Hidden 11 yrs ago Post by OddShot
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OddShot

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Anyone interested in a pirate RP?

Hello fellow role players, I've been itching for a chance to start a pirate RP. I’ve looked into other RPs fitting the genre, but thought it would be neat if everyone had the opportunity to PM other members while participating. In other words, I want groups that can conspire against each other without a single hint to other RP members. I’m open to having more than one operating crew, but would need VERY active opposing or allying captains. However, it would be nice to stick to one crew at the start if there aren't many people. You may start out as a crew member, or become one along the way.

This is in the "Free Roleplay" section because I prefer having the option to post quick dialogue. RPs aren't as fun when you aren't collaborating with members.




Hidden 11 yrs ago Post by Vortex
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Dibs on Doctor/surgeon. Once you put it in the Actual Rp section I will post my CS
Hidden 11 yrs ago Post by OddShot
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Wow, I didn't think I'd get a response this soon! Alright, I'm going to wait for a few more people to respond to this interest check before making the RP.
Hidden 11 yrs ago Post by Vortex
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Ok, how combat focused will this be?
Hidden 11 yrs ago Post by OddShot
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Hahaha, that's a good question. I want a lot of action scenes, but that really depends on the type of people in the RP. Naval battles (canons and such) are easy to organize in groups, but one on one combat is more difficult. However, character growth and interaction is more important. There should be plenty of non-action scenes as well. A crew of pirates should joke around and get rowdy, after all.
Hidden 11 yrs ago Post by Vortex
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You probably all ready said this in the description but are we on one ship or separate pirate groups?
Hidden 11 yrs ago Post by OddShot
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At the moment, there is only one ship/crew. Unless we get a lot of active RP members it would be hard to have multiple ships or fleets. I suppose people could direct their own ships while choosing a single crew member to act out. I'm not sure that would work well though.

-I'm going to bed. I'll see you tomorrow!
Hidden 11 yrs ago Post by Vortex
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Ok sweet, well I'm locked in.
Hidden 11 yrs ago Post by Assallya
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I'd be interested in playing the part of Quartermaster. Being able to challenge the captain on matters might prove rather interesting... and if he mucks up too much, the SHIP IS MINE!
Hidden 11 yrs ago Post by Vortex
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Pesky quartermaster
Hidden 11 yrs ago Post by Silverowl
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Haha, I love the idea of having crew members causing 'mutiny' - sounds like an interesting twist xD
Hidden 11 yrs ago Post by OddShot
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@Assallya: That sounds fun. I foresee future "secret PMs" if the character doesn't like him.

-On another note, are the two of you going to be part of the crew already or join later?

-@Silverowl: Welcome to the RP (I'm hoping)! Do you have a position in mind?

-I never stop making edits, do I? Anyway, do any of you have suggestions about the world?
Hidden 11 yrs ago Post by Saarebas
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This seems pretty cool. I have a question about supernatural powers, would you be cool with voodoo?
Hidden 11 yrs ago Post by OddShot
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@Saarebas: Voodoo would be interesting, especially for this genre RP. However, can you give me a description of what the character would be capable of? Magic is fun, but I don't want things to be easy for our characters.

@Everyone: Also, I have yet to come up with a crew name! If any of you have suggestions I'd love to hear them.
Hidden 11 yrs ago Post by Saarebas
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Great :)
Okay first he wouldn't be able to do anything big with out ingredients and tools, herbs, bones and of course dolls, the most he could do with out being prepared would be able to speak to voodoo spirits and control his own shadow, it being a part of his soul. With tools he'd be able to make voodoo dolls that could effect others, but that takes time and he'd need a part from the person or thing the doll is suppose to be, very minor alteration to things, like changing a jack of clubs to an ace, and he be able to do some necromancy though that like a doll requires time to do. He'd also be able to make deals for people with voodoo spirits though that is less of a power and more of a job for him.
Hidden 11 yrs ago Post by OddShot
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That sounds reasonable, however, I'd leave necromancy alone for now. Death is a real possibility for pirates if they get caught. After all, they're criminals. There should be a daunting reminder of possible repercussions from acting against the law.

-Does anyone have a preference to which country the crew's hideout is in?
Hidden 11 yrs ago Post by BK201
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can i have asian-like pirates?
Hidden 11 yrs ago Post by Saarebas
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Great :) and that's understandable, and if you were wondering they would of been zombies not the same people.

And BK... stew
Hidden 11 yrs ago Post by OddShot
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@BK201: Of course, a wide variety of cultures in important to me! Seeing as I don't have eastern Asian cultures on the map, you may come up with a country name and customs if you'd like.
Hidden 11 yrs ago Post by BK201
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thats great. im in and i think i can post everyday
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