Hidden 11 yrs ago Post by Hansa
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The Rainbow Blitz

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The rainbow is a mysterious thing. Humans think it is merely light’s reflection in water molecules in the atmosphere. Humans have always been very naive. Their belief is not the truth, not even nearly. The rainbow is the source of this world’s magic, the magic which is based on color. The seven magical elements are all spread from the rainbow; red, orange, yellow, green, blue, indigo and violet. Through all times, since the creation of light, this has been the truth. Many speculations have been thought and believed in by humanity, but none guessed what was really the case.

However, another kind of civilized life knew this truth all along, which existed undetected by mankind. Therefore, they had no name given to them by humans, but for simplicity’s sake we will call them ‘folks’ or ‘little people’. The physique of these creatures vary as much as animals themselves, split into countless races. The only thing they have in common is that they are all small, civilized creatures. As ‘big’ as rabbit or as small as an ant. Either way, they are indeed little people. These creatures have, if not able to manipulate the colors themselves, at least known of the magical construction of this world. They have all to a degree worshiped the rainbow, and celebrated when it has chosen to show itself.

Recently, something amazing happened. The rainbow spread itself over the land, more specifically a land where many civilizations of little folks were scattered, and converted into strange matters of color. The ones to discover these matters were known as ‘keepers’. The keepers soon became leaders of their respective societies, and did what pleased them with their colors, whether it was sharing it with the civilians or keeping it to themselves. The word spread, and the common belief became that the one to collect all the fragments of color would become the new lord of the rainbow, the almighty of this world. The keepers then made it their goal to collect the fragments, with goals like to cleanse the land with the rainbow or to become the dictator of all existence. The conflict starting soon after became known among the folks as the Rainbow Blitz.

* * *


The roleplayer will be in control of a civilization where one of the citizens have become a keeper, and probably taken on an important role in the society. The inhabitants of this civilization are folks. The race of the folks are only limited by your imagination, it is completely in your hands. The general rule, though, is that these little people are never taller than one foot. Folks can inhabit anything, because of their size and diversity, so the geography of your little nation can be anything from a mountain to a pair of shoes. Remember, use this creative freedom wisely.

The goal is for your nation to obtain all the color fragments. Remember, there may be more fragments of one color, but rarely more than two. The one who obtains all of them will get the power of the rainbow, or so you’ve been told. The ways your nation chooses to use to get hold of all these colors, are up to you, if your nation chooses to try to get them at all. Whichever choice you make, if your nation has a color fragment, they will become part of the conflict.

I believe we need between 7 and 10 nations, and we're good to go. Hope people fint this interesting! I will personally be the GM, so I don't count as a nation. I think that is for the best.

* * *



For an example template, check the Full Rulebook.

* * *


List of Nations:
Hidden 11 yrs ago Post by jeray2000
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A question: how are the folk nations going to be travelling to attack each other? Are they all secretly living in the same area, or do they have some magic teleportation to get closer to each other? How would folk who live in Canada meet up for any reason with folk in Australia?
Hidden 11 yrs ago Post by Outcast
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Nation name: Asante Kingdom.
Race: Kobolds.

Kobolds are small lizard-like creatures. They are fast and lean, and are usually a shade of red or orange.
Population: 96.
Income: 100Ӻ.
Treasury: 300Ӻ.

Keeper name: King Merkar.
Description: King Merkar has a fiery, bold attitude. He is impulsive and quick to anger, and prefers actions to words. Although he has few friends, and plenty of enemies in politics, he is for the most part respected by the citizens of the Asante Kingdom due to his energy and spirit. King Merkar is dark red and wears simple grey outfits, as like most Kobolds he doesn't hold with finery or opulence.

Color: Blue.
Matter: Light.
Keeper: Warrior.

Stats
Efficiency: 2
Military: 11
Politics: 6
Economy: 0
Culture: 2
Technology: 0
Keeping: 5
Coloration: -5

Geography: The Asante Kingdom lies deep in the Caledonian Forest of Scotland, a huge thick pine forest. The main settlement is built into a tall pine tree at the edge of a small pond.

Culture: Kobolds have a high sense of individuality and prize freedom above all else. The culture of the Asante Kingdom therefore tends to not revolve around public events. Kobolds tend to keep to themselves and work towards improving their own lot in life, instead of working for their community as a whole. Kobolds have simple philosophies - a life full of good fights, good food and good alcohol is a life well spent. What few public events their are tend to be boxing events or gladitorial-style fights, and gambling at such gatherings is common.

Industry: The economy of the Asante Kingdom is weak, and there are almost no factories. Output tends to be agricultural - birds common to the Caledonian Forest such as grouse, redwings, and goldeneye ducks are hunted for meat and feathers; mammals such as beavers, mountain hares, and red squirrels are also hunted for meat and furs. The soil is poor for agriculture, which is good because Kobolds make poor farmers, but berries such as rasberries, cranberries, cloudberries, and lingonberries are all harvested. Amber is also excavated. Finally, cloudberries are distilled to make an alcoholic beverage called Synketa, which is famous amongst the little peoples.

