Name: Feraî Amkar
Age: 31 earth years
Race: Netixel - A smaller humanoid with wide feathered wings, four horns and a griffin like tail. The feet are clawed like that of a dragonian/dragonborn(D&D) and their hands are three fingered one thumbed, equipped with sharp claws. Their face has a line of feathers lining the eyes (on the cheekbones) and on the nose ridge, fading in to the hair. Gray-skinned, usually very dark and in some cases black and yellow speckles on the face and horns.
Genetics: Natural - She did go through 3 treatments, which enhanced her capabilities during a rage. However she's not fully a newtype.
Appearance: Feraî is a small being. Her skin is brighter than that of the common Netixel,a fair ashy gray, and her eyes are a bright-nearly white yellow color. Her wings are a specklede bright gray- to darker gray color, as well as her tail-feathers. And her facial feathers are only slightly darker than her skin-tone. Her hair is tied back in to dreads, and her horns are long, however the right main one is broken. Her lean body has been marred in her short time of life and she has many scars, burns and marks from a troubled past. She carries herself with pride, and while she doesnt have tattoos, the brilliant golden speckles on her horns, face,hands and tail-tip make her a notable figure. Ominous yet vibrant.
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Important items: A necklace - A tied ring with the engraving "Grievance lost", given to her by a former lover and fiancé.
An adorned dagger - Green sapphire pommel and black blade with silver markings of smithing. The hilt wrapped in purple stained leather.
Weapons: The adorned dagger held on a leg strap, two laser pistols by her waist through chest holsters, one sword by her hip belt, and one plasmasphere(extendable) (her favourite melee tool) and a long distance sniper-rifle both attached to a back-strap.
Physical Abilities: Agile, Swift, yet still able to take a beating. She has high endurance and nimbleness. She can see in the dark, yet her weakness lies in daylight as her sensitive eyes take on too much light and in her muteness.
Her silence is golden, but also a blade to her life, as deals seldom are brokered with those unable to communicate clearly.
Feraî’s incredible tolerance for pain and her ability to stay cool in heated situations makes her the optimal Assassin. However, her temper, once aggravated is what leads her to get in to sticky situations.
Psionic Powers: No psionic powers.
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Personality: She's cold, but proud. Feraî has been through a lot, and she is a pure survivor. When emotion overcomes her, it’s expressed in anger or violence rather than sobbing or apathy. In heated situations however, she appears to have calculated her movements beforehand, and she's a tough nut to break. Rarely has anyone ever come to call her a friend, and she has rarely ever considered another of equal worth enough to be considered friend. Perhaps this is a result of being a vagabond for so long, and in the profession of murder.
When on her own, and with time on her hands, she meditates. It seems contradictory for an explosive personality to be able to be seated in silence, but then again what sound could the mute one make? Better learn to like it, and appreciate the voices of her own mind.
Background: Feraî is the typically rumoured Netixel. Thievish, grim, and loud in action. Or so to speak, as she’s a mute, one of the reason she's been badly hurt multiple times in her past, mostly done to her by her own kind.
Born in the Netixel clan of Akren, in the temperate landscapes she was fostered to become a hunter, a warrior. However, the harsh treatment and exclusiveness made her turn isolated. This, not uncommon for netixels, made life harsh and her inability to communicate clearly made her choose to leave those lands.
Since then she’s been a vagabond, taking on jobs she can get in the shadier parts of towns, and slowly she built up a reputation as a most effective and entrusted assassin and thief. There was barely any place which Feraî couldn’t access, no person she couldn’t execute, and rarely any missions she declined.
A few times, she’s gotten in over her head. But still she’s completed her task, and then demanded double as the risk wasn’t fully disclosed by the employee. If they declined, she’d go after them too. It was such a case that landed her in one of the worse prisons she's experienced.
Through a couple of years of torture and with the ever looming threat of execution, Feraî was one of the lucky few who were chosen to undergo one of the testing treatments for Psionic enhancement. Against her will, but according to plan, she allowed herself to undergo one or two treatments with the intent of making them believe it worked, while she figured out a plan of escape. Not too long after the third treatment was started, Feraî's plan took action as one of the other subjects reacted badly (as she'd done the first time) to the toxin and caused a ruckus.
Utilizing the distraction she was quick to execute her plan of escape, and since then she's kept on the low side until the call for blood came to her once again. Back to the contracts she went, and now she's again an established Bounty-hunter playing for both sides.
Roleplay Sample: From Pandoras Ineritance (with HeySeuss)Having kept to herself during the ride for the most of the time, with the occasional checkup by Cutter, Daina thought about the development of the situation. It was true what they had been talking about from time to time, that their vehicle was becoming more of a target the more time they spent on it. What worried Daina the most was how to get on with her life now that she was free. She was hunted and she couldn't really trust anyone aside from the other Emergents in the same situation as her. So when they crossed into Utah, she knew that she had to bring the question up, and moved up to the others.
"When we dump the bus, is it wise to stick together, or should we split up again? Finding a vehicle for the 11 of us will definitely be difficult, and the crowd may be suspicious.." she said. Then it dawned upon her. Even if most of them could pretend not to be Emergents, Daina's talon feet, and Simon's horns and tusks were near impossible to hide. They would definitely not be able to pretend to be normal, because of their physical appearance. “Not that me and Simon won’t be suspicious anyway..”
She sighed. She was scared, like the others, and she still didn’t know what use her talons were, aside from the strong grip they provided her with. Her wound was still trying to heal, but it was slow and still hurt, and she had noticed lumps on her back. And now, she couldn’t even be guaranteed food, or some relative safety. Perhaps it had been better to stay at Nellis.
Cutter spoke up with a dry voice. “I believe that we should stick together. Daina and Simon can’t publically display themselves without being noticed, and if we ever get into a situation where we had to pretend to be normal, they would be the first ones taken out. “She paused then looked at Daina with a spark in her eye. “We could use that to our advantage. Depending on how the town looks, and if we have to take the resort of stealing another bus, they could act as an distraction, until we get what we want, and then we’d come after them.”
“A distraction!?” Daina was surprised to have even heard what she heard. To be a distraction would put her at risk, and perhaps even force her to death if unlucky! And here she had thought all the time that they were allies.
“I refuse to be a target” Simon joined her with his deep voice. “We just got out from prison and I don’t have any plans on going back any time soon.”
“Oh, no. Me neither. Nu-huh.” Daina said, frustrated and confused by the thought of being captured again. Only a few seconds earlier she had let the thought pass her that staying at Nellis was a Good idea. Now she felt the complete opposite.