The world has changed.
It is a new age. The rise of nations is making itself present and felt. Now is the time to rise and make your mark on the world. To shape it in the image you want. To take from the old world, shattered and forgotten treasure and power such has not been felt for thousands of years.
And varied is the world, from the races of men, orcs, elves and dwarves, to the ogre races, the 'taur races, the beastmen and many others including the exceptionally rare dragons. Even those nations blessed to have them have very few, more than ten and the Dragon's territorialism begins to reassert itself and duelling dragons soon fill the skies and the little people below suffer greatly.
Magic suffuses the world and most nations call mage and monster simply part of every day life, though some few who have chosen the mechanist path to the exclusion of all else have forsaken magic for technology. For some the dead ride amongst their forces and Necromancers take to the skies of magic carpets. For others armies of men are supported by apocalyptic storm magi, and others with little to forget.
But the nations of the world are not alone, nor unremembered. There are those who came before. Of them little is left but ruin, story and myth. It is a great boon to find their ruins and plunder them for their secrets. For others gathering up the knowledge of them is a lifes work well spent. But there are some who say they are still out there. Jealous of those rising to replace them in the world. Hateful of the lives that are lead in ignorance of their true ways. Some say that travellers taken from the road are their work. Villages burned to the ground are claimed to be the mad gods rages at the living.
Will you rise to lead your nation to power? Glory? ... sacrifice? Or will it be ground down beneath the entropy of history, the momentum of other nations... or the mysteries of a time gone before?
Welcome to the IntChk for Fantasy Nations 2.
This is a trait-based system developed by me over some time, and after some severe revisionism and finally excising some elements entirely for major review it is ready.
In this players will begin the RP in control of their own, but small, nation in the world. They will grow over time to become larger, greater and more powerful than ever. But be cautious. A mis-step can bring death, disaster and anchovies down on your head!
This RP will primarily be done here on the Guild. But I will use Roll20.net to host the map, and restrain your visibility on it ;) Exploration will feel, (and be) real. Learning your place will be more important than ever.
Rules for nation creation will be provided in the OOC when the time comes.
And
the
time
will
come.