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Chrononaut said
We have an antagonist?


I was given a very strong hint about it in PMs with Darkmatter. Not sure if he wants to keep it a secret or not, so we should wait for him. But yeah, there is one, and it's going to probably fuck us up really hard. SO yeah, we've got that going for us. Which is nice.
Hidden 11 yrs ago Post by Kiddo
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Not to mention Orc man and his 20,000-strong army.
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That too. And of course, a dragon who may or may not be too into us.
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Callthecops said I can see how the faction sheet could make it seem like I was creating a super mage, but he's mostly a fighter. The only reason it'd be OP is if I had a super dope fighter who could also throw around tons of magic. I'm thinking my character is a bit worse than yours in straight up combat, and he's squishier but he also has a bunch of magic tricks up his sleeve to even the playing field. Here's a WIP to explain better.


Alright, found a keyboard, time to comment on this part, as well :P

I'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.

It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).
Hidden 11 yrs ago Post by El_Tigre
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Alina Frein

.:. 5'6" | 113lbs | Eyes - Dark Violet | Hair - Raven Black .:.


Essential Information

Name/Aliases: Alina Frein.
Sex: Female.
Race: Alunei.
Age: Fifty-three (53) though appears to be in her early twenties (20's).

Appearance:
Alina is a a rather youthful and beautiful young woman. The only thing that sets her apart from a human is her unnatural beauty and the pristine white wings often kept folded at her back. She holds a pale, delicate complexion with kind, violet colored eyes. Her lips are faintly pink and on most occasion in a simple smile. She has long, straight, pitch black hair that only accentuates her complexion. She isn't overly tall for her race, standing at five feet and six inches (5'6") with a slender yet athletic build. She is usually adorned with her armor, pearl white and intricately designed with gold trim and embroidery. Beneath the armor is expertly crafted leather armor treated with an unusual chemical multiple times to remove all color from the hide.The leather armor is there to allow the rare metallic armor to be light and spread out to give Alina the most maneuverability possible.

Personality:
The Alunei are kind by nature and so is Alina. She tries to see the good in all things. She has a nurturing and almost motherly way about her, tending to anyone that is hurt and in need of her help; even if it costs her more than a nights sleep. She has a strong sense of right and wrong and will never take the unrighteous path. Mainly because it physical pains the Alunei to do wrong. Alina is incurably positive, nearly impossible to damper her spirits. Thought because of all this Alina often gets in trouble, trusting to easily in those that would trick the girl.

History:
WIP

Optional Information

Equipment:
Blade of Trayiq - A straight edge, double sided blade without a hilt. Along the center of the blade there is a small divet on either side with intricate glowing runes carved into the metal.
Graktite Plate Armor (See Character image) - Armor made of a pristine white metal only found in the caves near the Alunei settlements. The metal is incredibly strong and tremendously hard to craft unless they have the special skills trained to the Alunei blacksmithes.
Travelers pack - A medium sized leather sack filled with the essentials for long trips. Medicinal herbs, rations, flint and a bedroll among other simple things.
Faction: Alunei.
Marital Status: Single.
Magic: Arcane
Skills:
-Magical...
The Alunei possessive a great many seemingly holy powers, namely their healing abilities. Though the Alunei are strong healers they use the rare herbs that grow in The Soul to increase their healing powers. Along with this the Alunei have powerful light based defensive powers with very few that could be considered offensive. None truly know the extent of an Alunei in combat as they have always avoided conflict.
-Knowledge/Training/Basic....
Combat Training.
Survival Training.
Herbalist training.
Gliding.

Miscellaneous:
Wings - The Alunei's wings don't actually allow them to fly, though they can be use to slow their descent while falling or even glide great distances but never gain altitude. Also, the Alunei's wings are rather sturdy especially against magic. They can use their wings as a defensive tool, shrouding themselves within their wings to take a reduced magical effect or mitigate physical blows that otherwise could not be avoided.
Race Sheet.
Hidden 11 yrs ago Post by FrozenEcstasy
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Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


Kiddo, you're getting real worked up over nothing. I've seen copsy RP before, he's a rather humble dude.
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NewSun said
I liked it. Besides, i'd imagine that you're all responsible RPers who don't take every opportunity to wave e-penis in-game and murk everybody else in the game just because you . Also, dat antagonist. We still need all the oomph we can muster. Like, seriously.


Sam's hidden oomph is pretty good ^^
Most people here will be speechless in all honesty, or I at least hope.
Hidden 11 yrs ago Post by Slamurai
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Lessee; I've had most of my attention on other things; what's new so far in terms of the worldly factions?
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FrozenEcstasy said
Sam's hidden oomph is pretty good ^^Most people here will be speechless in all honesty, or I at least hope.


However much oomph you have, we need more oomph. Or more meat shields. Or potentially both.

El-Tigre said Side note....
There is a lot of information I left out as to not bore you all with all the intricacies of the race though if you have any questions feel free to ask.


Actually, yes. I like the sheet, it's an awesome concept, but you mention that the Alunei originate / are based in an area called 'The Soul'. Where.. like.. where is The Soul? I'm going out on a limb here and assuming that's not literal nomenclature.

