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Story:


Peace is a magical word, one that holds no permeable spell on Venastia. Such is the way of many realms when more than one man wears a crown on his head, and four men fancied themselves as such. The men of their lineage before them had been at each others throats since the origin, and their successors never broke tradition. Each had sought any means to rid the other for territory, conquering and reclaiming until the end of their days. Each one believed that Gnoll had guided them to providence. That they were chosen to be Venastia's one true ruler.

Yet as wars raged onward in an endless dervish of clashing swords and shields, a collective of Sages from each Kingdom formed a secret alliance. This joining would later be called The Arcane Coalition, but for now, they were great minds with powerful auras that sought to advance Venastia by various means. Innovative technology. Controversial philosophy. Forbidden science. They began by enlisting Machinoid engineers to develop various tools which would then be fueled by the magical components vested in those who dabbled in the Arcane arts. A joining of two worlds, Magic and the Machine Creature. Thus, The Gear Spell Age began.

Soon...mana-powered aerial dragons transported Venastians across hemispheres. Healing machines, fused with rare worm crystals, enabled clerical healers to aid the wounded without exerting their own energies. Thunder, tamed by great Sages and channeled by Machinoid engineers, created power generators, enabling a multitude of technological advancements across Venastia. It was a revolutionary time, one that beckoned the Crowns to still their bloodlust and offer truce in light of the Coalition's efforts. The seize fire among Kingdoms made the Arcane Coalition revered as peacekeepers... but not to those who profited on the war.

The Halodraugh Order, a radically powerful institution derived from the Gnollian religion, condemned the Coalition as blasphemers; Claiming their machinations 'be devilry concocted from Xol-Fas himself.'

Crowns like Golathia and Deign, whom were heavily rooted in Gnollian belief, could not sway from tradition, lest they face anarchy and turmoil within their kingdoms. Pressured by the Order, Golathia and Deign eventually seized all ties with the Coalition. They advocated the Halodraugh way by banning anything remotely TAC manufactured or Tac influenced, purging PRO-TAC believers from their lands. On the other hand, the two other kingdoms, Imygden and Kadesa, sided with the Arcane Coalition. They believed in all that the TAC stood for, and in return, they forged an unbreakable alliance. The next several years became an arms race. Each side quickly amassed fleets and armies, awaiting for the theatre of war to begin so that their prejudices be resolved.

Yes, yes... history repeats itself as it always should. It is for a good reason, yes? The cogs must continually be well-oiled to spin this never ending cycle. It is the will --- but who's will precisely? Such a tantalizing riddle. One that you will surely unlock. But when that door of truth opens and you see what lurks behind it, will you ever see the world the same again? Our story begins at the cusp of this Venastian drama, documented in the history books as the prequel to the Age of the Burning Chariot....

It is here where the group of Freethinkers see past the swinging pendulum and her clocks.
Where a group of traveling hearts and minds of the Arcane Coalition birth the peg that breaks the cog.

Timeline:

20,000 E. - First record of civilization was recorded on this date.
1,027 - The Halodraugh Order was founded.
1,114 - 930 The Battling Eras (BE) - Historical wars of the four kingdoms that would outlive generations of kings and successors.
952 - 872 - The Gear Spell Age (GA)
952 GA. - The Arcane Coalition became an official organization
871 - Current - The Silent War (SW) - The declaration of PRO-HALO and PRO-TAC kingdoms; beginning of the arms race.
802 SW. - Our story begins...


Map of Venastia



The Halodraugh Order


Since the Battling Eras, the Halodraugh Order was formed by the original kings that first united each territory. For several years since its inception, there had been reports of unearthed ancient machines deep within Venastia. An old religion of Gnoll, the Golden Ruler, believed that these devices were of Godly design, used when warring immortals struck deep into the dark legions of Xol-Fas. As a show of their treaty, each King sent their most devoted acolytes on campaigns across Venastia to discover more of these relics. A variety of constructs were uncovered, all with different mechanisms that would eventually be adopted into modern day society. Machines that could hover across lands, fly high up into the clouds and even submerge deep into the water - all of which were steam powered. The original discoverers committed themselves to implementing and advancing this technology, under the name of: The Halodraugh Order. Under the protection from the ambassadors of the Gnollian religion, they gained popular notoriety from the people as they managed to weave a tale between these machines and the Gnoll, God of All. It was a perfect blend of science and religion that worked for centuries until the kingdoms broke treaty and new kings waged war against each other. Though their views may seem archaic, they are still backed by two major kingdoms. Members of this order are called Guardians, while the high council are titled as the Oracles. Their academy temples are scattered throughout the world, even in Kadesa and Imygden, though their main base of operations is on one of the major islands, southeast within Deign.



