Name: Quallyss the Mad
Age: 48
Gender: Male
Race: Cathian
Appearance:
Class: T.A.C. Soldier
Class Specialty: Alchemist
Class Specialty Abilities:
Brewer – When at rest, Quallyss can take certain materials and brew them into all sorts of useful potions and drinks. How effectively they work, though, depends on whether he payed enough attention or not during the delicate process.
Tinkerer - Quallyss is a savant with steam engines, gadgets, etc, and with the right parts available, can make all sorts of modifications to equipment, as well as completely new devices for use in and out of combat.
Sub-Class Specialty: Gear Head
Sub-Class Specialty Sheet:
Name: Tick Tock
Appearance:
Type: Machine
Info: A clockwork companion standing a 6 feet tall, Quallyss built it for his final project in the Guild, gave it a sentience of sorts and uses him to carry his various equipment packs. It is very obedient, mute, and will follow orders from anyone Quallyss has allowed. It also has an obsession for collecting and scrap booking flowers (Quallyss is still trying to fix that). It is unable to fight, due to safety mechanisms Quallyss built into it, and will hide from confrontation.
Skills: Agile – Being a Cathian means Quallyss is extremely nimble and quick, able to traverse environments vertically as well as horizontally.
Appearance:
Equipment/Weapons:
Brewer's Kit – A small pack for travelling merchants, it can be used over a camp fire to brew potions. Also comes with bottles to store them for later use.
Tool kit – A small tool kit, with all manner of tiny spanners, wrenches and hammers, used to repair things in the field.
A flintlock pistol, custom made by Quallyss. Due to it being smaller than average, it isn't very powerful.
Personality: Slightly Insane, savant, grumpy, flighty..
History: From a young age, Quallyss was obssessed with machines, wondering what made them tick and how he could make it better, spending hours digging through scrap metal looking for parts in the local junkyard. In his hometown of Blesda, however, his parents ran a herbal healing store, so he was forced to learn the traditional family profession of potion brewing, making him an excellent alchemist.
Eventually, Quallyss was sick and tired of his life in Blesda, so he ran away to join the T.A.C Engineering Guild, where he outclassed and outshone his peers in Mechanical Imbuement (The art of animating machines by unconventional means). Shortly after graduating, he was sent as part of a 20 man expedition that was, as specified by T.A.C, 'of the utmost importance', where Quallyss was considered a 'much needed expert'.
No one is sure what happened, but the group went missing, and a rescue team was sent to search for survivors. Many days later, they arrived at the forest, and at the mouth of a large cave, were what remained of the team: dismembered limbs and heads of the horses and soldiers and a Cathinian, laughing hysterically, completely naked and covered in blood, screaming out phrases such as “All gone... Job's done now, JOB'S DONE NOW! We got him, HUZZAH! NO MORE TEARS, NO MORE TEARS!'
Quallyss was treated for insanity, and is currently still recovering from the ordeal (whatever it was), though he has regained some of his senses. He currently works for T.A.C. as a professor of the Engineering guild, often tormenting his students with impossible projects and tests, as well as throwing things at them when they talk in class.
Misc: While considered unfit for duty, Quallyss has proven invaluable in understanding and investigating rogue sentient gizmos and mechanical beasts. This is the ONLY reason he isn't locked up in a mental ward.(his students would much rather him gone). Also, he has an unusual obsession with ticking clocks, sometimes loving the sound, other times hating it.
Also, some of his preferred brews:
-Greater Healing Balm
-Potion of Rising Spirits (Increases Endurance and Stamina)
-Quallyss' Own(TM)! Trouble Starter Brew (Highly explosive, corrosive)
-Potion of Allurement (Can temporarily tame normal wild beasts)
-Quallyss' Own(TM)! Cure All (Treats mild poisons)
-Potion of Detriment (Reduces effectiveness of magic)