EDIT: Sidenote, is the server momentarily being a dic for anyone else, too?
Hidden 11 yrs ago Post by Kiddo
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The Soul is a name for the desert, I believe.

Also, I'm scared that goblin will just be one of those meat shields. Would probably make a great meat shield, cuz then GOBLIN SWARM!
Hidden 11 yrs ago Post by Kiddo
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Double post OP
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Aristo said
Lessee; I've had most of my attention on other things; what's new so far in terms of the worldly factions?


Uhhhh okay.

Travelling Bards, Knights in the North, Healing angel-types, Jungle Dwellers, Goblins, Orcs, a Dragon somewhere, Paladin-like-elf-like-magic-users in the islands, aaaand I feel like i'm missing something. Let me have another run through.
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NewSun said
However much oomph you have, we need more oomph. Or more meat shields. Or potentially both. Actually, yes. I like the sheet, it's an awesome concept, but you mention that the Alunei originate / are based in an area called 'The Soul'. Where.. like.. where is The Soul? I'm going out on a limb here and assuming that's not literal nomenclature.


The soul is the dessert Hun.

And yes, Sam's hidden oomph is jaw dropping xP
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NewSun said
However much oomph you have, we need more oomph. Or more meat shields. Or potentially both. Actually, yes. I like the sheet, it's an awesome concept, but you mention that the Alunei originate / are based in an area called 'The Soul'. Where.. like.. where is The Soul? I'm going out on a limb here and assuming that's not literal nomenclature.


The soul is the dessert Hun.

And yes, Sam's hidden oomph is jaw dropping xP
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Kiddo said
The Soul is a name for the desert, I believe.Also, I'm scared that goblin will just be one of those meat shields. Would probably make a great meat shield, cuz then GOBLIN SWARM!


Rightrightright. My bad. I'm just being blind :')
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FrozenEcstasy said
The soul is the dessert Hun.And yes, Sam's hidden oomph is jaw dropping xP


If Sam turns out to be a God he's getting stabbed. ;)
Hidden 11 yrs ago Post by Callthecops
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Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


If that's the case then I'm going to disagree with your definition of OP. I from my own interpretation of what Darkmatter said I take it that we're above average, and below hero. Over-powered, and powered, are very much not the same. I thought this was fantasy, not "A couple dudes walk around and get obliterated by a dragon".

As for my character personally, first I want to clarify that "A bit" and, "A bunch" are relative terms, especially in comparison to the other very serious technical terms I used like, "super dope". Second, we should get it out of the way, yes, my character can jump high and throw a lightning once (maybe twice if we're up against 20,000 dudes) per encounter, but I'm not trying to create a character that's outlandish. He has clear drawbacks, such as 1. literally zero defensive abilities (vulnerable) 2. easily exhausted (leaving him even more vulnerable) 3. he's literally disarmed every time he uses his 'OP' attack (even more, even more vulnerable). I didn't call him a glass cannon for nothing.

Edit: I'm sorry for being a tad snarky, I really do appreciate you airing your concerns so that we can work things out.
Hidden 11 yrs ago Post by Callthecops
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Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


If that's the case then I'm going to disagree with your definition of OP. I from my own interpretation of what Darkmatter said I take it that we're above average, and below hero. Over-powered, and powered, are very much not the same. I thought this was fantasy, not "A couple dudes walk around and get obliterated by a dragon".

As for my character personally, first I want to clarify that "A bit" and, "A bunch" are relative terms, especially in comparison to the other very serious technical terms I used like, "super dope". Second, we should get it out of the way, yes, my character can jump high and throw a lightning once (maybe twice if we're up against 20,000 dudes) per encounter, but I'm not trying to create a character that's outlandish. He has clear drawbacks, such as 1. literally zero defensive abilities (vulnerable) 2. easily exhausted (leaving him even more vulnerable) 3. he's literally disarmed every time he uses his 'OP' attack (even more, even more vulnerable). I didn't call him a glass cannon for nothing.
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NewSun said
If Sam turns out to be a God he's getting stabbed. ;)


No! That'd be silly xD

Sam will be just as Shocked by the way xD
Hidden 11 yrs ago Post by Callthecops
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Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


If that's the case then I'm going to disagree with your definition of OP. I from my own interpretation of what Darkmatter said I take it that we're above average, and below hero. Over-powered, and powered, are very much not the same. I thought this was fantasy, not "A couple dudes walk around and get obliterated by a dragon".

As for my character personally, first I want to clarify that "A bit" and, "A bunch" are relative terms, especially in comparison to the other very serious technical terms I used like, "super dope". Second, we should get it out of the way, yes, my character can jump high and throw a lightning once (maybe twice if we're up against 20,000 dudes) per encounter, but I'm not trying to create a character that's outlandish. He has clear drawbacks, such as 1. literally zero defensive abilities (vulnerable) 2. easily exhausted (leaving him even more vulnerable) 3. he's literally disarmed every time he uses his 'OP' attack (even more, even more vulnerable). I didn't call him a glass cannon for nothing.
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