Welcome to Marchen, the world of Fairy tales. It's a magical place, but, despite what you've been told, it's a dark and dangerous world as well, especially for a young maiden like the one you will shortly be creating. Monsters and spiteful rivals live here, and you should do best to play it smart as you are still but a small frog in the ocean of power and politics that is Marchen.
Each subsequent Maiden you will take control of will start as a newly minted sixteen years old, with a monthly task or event she must solve before the thirtieth day is up or risk the wrath of Fate. Moreover, each day will come with a Chore, that must be completed unless you want your Maiden to degrade with each missed chore. On top of that, each week you will be given ten Exploration Points, or EP for short, that will be available for use. Be aware that they are risky endeavours, however.
Not all is all work and no play, however, for each successful Event, Chore or Exploration will bring your Maiden it's rewards. Plus, each shore takes no more than eight hours at most, so there is time for more leisurely activity and learning.
The goal, at least the most pressing one, is to better your Maidens' situation,that it may through prowess or advantageous marriages.It's harsh, but you start as a mere servant girl, you need to get out of wretched poverty and non-existent social status somehow.
Each Maiden will start with the following stats, regardless of further bonuses given by the previous Generation:
Cunning: 1
Charm: 10
Athleticism: 2
Courage: 5
Furthermore, you will have the ability to learn skills, transferable to each subsequent generation once learned. At first, you will only know of the following:
Cooking,
Cleaning,
Sewing.
Don't hesitate to try new things, but remember to stay safe!
Finally, there is currency, at first, you start without any copper to your name, but each Chore will earn you a modest but growing wage as you better your situation, so keep an eye out for employment!
Finally, to start I will need you to complete this:
Name of First Maiden:
Maiden's Personality:
Each subsequent Maiden you will take control of will start as a newly minted sixteen years old, with a monthly task or event she must solve before the thirtieth day is up or risk the wrath of Fate. Moreover, each day will come with a Chore, that must be completed unless you want your Maiden to degrade with each missed chore. On top of that, each week you will be given ten Exploration Points, or EP for short, that will be available for use. Be aware that they are risky endeavours, however.
Not all is all work and no play, however, for each successful Event, Chore or Exploration will bring your Maiden it's rewards. Plus, each shore takes no more than eight hours at most, so there is time for more leisurely activity and learning.
The goal, at least the most pressing one, is to better your Maidens' situation,that it may through prowess or advantageous marriages.It's harsh, but you start as a mere servant girl, you need to get out of wretched poverty and non-existent social status somehow.
Each Maiden will start with the following stats, regardless of further bonuses given by the previous Generation:
Cunning: 1
Charm: 10
Athleticism: 2
Courage: 5
Furthermore, you will have the ability to learn skills, transferable to each subsequent generation once learned. At first, you will only know of the following:
Cooking,
Cleaning,
Sewing.
Don't hesitate to try new things, but remember to stay safe!
Finally, there is currency, at first, you start without any copper to your name, but each Chore will earn you a modest but growing wage as you better your situation, so keep an eye out for employment!
Finally, to start I will need you to complete this:
Name of First Maiden:
Maiden's Personality: