Hidden 11 yrs ago Post by ApocalypticaGM
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You know the Christianity of two thousand years ago, if you could call it that back then, was still debating on there was even a devil and where souls went if not 'The Kingdom of God'. A lot of what it is today developed over centuries. It's this developed way of thinking that built over centuries by tons of thinkers. Knowing that, I doubt Christianity would exist in this time as it is today. Scorching most of society means losing a lot of the diversity that's kept Christianity alive. For example, if only Americans survived, most of our population isn't actually very educated about the deeper rituals or theological understanding of the texts. You'd have this religion that survived solely on the understanding of those left, then jump centuries and it's probably changed even more.

I'd be interested in seeing some characters holding on to very old ideas. Imagine those religions that were never too different mixing up together, like Islam, Judaism, and Christianity just merging into this Followers of God thing.

My plan with Guamá is to pull from the Taíno Arawakan culture, something I have a real connection with, while mixing it with some aspects of old Judaism. What about y'all?
Hidden 11 yrs ago Post by Evangelyne
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I think Melody wouldn't be too keen on faith or religion. She already has the community as her dedication. Therefore she wouldn't need another or want for that part. I guess maybe they could convince her if they used her parents in some way as an argument for her to join. If she were part of a religion however she would probably be one hell of a fanatic, like some of the Taliban or the old Christian orders.
Hidden 11 yrs ago Post by Blue Dog
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Not to mention all the new religions that would rise.

I couldn't see Brandon or his family finding religion that useful, so they'd probably disregard it. Then again, I could see them having some kind of hunters tribal relationship with the spirit of the animals they kill.
Hidden 11 yrs ago Post by Evangelyne
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Scientology must have a field day though :P
Hidden 11 yrs ago Post by SyrianHamster
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So in all seriousness, shall we conclude that some of the old world religions remain, but in modified forms owing to the loss of original holy scriptures, or a lack of them. New religions have arisen, and there is a fairly tolerant law system in place that doesn't descriminate against them unless they are linked to over turning the established authority?

Also, what of the rule of law and the military? And the established authority? Are we in a republic? A monarchy? Feudal? A kind of common man's council? Is there a police force? Town watch maybe? And if there's an organised army, who owns/funds it? We better start fleshing out our liege lords before we start, unless we are living in a kind of civil anarchy.
Hidden 11 yrs ago Post by Evangelyne
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When I applied to this RP I interpreted it as the world was split into smaller communities, like tribes. Also do we have a currency? I Think that with the lack of resources we wouldn't want to spend the little we have on making coins or bills. I was imagining the community like this:

People can stay and get fed if they work for the community. All resources would be handled by some sort of authority, most likely one leader/village chief or the current military leader. So the leader in the community deals out work tasks that needs to be done for the day, make sure he deals out food rations when its time to eat and work on securing whatever resources the community finds.
Trade would be through exchange like: I trade you this pig for your pots.

When it come to laws it's probably up to the leaders of the village to decide what's ok or not. These rules would of course only apply to the community only. It would probably be simple, don't kill, steal, rape or anything like that within the community.

As it is included in both mine and Brandon's CS we do have a militia already. I imagine it's used for protecting the village, hunting and scouting for resources and plot raids against other villages.

This is just my thoughts about it. Do you agree on anything I'm blabbering about?
Hidden 11 yrs ago Post by HeySeuss
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Guys, quite frankly I don't have the time to run this. I just got done running a week of overtime and can't keep up with this. If someone else wants to GM, have at it.
Hidden 11 yrs ago Post by SyrianHamster
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Evangelyne said
When I applied to this RP I interpreted it as the world was split into smaller communities, like tribes. Also do we have a currency? I Think that with the lack of resources we wouldn't want to spend the little we have on making coins or bills. I was imagining the community like this:People can stay and get fed if they work for the community. All resources would be handled by some sort of authority, most likely one leader/village chief or the current military leader. So the leader in the community deals out work tasks that needs to be done for the day, make sure he deals out food rations when its time to eat and work on securing whatever resources the community finds.Trade would be through exchange like: I trade you this pig for your pots.When it come to laws it's probably up to the leaders of the village to decide what's ok or not. These rules would of course only apply to the community only. It would probably be simple, don't kill, steal, rape or anything like that within the community.As it is included in both mine and Brandon's CS we do have a militia already. I imagine it's used for protecting the village, hunting and scouting for resources and plot raids against other villages.This is just my thoughts about it. Do you agree on anything I'm blabbering about?


I agree whole heartedly. However, I would like us to establish the form of government over our immediate community. If we're veering towards a more tribal heirarchy, then that's fine. So we'll have either a Chief, a Mayor, a Count, Lord, President - doesn't really matter, but a consensus on what the man's/woman's title would be grand. I imagine he'll/she'll feature quite heavily in everyone's life, as he/she would be their chief benefactor.

HeySeuss said
Guys, quite frankly I don't have the time to run this. I just got done running a week of overtime and can't keep up with this. If someone else wants to GM, have at it.


