(ignore the spoilers if you don't want to spoil anything from the anime)
Canon characters are allowed to be used because this rp takes place in a alternate universe meaning characters can be the same but act different/doing different things example Saber not being Shiro's servant also on the note of relationships. You can have relationships but keep it pg13 the setting is the same as fate/stay nights for those of you who don't know it here's the setting there has been this war for the holy grail which grants the winner a wish this is the 5th war for the holy grail and each time there are a number of magi (masters) who summon their servants in this instance one of each class (classes are as follows Saber, Archer, Rider, Assassin, Berserker, Lancer, and Caster. Will go more into detail on the classes later) the exception to this would be Gilgamesh in this instance he has no master and is pretty much his own class since he can summon any of his weapons at any given time.
Back to the setting each master and servant fight against the other masters and servants sometimes forging short term alliances with other masters and servants to defeat a more difficult master/servant also the world that they fight in is created by the holy grail which is separate from the real world. A master/servant will be disqualified if their master/servant is killed in a fight since a master cannot properly defend themselves without a servant and a servant cannot exist without their master. Before I forget a servant is a hero from the past and the holy grail pretty much creates a copy of them to fight this copy will usually be them at their most heroic state which can gender bendfor the examples go to the original post here Interest Check
Masters also have 3 command spells which can force their servants to follow a order their servant though how strong it is on the servant depends on how specific it is pretty much a order like obey everything I say is a pretty useless order but a order like help Berserker kill Saber would be pretty powerful due to how specific it is and if the servant tries to resist such a order they would feel intense pain if a master uses all 3 they will lose their control over their servant but the servant can still help them if the bound between the two is strong enough. Another note is that masters call their servants by their class usually since others knowing their true name can lead to them being easily defeated now onto the classes
Saber: Servants placed within this class are agile and powerful melee warriors. It is commonly assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes, together with Lancer and Archer and also possesses the Riding skill like the Rider class.
Lancer: Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber.
Archer: Servants placed within this class are usually proficient with projectiles and can survive longer without a Master nearby, thanks to their special ability Independent Action; the strongest Archers can be difficult to control at times, in fact, due to their near-total independence from their "Masters". It is one of the three Knight classes, together with Lancer and Saber.
Rider: Servants placed within this class place emphasis upon speed and powerful Noble Phantasms, which often include their mounts. Their special skill is Riding, which allows them to fully utilize abilities of their mounts (which can range from simple horses to mechanical vehicles to divine or supernatural creatures.).
Caster: Servants placed within this class are adept in magecraft and have a special ability akin to Reality Marble, called Territory Creation, which alters or creates space around them to enhance their sorcery.
Assassin: Within the Fuyuki Holy Grail War, Servants placed within this class are always, as a rule, one of the 19 Hassan i Sabbah, the leaders of the clan of the Hashshashins who passed their name down. The Assassin in Fate/stay night summoned by Caster is an exception, an aberration in the system, as he was summoned by another Servant. This rule comes from how the word "assassin" itself finds its etymological roots in that clan. This rule is not present in the Moon Cell Holy Grail War and Great Holy Grail War, allowing for those known to be specialized killers to be summoned. The Assassins' special ability is Presence Concealment, which allows them to remain undetected. Offset by their stealth is their weak combat skills. Due to this, Assassins often target Masters instead of Servants.
Berserker: Servants placed within this class are always heroes who have gone berserk in their lifetime. This trait allows them to use the special ability Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost. Most Masters are incapable of controlling their Servant once Mad Enhancement has been activated, which eventually results in their death.
A few side notes
Noble Phantasms are basically a all or nothing attack since using one would take a lot of energy from a servant if used recklessly it can result in the death of the servant at the hands of a careful servant who managed to avoid/survive the noble phantasm even a master can manage to kill a servant who recklessly used one should only be used if it will ensure a killing of a servant like for example a saber using their noble phantasm to kill the wounded and unable to move archer would be a good use if the archer is otherwise able to defend themselves.
Reality Marbles are a type of noble phantasm that can change the nearby landscape to a reality more suited to their purpose like a saber although unlikely that this would be their noble phantasm would create a world full of swords to pick up on the fly and stab at the enemy another thing about reality marbles is that they trap the target in it along with the user a reality marble can only be held for a few mins even if the servant is at full strength
Alright I believe you guys get the idea if you have any questions ask and I will answer them besides that the usual rules you see like no god modding etc. and have fun with your characters
Character sheet
Name:
Age/Age appearance:
Master or Servant:
Who is their Master/Servant:
Class (servant only):
Weapon(s):
Noble Phantasm:
Noble Phantasm description:
Magic (master/caster only):
Appearance:
Personality (can be left blank):
Bio (how did they become a magi? By blood or by extensive training? Who were they while they were alive before becoming a servant? What great deeds did they accomplish before they died?)
Name: Gilgamesh
Age: 26
Master or Servant: Servant
Who is their Master: No one
Class: None
Weapon(s): Many different legendary weapons
Noble Phantasm: Gate to Babylon
Noble Phantasm description: Creates a reality marble of sorts that has all of Gilgameshs weapons appear from a door that comes behind him to use as he sees fit unlike a reality marble it does not trap the target nor does it change the landscape in exchange for this flaw Gilgamesh can keep this reality marble up for as long as he wants since it barely takes any energy for him to use it
Appearance:
Personality:
Bio: Gilgamesh single handily created the greatest civilization known to man gathering many treasures and legendary weapons during his rule almost achieving immortality at one point before it was taken from him by the snake. To this day no civilization has ever come close to the greatness of his civilization which was achieved thanks to his greed and selfishness.
