks! For the glade's location, since Lilim are fey-touched people, then... this should be a good spot, near the Fey River.

Oh, that's a good point, hmmm... then I'll add a line or two clarifying that Vacuum and Void have similar destructive power as the Firebolt and Fireball spell respectively. For example: If a certain person would die from receiving a Vacuum to the face, then they'll also die from receiving a Firebolt to the face. Sounds good?


Hmm, I'm trying to make spells not an insta-death. Is there any way the vacuum could be an impacting blow that's non-lethal? A fireball to the face would leave severe burns, but not necessarily kill a person. Does that sound alright?

<Snipped quote by ERode>

Nah, it's more like, the guy receives the same bludgeoning force as the insect. That amount of force would be enough to kill the insect, but no more than a prod for the guy.

Good point tho, probably should be more specific on the wording.


Thanks for the clarification!




I've updated the map, it can be viewed here:

Every 7-9 squares is about a day's journey by carriage.
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Hidden 6 mos ago Post by ERode
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Hmm, I'm trying to make spells not an insta-death. Is there any way the vacuum could be an impacting blow that's non-lethal? A fireball to the face would leave severe burns, but not necessarily kill a person. Does that sound alright?


The vacuum in question:

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Hidden 6 mos ago Post by Izurich
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Hmm, I'm trying to make spells not an insta-death. Is there any way the vacuum could be an impacting blow that's non-lethal? A fireball to the face would leave severe burns, but not necessarily kill a person. Does that sound alright?


Oooh, that’s an important clarification you just made, useful for everyone here, not just me.

If that’s the design principle behind offensive spells, then sure! My point essentially remains the same, Vacuum and Void are as powerful as a Firebolt and Fireball respectively, yep.
Hidden 6 mos ago Post by Estylwen
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<Snipped quote by Estylwen>

Oooh, that’s an important clarification you just made, useful for everyone here, not just me.

If that’s the design principle behind offensive spells, then sure! My point essentially remains the same, Vacuum and Void are as powerful as a Firebolt and Fireball respectively, yep.


Great! Then I think your CS is good to go! Feel free to add it to the Character Tab when you have a moment. :)
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Hidden 6 mos ago Post by Donut Look Now
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<Snipped quote by Donut Look Now>

Hello! Yes, you're more than welcome, I'm looking forward to your CS. If you have any questions, feel free to ask. :) We are starting the IC this Friday, so you have lots of time.


Is the Court Mage still available?
Hidden 6 mos ago Post by ERode
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@Donut Look NowNo, someone else has that.
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Hidden 6 mos ago Post by Donut Look Now
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@Donut Look NowNo, someone else has that.


Thank you! Sorry, trying to read through all the OOC to get a grasp of characters

Would there be a good fit for a [url=forgottenrealms.fandom.com/wiki/Chang… spy for the rebellion? Or if there’s too many rebels, could maybe be spymaster for the Queen?

Lemme know - I know you said all fantasy races but I don’t want to be too out of the box compared to other players
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I think Psykers was building a spymaster for the Queen, but a spy for the rebellion hasn't been an idea I've spied yet.
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Hidden 6 mos ago Post by Donut Look Now
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We have our heading! o7
Hidden 6 mos ago Post by Estylwen
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Yep! Exactly what ERode said, a dedicated spy for the rebellion hasn't been made yet. Can't wait to see what you make, @Donut Look Now.
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Hidden 6 mos ago Post by Psyker Landshark
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Lady Safina Haliel

146 | Elf | | Female | 5'11" | 148 lbs


Goal:
Peace, stability, and quiet. Having known the Queen since she was but a court wizard, Safina stays by her side out of a sense of familiarity at this point. So long as the power-hungry and the grasping stopped having silly ideas of rebellion, perhaps there could be peace for a century for once.

History:
She'd always been an urchin. Her first memories had been of an orphanage, and she'd not taken to it well. Safina lived life on the streets from a young age, picking pockets and committing petty theft to acquire the coin to avoid starving just one more day. Eventually, stealing from the wrong mark got her picked up by the local thieves' guild, who saw the potential in her to be a real sneak.

Over a century passed, and Safina rose to supplant the leadership of that guild, intent on taking it into a more extreme, yet more profitable direction. They still continued to engage in heists and espionage, but now also branched out to assassination, bringing in professionals from other nations to train killers. It was at this time that a battlemage by the name of Evelyn reached out, engaging Safina in a partnership and helping fund the guild's shift in focus.

With both an increase in their lethality and the kingdom's unofficial backing, it wasn't long before Safina's guild either forced out or absorbed all other competition in the underworld within their city. Surprisingly, now that the underworld was centralized, local crime actually decreased overall. Safina was more interested in ensuring that no one within the area had any vested interest in stopping their operations, resulting in greater long term profits, but her and Evelyn's foolish backer didn't quite see it the same way.

