Right, while I await you guys' input, here's a little formula I decided to implement in terms of abilities and how you will go about learning them:
Abilities fall into one of two categories: Minor and Major. An ability's overall power and ease of use determines the category it falls under. Here's some quick examples.
- Minor Abilities: These abilities are ones that are generally common among many characters and are usually learned via level up in the games. Certain attacks like Strike Raid and Goofy Tornado are considered Minor Abilities. Certain Support abilities, such as MP Haste, are also considered Minor. In our game, these will generally be learned after fighting minor boss battles that will typically come in the middle of a World's storyline.
- Major Abilities: These are more powerful Abilities that cannot be learned via level up, and instead are typically learned at certain plot points or as rewards for side quests. New spells or upgrading old ones are considered Major Abilities, as are Summons, Limit Breaks, and (for the purposes of the RP) Shotlocks. For the RP, Major Abilities are only learned after defeating the World Boss, the boss battle that represents the climax and ending of a World's storyline.
Credit for this system should go to Renose as well as myself, as it was one of his old RP's that inspired the above formula.