Name: Kain Alaster
Age 22
Master or Servant: Servant
Who is their Master: Open
Class: Archer
Weapon(s): Twin shortswords named Chrysaor and Sanglamore along with his bow named Gandiva
Noble Phantasm: Arrows of pain
Noble Phantasm description: Kain creates arrows out of his blood which was cursed by the maiden in black to create arrows capable of piercing through solid rock the more arrows he creates the more cuts that appear on his body making each new arrow stronger due to more sources of blood to draw from
Appearance:
Personality:
Bio: Kain was the first Paladin and the first one to fall to the taint of the darkness in his quest to find a cure for the king of his kingdom he met the maiden in black who promised Kain a cure for his kingdom in return Kain had to vow to marry the maiden and to leave the kingdom once the king had fully recovered Kain agreed to this and was given the cure but as the king slowly recovered the less and less Kain wanted to leave his kingdom he had given so much to protect when the time came for Kain to leave with the Maiden he refused upon refusing the Maiden cursed his blood to be full of the taint that his king had been cured of and to be followed by death wherever he went a mere day passed after the maiden left when Kain found his king dead by the very thing he had just been cured of Kain knew the maiden had indeed cursed him so he left the kingdom and his paladin ways becoming a unholy knight Kains first task as a unholy knight was to find the maiden in black and kill her in revenge taking his bow and twin shortswords to do the deed Kain spent the next few years looking for her watching people die by the taint in his blood until the taint had finally started to take it's toll on Kain who later died from it never finding the maiden who had cursed him and the kingdom he had dearly loved. This is the second time he has been summoned into the holy grail war the first time was as Saber.
Archer's Stats
Strength: C
Endurance: C
Agility: A+
Mana: B-
Luck: B
Magic Resistance: D
Independent Action: A
Canon characters are allowed to be used because this rp takes place in a alternate universe meaning characters can be the same but act different/doing different things example Saber not being Shiro's servant also on the note of relationships. You can have relationships but keep it pg13 the setting is the same as fate/stay nights for those of you who don't know it here's the setting there has been this war for the holy grail which grants the winner a wish this is the 5th war for the holy grail and each time there are a number of magi (masters) who summon their servants in this instance one of each class (classes are as follows Saber, Archer, Rider, Assassin, Berserker, Lancer, and Caster. Will go more into detail on the classes later) the exception to this would be Gilgamesh in this instance he has no master and is pretty much his own class since he can summon any of his weapons at any given time.
Back to the setting each master and servant fight against the other masters and servants sometimes forging short term alliances with other masters and servants to defeat a more difficult master/servant also the world that they fight in is created by the holy grail which is separate from the real world. A master/servant will be disqualified if their master/servant is killed in a fight since a master cannot properly defend themselves without a servant and a servant cannot exist without their master. Before I forget a servant is a hero from the past and the holy grail pretty much creates a copy of them to fight this copy will usually be them at their most heroic state which can gender bendfor the examples go to the original post here Interest Check
Masters also have 3 command spells which can force their servants to follow a order their servant though how strong it is on the servant depends on how specific it is pretty much a order like obey everything I say is a pretty useless order but a order like help Berserker kill Saber would be pretty powerful due to how specific it is and if the servant tries to resist such a order they would feel intense pain if a master uses all 3 they will lose their control over their servant but the servant can still help them if the bound between the two is strong enough. Another note is that masters call their servants by their class usually since others knowing their true name can lead to them being easily defeated now onto the classes
Saber: Servants placed within this class are agile and powerful melee warriors. It is commonly assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes, together with Lancer and Archer and also possesses the Riding skill like the Rider class.
Lancer: Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber.
Archer: Servants placed within this class are usually proficient with projectiles and can survive longer without a Master nearby, thanks to their special ability Independent Action; the strongest Archers can be difficult to control at times, in fact, due to their near-total independence from their "Masters". It is one of the three Knight classes, together with Lancer and Saber.
Rider: Servants placed within this class place emphasis upon speed and powerful Noble Phantasms, which often include their mounts. Their special skill is Riding, which allows them to fully utilize abilities of their mounts (which can range from simple horses to mechanical vehicles to divine or supernatural creatures.).
Caster: Servants placed within this class are adept in magecraft and have a special ability akin to Reality Marble, called Territory Creation, which alters or creates space around them to enhance their sorcery.
Assassin: Within the Fuyuki Holy Grail War, Servants placed within this class are always, as a rule, one of the 19 Hassan i Sabbah, the leaders of the clan of the Hashshashins who passed their name down. The Assassin in Fate/stay night summoned by Caster is an exception, an aberration in the system, as he was summoned by another Servant. This rule comes from how the word "assassin" itself finds its etymological roots in that clan. This rule is not present in the Moon Cell Holy Grail War and Great Holy Grail War, allowing for those known to be specialized killers to be summoned. The Assassins' special ability is Presence Concealment, which allows them to remain undetected. Offset by their stealth is their weak combat skills. Due to this, Assassins often target Masters instead of Servants.
Berserker: Servants placed within this class are always heroes who have gone berserk in their lifetime. This trait allows them to use the special ability Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost. Most Masters are incapable of controlling their Servant once Mad Enhancement has been activated, which eventually results in their death.
A few side notes
Noble Phantasms are basically a all or nothing attack since using one would take a lot of energy from a servant if used recklessly it can result in the death of the servant at the hands of a careful servant who managed to avoid/survive the noble phantasm even a master can manage to kill a servant who recklessly used one should only be used if it will ensure a killing of a servant like for example a saber using their noble phantasm to kill the wounded and unable to move archer would be a good use if the archer is otherwise able to defend themselves.
Reality Marbles are a type of noble phantasm that can change the nearby landscape to a reality more suited to their purpose like a saber although unlikely that this would be their noble phantasm would create a world full of swords to pick up on the fly and stab at the enemy another thing about reality marbles is that they trap the target in it along with the user a reality marble can only be held for a few mins even if the servant is at full strength
Alright I believe you guys get the idea if you have any questions ask and I will answer them besides that the usual rules you see like no god modding etc. and have fun with your characters
Character sheet
Name:
Age/Age appearance:
Master or Servant:
Who is their Master/Servant:
Class (servant only):
Weapon(s):
Noble Phantasm:
Noble Phantasm description:
Magic (master/caster only):
Appearance:
Personality (can be left blank):
Bio (how did they become a magi? By blood or by extensive training? Who were they while they were alive before becoming a servant? What great deeds did they accomplish before they died?)
