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Hidden 11 yrs ago Post by Paradox_Lord
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Paradox_Lord

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Hello everyone, and welcome to my first roleplay here. I used to do a lot of roleplaying here and there, especially on NationStates, but after I left NS I pretty much stopped RPing altogether, and would have stopped forever except that many of my roleplaying friends contacted me and asked me to revive my greatest RP, Levity saga. Even if you were not in the original RP, feel free to join- this RP will begin anew, completely separate from the old one, and new players will NOT be at any disadvantage, nor old players at any advantage. If you would like to join, submit a character application form, and if I PM you that your character is approved, you may begin playing immediately.
The World of Levity
The Planet: Unbeknownst to its inhabitants, Levity is on the inside of an inside-out planet. That means that Levity is in a self-sustainable pocket at the core of the planet. A mysterious crystal in the sky, "Sol", serves as the source of light and energy for Levity, and a large, unknown object that rotates around it separates the world into night and day. Nobody has approached Sol and lived to tell of it. There is also another world on the outside of the planet, filled with "monsters" and "demons". These creatures have traveled to Levity in the past through hidden portals, but not much is known about their world.

Talents: Within the world of Levity, certain people are born with magical abilities known as "Talents". Their is absolutely no hereditary pattern for presence of Talents, and anybody can be born with them, regardless of whether any ancestors had Talents, but people in the same family who have Talents are likely to have the same or similar Talents. Talents are extremely varied and can give any ability imaginable, but are usually highly specific, for example somebody with the ability to turn rocks into diamonds could not turn a rabbit into a diamond, no matter how rocky the rabbit appears. Talents are usually extremely difficult to detect until the age of 10 years old, when any powers will begin to manifest themselves. Without discipline and training, however, powers may surge out of control and become extremely dangerous.

Artefacts: Artefacts are rare magical weapons, remnants of a war with the "demons" many millenia before. These weapons grant the wielder immense power, but often at a great cost. For example, the Sword of Thirst, a weapon that completely dehydrates anything its blade comes into contact with, but which also causes its wielder to have a constant, unslakable thirst, or the Staff of Seeking, which can locate any object or person, but cannot change the target which it is locating until the wielder has come in contact with the previous target. Unknown to all but the wielders of these weapons, their power comes from "demons" who were sealed inside of them, and any who can successfully awaken and cooperate with the demon inside of their weapon will be able to use it to a much greater extent.

Religion: The religion of Levity has many gods and goddesses, and it is believed that those who serve the principles of one god, even to the absolute exclusion of the others will be granted the most favor. The 12 major gods are as follows:
Vena- goddess of flame, patron of warriors and blacksmiths
Fydan- god of the tides, patron of sailors and politicians
Ayndr- god of the earth, patron of miners and artisans
Feht- goddess of sky, patron of merchants and wanderers
Hekrd- god of night, patron of thieves and killers
Tyo- goddess of day, patron of healers and women
Ahanko- god of storm, patron of scientists and scholars
Mayv- goddess of nature, patron of farmers and those who protect life
Ela- goddess of ice, patron of tricksters and spirits
Sadym- god of war, patron of soldiers and tacticians
Lryuc- goddess of chaos, patron of demonic forces
Norus- the creator and father of the gods, patron of kings

The Four Nations: Levity is made up of four nations, as depicted by the poorly-drawn map below:

The red nation is Vorak: Vorak is the most technologically advanced of the four nations. The entire nation, once a vast desert, is now cluttered with steel cities made habitable through the power of Machina. But these Machina are fueled by a dark secret: a government organization called the Seekers, all of whom have a Talent that allows them each to detect other Talents, travels across Vorak, finding Talents and either training them to become seekers or harvesting their souls, filled with magic, to fuel the Machina. Living in a barren land, they get most of their raw resources from Morr, and plan to go to war against Ecana for a monopoly on these resources. The Voraki Empire is ruled by a single man, whose laws are implemented by a vast bureaucracy. The emperor is quite aged, and many rival gangs are now vying for succession either through choice or force, as he lacks any heirs.

The orange nation is Morr: Morr is a land that uses both magic and Machina, and in which those with Talents and those without are entirely equal. It is ruled by a fair King, to whom loyalty from all of the towns are pledged. It is often considered primitive by the other nations, because it is comprised of mostly those who toil for the riches of the earth, but all of them rely on the food and ores they provide, giving them great security. Their land, a mass of hills and fertile valleys, is also protected on all sides by steeps mountains.