Sorry to hear that, but I understand life can explode at any moment for a number of reasons.

I am prepared to GM this, if no one else will, but would rather not. If I am however to GM this, I want people to come forwards and help me flesh out this enviroment. The following points need to be clarified:

- Main community religion, if there is one, and if so, how aggressive or passive is it?
- The name of the chief/lord, or a clarification on the kind of government in place.
- The size of the community, in thousands or hundreds, depending on how small scale it is.
- The time of the Alien invasion, that is to say, does it start at the beginning of the story, or later on after people have faffed about in the market place?
- The settlment's layout. Is it walled? Is it on a hill? Is it mingled with the ruins of the old settlement? Are there holy temples or churches? That kind of stuff.
- The region as a whole. How many other communities are out there? How close are they? Does ours have diplomatic ties with them? Are there frequent wars/skirmishes between them and us?

If required, I can go ahead and forge my way through all of these answers, but I'd prefer you guys to mold an RP that you are likely to play, rather than me roll the dice and land on something you guys think resembles an over-microwaved lessange.
Hidden 11 yrs ago Post by Blue Dog
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I've GMD on other sites, but I'm much more comfortable assisting. I'll make a point of getting on here ASAP, though. Give me till tonight, ok?

Also, just as a point, I think it would help to either shrink our characters to a smaller, single community, or else get a map posted. Just so we can organize our thoughts a bit easier.
Hidden 11 yrs ago Post by Evangelyne
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I see. Sorry to hear you don't have time for this RP :(

Anyway, I don't want to be GM. I joined this RP to get away from all the GMing I do IRL. Though I'd happily help out with shaping the story/setting/envoirment etc.
I'll post some ideas soon!
Hidden 11 yrs ago Post by SyrianHamster
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Evangelyne said
I see. Sorry to hear you don't have time for this RP :(Anyway, I don't want to be GM. I joined this RP to get away from all the GMing I do IRL. Though I'd happily help out with shaping the story/setting/envoirment etc.I'll post some ideas soon!


I've some ideas.

Independence could be a part of a patchwork of towns and villages that loosely form a small country, out of mutual security. To the north, across the river, would be Port Anthastiln, headed by an eccentric self proclaimed River Admiral Carl Barnes. Anthastiln controls the river way with a cluster of wooden barges.

To the south is Outpost 29, a former US military outpost, whose people are the descendants of the occupying soldiers and who have adhered to a time-tested military doctrine, but are too few in number to become a regional power. They are ruled by Marshal Jake Irons, who leads them with determination. They look down on outsiders, and consider themselves their own race of stronger and superior humans. Interracial marriage with outsiders is illegal, and punished by death. Their population has stalled as a result of this extremism. All being said however, they are on good terms with all member states, and are generally left alone to their own devices unless the Alliance is threatened.

To the east is Rockhelm, a fortified town with a large wooden wall circling around it. They bare the brunt of the 'savage' tribes in the wilderness beyond, and recieve an annual fee from all member settlements to maintain their defences. Rockhelm is the newest town to the Alliance, having originally been the camp of the late Chief Award Rockhelm. They traded their savage ways for the more enlightened ways of their sister towns after Rockhelm fell in battle against another tribe, and his surviving peoples became a target of mass rape and genocide. Tribal heritage is rich here as a result, and the inhabitants still see themselves as fierce warriors, very practiced in fieldcraft and hunting. They rely on all manners of weapons, but the bow is their favourite.

To the west, on the old state border, is Fartown; a bustling trade gateway to the west. It is the richest of the towns, and therefore the defacto capital. It is ruled by a council of wealthy merchants, who command large personal militias. They periodicly try to sieze the lands of their allies, citing unresolved legal or contractual issues as their reasons for doing so. The town incorperates many of the ruins that were once Kansas City, and efforts have been ongoing to renovate these where possible. However, the general population are confined to slums, and live in tents within the crowded ruined streets.

This union of towns is small, with a combined population of around 30,000 people. Independence is the smallest member town, but benefits by sitting in the middle of the alliance and is therefore sitting on a common trade route.

The roads are sometimes patrolled by militias, but this is a costly practice, and is only carried out when bandits damage trade links significantly. As a result, the wilderness outside of town bounds are dangerous, infested with humanity's worst and various wild animals; some of whom have evolved over the past few centuries into slightly larger forms of themselves.



The smaller red outline denotes the Alliance's borders. Everything East of Rockhelm is frequently pillaged and raided by tribesmen, and living is difficult. There are constant skirmishes between the Rockhelm militia, and tribal invaders. Everywhere else is relatively civil, with local militias keeping a tight noose on any foreign incursions.

Anthastiln employs the heavy use of firearms, and its well funded but fledgling militia is able to destroy most of its tribal adversaries, leaving its surrounding areas pretty calm. They are the chief firearm producer in the region, and benefit greatly by trading these weapons with the Fartown merchants, who then pass them onto their distant contacts.