Name: Gilgamesh
Age: 26
Master or Servant: Servant
Who is their Master: No one
Class: None
Weapon(s): Many different legendary weapons
Noble Phantasm: Gate to Babylon
Noble Phantasm description: Creates a reality marble of sorts that has all of Gilgameshs weapons appear from a door that comes behind him to use as he sees fit unlike a reality marble it does not trap the target nor does it change the landscape in exchange for this flaw Gilgamesh can keep this reality marble up for as long as he wants since it barely takes any energy for him to use it
Appearance:
Personality:
Bio: Gilgamesh single handily created the greatest civilization known to man gathering many treasures and legendary weapons during his rule almost achieving immortality at one point before it was taken from him by the snake. To this day no civilization has ever come close to the greatness of his civilization which was achieved thanks to his greed and selfishness.
Name: Kain Alaster
Age 22
Master or Servant: Servant
Who is their Master: Open
Class: Archer
Weapon(s): Twin shortswords named Chrysaor and Sanglamore along with his bow named Gandiva
Noble Phantasm: Arrows of pain
Noble Phantasm description: Kain creates arrows out of his blood which was cursed by the maiden in black to create arrows capable of piercing through solid rock the more arrows he creates the more cuts that appear on his body making each new arrow stronger due to more sources of blood to draw from
Appearance:
Personality:
Bio: Kain was the first Paladin and the first one to fall to the taint of the darkness in his quest to find a cure for the king of his kingdom he met the maiden in black who promised Kain a cure for his kingdom in return Kain had to vow to marry the maiden and to leave the kingdom once the king had fully recovered Kain agreed to this and was given the cure but as the king slowly recovered the less and less Kain wanted to leave his kingdom he had given so much to protect when the time came for Kain to leave with the Maiden he refused upon refusing the Maiden cursed his blood to be full of the taint that his king had been cured of and to be followed by death wherever he went a mere day passed after the maiden left when Kain found his king dead by the very thing he had just been cured of Kain knew the maiden had indeed cursed him so he left the kingdom and his paladin ways becoming a unholy knight Kains first task as a unholy knight was to find the maiden in black and kill her in revenge taking his bow and twin shortswords to do the deed Kain spent the next few years looking for her watching people die by the taint in his blood until the taint had finally started to take it's toll on Kain who later died from it never finding the maiden who had cursed him and the kingdom he had dearly loved. This is the second time he has been summoned into the holy grail war the first time was as Saber.
Archer's Stats
Strength: C
Endurance: C
Agility: A+
Mana: B-
Luck: B
Magic Resistance: D
Independent Action: A
Name: St George
Age: 28
Servant
Master: (Still writing a cs for).
Class: Lancer
Weapons: Ascalon, the lance that slew the dragon.
Noble Phantasm: A gift from God.
Noble Phantasm description: Saint George raising Ascalon, creates a storm in witch lightning strikes Ascalon, the next hit to his target send the electrical current through them badly damaging them. If by a large body of water like a river or ocean waves will become violent and directed towards his enemies. During this St George’s white horse is summoned as well, until the final strike of Ascalon.
Appearance:
Personality: He is very passionate about his Christian morals and will resist the command spells if used when it contradicts his beliefs and morality this said he is very obedient as a servant. He is very humble in his own abilities with a lance. Though he has calm demeanour he isn't much of a strategist and will go full force into a fight without thinking of the consequences of being so rash.
Bio: Historians believe that Saint George was hailed as a martyr after being tortured and finally decapitated for refusing to make a sacrifice to the Roman Gods, after a witnessing this Empress Alexandra of Athanasius, a pagan priest converted to Christianity. However Saint George is better known for his depiction of slaying a dragon on a white horse with a lance from medieval times. This is the most well know n of the legends about Saint George with little alteration depending on location and interpretation This legend has led to him being the patron saint of many countries and his cross appearing on the flag of the country England. In Georgia devotion to St George goes back to the fourth century were there are 365 Orthodox churches devoted to him as legend states he was cut into 365 pieces and spread around the country.
Saint George has many legends surrounding him many are different but I’ll be using the legend of him slaying the dragon. Many countries patronage him and this is why he has was summoned to the Holy Grail War, as he is an international icon of Christianity.
(This is a work in progress. I'm putting it up to hear your opinions and reserve Lancer.)
Age: 28
Servant
Master: (Still writing a cs for).
Class: Lancer
Weapons: Ascalon, the lance that slew the dragon.
Noble Phantasm: A gift from God.
Noble Phantasm description: Saint George raising Ascalon, creates a storm in witch lightning strikes Ascalon, the next hit to his target send the electrical current through them badly damaging them. If by a large body of water like a river or ocean waves will become violent and directed towards his enemies. During this St George’s white horse is summoned as well, until the final strike of Ascalon.
Appearance:
Personality: He is very passionate about his Christian morals and will resist the command spells if used when it contradicts his beliefs and morality this said he is very obedient as a servant. He is very humble in his own abilities with a lance. Though he has calm demeanour he isn't much of a strategist and will go full force into a fight without thinking of the consequences of being so rash.
Bio: Historians believe that Saint George was hailed as a martyr after being tortured and finally decapitated for refusing to make a sacrifice to the Roman Gods, after a witnessing this Empress Alexandra of Athanasius, a pagan priest converted to Christianity. However Saint George is better known for his depiction of slaying a dragon on a white horse with a lance from medieval times. This is the most well know n of the legends about Saint George with little alteration depending on location and interpretation This legend has led to him being the patron saint of many countries and his cross appearing on the flag of the country England. In Georgia devotion to St George goes back to the fourth century were there are 365 Orthodox churches devoted to him as legend states he was cut into 365 pieces and spread around the country.
Saint George has many legends surrounding him many are different but I’ll be using the legend of him slaying the dragon. Many countries patronage him and this is why he has was summoned to the Holy Grail War, as he is an international icon of Christianity.
(This is a work in progress. I'm putting it up to hear your opinions and reserve Lancer.)
Name: Tamulu
Title: Lord of the Night
Class: Caster
Gender: Male
Birth and Death Dates: Incalculable
Alignment: Chaotic Neutral
Height: 185 cm
Weight: 77 kg
Personality: Stoic and calm in most instances, but when aroused to battle or passion he becomes malicious and dreadfully effective.