The green nation is Ecana: Ecana is a nation that relies heavily on magic and religion. In this nation, those with Talents rule independent manor-states, and the unfortunates without Talents are their slaves. The country overall is governed by a coucil, whose 12 members are always descendants of the original 12 who founded Ecana. Ecana is a heavily forested nation, with scattered towns and manors. The forest itself is a single living thing, constantly shifting, so that no town is ever in the same place for more than a day. Those who are natives avoid disorientation and protect themselves from the forest by always wearing decorated masks made of the "greatwood", the largest tree in the forest. Ecana hates Vorak, believing their Machina to be "unholy abominations".

The purple nation is Shiraga: Shiraga is a nation made up of many islandic tribes, who have a democratic central Senate with representatives from all of the tribes. The Shiragans treat those with and without Talents equally, and are dedicated to peace and the advancement of scientific knowledge. Not much is known about them because of their mastery of deceptive arts, hiding whole cities from view, and because of the vast variability between tribes.

Rules of the Roleplay
1. I am in charge. If you disobey my rules or my commands, I will exile you from the roleplay and seize your character(s).
2. Be reasonable. That is all that I ask of you. You should all already know how a roleplay works, so as long as you post regularly and are fair to your fellow players everything will be fine. If you do something wrong, I will warn you first, but if I get tired of warning you over and over you WILL be exiled from the roleplay.

Character Application Form
Name:
Age:
Gender:
Birthday:
Appearance:
Profession:
Background:
Nation:
Skills:
Fighting style:
Talent (if any):
Personality:

Approved Characters
Necrore Manson (dreammaster58)
Zucabr Arrim (paradox_lord)
Jamin Huist (totts)
Cynyr (the fallen star)
Jackson Delfuro (tartorus)
Kathrine O'Harre (desert fox)
Meesha Blue (sam haley)
Hidden 11 yrs ago Post by Paradox_Lord
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Name: Zucabr Arrim
Age: 20
Gender: Male
Birthday: July 13th
Appearance: Zucabr is short for his age, and that makes him very self-concious. He has medium, wavy brown hair that often hangs in front of his green eyes. He is clean shaven with an oval face. He usually wears a plain, serviceable shirt, orange trousers, and a large trench coat, in which he stores a variety of machine parts, inventions, and sketches for potential inventions. His shoes are plain workboots, and on his head he often wears a pair of Alchemist's goggles, goggles with attachable lenses that can be moved in front of or to the side of them, depending on which lenses are needed.
Profession: Mechanist
Background: He was born and grew up in Vorak, the son of a toymaker. He showed a great interest in his father's work at first, but later realized that he wanted to do something MUCH greater. He became a Machinist for the Voraki army, designing and building weapons and giant machines for them. He achieved great fame for his amzing designs, and soon became the head Machinist of the empire. As such, he was now afforded ALL information about military Machina. When he learned what really powered Machina- people's souls- he was disgusted by it and fled to Morr. He lives there now in a small village and makes Machina powered by crude oil for the people of Morr, and experiments, trying to find a "perfect power source" to bring back to Vorak as a replacement for souls as fuel.
Nation: Vorak (former) and Morr (current)
Skills: Master inventor, skilled scientist.
Fighting style: Long range combat, has nearly perfect aim with mechanized weapons and can very quickly reload
Talent (if any): None
Personality: Very antisocial, will often start sketching while others are in the middle of a conversation with him. Also quite scatterbrained. Passionate about his work and will give long speeches explaining it whenever he thinks he has an audience. Feels guilty about what Vorak has done and is trying to help the people of Morr to try to ease his guilt.
Hidden 11 yrs ago Post by DreamMaster58
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Character Application Form
Name: Necrore Manson
Age: 26
Gender: male
Birthday: 06/06/2006
Appearance: 6 foot, blue eyes that change colors with mood, skinny and a little muscle, blue jeans and red plaid shirt, longish blond hair, white cowboy hat.
Profession: preacher and church/cemetery owner.
Background: he decided to join a god/goddess school when he was having troubles coping with he's secret (being a necromancer, revealed later on in game but is a secret right now.) Everyone made fun of him and teased him. People called him "apocalypse on feet". He has no trouble raising an army of dead, he just has trouble getting to obey the simplest of commands. For example, he cant get them to bake a cake right.
Nation: The green nation of Ecana
Skills: god/goddess expert, garden expert, great fisher and hunter, and a good communicator.
Fighting style: defensive and primarily scared of violence, a runner.
Talent (if any): necromancer
Personality: kind, sweet, helpful, wants to help people, passionate.
Hidden 11 yrs ago Post by Paradox_Lord
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DreamMaster58 said
Character Application Form Name: Necrore MansonAge: 26Gender: maleBirthday: 06/06/2006Appearance: 6 foot, blue eyes that change colors with mood, skinny and a little muscle, blue jeans and red plaid shirt, longish blond hair, white cowboy hat.Profession: preacher and church/cemetery owner. Background: he decided to join a god/goddess school when he was having troubles coping with he's secret (being a necromancer, revealed later on in game but is a secret right now.) Everyone made fun of him and teased him. People called him "apocalypse on feet". He has no trouble raising an army of dead, he just has trouble getting to obey the simplest of commands. For example, he cant get them to bake a cake right.Nation: The green nation of EcanaSkills: god/goddess expert, garden expert, great fisher and hunter, and a good communicator. Fighting style: defensive and primarily scared of violence, a runner.Talent (if any): necromancerPersonality: kind, sweet, helpful, wants to help people, passionate.


