Hello ladies and gentlemen, I need your help for creating a game that will hopefully have it's own neat little thread soon, the temporary title, and that can be changed with a good suggestion, of this future game being Of Witches and Fate.
The premise is simple: Each player will be a young man or woman cursed with an eternity of misery and devious powers by their own foolish greed. Indeed, they stole something from the Devil himself, either knowingly or unknowingly, and have accumulated an astounding minus five thousand Fate Points as a result, their torment not ending until they come back into the healthy but still unlucky number of one sole Fate Point. That done, they were sent to a small village in a small, unexplored by civilisation isle in the Caribbean and left to their doom.
Worse still,they accumulate mojo and are drained of further Fate Points the longer they don't use their power, a set number of curses, hexes, rituals or potions each day needed to counteract this problem and making the inhabitants of the island more and more uneasy of them. There are other ways to tweak things, of course, but they will have to be discovered... as will the mojo build-up in question.
So your character(s) is dumped on a deserted beach near a jungle and a village, and have no idea what happened save for a feeling of doom and a strange sensation under their skin. Worst of all, they are naked and unable to understand the tribal locals,what to do?
Now, this is what I got so far, and would like this to act with stats and skills mingled with quests and exploration where wit and cunning are rewarded with Fate Points, a lowering of the Fate or Mojo stats or even Skills or Stats points relevant to the action.
Obliviously this is very much a work in progress, and I would love some help. Oh! And Morality will have a place in actions, but not results, if that makes sense.
The premise is simple: Each player will be a young man or woman cursed with an eternity of misery and devious powers by their own foolish greed. Indeed, they stole something from the Devil himself, either knowingly or unknowingly, and have accumulated an astounding minus five thousand Fate Points as a result, their torment not ending until they come back into the healthy but still unlucky number of one sole Fate Point. That done, they were sent to a small village in a small, unexplored by civilisation isle in the Caribbean and left to their doom.
Worse still,they accumulate mojo and are drained of further Fate Points the longer they don't use their power, a set number of curses, hexes, rituals or potions each day needed to counteract this problem and making the inhabitants of the island more and more uneasy of them. There are other ways to tweak things, of course, but they will have to be discovered... as will the mojo build-up in question.
So your character(s) is dumped on a deserted beach near a jungle and a village, and have no idea what happened save for a feeling of doom and a strange sensation under their skin. Worst of all, they are naked and unable to understand the tribal locals,what to do?
Now, this is what I got so far, and would like this to act with stats and skills mingled with quests and exploration where wit and cunning are rewarded with Fate Points, a lowering of the Fate or Mojo stats or even Skills or Stats points relevant to the action.
Obliviously this is very much a work in progress, and I would love some help. Oh! And Morality will have a place in actions, but not results, if that makes sense.