Appearance: A cloaked man of black hair and eyes, thin stature, and pale skin. While such a figure would ordinarily be laughable as a modern-day “emo” or somesuch thing, he somehow manages to pull it off.
Weapon: His cloak, capable of being used as a shield or guise of darkness, or as a “net” to suffocate the foe in like he did the sun. Its usability as a weapon in combat with Servants is low.
Parameters:
Strength: C
Endurance: C
Agility: B
Mana: A Plus
Luck: B
Class Skills:
Territory Creation: A
Creates an area advantageous to oneself as a magus. Enables the creation of a "Temple", superior to a "Workshop".
Item Creation:
Sealed because of personal skill.
Bio: http://books.google.com/books?id=J7-QIwk7ezkC&pg=PA239&lpg=PA239&dq=tamulu+amana&source=bl&ots=pokndZtJGc&sig=y5MfXuDK73Xa8Vcvy6qmqQJMUQw&hl=en&sa=X&ei=_V-FUo7kG6HH2wWelIGYCg&ved=0CGsQ6AEwBA#v=onepage&q=tamulu%20amana&f=false
http://www.mythologydictionary.com/tamulu-mythology.html
http://books.google.com/books?id=SiU5ZfnnBqsC&pg=PA21&lpg=PA21&dq=tamulu+amana&source=bl&ots=tjV3Og19cl&sig=tqYj1-iuitXKXGhxYn7Sk579AYo&hl=en&sa=X&ei=_V-FUo7kG6HH2wWelIGYCg&ved=0CFMQ6AEwAA#v=onepage&q=tamulu%20amana&f=false
Personal Skills:
World Terminal: -
An ability gained through the creation of demons and the nightmares relating to them. It is the ability to "summon" Demons, in other words, create illusions that are similar to demons. Given through Noble Phantasm.
Divinity: A
The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith. Son of a goddess.
Imaginary Numbers: A
Mastery of magecraft related to the idea of “making theories possible”. A perfect world ability earned by Tamulu’s own actualization of theory through his creation of monsters, phantasms, dreams, and nightmares, as well as the way in which he shaped the course of the world itself.
Deus Nachten: EX
An Authority over all existences of a non-human origin, regardless of their original plane of existence or defiance of concepts. Nothing which is "not a human" may defy his Authority, regardless of their position in space, time, or worlds. This does not apply to Servants or wraiths, as they are beings with human souls.
Noble Phantasm:
Name: Ijoròkan
Title: Forging of the Not Man
Rank: A Plus Plus
NP Type: Anti-Unit
Range: 1
Maximum Number of Targets: 10
Description: Tamulu, in an act of jealousy and defiance, was the creator and master of all beasts, monsters, phantasms, dreams/nightmares, and demons. This Noble Phantasm is the crystallization of that. Allows for summoning of up to any ten "non-human existences", such as Phantasmal Beasts or constructs of clay which are weapons of the gods. Summoning is a one-time prana cost, and creatures last until killed or dispelled by their creator. Applies to existences of a non-Gaian origin. Passively grants the World Terminal skill. Passively grants the "Deus Nachten" skill.
Name: Owarano Nuno
Title: Protection of the Darkness
Rank: B
NP Type: Barrier
Range: 0
Maximum Number of Targets: 1
Description:
As the existence who became one with the moon after his death and the lord of the night, when the moon is out Tamulu gains resistances and power like that of a True Ancestor would during the Full Moon. Further, all usages of prana are reduced in terms of overall cost by a margin of two-thirds.
Name(s): Manaka Sajyou
Gender: Female
Age: 20
Height: 145 cm
Weight: 38 kg
Birthday: 02/19/XX
Nationality: Japanese
Personality: She is a cheerful girl dead set on her dreams to a disturbing level.
She can be called innocently monstrous, capable of killing her father and tearing him to pieces all while smiling like an angel without any sign scorn or ill will. Her interest in obtaining the Grail is entirely for manifesting the Beast. She holds no interest in reaching the Root due to her already established connection, so such a thing would have been boring.
Appearance: http://imgur.com/ss6wEot
Biography: Manaka was a child born and raised to take the Grail. While her father thought he was guiding her towards a bridge to the Root that they had failed to attain for a thousand years and yearned for for a thousand years more, she had a different plan for it.
She believed such an outcome was boring, as she had already been connected to the Root since birth, so she instead decided to use it for its real purpose of raising the Beast rather than silly stories about granting wishes.
Origin: Omnipotence
Elemental Affinity: Void
Number of Magic Circuits: E
Quality of Magic Circuits: EX
Composition: Abnormal, a never before seen makeup.
Prana Tank: A
Sorcery Trait: Access to the Root since birth. Capable of unlimited manipulation of the root as such.
Magecraft:
Manaka is considered to be a genius Magus. While she is lacking in the quantity of her Magic Circuits, their quality is beyond measurement and their composition is an abnormal, never-before-seen precedent. However, she knows little Magecraft itself, and so in a battle of solely Magecraft will likely lose to a competent magus.
Title: Lord of the Night
Class: Caster
Gender: Male
Birth and Death Dates: Incalculable
Alignment: Chaotic Neutral
Height: 185 cm
Weight: 77 kg
Personality: Stoic and calm in most instances, but when aroused to battle or passion he becomes malicious and dreadfully effective.
Appearance: A cloaked man of black hair and eyes, thin stature, and pale skin. While such a figure would ordinarily be laughable as a modern-day “emo” or somesuch thing, he somehow manages to pull it off.
Weapon: His cloak, capable of being used as a shield or guise of darkness, or as a “net” to suffocate the foe in like he did the sun. Its usability as a weapon in combat with Servants is low.
Parameters:
Strength: C
Endurance: C
Agility: B
Mana: A Plus
Luck: B
Class Skills:
Territory Creation: A
Creates an area advantageous to oneself as a magus. Enables the creation of a "Temple", superior to a "Workshop".
Item Creation:
Sealed because of personal skill.