Character approved, just disregard the year.
Hidden 11 yrs ago Post by Paradox_Lord
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Paradox_Lord said
Name: Zucabr ArrimAge: 20Gender: MaleBirthday: July 13thAppearance: Zucabr is short for his age, and that makes him very self-concious. He has medium, wavy brown hair that often hangs in front of his green eyes. He is clean shaven with an oval face. He usually wears a plain, serviceable shirt, orange trousers, and a large trench coat, in which he stores a variety of machine parts, inventions, and sketches for potential inventions. His shoes are plain workboots, and on his head he often wears a pair of Alchemist's goggles, goggles with attachable lenses that can be moved in front of or to the side of them, depending on which lenses are needed.Profession: MechanistBackground: He was born and grew up in Vorak, the son of a toymaker. He showed a great interest in his father's work at first, but later realized that he wanted to do something MUCH greater. He became a Machinist for the Voraki army, designing and building weapons and giant machines for them. He achieved great fame for his amzing designs, and soon became the head Machinist of the empire. As such, he was now afforded ALL information about military Machina. When he learned what really powered Machina- people's souls- he was disgusted by it and fled to Morr. He lives there now in a small village and makes Machina powered by crude oil for the people of Morr, and experiments, trying to find a "perfect power source" to bring back to Vorak as a replacement for souls as fuel.Nation: Vorak (former) and Morr (current)Skills: Master inventor, skilled scientist.Fighting style: Long range combat, has nearly perfect aim with mechanized weapons and can very quickly reloadTalent (if any): NonePersonality: Very antisocial, will often start sketching while others are in the middle of a conversation with him. Also quite scatterbrained. Passionate about his work and will give long speeches explaining it whenever he thinks he has an audience. Feels guilty about what Vorak has done and is trying to help the people of Morr to try to ease his guilt.


Character approved
Hidden 11 yrs ago Post by Paradox_Lord
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Le bump, still looking for characters
Edit: feel free to send me a PM if you have any questions or concerns, or post them in the OOC
Hidden 11 yrs ago Post by Totts
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Name: Jamin Huist
Age: 23
Gender: Female
Birthday: 14th Feburary
Appearance: She has dark skin and brown eyes.
Profession: Skyship Pilot(ess? I'm not sure if it changes with gender)
Background: She used to be out on the streets, but she eventually scraped together some money, bought an airship and started trading on it.
Nation: She flies in an airship so doesn't have one.
Skills: Airship skills, Fast, stealthy
Fighting style: Dirty, she'll do anything. Pulling hair, biting, kicking? You name it, she'll go to great lengths to protect her stuff
Talent (if any): She can weaponise her voice, if she want to she can sing a word and it knocks someone over if powerful enough, it works better in a song and if it's a strong word like grief or loathe.
Personality: A strong, steadfast woman who knows what she wants in life.
Hidden 11 yrs ago Post by Paradox_Lord
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Totts said
Name: Jamin HuistAge: 23Gender: FemaleBirthday: 14th FeburaryAppearance: She has dark skin and brown eyes.Profession: Skyship Pilot(ess? I'm not sure if it changes with gender)Background: She used to be out on the streets, but she eventually scraped together some money, bought an airship and started trading on it.Nation: She flies in an airship so doesn't have one.Skills: Airship skills, Fast, stealthyFighting style: Dirty, she'll do anything. Pulling hair, biting, kicking? You name it, she'll go to great lengths to protect her stuffTalent (if any): She can weaponise her voice, if she want to she can sing a word and it knocks someone over if powerful enough, it works better in a song and if it's a strong word like grief or loathe.Personality: A strong, steadfast woman who knows what she wants in life.


