Awesome, thanks for the suggestion! Added in a little effect to improve the usefulness of Scout being in the grave.
During your Draw Phase, you can add 1 "lswarm" card from your Deck to your Hand instead of conducting your normal draw. If you activate this effect, you cannot play the selected card, or cards with the same name, during this turn.
RolePlayerRoxas said
...No one's running a competitive deck here at all. Look at the decklists. Using blatantly overpowered and competitive decks is not allowed.Use whatever HERO deck you want, you're not going to automatically lose.
mattmanganon said
I'd love to join... But this thread doesn't seem to have addressed the major flaw in each and every Yu-Gi-Oh! thread. The Meta-game.In every other RP, it is fucking annoying when one guy has all of the power, and you aren't allowed to win against him. The problem is that Bandai are building Yu-Gi-Oh! as a professional game, the game is not about getting the maximum amount of enjoyment to the consumers, it's about building better and more powerful cards so that the pro players will be forced to buy them. This means that, anyone wanting to build a deck like Yugi's or Joeys will find themselves shit out of luck, as someone in the RP will be running Ghostricks or Necrodolls, which is going to absolutely rape the Joey deck 999,999/1,000,000.So the problem becomes "Do I want to not have fun, because i have to run a Darkworld deck that I REALLY don't want to run, so that I can stand a chance in a duel against his Six Samurai and her Malefics? Or, do I want to not have fun, because my Vehicroid deck that I love will never be able to beat that guys Hieratics, or that girls Evilswarm?"I can already see the problem beginning to make itself known in here, I mean, Gem Knight dude, you won't beat Ghostrick dude... Unless Ghostrick dude suddenly suffers a massive heart-attack half-way through your duel and you win by default. And this is why I'm torn between joining or not. I WANT to play HERO's, but unless I use that assbackwards "Competative" HERO deck that has about 8 HERO cards in it all together, I'm not going to stand much of a chance of beating anyone, and a game is not much fun if you lose every single time, and you know that the only way to win is to make the game boring... which it already is, so that plan defeats itself.Did this get brought up at any point throughout the OOC? I haven't had a chance to read it in detail yet.
Krein said I don't believe there are any decks here that adhere to metagame structures, so I wouldn't worry too much right now about it.
mattmanganon said
Ummm... After a quick google search, Which is another problem that comes with this. The Opposite of what I was getting at.Some people like to use meta archetypes in non-meta ways, I realize that Ghostricks are adorable and Evilswarms look rather nice, the problem is that they are designed to be played in only a small number of ways, and all of which are competitive, and that's nobodies fault (Except Bandai's) as they are not built for you to have fun with, they are built so that Kazunori Ueno can commission another Solid Gold yacht for his swimming pool. I hate to sound like a douche who came here to crap all over everyones fun, but Zagan, you are running a competitive deck...
Krein said
The only solution I can see to this issue so far is either limiting or simply excluding Extra Deck monsters. It's usually monsters here that have annoying and easily exploited effects, and are what have contributed a lot to the metagame structures as of late. I for one don't even use my Extra Deck that often, but I'm not sure how willing others would be to ignore it considering sometimes the monsters here are the centerpoint of their decks.