Bio: http://books.google.com/books?id=J7-QIwk7ezkC&pg=PA239&lpg=PA239&dq=tamulu+amana&source=bl&ots=pokndZtJGc&sig=y5MfXuDK73Xa8Vcvy6qmqQJMUQw&hl=en&sa=X&ei=_V-FUo7kG6HH2wWelIGYCg&ved=0CGsQ6AEwBA#v=onepage&q=tamulu%20amana&f=false
http://www.mythologydictionary.com/tamulu-mythology.html
http://books.google.com/books?id=SiU5ZfnnBqsC&pg=PA21&lpg=PA21&dq=tamulu+amana&source=bl&ots=tjV3Og19cl&sig=tqYj1-iuitXKXGhxYn7Sk579AYo&hl=en&sa=X&ei=_V-FUo7kG6HH2wWelIGYCg&ved=0CFMQ6AEwAA#v=onepage&q=tamulu%20amana&f=false
Personal Skills:
World Terminal: -
An ability gained through the creation of demons and the nightmares relating to them. It is the ability to "summon" Demons, in other words, create illusions that are similar to demons. Given through Noble Phantasm.
Divinity: A
The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith. Son of a goddess.
Imaginary Numbers: A
Mastery of magecraft related to the idea of “making theories possible”. A perfect world ability earned by Tamulu’s own actualization of theory through his creation of monsters, phantasms, dreams, and nightmares, as well as the way in which he shaped the course of the world itself.
Deus Nachten: EX
An Authority over all existences of a non-human origin, regardless of their original plane of existence or defiance of concepts. Nothing which is "not a human" may defy his Authority, regardless of their position in space, time, or worlds. This does not apply to Servants or wraiths, as they are beings with human souls.
Noble Phantasm:
Name: Ijoròkan
Title: Forging of the Not Man
Rank: A Plus Plus
NP Type: Anti-Unit
Range: 1
Maximum Number of Targets: 10
Description: Tamulu, in an act of jealousy and defiance, was the creator and master of all beasts, monsters, phantasms, dreams/nightmares, and demons. This Noble Phantasm is the crystallization of that. Allows for summoning of up to any ten "non-human existences", such as Phantasmal Beasts or constructs of clay which are weapons of the gods. Summoning is a one-time prana cost, and creatures last until killed or dispelled by their creator. Applies to existences of a non-Gaian origin. Passively grants the World Terminal skill. Passively grants the "Deus Nachten" skill.
Name: Owarano Nuno
Title: Protection of the Darkness
Rank: B
NP Type: Barrier
Range: 0
Maximum Number of Targets: 1
Description:
As the existence who became one with the moon after his death and the lord of the night, when the moon is out Tamulu gains resistances and power like that of a True Ancestor would during the Full Moon. Further, all usages of prana are reduced in terms of overall cost by a margin of two-thirds.
Name(s): Manaka Sajyou
Gender: Female
Age: 20
Height: 145 cm
Weight: 38 kg
Birthday: 02/19/XX
Nationality: Japanese
Personality: She is a cheerful girl dead set on her dreams to a disturbing level.
She can be called innocently monstrous, capable of killing her father and tearing him to pieces all while smiling like an angel without any sign scorn or ill will. Her interest in obtaining the Grail is entirely for manifesting the Beast. She holds no interest in reaching the Root due to her already established connection, so such a thing would have been boring.
Appearance: http://imgur.com/ss6wEot
Biography: Manaka was a child born and raised to take the Grail. While her father thought he was guiding her towards a bridge to the Root that they had failed to attain for a thousand years and yearned for for a thousand years more, she had a different plan for it.
She believed such an outcome was boring, as she had already been connected to the Root since birth, so she instead decided to use it for its real purpose of raising the Beast rather than silly stories about granting wishes.
Origin: Omnipotence
Elemental Affinity: Void
Number of Magic Circuits: E
Quality of Magic Circuits: EX
Composition: Abnormal, a never before seen makeup.
Prana Tank: A
Sorcery Trait: Access to the Root since birth. Capable of unlimited manipulation of the root as such.
Magecraft:
Manaka is considered to be a genius Magus. While she is lacking in the quantity of her Magic Circuits, their quality is beyond measurement and their composition is an abnormal, never-before-seen precedent. However, she knows little Magecraft itself, and so in a battle of solely Magecraft will likely lose to a competent magus.
Name: Togo Heihachirou (東郷 平八郎)
Age: Summoned at the prime age of 25
Master or Servant: Servant
Who is their Master/Servant: Open
Class (servant only): Rider
Weapon(s): An officer's handgun; Japanese Naval Officer Shortsword.
Noble Phantasm: Sunrise of the Imperial Fleet
Noble Phantasm description: Togo summons the fleet he had under his direct command during the Battle of Tsushima, and he himself along with his master is transported to the open bridge of the ship from which he commanded the fleet against the Russian Second Pacific fleet in life. With a single hand motion, the fleet sails in a line across the battlefield, all of them opening fire. Each shell has a large radius of effect, making the Sunrise of the Imperial Fleet an extremely difficult Noble Phantasm to outright avoid.
He is also able to partially summon the secondary turrets of the Mikasa during the heat of combat without unleashing his full Noble Phantasm.
Appearance:
Personality: Togo keeps a cool head but is willing to take gambles, as shown when he gambled on Russian incompetency during the opening moves of the battle of Tsushima. Instead of Chivalry he does follow the codes of Bushido, but he is highly suspicious when offering "a warrior's mercy," always considering the possibility an opponent's surrender and submission may be a feint, as demonstrated when he delayed in accepting the Russian fleet's surrender and had his ships continue firing without retaliation due to concerns that the surrender would be a bluff. Outside of combat, he is a man who still strictly adheres to notions of respect and tradition.
Bio: Togo Heihachirou was a Japanese naval officer of the 19-20th centuries. During his time as an officer in the Japanese Navy, he shocked the world when he led the Japanese navy against Russia and, in a war that shocked the war, defeated not one but two Russian fleets, causing a surprise in which people expressed disbelief that "mighty Russia", feared by Europe as the giant of the East, was defeated by a small, non-European nation. The climax of the war came in the Battle of Tsushima, a battle in which he not only defeated the entire Russian Second Pacific Fleet within a span of 24 hours but did so with minimal losses, marking the first and only true victory in a pre-dreadnought steel battleship battle. However, his victory doomed Japan to a militaristic legacy that would haunt them for over 40 years - a legacy that would cost his nation millions of lives.