Approved, but when you get the chance add what nation she was born in, I'm assuming Vorak because she has a skyship and grew up on the streets, but it is not entirely clear
Hidden 11 yrs ago Post by Paradox_Lord
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One more character, then I will start the IC. More characters can join the IC as soon as they apply after that.
Hidden 11 yrs ago Post by Totts
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ya, she was born in vorak
Hidden 11 yrs ago Post by Paradox_Lord
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Totts said
ya, she was born in vorak


Thank you
Hidden 11 yrs ago Post by Paradox_Lord
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Welcome to the DAILY BUMP
Hidden 11 yrs ago Post by Paradox_Lord
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Meh, I guess I'll start the IC later today, more characters can join as we go.
Hidden 11 yrs ago Post by DreamMaster58
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I support this idea
Hidden 11 yrs ago Post by The Fallen Star
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Name: Cynyr
Age: Unknown - Presumed late teens/early 20's
Gender: Female
Birthday: May 19, assuming Sol's Orbiter has a 24-hour 365 (and 1/4!)-day system.
Appearance: Cynyr's entire face is covered by a black hoodie and a mask. She wears a dark crimson long sleeved shirt, stained with blood, along with black pants, and combat boots. Her armor is basically a light arrow/bulletproof combat vest and leggings, with a steel mask. This can protect against low-caliber projectile weaponry, such as pistol rounds or a few low-caliber rifle shots, but the body armor is effectively useless against any decent amount of melee or blunt force.
Profession: Hired assassin/manhunter/merc, freelancer, drifter.
Background: Unknown. (Born in Vorak, pursued by Seekers, but ran away. Lived in wild for a while, but constantly stole from both Morr and Vorak, before reemerging as a freelance assassin/merc years later.)
Nation: Presumed formerly Vorak, currently unknown, presumed none.
Skills: Highly skilled assassin, capable of extreme acrobatics and very good at blending in/hiding. If possible, has blessings of Lryuc.
Fighting style: Prefers to use knives/daggers, along with stealth, to quickly eliminate key targets. Also uses poisons to attack. Main weapon is a set of 4 butterfly knives, made for both ranged and melee use.
Talent (if any): Has a “sixth sense” which allows her to notice the vulnerable spots of her targets, and also gives her (some) warnings about enemies she has not noticed.
Personality: Silent and impassive. Often described as being a "living, breathing, piece of stone" or other variations of the phrase. Rarely speaks, and when she does, it is (Usually!) in a monotone voice, with short, clipped sentences.
Hidden 11 yrs ago Post by Paradox_Lord
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The Fallen Star said
Name: CynyrAge: Unknown - Presumed late teens/early 20'sGender: FemaleBirthday: May 19, assuming Sol's Orbiter has a 24-hour 365 (and 1/4!)-day system.Appearance: Cynyr's entire face is covered by a black hoodie and a mask. She wears a dark crimson long sleeved shirt, stained with blood, along with black pants, and combat boots. Her armor is basically a light arrow/bulletproof combat vest and leggings, with a steel mask. This can protect against low-caliber projectile weaponry, such as pistol rounds or a few low-caliber rifle shots, but the body armor is effectively useless against any decent amount of melee or blunt force.Profession: Hired assassin/manhunter/merc, freelancer, drifter.Background: Unknown. (Born in Vorak, pursued by Seekers, but ran away. Lived in wild for a while, but constantly stole from both Morr and Vorak, before reemerging as a freelance assassin/merc years later.)Nation: Presumed formerly Vorak, currently unknown, presumed none.Skills: Highly skilled assassin, capable of extreme acrobatics and very good at blending in/hiding. If possible, has blessings of Lryuc. Fighting style: Prefers to use knives/daggers, along with stealth, to quickly eliminate key targets. Also uses poisons to attack. Main weapon is a set of 4 butterfly knives, made for both ranged and melee use.Talent (if any): Has a “sixth sense” which allows her to notice the vulnerable spots of her targets, and also gives her (some) warnings about enemies she has not noticed.Personality: Silent and impassive. Often described as being a "living, breathing, piece of stone" or other variations of the phrase. Rarely speaks, and when she does, it is (Usually!) in a monotone voice, with short, clipped sentences.


