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    1. ruler710 11 yrs ago

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Hey I'm interested, haven't done one of these in awhile.
@vietmyke Yes I'm still ironing a few things out. I haven't written it in detail but the world is going to be on the verge of an apocalype.
Possibly a refined map. Needs work but looks a little more detailed and prettier.

Shattered World

The world of Eglea is a rather magical place. Most advancements come from the use or application of Mana. The world is diverse and thriving despite only being locked the the large continent of Ewhen. Along with the obvious use of mana to use magic, there are elementalists who can control certain types at their will. And in recent years and the discovery of manasteel the world has made magic machines.

However shockingly in recent years a rather small kingdom of Dreichen has lashed out conquering large amounts of land. It is not known how they gained the means to do this but some monks have suspicions of dark arts. The continent's nation are now on edge as Dreichen continues it's military buildup and worry that the times of peace may soon be a thing of the past.

Eglea (The numbers and letters represent cities and points of interest. To be added)




The world of Eglea and the continent Ewhen
The world of Eglea is climatically similar to earth, but due to varying currents the climate from region to region can vary greatly. The strong oceans and currents led too abundant fish so much of the worlds settlements are based on the coast. Eventually the people of Ewhen formed nations and had drawn borders. Though as with any world the nations would go on to conquer, fall, reform, and fight for their own sovereignty.

The nations and world advanced in many different ways. While some invented, others practiced arcane and elemental arts. Some just sought to worship the divine, while others sought to discover, learn, or fight. The world has shaped over the centuries. The nations of the modern day are some of the longest lasting societies on the continent. Each with it's unique culture and beliefs.

Though recently the monks of the Holy Monks of Fentis have foreseen a great calamity. During the same time a small kingdom to the south, Dreichen, Annexed a much larger Kairn Repubic. The conquest rocked the stale world, some say that the only way they could have won was with dark magic. They then went on to defend against the large Hastos Empire to the south. The Empire hoped to take advantage of the likely weakened Dreichen. Though after much bloodshed the Empire ceased hostilities forming a neutral zone between them.

A decade has passed then and a heaviness weighs upon the world...



Magic and Tech

The technology Eglea varies greatly. Though a lot of it is magic based some of it is more technological. There have been rumors that firearm like weapons have been created using Mana crystals. In the past century Manasteel has surfaced allowing weapons to be imbued with magic to strengthen them, and has allowed technology to advance greatly as it is a durable metal that reacts to magic. Many nations still use common swords and bows with mana steel making it's appearance in many of them for special properties. Such as flaming or explosive arrows, lighter swords, or even spell lances, lances with a oneshot spell it can fire. Though it is generally weaker and not as effective.

Magic has been developed by finding some humans exposed to Mana. Mana is the natural element that persists through everything in the world, stronger in some things that other. Using magic is available to a large amount of humans with enough time and training, however some are more sensitive to mana absortion than others. Magic is cast by users absorbing the omni presence of mana in objects then using it to cast various spells. Though it is usually limited to what it can do and a body must become attuned to converting mana for a spell for it to not be exhausting. Thus creating spells on the fly is near impossible and learning spells takes a lot of practice and hard work. With spells there are advanced and stronger spells and casting a spell has no elemental requirements. Spells also have many exclusive powers such as Light/Dark/Arcane.

Elemancy, throughout the world there are few who are born attuned to a certain mana. However these people are called elementalists. They are unable to learn magic at all but luckily they have access to a specific mana and such can control the properties of objects containing it mostly freely. It is much more free form than magic but it is only limited to that one element. Most elementalists bodies are tuned to it too. So a fire elementalist may not like the cold, and a lightning elementalist may be prone to shocks and lightning strikes in storms. Unlike mages they need some form of the element they're trying to use it. A water users is useless in the desert, a lighting may have interference in storms, fire may not be useful in rain. But a mage can use spells regardless just not freeform and is more straining. However it has been observed that some are able to somewhat combine or use advanced elements, though this takes years of practice or exceptional talent and not necessarily stronger just provided different properties as with elements it's how it's used.