The Arcane Coalition


Birthed during The Gear Spell age, the Coalition advanced technology in ways the Halodraugh order could not: Combine magical properties with beasts and machines. Such revolutionary advancements were adopted immediately due to their economical and ecological benefits. The Halodraugh Order saw this as heresy, believing that Gnoll's creations were not meant to be manipulated by man. This would eventually draw a line in the sand between the four kingdoms. Backed by the weaker Kadesa and Imygden, their mission statement changed from exploration, and invention to vanguards and peacekeepers. Their academies train the very best in mystic arts and warfare, accepting anyone who is applicable. The Arcane Coalition are often called in by Kadesa or Imygden to investigate all sorts of situations. TAC has just as many academies as the Halodraugh have temples. Their base of operations is deep within Kadesa territory, run by Chancellor Ikov whose cabinet consists of Kadesian and Imygden delegates.The Arcane Coalition is lead by The Eight. They are powerful delegates whose lineage dates back to the Crown Sages, the founding fathers of the Arcane Coalition.

The Interceptors


The Coalition is a rapidly expanding group that is constantly mixing and matching its operatives into various units for specific situations. At the height of the Silent War era, criminal activity has increased tenfold, and the call for their services has stretched operatives thin. Criminal activity patterns are evolving. Threats are becoming much more dangerous. The rise of something fierce has cautioned The Eight delegates of the Coalition to take precautionary steps. The second coming of the Battling Eras is an inevitability, but there is something else more sinister brewing. The 4th Sage of The Eight, Maritori Kujan, has tasked Sir Dmitry Kovalev personally to put together a unit with the best of the coalition officers to investigate the matter. Their first mission will be announced soon...

Technology:


Venastia's technological advancements have grown exponentially throughout the decades. Discovery of the ancient relics by The Halodraugh Order ushered in an era of powered steam engines, bringing forth new forms of transportation. Because the Halodraugh scientist had their hands tied by their Gnollian beliefs, the implementation of magic and machine would not come forth until The Arcane Coalition was formed. It was this group that truly ushered in The Gear Spell age, where magic and machine intermingled with the unconventional use of taming Venastia's wildlife. These three elements combined, brought forth a variety of advancements that are currently being used to this date. The Halodraugh Order condemn the Gear Spell Age, claiming it as the Era of Xol-Fas. For them, combining the magic or 'life force' as they called it with machines was blasphemous, but to factor in beasts into the equation was unforgivable. This disagreement in truth was what split the four kingdoms into two warring factions.
Hidden 11 yrs ago Post by Skull
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Venastian Races


"Gnoll made his presence known through the representation of his servants. Aledeon and Trumeka sacrificed their leisure from paradise to close-guard Venast's people. With careful monitoring, the two servants assessed the proper genetics that would later categorize under four known dominant species:

(Note: Mix breeds are fairly common)

Humas: Argued to be one of Aledeon's first creations, being that she was part humanoid herself. Humas equally populate Venast as the Ranaths do.

Ranaths: Trumeka purposely made this species to be nocturnal. More active and aware in the night, because they sleep during the day they normally have pale complexions. Delicate in the sun, their bodies are thickly covered in garments to keep from exposure of it's harmful rays. They retain similar physical features of the Humas, with slightly pointier ears and elongated faces.

Orgs: Originally thought to be a wilderness creature, yet as time passed, the people of Venast accepted them into their societies. Known for their tough hides and square jaws, at times it is difficult to determine male from female. They have wide snouts with small flabby ears. A scholar had best profiled them as "pig swine heads with ogre bodies." Their hides are normally green, but there have been sightings of different colored Orgs around the world, some baring rougher hide textures than others.

