Turn 4 -
12 Turns Till Night
Team Black
----Members----
Koka: HP 5/5 MP 5/5 Spells: Nil Inventory: Nil
Drakel: HP 5/5 MP 5/5 Spells: Nil Inventory: Large Egg
Dervish: HP 5/5 MP 5/5 Spells: Nil Inventory: Nil
Blitz: HP 5/5 MP 5/5 Spells: Nil Inventory: Nil
Shy: HP 5/5 MP 5/5 Spells: Nil Inventory: Nil
KOKA collects three BRANCHES
DRAKEL uses three BRANCHES to make a WOODEN AX. A lot more effective at chopping flesh than wood.
DERVISH begins praying with the talisman for tools. How many and what kind of tools? Gotta be specific. One stone ax will take a lot less to get than seven iron picks.
SHY spawns to team black with a SHORTBOW, but no ARROWS.
BLITZ spawns to team black with an IRON DAGGER.
Team White
----Members----
Nat: HP 5/5 MP 5/5 Spells: Nil Inventory: Nil
Mtn: HP 5/5 MP 5/5 Spells: Nil Inventory: Nil
Imagination: HP 5/5 MP 5/5 Spells: Nil Inventory: Nil
Nurgle: HP 5/5 MP 5/5 Spells: Nil Inventory: Nil
Nex: HP 5/5 MP 5/5 Spells: Nil Inventory: Nil
NAT runs WEST, discovering new lands.
MTN follows NAT with intent to kill.
IMAGINATION tries to recover their HATCHET from a tree. It is stuck in there good.
NURGLE spawns with a SHORTBOW, but no ARROWS.
NEX spawns with a WEAK TALISMAN. A talisman is a minor artifact that allows the wielder to lead small groups in prayer to the gods for boons. Boons could be items, team buffs, physical miracles, and so on; the bigger the boon the more prayer required to receive it. Also, boons can only be received in your god's area of influence, so you cannot get it too far from the shrine. (Check all the conversations we've had about it so far if you are confused).