Age: Summoned at the prime age of 25
Master or Servant: Servant
Who is their Master/Servant: Open
Class (servant only): Rider
Weapon(s): An officer's handgun; Japanese Naval Officer Shortsword.
Noble Phantasm: Sunrise of the Imperial Fleet
Noble Phantasm description: Togo summons the fleet he had under his direct command during the Battle of Tsushima, and he himself along with his master is transported to the open bridge of the ship from which he commanded the fleet against the Russian Second Pacific fleet in life. With a single hand motion, the fleet sails in a line across the battlefield, all of them opening fire. Each shell has a large radius of effect, making the Sunrise of the Imperial Fleet an extremely difficult Noble Phantasm to outright avoid.
He is also able to partially summon the secondary turrets of the Mikasa during the heat of combat without unleashing his full Noble Phantasm.
Appearance:
Personality: Togo keeps a cool head but is willing to take gambles, as shown when he gambled on Russian incompetency during the opening moves of the battle of Tsushima. Instead of Chivalry he does follow the codes of Bushido, but he is highly suspicious when offering "a warrior's mercy," always considering the possibility an opponent's surrender and submission may be a feint, as demonstrated when he delayed in accepting the Russian fleet's surrender and had his ships continue firing without retaliation due to concerns that the surrender would be a bluff. Outside of combat, he is a man who still strictly adheres to notions of respect and tradition.
Bio: Togo Heihachirou was a Japanese naval officer of the 19-20th centuries. During his time as an officer in the Japanese Navy, he shocked the world when he led the Japanese navy against Russia and, in a war that shocked the war, defeated not one but two Russian fleets, causing a surprise in which people expressed disbelief that "mighty Russia", feared by Europe as the giant of the East, was defeated by a small, non-European nation. The climax of the war came in the Battle of Tsushima, a battle in which he not only defeated the entire Russian Second Pacific Fleet within a span of 24 hours but did so with minimal losses, marking the first and only true victory in a pre-dreadnought steel battleship battle. However, his victory doomed Japan to a militaristic legacy that would haunt them for over 40 years - a legacy that would cost his nation millions of lives.
Name: Sci-Fi
Title:
Class: Saber
Gender: ?
Birth and Death Dates: 17th century-Present
Alignment: ?
Height: ?
Weight: ?
Personality: Sci-Fi's personality changes depending on the form it takes, though most tend to have fanboy/fangirl dispositions to certain things that correspond with the character that it is portraying, and can be described as a "geek" or "nerd." It has a strange habit of "breaking the fourth wall," as it puts it, though it refuses to explain. It refers to its Master as "Gamer" or "Reader," depending on the persona.
Appearance: Sci-Fi the Servant claims that it has no definitive form that it can claim as its own. It cannot be identified as male or female, as even that changes on a whim. The form that it initially takes depends on the Master that summoned it. The mist provided by the summoning ritual covers up its true for, a featureless semi-solid form of living electricity approximately three feet in height.
Weapon: Whatever the character that it changes into wields.
Parameters:
Strength: E
Endurance: E
Agility: E
Mana: C Plus Plus
Luck: E
Class Skills:
Riding: A (plus)
Creatures on the level of Phantasmal and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
Magic Resistance: E Minus
Magic Resistance grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether. Important to note that the term "verse" seen below refers to a set of three lines. Thus, a chant of two verses is equivalent to a Six-Line incantation.
E Minus: Sci-Fi, ironically, has absolutely no natural defense against magecraft and only has this skill because of its class. However, it can get around this by taking a form that is capable of withstanding the attack.
Bio: Sci-Fi is the personification of an amalgamation of every fictional story based at least partially on science. Movies, comic books, books, video games, etc. It is the hopes and fears that humanity has for its future.
Personal Skills:
Expert of Many Specializations: A Plus
Expert of Many Specializations is access to and use of many expert skills.
A Plus: Tactics, academia, espionage, assassination, swindling, rhetoric and a total of 32 other skills can be used with proficiency of Rank B or above. Sci-Fi is capable of using any skill that has appeared in a work of science fiction.
Golden Rule: A
Golden Rule measures one's fortune to acquire wealth.
A: Money problems are completely unknown. Sci-Fi has a credit card connected to an account that has an almost unlimited amount of money, stemming from the massive industry that is the production of modern day science fiction works. For every science fiction book, comic, movie ticket, movie, and video game that is sold world-wide, more money is added to the account.
Librarian of Stored Knowledge: A Minus
Librarian of Stored Knowledge is an ability that makes it possible for a clear recall of knowledge from memory with a successful Luck check, even if the information perceived in the past was not consciously acknowledged at the time.
A Minus: Sci-Fi has a near photographic memory, but it only applies when it involves science fiction.
Noble Phantasm: Limit one.
Name: Potential of Endless Futures
Title:
Rank: E-EX
NP Type: Anti-Self
Range: 0
Maximum Number of Targets: 1
Description: This Noble Phantasm makes up for the abysmal base parameters that Sci-Fi is summoned with. Utilizing it, it can take on the form of any iconic character from any work of science fiction, and its parameters are raised to match what the character would have as a Servant, as well as gaining two skills and any powers that correspond to them. Science Fiction covers anything that is a piece of fiction that covers anything Science related, Cosmos related, etc. Additional prana is not necessary to maintain the form, only when Sci-Fi decides to change shape. If it so chooses, Sci-Fi can change into an iconic science fiction weapon for its Master to wield. This is not recommended unless the Master is a badass, but the option exists.
Title:
Class: Saber
Gender: ?
Birth and Death Dates: 17th century-Present
Alignment: ?
Height: ?
Weight: ?
Personality: Sci-Fi's personality changes depending on the form it takes, though most tend to have fanboy/fangirl dispositions to certain things that correspond with the character that it is portraying, and can be described as a "geek" or "nerd." It has a strange habit of "breaking the fourth wall," as it puts it, though it refuses to explain. It refers to its Master as "Gamer" or "Reader," depending on the persona.