Cathians: Felines that are infant-sized Humas. It is a common joke, often bordering racism, that Cathians were made after Aledeon's pet back at Gnoll's Paradise. They are an intelligent race with the same body structure as a Humas though they do have a tendency of walking on all fours when they are provoked.
Classes:


T.A.C. Investigator: They may not be experts in combat, but they more than make up for it in other ways. They are high ranking officials of the Arcane Coalition, trained specifically under the mystic arts. The academy goes through great lengths in training these officers, not just in magic, but also marksmanship, and all forms of paranormal, magical and criminal investigation techniques. They are considered ambassadors of the Coalition and are held with high regard by most. Though Goalathia and Deign officially do not recognize T.A.C. as an authoritative body, nobles with the right connections and coin to match, are still willing to hire them.
Pro: Their magical abilities make them formidable.
Con: They lack combat experience compared to the more war seasoned T.A.C. Soldier and often have to rely on them in a tight pinch.
Weapons: Usually a staff or item that amplifies their abilities, though they are also known to carry firearms as back up.
Class Specialty: Healer (Passive), Battle Mage (Aggressive), Summoner (Either)

T.A.C. Soldier: Elite soldiers trained by the Arc Knights of Kadesa, their skill in military warfare and nearly all forms of combat are known throughout Venastia as the best. The recruits are usually transferred from Imygden and Kadesa's armies, but sell swords, along with any who wish to join are welcome - so long as they pass the trials. Their extreme training regiment makes them durable fighters in any situation. They are often seen as security for the Investigators, however, all T.A.C. soldiers are trained to be detectives as well. The confusion has sparked rivalries between the two classes.

Pro: Warriors that can take on nearly all threats.
Con: Aside from equipment and weapons that may be magically imbued, they possess no magical abilities trained by the Coalition.
Weapons: melee and/or firearm
Class Specialty: Warrior (Aggressor), Defender (Team Player), Hunter (Long Ranged), Alchemist (Healer - Through use of potions and concoctions)

Sub-Class Specialties:

Animal Tamers: Due to the strenuous academic and physical curriculum of a T.A.C. student, studies have shone that a bond with an animal companion has positive benefits for the psychological stability of post graduates. Therefore, most T.A.C. operatives have an animal companion in some shape or form that they can either ride and/or magically imbue for fusion. For example, Quillus Markeen has a blue skyflair bird. He has magically imbued it with a fusing spell that can allow Quillus to fuse with his bird and gain temporary flight. While he highly recommends it, he does say that his taste for earthworms and grubs has substantially increased, thus exponentially decreasing his luck with women. Poor Quillus!
Gear Head: If an animal companion is not an ideal fit for you, the Engineering guild of the Coalition has prompted students to construct their own companions. This promotes ingenuity, creativity, and downright fun. For example, Motari Flunkem built a robot from scratch. With a special combination of gene copying and magic imbuing, a sage constructed an embryonic spirit and forged it into the robot, thus giving it life! Amazing, isn't it? Others have built gizmos like steam-powered mech frame suits that can let them lift 10 times their usual strength, or transform into hovering motorcycles and planes.

Qualified Arcane Coalition Officers:

Vanguard Leader Sir Dmitry Kovalev
BerserkerWulgoth

Healer Chang Nea Nimh
Battle Mage Connor De'Finn
Summoner Morticia Vitann

Warrior Allan Phaedrus
Defender Lady Catonia Valicia
Hunter Emilia Marcheford
Hunter Finn Margrier Sumatorist Grdosina
Alchemist Quallyss the Mad

NPCS
Hidden 11 yrs ago Post by Skull
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As you can see, I'm trying to limit the playstyle archetypes (Healer, Battle Mage, etc) to at least two each to bring variation to the group and the RP, but I'm a flexible guy. Really a first come first serve kinda deal.
Hidden 11 yrs ago Post by Dalyuk
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I'm interested in this, and will definitely have something up today or tomorrow!
Hidden 11 yrs ago Post by Fallen Muse
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I will have somethin today))
Hidden 11 yrs ago Post by Fell
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I will hopefully have something up in a few hours, definitely want to make an investigator though I'm not sure if I want to make a Battle Mage or a summoner. That I will figure out as I make the character
Hidden 11 yrs ago Post by PrimezTime
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I'm interested in that hunter spot.
Hidden 11 yrs ago Post by Fallen Muse
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Fallen Muse Where's my Obi Wan?

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I am going for defender
Hidden 11 yrs ago Post by Fell
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Fell

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So I'm making a Battle Mage presently and wondering what type of class special abilities to put there, is it the general offensive magics or are the battle mages more specialized then just offensive?
Hidden 11 yrs ago Post by orcpunx
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Please save me a spot for the Hunter
Hidden 11 yrs ago Post by Kyelin
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I can take on the Healer.

