In the middle years of their twenty-first century, the people of the Earth Realm have grown accustomed to their own private struggles, their own existential dreads, their own demons and hells that they fight on a daily basis. For most, those struggles are of a mundane variety, their demons and hells figurative. Only a precious few, however, know just how close the Earth Realm is to experiencing demons and hells of a very literal kind...
The Earth Realm is but one of many, and in its opposite Realm, the savage and brutal Outworld, the cunning and despotic emperor Shao Khan plots to grind all Realms beneath his heel. His sinister forces have conquered several Realms to absorb into his own, and now he has his sights set on the Earth Realm, and its billions of souls to consume. Whether it be through his hordes of vicious monsters or his manipulation of dark magics, Shao Khan has laid his plans to subvert and destroy the world of mortal men.
The only thing that has kept his dark armies at bay thus far has been the imposition of the Elder Gods. In order to conquer another Realm, the Gods have decreed the champions of both Realms must compete in the ultimate test of life and death: the Mortal Kombat tournament. Only when one Realm's champions have won ten consecutive tournaments can they lay claim to Konquest.
As of now, Outworld has won the last nine.
In a year's time, the tenth and final tournament between Outworld and the Earth Realm will begin. Raiden, God of Thunder and protector of Earth, is gathering the Earth Realm's greatest warriors in a desperate last defense, calling upon ancient allies, and making deals he would have never considered. Meanwhile, Shao Khan's emissary, the devious sorcerer Shang Tsung, gathers his own forces and schemes to undermine Raiden's champions, hoping to weaken or kill them before they even have a chance to make it to the tournament.
The fate of the Earth Realm hangs by a thread, and those who answer the call of Raiden or Shang Tsung will be tested. And both Raiden and Shang Tsung themselves will be tested as well.
What cost are you willing to pay for victory?
What are the things an evil soul would die for? And what are the things a good soul would kill for?
The tournament draws near. Konquest is nearly at hand.
Prepare for Kombat.
The Earth Realm is but one of many, and in its opposite Realm, the savage and brutal Outworld, the cunning and despotic emperor Shao Khan plots to grind all Realms beneath his heel. His sinister forces have conquered several Realms to absorb into his own, and now he has his sights set on the Earth Realm, and its billions of souls to consume. Whether it be through his hordes of vicious monsters or his manipulation of dark magics, Shao Khan has laid his plans to subvert and destroy the world of mortal men.
The only thing that has kept his dark armies at bay thus far has been the imposition of the Elder Gods. In order to conquer another Realm, the Gods have decreed the champions of both Realms must compete in the ultimate test of life and death: the Mortal Kombat tournament. Only when one Realm's champions have won ten consecutive tournaments can they lay claim to Konquest.
As of now, Outworld has won the last nine.
In a year's time, the tenth and final tournament between Outworld and the Earth Realm will begin. Raiden, God of Thunder and protector of Earth, is gathering the Earth Realm's greatest warriors in a desperate last defense, calling upon ancient allies, and making deals he would have never considered. Meanwhile, Shao Khan's emissary, the devious sorcerer Shang Tsung, gathers his own forces and schemes to undermine Raiden's champions, hoping to weaken or kill them before they even have a chance to make it to the tournament.
The fate of the Earth Realm hangs by a thread, and those who answer the call of Raiden or Shang Tsung will be tested. And both Raiden and Shang Tsung themselves will be tested as well.
What cost are you willing to pay for victory?
What are the things an evil soul would die for? And what are the things a good soul would kill for?
The tournament draws near. Konquest is nearly at hand.
Prepare for Kombat.
CHOOSE YOUR DESTINY
KonQuest is an RP set in an alternate version of the Mortal Kombat universe. While the driving figures behind each side (Raiden, Shang Tsung, Shao Khan, and a few outsiders like Quan Chi) are the same as they are in the games/movies/TV show/etc, the actual Kombatants will be OCs created by the players and pitted against each other. In this world, there is no 'Chosen One,' no unbeatable champion, no incorruptible hero to single-handedly save the day. The Earth Realm stands or falls based on your decisions, with Raiden attempting to bring the best out of each of his warriors, and Shang Tsung whispering in their ear to bring out the worst.
Players will be allowed to create characters (sorry, Kharacters) fighting for the Earth Realm or Outworld, or potentially outsider factions such as the Netherrealm (at GM's discretion). Heroes, villains, mercenaries, monsters, assassins, soldiers and sorcerers are all welcome. If you prove that you can reliably post with one Kharacter, you may be allowed a second one.
TEST YOUR MIGHT
All Kharacters are free to seek each other out and engage in PvP (this is an RP based off of a fighting game, after all). As well, the GM may send agents of rival factions after a Kharacter to test their abilities. In these moments, players are encouraged to communicate with each other on how the Kombat should go, brainstorm fun and creative ways to use their abilities on each other, create lasting consequences for the winner and loser of each fight, and of course, talk copious amounts of trash.
Given the most famous part of Mortal Kombat, there is one other thing that sets this game apart from similar RPs...
FINISH HIM!!!
At the end of Kombat, it is entirely possible for your Kharacter or for one of their NPCs to die. Players are forbidden from killing another player's Kharacter or their NPCs without explicit consent from the other player, but if it feels like a fitting story beat, players are encouraged to come up with an appropriate death scene, with the loser reaching some kind of final pathos before the victor performs a Fatality. A good Kharacter might try to dispatch an enemy quickly and painlessly, while an evil or sadistic one might take their time drawing the carnage out as much as possible. In any case, a Fatality should be just as much an expression of your Kharacter as any other part of them.
And if your Kharacter does die, that isn't necessarily the end. If your Kharacter has an NPC, or if you're allowed a second Kharacter, they may take their place and attempt to get revenge, or continue their legacy. And with the Netherrealm involved, there's always the possibility that your Kharacter could be restored to life....though whenever the death-god Shinnok and his minion Quan Chi are involved, there's always a price for that kind of 'miracle.'
FLAWLESS VICTORY
This RP will come to its end one year after the IC thread goes live, after which Raiden and Shang Tsung's preparations are complete, and the Tournament itself begins. Kharacters can change factions and even change alignments during the year-long buildup, but once the Tournament begins, everyone is locked in and all bets are off until only the forces of Earth Realm or Outworld are left standing.