Appearance: Sci-Fi the Servant claims that it has no definitive form that it can claim as its own. It cannot be identified as male or female, as even that changes on a whim. The form that it initially takes depends on the Master that summoned it. The mist provided by the summoning ritual covers up its true for, a featureless semi-solid form of living electricity approximately three feet in height.
Weapon: Whatever the character that it changes into wields.
Parameters:
Strength: E
Endurance: E
Agility: E
Mana: C Plus Plus
Luck: E
Class Skills:
Riding: A (plus)
Creatures on the level of Phantasmal and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
Magic Resistance: E Minus
Magic Resistance grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether. Important to note that the term "verse" seen below refers to a set of three lines. Thus, a chant of two verses is equivalent to a Six-Line incantation.
E Minus: Sci-Fi, ironically, has absolutely no natural defense against magecraft and only has this skill because of its class. However, it can get around this by taking a form that is capable of withstanding the attack.
Bio: Sci-Fi is the personification of an amalgamation of every fictional story based at least partially on science. Movies, comic books, books, video games, etc. It is the hopes and fears that humanity has for its future.
Personal Skills:
Expert of Many Specializations: A Plus
Expert of Many Specializations is access to and use of many expert skills.
A Plus: Tactics, academia, espionage, assassination, swindling, rhetoric and a total of 32 other skills can be used with proficiency of Rank B or above. Sci-Fi is capable of using any skill that has appeared in a work of science fiction.
Golden Rule: A
Golden Rule measures one's fortune to acquire wealth.
A: Money problems are completely unknown. Sci-Fi has a credit card connected to an account that has an almost unlimited amount of money, stemming from the massive industry that is the production of modern day science fiction works. For every science fiction book, comic, movie ticket, movie, and video game that is sold world-wide, more money is added to the account.
Librarian of Stored Knowledge: A Minus
Librarian of Stored Knowledge is an ability that makes it possible for a clear recall of knowledge from memory with a successful Luck check, even if the information perceived in the past was not consciously acknowledged at the time.
A Minus: Sci-Fi has a near photographic memory, but it only applies when it involves science fiction.
Noble Phantasm: Limit one.
Name: Potential of Endless Futures
Title:
Rank: E-EX
NP Type: Anti-Self
Range: 0
Maximum Number of Targets: 1
Description: This Noble Phantasm makes up for the abysmal base parameters that Sci-Fi is summoned with. Utilizing it, it can take on the form of any iconic character from any work of science fiction, and its parameters are raised to match what the character would have as a Servant, as well as gaining two skills and any powers that correspond to them. Science Fiction covers anything that is a piece of fiction that covers anything Science related, Cosmos related, etc. Additional prana is not necessary to maintain the form, only when Sci-Fi decides to change shape. If it so chooses, Sci-Fi can change into an iconic science fiction weapon for its Master to wield. This is not recommended unless the Master is a badass, but the option exists.
Name:
Remm
Age:
Unknown(assumed 20)
Master or servant?:
Master
Who is their servant?:
He wanted Archer but got Rider as Fate had deemed it.
Weapon(s):
1) a simple rod made of an alloy of gold and siver he calls electrum. He can store only one spell in it and it isn't gonna be terribly strong, like a blinding flash or a sudden stun, it can be used against him if they know which spell is in it and the trigger for using it(will be revealed in the rp)
2) A rather simple dagger, he prepares this too, works like a ward, breaks if used as a real weapon, can seal a door if the one on the otherside is human strength or lower, or bind itself fast to a wall if thrown, very situational
Phantasm:
Refuses to use any desperation move, even if he has to, effectivly no phantasm
Magic:
Good at what a rpg or moba player might call crowd control effects, can't cause direct damage unless the other has an especially strong weakness to being held still, or compulsed to lay flat, things like being bound in place, blinded, deafened to stop chanting and combat comunication, he can't/won't draw blood with his magic,
Appearance:
Wears a zip up hoody, brightly colored or black tshirt underneath, a symbol of a chess bishop on his shirt some days, a rook others, but never a knight, the symbol is always a solid white, if something stains that symbol he throws the shirt away before the next day, has ended up going to classes in college without a normal shirt due to this habbit, will wear loose jeans and a simple belt of no real importance, carries his electrum rod in a cloth bag held up by the belt, is a bit tan in the places not covered by his hoody, pale elswhere, the hoody changes day to day on the mood he has, black actually showing his mood is decent, the rest of the spectrum more or less normal, shoes looking like they were designed to be good for runing, never seem to show enough wear for that though, carefully collored black to match his favorite hoody, hair rather well kept though at night he tends to keep his hood up, eyes a sharp shade of green.
Personality:
Tends to forget some days that he is actually a magi, reguardless of how he became one, will treat other magi and normal people alike, a sort of indifference, seeming to almost cling to a more normal life, even if he wants to participate in the grail war he never seems to act like it, and also alot smarter than he looks or acts, even with his preferance on what magics he uses its both a personal thing and that he knows it can be some of the most useful to know if you plan it right.
Bio:
He can still remember the week during which he became a magi, though will not talk of it, but it is known that he won his training as an apprentice through a game of chess by most of those who know him as a magi, the original heir had died of a rather bad car accident, and was a close friend... by his account, no other info on his background easily available.
Remm
Age:
Unknown(assumed 20)
Master or servant?:
Master
Who is their servant?:
He wanted Archer but got Rider as Fate had deemed it.
Weapon(s):
1) a simple rod made of an alloy of gold and siver he calls electrum. He can store only one spell in it and it isn't gonna be terribly strong, like a blinding flash or a sudden stun, it can be used against him if they know which spell is in it and the trigger for using it(will be revealed in the rp)
2) A rather simple dagger, he prepares this too, works like a ward, breaks if used as a real weapon, can seal a door if the one on the otherside is human strength or lower, or bind itself fast to a wall if thrown, very situational
Phantasm:
Refuses to use any desperation move, even if he has to, effectivly no phantasm
Magic:
Good at what a rpg or moba player might call crowd control effects, can't cause direct damage unless the other has an especially strong weakness to being held still, or compulsed to lay flat, things like being bound in place, blinded, deafened to stop chanting and combat comunication, he can't/won't draw blood with his magic,
Appearance:
Wears a zip up hoody, brightly colored or black tshirt underneath, a symbol of a chess bishop on his shirt some days, a rook others, but never a knight, the symbol is always a solid white, if something stains that symbol he throws the shirt away before the next day, has ended up going to classes in college without a normal shirt due to this habbit, will wear loose jeans and a simple belt of no real importance, carries his electrum rod in a cloth bag held up by the belt, is a bit tan in the places not covered by his hoody, pale elswhere, the hoody changes day to day on the mood he has, black actually showing his mood is decent, the rest of the spectrum more or less normal, shoes looking like they were designed to be good for runing, never seem to show enough wear for that though, carefully collored black to match his favorite hoody, hair rather well kept though at night he tends to keep his hood up, eyes a sharp shade of green.
