Well that was sufficiently unusual.
NewSun said
Wait Sam had contact with a god and didn't come out the other end all weird and.. godly? Our characters may get along after all!
NewSun said
To my character, weird IS godly. If you're not godly, you're just a great guy.
Chrononaut said
We're not going to get along, are we?
NewSun said
Depends, are wardens pro-life of pro-gods, first and foremost?
Chrononaut said
If it's a Life God, sure! Otherwise, not so much.
NewSun said
As in, would a keeper choose to do something good in the name of morality even if it defied the teachings of their god, or do divine teachings take precedent over all actions, good or bad?
Chrononaut said
Divine teachings take precedence, it's one of the few ways they have of keeping everyone in line.
Nantafiria said
Although this does sound interesting, and though I certainly would enjoy playing a part in this, I would like to ask a few things before I go on in thinking up a good character. - Are you going to take care in ensuring that (probably) not all our characters are going to be magical, or will you be encouraging magic and am I going to have to create a character who would have to be able to measure up alongside the other PC's, too? - Are our characters going to be generally aligned along with, against each other, or even in a more complicated situation like that? I'm impressed by the level of worldbuilding shown here, but how the plot would advance once we get started isn't at all clear. - I'm asking this a little ahead of time, but I'd also like knowing whether or not you're going to place mechanics or not behind things such as combat. Just curious, nothing I really need to know anytime soon.Still, I'm interested.
Callthecops said
I didn't see the "Disadvantages" as "Weaknesses" I saw it as, "Why it sucks to be part of this faction" And training for 25 years in order to protect people for another 50 with little chance of surviving just to get the chance to be a parent sucks imo.Edit: Also, the magic rules established that all magic users need to "connect" with one of the gods. I just meant that none of them were getting their weird visions from other gods
El_Tigre said
Alina Frein. Female. Alunei. Fifty-three (53) though appears to be in her early twenties (20's).Alina is a a rather youthful and beautiful young woman. The only thing that sets her apart from a human is her unnatural beauty and the pristine white wings often kept folded at her back. She holds a pale, delicate complexion with kind, violet colored eyes. Her lips are faintly pink and on most occasion in a simple smile. She has long, straight, pitch black hair that only accentuates her complexion. She isn't overly tall for her race, standing at five feet and six inches (5'6") with a slender yet athletic build. She is usually adorned with her armor, pearl white and intricately designed with gold trim and embroidery. Beneath the armor is expertly crafted leather armor treated with an unusual chemical multiple times to remove all color from the hide.The leather armor is there to allow the rare metallic armor to be light and spread out to give Alina the most maneuverability possible.The Alunei are kind by nature and so is Alina. She tries to see the good in all things. She has a nurturing and almost motherly way about her, tending to anyone that is hurt and in need of her help; even if it costs her more than a nights sleep. She has a strong sense of right and wrong and will never take the unrighteous path. Mainly because it physical pains the Alunei to do wrong. Alina is incurably positive, nearly impossible to damper her spirits. Thought because of all this Alina often gets in trouble, trusting to easily in those that would trick the girl. WIP - A straight edge, double sided blade without a hilt. Along the center of the blade there is a small divet on either side with intricate glowing runes carved into the metal.Graktite Plate Armor (See Character image) - Armor made of a pristine white metal only found in the caves near the Alunei settlements. The metal is incredibly strong and tremendously hard to craft unless they have the special skills trained to the Alunei blacksmithes.Travelers pack - A medium sized leather sack filled with the essentials for long trips. Medicinal herbs, rations, flint and a bedroll among other simple things. Alunei. Single. Arcane -Magical...The Alunei possessive a great many seemingly holy powers, namely their healing abilities. Though the Alunei are strong healers they use the rare herbs that grow in The Soul to increase their healing powers. Along with this the Alunei have powerful light based defensive powers with very few that could be considered offensive. None truly know the extent of an Alunei in combat as they have always avoided conflict.-Knowledge/Training/Basic....Combat Training.Survival Training.Herbalist training.Gliding.Race Sheet.
Kiddo said
The Soul is a name for the desert, I believe.Also, I'm scared that goblin will just be one of those meat shields. Would probably make a great meat shield, cuz then GOBLIN SWARM!
FrozenEcstasy said
I'm excited because I feel like we will cross paths with the Naeri several times in our travels. It'd make sense that Sam would be chosen for ease of travel? And then of course, other reasons, hehe.
Chrononaut said
I've been looking forward to generally meeting everyone, but Gypsy arabic nomads was pretty high up there. One character idea I had was a rerun of a gypsy like character I had done prior. Also anything involving the words "gypsy" and "caravan" is amazing.
Zran said
Dark, care for Arnack and the Slayers to return, even though they never really got started? I'll probably rewrite it a bit but the premise will be exactly the same.