What happens when you combine a Gear Head. A Cathian, an alchemist and a touch of madness? , Wait for the CS and you'll find out XD
Hidden 11 yrs ago Post by Fallen Muse
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Name: Lady Catonia Valicia

Age: 27

Race: Humas

Class: T.A.C Soldier
Class Specialty: Defender
Class Specialty Abilities: Enhanced speed, enhanced reflexes (think Buddhist monks)

Sub Class Specialty: Gearhead
Name: Apollo
Appearance:
Type: Machine
Info: A robotic horse much faster than a normal horse able to reach up to 60 mph its gears are run off steam.

Skills: Diplomacy, Strategy, Using Pistols, Using Rapiers, Dueling, sewing, dancing, acrobatics.

Appearance:

Equipment Weapons:

Rapier made from the finest steel with a cobalt blue hilt.
Ballroom Gown
Everyday outfit as seen in appearance
A small hand fan
Skeleton key that can open most locks.

Personality: Serious, Cautious, capable, ingenious

History: Born to a noble family Catonia had a rich upbringing full of etiquette and tutors. Her whole life was focused around being a proper lady, but secretly she always wanted to be more. In secret she took fencing classes, and practiced with a low quality revolver. When she turned sixteen against her Father's wishes she joined the police force.

While in the police force she gained some fame by tracking down and catching a dangerous serial killer. This event ended in bloodshed as the man fired upon Catonia, she retaliated by putting a bullet in his forehead. This entire ordeal caught the eye of the T.A.C they recruited her and sent her to the Arc Knights.

Her training went splendidly and they found she had a innate ability in a quicker form of combat. They placed her with one of the knights that fit her fighting style and her training flourished her speed and dexterity rising above the norm. Upon her graduation from training she was given her mechanical horse, rapier and revolver as a reward for her excellence.

Now in the T.A.C Catonia has been performing duties within the organization however is seen fit for her.

Misc: This RP rocks?
Hidden 11 yrs ago Post by Skull
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Fell said
So I'm making a Battle Mage presently and wondering what type of class special abilities to put there, is it the general offensive magics or are the battle mages more specialized then just offensive?


They're generally offensive but I left a lot of wiggle room to be creative!

Those who wanted spots reserved have them, so other fellow rpers looking to join please take note.

Kyelin: lol I can't wait to see what you come up with.

OOOo I like what I see so far Fallen. I'll take more of a gander when I get off work.

I'll be kind of busy today but I'll try and answer any questions.
Hidden 11 yrs ago Post by Kyelin
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Btw, how long do cathians live for? And what do they sorta look like (could you please link us a pic)? Just so I know what to look for appearance wise :P

Also, do we start as T.A.C. recruits, or can we have our history be with T.A.C. for many years?
Hidden 11 yrs ago Post by Fell
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So I finished my CS I just need to add appearances, which I can't do till I have a computer :(
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Fell

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Kyelin said
What happens when you combine a Gear Head. A Cathian, an alchemist and a touch of madness? , Wait for the CS and you'll find out XD


Kyelin I'm not sure what you get, but I can't wait to see how it reacts with a manic depressive, young, overly talented but incredibly immature Battle Mage lol
Hidden 11 yrs ago Post by Fallen Muse
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I add pictures on my phone o.O
Hidden 11 yrs ago Post by Skull
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Skull The Hollow Shovel Knight

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Kyelin said
Btw, how long do cathians live for? And what do they sorta look like (could you please link us a pic)? Just so I know what to look for appearance wise :PAlso, do we start as T.A.C. recruits, or can we have our history be with T.A.C. for many years?


Oh good questions!

I'm on my way to work now, but imagine an anthropomorphic cat really. They're no taller than three feet and live up to 200 years. I'll add a pic though later on in the day if you still need one. Since we're the go to squad, our operatives will be seasoned, so we won't be new recruits.

I'll be adding more info hopefully by today or tomorrow.
Hidden 11 yrs ago Post by Fell
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Fell

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Is it okay if my character is younger or should I make him older?

Fallen Muse said
I add pictures on my phone o.O


If I could find them I would, but it's very difficult apparently to find images that aren't porn while searching 'male elf fantasy' and things only got worse when I added 'immature' and 'childish'
Hidden 11 yrs ago Post by Fallen Muse
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