Hidden 11 yrs ago Post by Pure Wool
Raw
OP

Pure Wool

Member Offline since relaunch

I want to try making a roleplay that is half Dating Sim and half Survival in the wild. Each player would start at different areas of an island with nothing but rags and shipwrecks after their ship sank, and would have to quickly take refuge from the ominous sounds issued from the nearby jungle. In the island would be both foes and potential friends or lovers, sometimes all of these things at once, and thus each character will have to be prudent or have an horrible death befall them.

Though there will be no stats, skills will be learnt and each action surrounding a turn will have it's consequences. Would this bare boned idea be interesting to some of you?
Hidden 11 yrs ago Post by Heyitsjiwon
Raw

Heyitsjiwon

Member Seen 4 yrs ago

Interesting, but I see that you've been trying to start a lot of RPs. Can you handle GMing all of them?
Hidden 11 yrs ago Post by Pure Wool
Raw
OP

Pure Wool

Member Offline since relaunch

Yes, I honestly have nothing better to do for now.
Hidden 11 yrs ago Post by Pure Wool
Raw
OP

Pure Wool

Member Offline since relaunch

Twist added: Each death will happen often but will not be permanent! Also, the information learned will remain with your character, though one run will never be exactly the same as a result!
Hidden 11 yrs ago Post by Heyitsjiwon
Raw

Heyitsjiwon

Member Seen 4 yrs ago

Well, as long as you can deal with the workload, then I'm in.
Hidden 11 yrs ago Post by Heyitsjiwon
Raw

Heyitsjiwon

Member Seen 4 yrs ago

Well, as long as you can deal with the workload, then I'm in.
Hidden 11 yrs ago Post by Heyitsjiwon
Raw

Heyitsjiwon

Member Seen 4 yrs ago

Well, as long as you can deal with the workload, then I'm in.
Hidden 11 yrs ago Post by Heyitsjiwon
Raw

Heyitsjiwon

Member Seen 4 yrs ago

Looks like others aren't interested. :( This is unfortunate.
Hidden 11 yrs ago Post by samdero
Raw

samdero

Member Seen 9 yrs ago

Um, i think this idea has lots of potential. Not a huge fan of the idea of frequent death though... What's the point of that?
Hidden 11 yrs ago Post by Heyitsjiwon
Raw

Heyitsjiwon

Member Seen 4 yrs ago

Probably a bit of that dqting sim mechanic where its expected for people to reach numerous bad ends before finding the good one.
Hidden 11 yrs ago Post by samdero
Raw

samdero

Member Seen 9 yrs ago

Wouldn't this be more appropriate in the tabletop section then?
Hidden 11 yrs ago Post by Heyitsjiwon
Raw

Heyitsjiwon

Member Seen 4 yrs ago

Well, it doesn't involve dice and stats according to the OP, so I wouldn't consider it a tabletop RP. It does have some elements borrowed from tabletop RPs though from what I can see.
↑ Top
© 2007-2024
BBCode Cheatsheet