Personality:
Tends to forget some days that he is actually a magi, reguardless of how he became one, will treat other magi and normal people alike, a sort of indifference, seeming to almost cling to a more normal life, even if he wants to participate in the grail war he never seems to act like it, and also alot smarter than he looks or acts, even with his preferance on what magics he uses its both a personal thing and that he knows it can be some of the most useful to know if you plan it right.
Bio:
He can still remember the week during which he became a magi, though will not talk of it, but it is known that he won his training as an apprentice through a game of chess by most of those who know him as a magi, the original heir had died of a rather bad car accident, and was a close friend... by his account, no other info on his background easily available.
"Well, what were you expecting?"
Anna Goldsmith, the Liveliest of Dead Apostles.
Nickname: "Mirthful Phantasm", usually called and refers to self as Mirth.
Role: Master
Servant: Open
Occupation: Vampire, Magus and part-time Actress.
Personality: Mirth is, as her name may imply, a cheerful sort of Dead Apostle that is separated from her kin by her exuberant and personable nature. Hardly one to turn down an interesting conversation, this particular blood-sucker manages to stave off her eternal boredom with an abnormal fondness for mortals, even going so far as to avoid killing those whom she especially likes. Still, this woman is fundamentally a Vampire, and her utter disregard for human life most of the time makes her a being despicable to any sane person. She's known to the Church, hence her official Nickname, but her unique talent for deception and high magical ability have mostly allowed her to escape their watchful eyes. Prone to emotion and whimsy, a trait that has made it very difficult for her to get along with others of her kind...
[hider=Biography] Back when she was alive, Mirth was a Golden-haired youth by the name of Anna Goldsmith, daughter of the esteemed Henry Goldsmith. She lived a high-class but sheltered life, she was rarely allowed out of her father's mansion and the only humans she ever really came in contact with were her family and servants. As time passed, her personality traits began to show quite strongly in her behaviour, she would often wander off into the mansion unattended and find creative ways to have fun in an otherwise dull childhood. She eventually became curious about what things were like outside of the mansion, she had wandered off into the garden many times, but she had never truly left those fenced boundaries.
She soon discovered that she was the daughter of a powerful Magus, a magic user of supernatural strength who could bend the minds of the weak to do his bidding. She was shocked, as any ordinary girl should be, but her father swore to pass on his gifts to her, so she said nothing against him. For years, up until her late teens at least, she practised her Father's magecraft with him in his study, her gaze temporarily distracted from the outside world. Until suddenly, Fate played its hand...
Traits, Skills and Magecraft [list]As a Dead Apostle, Mirth has extraordinarily high physical capabilities compared to humans, and is savvy to all of the abilities associated with her kind.
Brilliant actress, a natural born liar.
Her Origin is "Indecisive", she is able to use most techniques and magecraft regardless of affinity, although she can never commit herself to a single category...
Astronomical magical power compared to what humans can achieve ordinarily.
Knows a huge variety of spells spanning multiple elemental affinities and specializations, including some rather advanced examples that she's created or stolen over the course of her extended life.
Anna Goldsmith, the Liveliest of Dead Apostles.
Nickname: "Mirthful Phantasm", usually called and refers to self as Mirth.
Role: Master
Servant: Open
Occupation: Vampire, Magus and part-time Actress.
Personality: Mirth is, as her name may imply, a cheerful sort of Dead Apostle that is separated from her kin by her exuberant and personable nature. Hardly one to turn down an interesting conversation, this particular blood-sucker manages to stave off her eternal boredom with an abnormal fondness for mortals, even going so far as to avoid killing those whom she especially likes. Still, this woman is fundamentally a Vampire, and her utter disregard for human life most of the time makes her a being despicable to any sane person. She's known to the Church, hence her official Nickname, but her unique talent for deception and high magical ability have mostly allowed her to escape their watchful eyes. Prone to emotion and whimsy, a trait that has made it very difficult for her to get along with others of her kind...
[hider=Biography] Back when she was alive, Mirth was a Golden-haired youth by the name of Anna Goldsmith, daughter of the esteemed Henry Goldsmith. She lived a high-class but sheltered life, she was rarely allowed out of her father's mansion and the only humans she ever really came in contact with were her family and servants. As time passed, her personality traits began to show quite strongly in her behaviour, she would often wander off into the mansion unattended and find creative ways to have fun in an otherwise dull childhood. She eventually became curious about what things were like outside of the mansion, she had wandered off into the garden many times, but she had never truly left those fenced boundaries.
She soon discovered that she was the daughter of a powerful Magus, a magic user of supernatural strength who could bend the minds of the weak to do his bidding. She was shocked, as any ordinary girl should be, but her father swore to pass on his gifts to her, so she said nothing against him. For years, up until her late teens at least, she practised her Father's magecraft with him in his study, her gaze temporarily distracted from the outside world. Until suddenly, Fate played its hand...
Traits, Skills and Magecraft [list]
Will add to this as things go on but here it is so far.
Saber's Master:Kdogmaster Saber:Sakaki Chizuru
Archer's Master:Kael Taiyou Archer: Squall
Lancer's Master:ChunkyCaptain Lancer: ChunkyCaptain
Caster's Master:GuyYouWishYouDidntKnow Caster:GuyYouWishYouDidntKnow
Rider's Master:ZainWilder Rider:LaXnyd
Berserker's Master:BB Berserker:Ishnorb
Assassin's Master: Assassin:Gareth
Ruler's Master:BB Ruler: Grey