Where we fit in?

As of now I have ideas of how we all fit in and together though I wanna see the amount of interest first, I don't plan to use the whole world. But I want us to have our own backstory just a bit before we are all together also. So we aren't just all magically together as a band, so we can all start in the same general area.

Char Sheet will be up soon with interest and you can have 2 chars max for now. May make a discord too idk, and feel free to suggest stuff. This is most of the concept I came up with as I was writing so point out anything that doesn't make sense. Also the map was made by my paint skills and the locations are mostly placeholder, but feel free to suggest places or put in hometowns they can be added or take a place on the map.

Oh and I have a lot of things hidden because I'll make it detail in the OOC if it gets that far.

I'd be interested. I have several ideas as the kind of character to make.
I'm down. Sounds fun.
@PlatinumSkink "Woops!" Well sorry haha. But good thing it was only a goodbye. Glad I didn't get him to run along and kill everyone in our way, kidding ofcourse. But I'll be careful of that in the future. And if we're actually doing the movements like the games wouldn't it be easier to use a grid or something so we can see it better? Maybe do that for the next map since it might be a pain to do it for this one now.
I made a post, and have edited it at least 5 times the minute after. If anyone notices any problems with it let me know. As always I try not to mess anything up haha.

Edit: @Draconfound Radiant dawn and the other one are the Fire Emblem games I wanna play so bad, but they're so expensive T_T

Kalte finally understood all of his involvement in this after the Emperors speech. He looked at Garric, knowing that it was mostly his doing that he had been tasked with escorting the prince. Garric was never a man to do something without ample thought, and he knew even if Kalte wasn't around for the invasion he'd be quick to make enemies with Jehanna. Of course Kalte had no problem escorting Prince Alvin and the Fire Emblem. Knowing he'd need as many swords as he could get to get out of the current situation. When the man Aldo had joined them it gave Kalte an uneasy feeling, and when Aldo put out his hand causing a map to appear in his mind, Kalte understood why. However it took him a few seconds to come to terms with it, moving back and forth while observing the map, he accepted his fate.

After getting a full view of the situation Kalte turned to Garric, who gave him a faint smile. "Garric..." Kalte sighed. "For these past few years, you've taught me well. But I know you're never one to go without a plan, so after we get out of here, I expect you guys to make your escape too." Kalte had never seen Garric's full strength, but he knew it was up there with the Emperor and General Nero, so between the three of them it's hard to imagine an army that could take them down. "I'll be sure to take out as many as I can on the way out, so you guys should have a clear path to follow."

"Kalte..." Garric smiled. "Don't worry about us, just remember to be careful. We won't have much to escape too if you all get yourselves killed." Garric gave Kalte a slight push towards the Princes and a pat on the back. "And no slacking, a strong sword arm will keep you safer than any walls." Kalte laughed and gave a final wave goodbye. This hadn't been the first time he done this but it was something he'd never grow accustomed too.

As Kalte came back to the realization that his mission had already started. Prince Marwood, who left Renais to come to their aid, ran past on his horse. Just outside he heard him yell, trying to get any others that weren't pledged to Grado to follow him, and inherently their group. He certainly wasn't as fine speaker and Grado's own Prince Alvin, but the ones outside surely didn't have a choice. Kalte followed quickly as to not leave the Prince alone on the front line for long. Outside he saw what all the commotion was about. In front of the door there seemed to be a small band of thieves, a girl mounted on a Pegasus, and an oddly dressed fellow to say the least. A strange time to be seeing new faces but the prince ran past an attacked one of the hostile fighters. Kalte sprang into action at the first sight of the enemy.

"Get behind us and just do what you can!" Kalte yelled whilst drawing his blade. "We're getting out of here!" Kalte now stood outside the door where all the commotion had been happening.

Yea we have covered the majority of classes. But out of curiosity how would ones like Dancers and Bards really work? Would you just let someone do a double movement like the games? It seems like it'd be more of a roleplay thing than actually combat helpful unless we're really doing turns.
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