Outpost 29 is the only member to hold a small yet professional army, and often trades with its neighbours by sending advisors to train their militias. They use mostly spears and crossbows, but also have a small unit of reliable 12. pdr cannons that even Anthastiln's engineers have been unable to produce.

Independence is a blacksmithing town, and is responsible for supplying the other towns with weapon-grade metals or wholly finished products. As a result, it has at times become a target for the others, with Anthastiln usually being the chief agressor.

This is all just me brainstorming, shoot me down at will.
Our first contact with the Aliens could be when Rockhelm calls for aid, after a large horde of wildmen, on a scale never before seen, attempts to run the town into the ground. After the battle it could transpire that they were actually fleeing an unidentified enemy with advanced weaponry, and were trying to gain hold of Rockhelm so they could use it as their own fort.

Again, shoot me down at will.
Hidden 11 yrs ago Post by Evangelyne
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I like this setting. I could definetly role with this. Good job Hamster!
Hidden 11 yrs ago Post by Blue Dog
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Indeed, good job. Anything I can do to help?
Hidden 11 yrs ago Post by SyrianHamster
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Annnnnd the site is back up. You'd of thought during the down time I'd of gotten stuff down, but nope!

But okay, I'm around for the next few days and will have time to spare. Generally speaking I am free for a lot of the time, but every now and then events from the outside world take over. For example, I've got a friend's wedding to attend on Saturday, which means I gotta spend most of friday getting everything ready... and to convince my gf that the first thing she tried on looked fine, and that there's no need to try on another thirty combinations.

All of that said, I will have time to get this hashed out, no probs. Here's what's going to happen:

- First things first, I'm going to slightly rework the RP. By rework I mean to expand the introductory post a bit; old character sheets will still apply and can be copied/pasted to their new home, so you guys haven't got much to do. However, I need to include the Alliance's (its name for now) history, layout, member settlements, some sparse details on them and their inhabitants. Player characters will then be able to come from settlements outside of Independence, although considering how close these settlements are to each other, that shouldn't mess too much with anyone's back story. It will however offer more variety, as each of the settlements harbours its own religion and psychology.

- I will also leave a blank section for the aliens, which is something I need to mull over. When they enter the RP, this section will be updated to include their appearences, and types of equipment in use, with plenty of room for players to go ahead and bring in their own stuff. I've made the mistake before of trying to give everything it's own ironclad lore, which takes too much time and depletes external creativity.

- Once I've gone to the trouble of writing it all out, the RP will be posted, with the OOC section and seperate character sheet thread.

I'm not one to sit around and let things die, so I'm putting a 48 hour deadline on this thing to be finished.

In the meantime, you guys can keep throwing ideas around. Like mentioned, I'm going to avoid making the world too detailed, for practical and creative reasons.

Stay tuned, I'll have something up ASAP.
Hidden 11 yrs ago Post by SyrianHamster
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Right guys and girls, I thought I'd keep you posted.

I've adjusted the intro to include what I'm going to call the United Trade Federation, and its composing member towns. I've also outlined a rough plot line that the story will follow, to keep everyone focused and the RP moving. This will be disclosed in the RP's release. However what I will say is that it starts with Rockhelm being besieged by a large force of tribals. The Federation responds by gathering its joint militias in Independence, who then go onto relieve the besieged town. After being a part of the crushing Federation victory, characters get caught up in a sudden and devestating alien assault.

I imagine the RP will then take on a resistance theme, as the characters attempt to rally humanity against a common enemy.
Hidden 11 yrs ago Post by ruler710
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How long before you guys post in the IC because if I have time I might make up a CS if you'll let me. If not I understand, I'll fade into the darkness.
Hidden 11 yrs ago Post by Evangelyne
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Hamster is delivering.

Also Ruler710, I think you have about a day or so before the is up, so if you still feel you want to participate it's fine with me at least.
Hidden 11 yrs ago Post by Blue Dog
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Me too, though Ham needs to make that decision I think. Finally back from work, so I'm going to go over this RP with a comb and see everything I can do for it. (Also during the week I tend to only be available very early, or late, but I promise Ill try to come at least once a day.
Hidden 11 yrs ago Post by Blue Dog
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I think maybe we need to edit our CS s a bit to fit with all the new data that's being added. Anyone else feeling that way?
Hidden 11 yrs ago Post by SyrianHamster
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Blue Dog said
I think maybe we need to edit our CS s a bit to fit with all the new data that's being added. Anyone else feeling that way?


There will be a chance to modify or start over once I've gotten the ground work laid out. Like I've mentioned, I'm speeding ahead on this. I've had to sacrifice some quality control, but I feel this RP is in danger of being dead before its even started.

Once the RP is up, I guess we'll allow a time period for existing players to catch up with the changes and adapt, and for new players to show interest. I'm hoping to have this all done tonight (17:14 over here in the UK). Keep in mind however, that the story and setting have not changed, I've just fleshed out the world. I'll give y'all a shout when it's up.
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