Character approved
Hidden 11 yrs ago Post by Paradox_Lord
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Oh, and in case you can't tell, the IC is open now
Hidden 11 yrs ago Post by Paradox_Lord
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Daily bump, new players are always welcome
Hidden 11 yrs ago Post by Paradox_Lord
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In addition to posting characters, feel free to use the OOC to discuss your plans for your character and the story. That will make the RP flow better and allow our characters to meet up and work together if you want them to.
Hidden 11 yrs ago Post by tartorus
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Name: Jackson Delfuro
Age: 30
Gender: Male
Birthday: August 14th
Appearance: He is 7 feet and 11 inches tall and weighs 340 pounds. He is in extremely good shape, and possesses extreme strength although he runs at speeds the same as any normal person. He likes to carry a stilleto knife made out of a highly advanced metal alloy, 2 sets of brass knuckles made out of a highly advanced metal alloy, and a custom revolver with a 6 round cylinder that fires .500 magnum HE plasma hollowpoint rounds. He has short black hair and blue eyes. He wears a very nice suit along with a gold, silver, and diamond watch. He also wears a very durable protective vest capable of stopping an axe or blaster bolt.
Profession: Criminal Organization Boss
Background:He lives in Vorak and is the boss of the Delfuro crime family, the most powerful criminal organization on the planet. It's a multi billion dollar organization with strong influence almost everywhere. It controls a massive portion of the organized illegal activity on the planet from government corruption to low profile drug deals and almost everything in-between. The only areas in crime it doesn't really dominate are animal smuggling and poaching. It has a lot of political influence, owning generals, an elector, secret police officials, and many other government officials. Jackson's inner circle consists of Tony, Nicky, Henry, and Vincent. Nicky is the enforcer, making sure the organization collects "fines", from other criminal groups or even legitimate groups, and if they don't pay, he takes the money by force and sometimes kills them. He also runs the organization's hit operations, making sure people who need to be dealt with are dealt with, permanently. You get on the list by either having a contract on your head or getting on the organizations bad side. He controls the organizations private army which consists of thousands of hit men, thugs, thieves, and any other criminal you can think of. He has a very volatile temper and has been known to kill people for minor insults. He is also fiercely loyal to Jackson. Nicky is Jackson's best friend. Tony runs the organizations numerous illegal "businesses" such as drug and arms trading. He makes sure that everything is profitable, and if its not he makes it profitable. He is a cool and calculating person who won't hesitate to kill anyone who he thinks poses a threat. He's also very good friends with Jackson. Henry runs the legal businesses the organization controls. If a business becomes unprofitable he makes sure its taken care of, either burnt to the ground for insurance money, made profitable, or sold for a high price. He's quiet and calculating, often relying on Nicky to make sure everyone does what he says. Vincent handles the way the organization maintains its influence, buying loyalty from cops, government officials, and other people he finds useful. He is charismatic and smart, but won't hesitate to do what is necessary. The mob is a huge organization with thousands of "employees" and billions in profits, and Jackson owns the entire thing.
Nation: Vorak
Skills: He is a master knife fighter, highly skilled Krav Maga fighter, world class boxer, and a professional marksman.
Fighting style: Krav Maga, Boxing
Talent (if any): None, although he is highly resistant, nearly impervious, to mental interference.
Personality: He is very intelligent, charming, well liked, cautious, and fair. He also has good control over his temper, but when he snaps he becomes aggressive, angry, and very dangerous. He is very well respected and few dare cross him.
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