The cities are vast, and the streets are deadly. That is the harsh reality, where Finders keepers and losers die.
Many struggle to live through the day and whilst there is always a slight hope to get donations by the more fortunate ones, or even by the government, most just give into the poverty and the more criminal way of life. Some chose to, because it was the only way, but some were tempted into it. Into the deadly game that promised a price, better than just getting off the streets. Something that promised the contestants a wish. A wish that would be granted no matter what it was, A wish that could change the lifes of many, or just the winners. A small strand of hope which was constantly lit, and it was enough to rake contestants. But some, some just decided to join the game for fun, and for the adventure it would be guarranteeing them.
The game itself has only 2 rules.
1,Get the orb, A small golden ball with the symbol of a gear on it and a ticking mechanic sound, emitting slight heat on touch.
2, Get the orb to the goal, A pole with the same symbol on top of a hovering platform with a circular bowl at the top, in which to place the ball.
There are several catches to the game:
Everything is allowed within the game, and being a participant doesn't grant you immunity from the governmental rules or immunity to death.
The winner wins the powerful granting of his or her wish, and it's only the person who places the orb into the goalpost who gets the wish granted, even if several people made the placement possible.
The participants aren't identifyable, and just join whenever they feel like it, but a word of warning; You can't easily quit once you joined.
...
Ok, so this is the game roleplay idea thing. I think that our characters should have some previous knowledge of eachother, either through family, friends or relationships. A knowledge other than "Oh youre at the leaderboareds of the game"
Any ideas of what ou preffer jorj?
Many struggle to live through the day and whilst there is always a slight hope to get donations by the more fortunate ones, or even by the government, most just give into the poverty and the more criminal way of life. Some chose to, because it was the only way, but some were tempted into it. Into the deadly game that promised a price, better than just getting off the streets. Something that promised the contestants a wish. A wish that would be granted no matter what it was, A wish that could change the lifes of many, or just the winners. A small strand of hope which was constantly lit, and it was enough to rake contestants. But some, some just decided to join the game for fun, and for the adventure it would be guarranteeing them.
The game itself has only 2 rules.
1,Get the orb, A small golden ball with the symbol of a gear on it and a ticking mechanic sound, emitting slight heat on touch.
2, Get the orb to the goal, A pole with the same symbol on top of a hovering platform with a circular bowl at the top, in which to place the ball.
There are several catches to the game:
Everything is allowed within the game, and being a participant doesn't grant you immunity from the governmental rules or immunity to death.
The winner wins the powerful granting of his or her wish, and it's only the person who places the orb into the goalpost who gets the wish granted, even if several people made the placement possible.
The participants aren't identifyable, and just join whenever they feel like it, but a word of warning; You can't easily quit once you joined.
...
Ok, so this is the game roleplay idea thing. I think that our characters should have some previous knowledge of eachother, either through family, friends or relationships. A knowledge other than "Oh youre at the leaderboareds of the game"
Any ideas of what ou preffer jorj?