When the rebellion came, the guild very quietly stayed out of the entire matter. At least, they did until the king cut Evelyn loose and inadvertently revealed Safina's guild to the kingdom at large in the process. Safina wasn't able to go to her ally's aid, occupied as she was with ensuring the guild wasn't massacred as they escaped the kingdom.

In the end, barely a third of the thieves and killers she'd cultivated over the decades survived that disaster. Over the next decade, Safina remolded her organization into the Concord, traveling from country to country as hired killers as they sought to weather the storm they were put into. But this wasn't an existence she was satisfied with. Too much chaos and risk, all for nothing. No, she wanted a measure of stability back.

It had to be some form of serendipity that the Concord answered the call Evelyn sent out. When Safina realized who the employer was, she negotiated a different contract: her band of sneaks and killers would fight and spy for a position in her new order rather than any measure of gold. Wealth was temporary, as they both knew damn well. But continuity? Quiet? That would keep them alive and thriving.

These days, Safina and her Concord work to enforce the Wizard Queen's order, though it grows ever more difficult between the people's discontent and some of Evelyn's more...ambitious policies. Not that Safina would tell her that. The Concord still wasn't as powerful or numerous as her old guild, even if their veterans were far more skilled these days than they had been in the past. Still, she and the Queen share a similar enough dream of order that she'll do as she's commanded to.

Within Hathforth's court, Safina is publically known as one of the Queen's ladies-in-waiting, her proximity to the throne and travels under her command claimed under the guise of a mere retainer.

Seed: Empty Gaze
A black pearl embedded in a brooch worn on Safina's neck. It allows Safina to remove any perception or memory of her existence from the mind of someone that beholds the pearl for several moments. The more of Safina that is erased from the target's perception, the longer the Empty Gaze takes to recharge.

Magic:

  • Shadow Blade: Forms a magical blade of darkness that can be adjusted in length and either wielded in the hand or fired at a target.
  • Darkness: Conjure magical darkness to fill a dozen-foot radius. Nonmagical methods of illumination and night vision cannot pierce it.
  • Illusory Image: Create a magical image in a chosen location. Physical contact with the image reveals it to be an illusion.
  • Shadowstep: Flit through the shadows and reposition one's self to any point within line of sight that has an absence of light. The caster can also submerge their body within the shadows for some time, though this takes much more mana.
  • Mind Crush: Engage in a psychic attack against the target's mind. Stuns briefly and can leave a foe catatonic should they be weak-willed enough. Can be repelled with willpower, but will still at least keep their senses occupied for the duration of the attack.
  • Swiftness: Enchants a target with magical vigor, allowing them to perform actions quicker.
  • Muffle: Target a specific area or body part to prevent from making sound for some time. Can be cast on self.
    ___
  • True Sight: Grants the caster the ability to see through all magical conjurations, whether it be darkness, illusions, invisibility, or otherwise.
  • Greater Invisibility: The caster and all they carry become invisible for the duration of the spell. Does not dispel on physical contact.
  • Time Stop: Halt the flow of time in a given area around the caster for a few seconds, allowing the caster unhindered freedom of movement and action during that period.


Skills:

  • Bladework
  • Marksmanship
  • Stealth, both magical and mundane
  • Sleight of hand
  • Espionage
  • Underworld connections


Faction: The Concord
An organization of spies and assassins personally led by Safina dedicated to enforcing the Wizard Queen's rule by any means necessary. Many among their number are veteran thieves and former assassins from other, similar guilds that were crushed and absorbed into the Concord during Safina's former life as a crime lord.

City:
The Concord controls no territory in the open, but are headquartered in Hathforth, with at least one cell of agents in every major city across the realm.

Assets:
Directly sponsored by the Wizard-Queen, the Concord doesn't want for funding. They hold a wealth of information and blackmail, capable of establishing contacts and connections quickly through judicious use of intrigue and information brokerage.
Hidden 6 mos ago Post by Estylwen
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@Psyker Landshark I love it, I love it. Accepted, feel free to add her to the Character Tab. :)
Hidden 6 mos ago Post by Donut Look Now
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@ERode What would you think of having my changeling play as your duke’s mistress? Or a lady he’s courting? (Platonic behind closed doors.) Kind of have this idea brewing that she’s plays as part of the court as a cover
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@Estylwen How long-lived are elves/dwarves in the setting anyways? Wondering if I made Safina still relatively young or closer to middle-aged.
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@Estylwen How long-lived are elves/dwarves in the setting anyways? Wondering if I made Safina still relatively young or closer to middle-aged.


Great question! Dwarves live up to 250 years, and elves can live up to 1000 years. Safina is still quite young, but has a lot of experience.
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<Snipped quote by Psyker Landshark>

Great question! Dwarves live up to 250 years, and elves can live up to 1000 years. Safina is still quite young, but has a lot of experience.


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Hidden 6 mos ago Post by ERode
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146 year old femcel more like.

@Donut Look Now If it's just an easy way to get in and out without notice, she could just officially be part of his retinue, with salacious rumors spawning from how she'd be seen entering his room late at night and such. I don't mind either way though.
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