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    1. Fowlishness 11 yrs ago

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Of course, give me some time and I'll start it.
Would you like me to start it, or do you want to do it?
Yes! That would be awesome!
I think I'll take the Father, to mix it up, you okay with the bitchy mother? x3
This will be a way for me to try my hand at world and lore building and for you dear readers to hitch a magical ride with your character in a dynamic world. Inspired from the literature and media I know about magic and sorcery you will be plunged in the skin of a young adult in the Victorian Era, a young individual with a very special future ahead of them, should they grasp it. Indeed, they will get their hands on an ancient and magical grimoire that appear blank except for a sole ritual, a ritual that, the book say, will give the reader who attempt it successfully the beginning of magical powers. From there on,the choice of entering a brand new world hidden from the uninitiated eye will be within their grasp.

Will they grasp this opportunity or let it pass by?

Do magic really exist?
They will have to find out if they wish it to be, won't they?
I think it's Hansel....
Alright, so the summary don't tell but let's say that Hansel is the eldest. Would you like to play the Father or the Step Mother?
Yes,we shall.

Now, we start in a cold winter, just after a draught that made sure that Hansel and Gretel's parents didn't have enough to feed their children. We should expend on what it was like before they were abandoned, with too few food rations and too cold a house.
Hello ladies and gentlemen, I need your help for creating a game that will hopefully have it's own neat little thread soon, the temporary title, and that can be changed with a good suggestion, of this future game being Of Witches and Fate.

The premise is simple: Each player will be a young man or woman cursed with an eternity of misery and devious powers by their own foolish greed. Indeed, they stole something from the Devil himself, either knowingly or unknowingly, and have accumulated an astounding minus five thousand Fate Points as a result, their torment not ending until they come back into the healthy but still unlucky number of one sole Fate Point. That done, they were sent to a small village in a small, unexplored by civilisation isle in the Caribbean and left to their doom.

Worse still,they accumulate mojo and are drained of further Fate Points the longer they don't use their power, a set number of curses, hexes, rituals or potions each day needed to counteract this problem and making the inhabitants of the island more and more uneasy of them. There are other ways to tweak things, of course, but they will have to be discovered... as will the mojo build-up in question.

So your character(s) is dumped on a deserted beach near a jungle and a village, and have no idea what happened save for a feeling of doom and a strange sensation under their skin. Worst of all, they are naked and unable to understand the tribal locals,what to do?

Now, this is what I got so far, and would like this to act with stats and skills mingled with quests and exploration where wit and cunning are rewarded with Fate Points, a lowering of the Fate or Mojo stats or even Skills or Stats points relevant to the action.

Obliviously this is very much a work in progress, and I would love some help. Oh! And Morality will have a place in actions, but not results, if that makes sense.
Ah, I'm surprised this one survived so long!
I would be willing to give it another shot and seriously put some effort into it, I shall start on my CS shortly.


Excellent! I shall be contacting you immediately 8D
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