REBUILD
The Zombie Apocalypse Begins
The Zombie Apocalypse Begins
NOTE: At the moment, this role play is closed to KingOfNowhere. We are going to test it out – sort of a beta test – before I consider opening it to other players.
The Story
The DarkStalkers
Your beginning situation:
Your PC’s Roles:
Your PC’s Skills:
Die Roll Basics:
Scouting Die Rolls:
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- Scouts work alone, without Fighter protection, to maintain silence. (This may change later.)
- Scouts investigate areas of different size, from single rooms to full building floors to entire city blocks. The number of DarkStalkers, resources, and/or Survivors are often magnified with the larger size of areas investigated.
- Scouts may discover DarkStalkers, resources, and/or additional Survivors in the same location. (Obviously, if DarkStalkers and Survivors are in the same location, the latter must be hiding or trapped.)
Scouting can be as much as a 4-die roll process:
- Roll for a "Taking a Peek".
- Roll for actual "Scouting".
- Roll for "Recovery" if injured.
- Roll for "DarkStalkers Discovered" if such exist.
Taking a Peek:
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[*]Performed from the safe side of the secured perimeter, meaning the Scout can't be harmed or killed.
[*]A Scout can only roll "Taking a Peek" once per day, and no other Scout may roll for it for the same space/area in that same day.
[*]Roll 1d6 and subtract from the PC's Scouting Skill Level:
- <3: Peek is inconclusive.
- 3: Scout spots DarkStalkers. Skip to "DarkStalkers Discovered".
- 4: Scout spots evidence of Survivors. Skip to "Scouting" (if you wish to do that).
- 5: Scout spots resources. Skip to "Scouting" (if you wish to do that).
Scouting: Roll 1d6 and add +1 modifier for each Scouting Skill Level >5:
- 1: Attacked and killed by DarkStalkers. (Skip "Recovery" and "DarkStalkers Discovered": you're dead!)
- 2: Attacked and injured by DarkStalkers before escaping; no time to investigate for Survivors or Resources.
- 3: Attacked and injured by DarkStalkers before escaping; discovered Resources but had no time to salvage.
- 4: Attacked by DarkStalkers but escaped without injury; discovered Resources but only salvaged what you could carry.
- 5: NO DarkStalkers; discovered Survivors. Perform "Recruitment" roll (found below).
- 6: NO DarkStalkers; discovered Resources. Roll for "Salvage" (found below).
Recovery: This is the one of those cases where a bigger die roll is bad. Roll and modify as described:
- Roll 3d6 and modify for EACH of the following:
- -2 if you have a trained Medic or Nurse.
- -2 if you have a Surgeon.
- -2 if you have reclaimed a Clinic and have a Surgeon.
- -2 if you have reclaimed a Hospital and have a Surgeon.
- AFTER modifiers:
- 12+: you die of your injuries or infection.
- 11: you are permanently disabled; no more Scouting.
- 10 or less: this is the number of days you are out of action.
"DarkStalkers Discovered": This is another case of where bigger rolls are bad. Round fractions down:
- 1d6: a single room.
- 2d6: An apartment, home, or small office.
- 3d6: An open, multi-floor building (such as a warehouse or commercial building). Apartment buildings and such are usually divided by closed doors. Common sense must be applied to determine whether you are rolling for an "apartment" or a "multi-floor building".
- 4d6: A city block.
Obviously, not done yet.