Hidden 11 yrs ago Post by Callthecops
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Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


If that's the case then I'm going to disagree with your definition of OP. I from my own interpretation of what Darkmatter said I take it that we're above average, and below hero. Over-powered, and powered, are very much not the same. I thought this was fantasy, not "A couple dudes walk around and get obliterated by a dragon".

As for my character personally, first I want to clarify that "A bit" and, "A bunch" are relative terms, especially in comparison to the other very serious technical terms I used like, "super dope". Second, we should get it out of the way, yes, my character can jump high and throw a lightning once (maybe twice if we're up against 20,000 dudes) per encounter, but I'm not trying to create a character that's outlandish. He has clear drawbacks, such as 1. literally zero defensive abilities (vulnerable) 2. easily exhausted (leaving him even more vulnerable) 3. he's literally disarmed every time he uses his 'OP' attack (even more, even more vulnerable). I didn't call him a glass cannon for nothing.
Hidden 11 yrs ago Post by El_Tigre
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NewSun said
If Sam turns out to be a God he's getting stabbed. ;)


^This. I like this.
Hidden 11 yrs ago Post by Callthecops
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Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


If that's the case then I'm going to disagree with your definition of OP. I from my own interpretation of what Darkmatter said I take it that we're above average, and below hero. Over-powered, and powered, are very much not the same. I thought this was fantasy, not "A couple dudes walk around and get obliterated by a dragon".

As for my character personally, first I want to clarify that "A bit" and, "A bunch" are relative terms, especially in comparison to the other very serious technical terms I used like, "super dope". Second, we should get it out of the way, yes, my character can jump high and throw a lightning once (maybe twice if we're up against 20,000 dudes) per encounter, but I'm not trying to create a character that's outlandish. He has clear drawbacks, such as 1. literally zero defensive abilities (vulnerable) 2. easily exhausted (leaving him even more vulnerable) 3. he's literally disarmed every time he uses his 'OP' attack (even more, even more vulnerable). I didn't call him a glass cannon for nothing.
Hidden 11 yrs ago Post by El_Tigre
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NewSun said
If Sam turns out to be a God he's getting stabbed. ;)


^This. I like this.
Hidden 11 yrs ago Post by El_Tigre
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NewSun said
If Sam turns out to be a God he's getting stabbed. ;)


^This. I like this.
Hidden 11 yrs ago Post by Callthecops
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Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


If that's the case then I'm going to disagree with your definition of OP. I from my own interpretation of what Darkmatter said I take it that we're above average, and below hero. Over-powered, and powered, are very much not the same. I thought this was fantasy, not "A couple dudes walk around and get obliterated by a dragon".

As for my character personally, first I want to clarify that "A bit" and, "A bunch" are relative terms, especially in comparison to the other very serious technical terms I used like, "super dope". Second, we should get it out of the way, yes, my character can jump high and throw a lightning once (maybe twice if we're up against 20,000 dudes) per encounter, but I'm not trying to create a character that's outlandish. He has clear drawbacks, such as 1. literally zero defensive abilities (vulnerable) 2. easily exhausted (leaving him even more vulnerable) 3. he's literally disarmed every time he uses his 'OP' attack (even more, even more vulnerable). I didn't call him a glass cannon for nothing...
Hidden 11 yrs ago Post by Callthecops
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I'm having trouble with the submit button. Test.
Hidden 11 yrs ago Post by Callthecops
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Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


If that's the case then I'm going to disagree with your definition of OP. I from my own interpretation of what Darkmatter said I take it that we're above average, and below hero. Over-powered, and powered, are very much not the same. I thought this was fantasy, not "A couple dudes walk around and get obliterated by a dragon".

As for my character personally, first I want to clarify that "A bit" and, "A bunch" are relative terms, especially in comparison to the other very serious technical terms I used like, "super dope". Second, we should get it out of the way, yes, my character can jump high and throw a lightning once (maybe twice if we're up against 20,000 dudes) per encounter, but I'm not trying to create a character that's outlandish. He has clear drawbacks, such as 1. literally zero defensive abilities (vulnerable) 2. easily exhausted (leaving him even more vulnerable) 3. he's literally disarmed every time he uses his 'OP' attack (even more, even more vulnerable). I didn't call him a glass cannon for nothing.
Hidden 11 yrs ago Post by FrozenEcstasy
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NewSun said
If Sam turns out to be a God he's getting stabbed. ;)


Eww no, that'd be silly.
I will divulge that he's had contact with one in the past. Cept it wasn't good contact, he was cursed. The curse will be removed later in the RP as a Deus ex Machina, and will exponentially change his impact on the party. However, despite the oomph, he won't be suddenly killing their opposition left and right, he'll still be fairly weak physically and more arcanely passive than, well, bolts of lightning.
Hidden 11 yrs ago Post by FrozenEcstasy
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NewSun said
If Sam turns out to be a God he's getting stabbed. ;)


Eww no, that'd be silly.
I will divulge that he's had contact with one in the past. Cept it wasn't good contact, he was cursed. The curse will be removed later in the RP as a Deus ex Machina, and will exponentially change his impact on the party. However, despite the oomph, he won't be suddenly killing their opposition left and right, he'll still be fairly weak physically and more arcanely passive than, well, bolts of lightning.
Hidden 11 yrs ago Post by NewSun
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Server issues, anyone?
Hidden 11 yrs ago Post by FrozenEcstasy
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How many times did you click refresh?! XD
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Callthecops said
I'm having trouble with the submit button. Test.


Everyone is
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Server issues, no doubt. I can barely even post. Or it has a huge delay, anyway.
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Server issues, no doubt. I can barely even post. Or it has a huge delay, anyway.
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Server issues, no doubt. I can barely even post. Or it has a huge delay, anyway.
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FrozenEcstasy said
Eww no, that'd be silly.I will divulge that he's had contact with one in the past. Cept it wasn't good contact, he was cursed. The curse will be removed later in the RP as a Deus ex Machina, and will exponentially change his impact on the party. However, despite the oomph, he won't be suddenly killing their opposition left and right, he'll still be fairly weak physically and more arcanely passive than, well, bolts of lightning.


Wait Sam had contact with a god and didn't come out the other end all weird and.. godly? Our characters may get along after all!
Hidden 11 yrs ago Post by Slamurai
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NewSun said
Server issues, anyone?


Aaaaaand we're back!
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NewSun said
Server issues, anyone?


Aaaaaand we're back!
Lookit those duplicate posts!
Hidden 11 yrs ago Post by Callthecops
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This is my worst nightmare. I am so sorry for having spammed the thread, I was getting a blank screen and thought the guild was broken.
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