HounderHowl said
And has what about your peeps/miiine
I presume you mean me?
We aren't human either, but i'm happy with us being allies. Or enemies, if you prefer.
So Boerd said
Now we get into determining military outcomes and working out battles, which is not for now.
There are 10 things that determine the outcome of a battle, of any battle. This RP is no different
1. Unit size - units with lots of soldiers can outflank, outmanouvre and overrun the opponent with sheer numbers
2. Unit type - Spearmen are typically trained to hold enemies at a distance, and archers don't let their foes get anywhere clode to them. Consider what a unit is trained to take on and what could easily take them out. Also consider the race of the unit you fight - some races require a little bit extra by nature to take out.
3. Terrain - As a rule, forests and valleys favour small units, and are great for defending. On the other hand, bogs make it hard to run away, but slow the attackers advances, and hills and mountains are probably the best terrain around for attackers and defenders.
4. Weather - Hot weather is bad for metal armour, sunny weather can dazzle archers and fog can effectively turn a battle into a deadly game of hide-and-seek.
5. Position - units ready to attack will struggle to defend themselves, just as units who have dug in for defense will be confused with a sudden order to attack. Archers favour high ground, whilst horsemen prefer low, flat ground.
6. Skill - Simple, this. Soldiers who are well trained do better than those with little training.
7. Experience - Veterans naturally pick up tips and tricks on the battlefield that recruits won't know. Those who have been in more fights know more about fighting.
8. Mindset - why are you fighting? How do you fight? What is your goal? Those that fight out of defense and protection have a natural advantage over those who simply wish to pillage and enslave. Slaves fight, usually, out of fear of their masters, which can be worse than fighting for the sake of fighting. Also, how much faith do your troops put in their general?
9. Equipment - Sharp swords and pointy spears are better than dull swords and blunt spears, but remember who you are fighting. Spears are great at taking out cavalry and hammers can shatter heavy armours with ease. Sometimes, you can't win simply because you don't have the right weapons.
10. Tacticianship - you could have the best army in the world, but if you order them to do something that they cannot or should not do, you could throw away the entire battle.