Coloration: Blue is a useful colour, vital in spurring the Asante economy which would be dead in the water without the political boost. However, it does not suit King Merkar nor the Asante people, who are known for their strong emotions. When the rainbow spread across the land, many of the Kobolds were disappointed that their civilisation recieved Blue, as they were hoping for Red. Indeed, the failure to secure Red caused many heated discussions, a situation not helped by the high political appeal of Blue. However, King Merkar's warrior background ensured that the Asante Kingdom was still a strong military power, and so the situation did not come to bloodshed. Most Kobolds want little to do with the Colour or the Keeper, and the Colour is very rarely used on public occasions.

Technology: The Asante Kingdom has a very low level of technology, with only a base level of tools in use. The only parts of equipment even remotely advanced are the Synketa distilleries, and they only add to society's troubles rather than improve it.

Other: Although fighting against other nations is not very common, the Asante Kingdom maintains a high level of militarisation. This is due to the danger of predators in the forest, such as eagles, foxes, and pine martens. In recent times, this strong military has encouraged an expansionist feeling amongst Kobolds, as many believe the Asante Kingdom is powerful enough to take on other nations and unite the rainbow.

Military: 57 soldiers (59%). All Kobolds in the Asante military are trained to a high skill level with bows and either spears or strange pickaxe-like weapons. The Asante military usually tries to open engagements with bows first, only switching to melee weapons when the maximum amount of damage has been done from a distance. These weapons have helped the Asante Kingdom fight against countless predators in the past. In a pinch, the sharp claws of a Kobold can also be used as weapons.
Hidden 11 yrs ago Post by Hansa
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jeray2000 said
A question: how are the folk nations going to be travelling to attack each other? Are they all secretly living in the same area, or do they have some magic teleportation to get closer to each other? How would folk who live in Canada meet up for any reason with folk in Australia?


I was thinking that people just describe their nation's geography without specifying a real-world location, and then i quickly draw a simple map, placing the nations. But noe that I think about it, maybe there should be some kind of magical travel...

I guess everyone can feel free to sugest something, we'll figure it out ;)
Hidden 11 yrs ago Post by jeray2000
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For magic travel, maybe there are several 'hubs', and each folk nation is usually fairly close to one for convenient travel. A hub would be a hole in the ground or something that folk can jump into and teleport into other hubs. But folks cannot be near hubs for extended amounts of time, so armies cannot build fortifications or just camp out waiting for an enemy army. Just a suggestion I think could work.
Hidden 11 yrs ago Post by Hansa
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jeray2000 said
For magic travel, maybe there are several 'hubs', and each folk nation is usually fairly close to one for convenient travel. A hub would be a hole in the ground or something that folk can jump into and teleport into other hubs. But folks cannot be near hubs for extended amounts of time, so armies cannot build fortifications or just camp out waiting for an enemy army. Just a suggestion I think could work.


That's a pretty good idea! A spin on the Rabbit Hole concept :)
Hidden 11 yrs ago Post by jeray2000
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How does the technology stat relate to the actual technology of the nation? Would -10 mean bronze age, 0 means iron age, and 10 mean late 1800's/ late 1900's or what?
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jeray2000 said
How does the technology stat relate to the actual technology of the nation? Would -10 mean bronze age, 0 means iron age, and 10 mean late 1800's/ late 1900's or what?


I was thinking something like a 10 would mean you could have a steampunk-ish nation, while 0 means you have a tools, but not machinery. I hope that's a sufficient explanation. It isn't a very clear-cut scale, honestly...
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Hansa said
I was thinking something like a 10 would mean you could have a steampunk-ish nation, while 0 means you have a tools, but not machinery. I hope that's a sufficient explanation. It isn't a very clear-cut scale, honestly...


Yeah, that's good. I just wanted to make sure may nation wasn't too high up with technology. And now, I shall be able to post my CS. Please tell me if I got anything wrong, since it's all very complicated to fill out.

Nation name: Nishban
Race: A race of intelligent ants called Nishben. Each type (worker, soldier, drone, etc.) has a different appearance and size, as well as a different position in society. They are all a bright red colour with red pincers.

Worker: Five centimeters long, two centimeters tall and two centimeters wide. They have large, sharp pincers and powerful, strong bodies. They are fairly smart and come up with creative solutions to problems. They enlarge the nest through tunneling, clear obstacles for soldiers, and construct tools and weapons. Amount: 13
Soldier: Ten centimeters long, four centimeters tall and four centimeters wide. These Nishben, as well as having large sharp pincers and powerful bodies, have a poisonous barb on backside which can repeatedly sting victims. They mindlessly do their task of getting food and attacking enemies. Amount: 50
Drone: Four centimeters long, one point eight centimeters wide and tall. They have average sized dull pincers, and are fairly smart. They breed with the mother Nishben and take care of the young. Amount: 8
Mother: The mother ant is thirty centimeters long, ten centimeters wide and ten centimeters tall. She gives birth to all of the baby Nishben. She has small pincers. Amount: 1
Leader: They have small pincers, and are four centimeters long, one point eight centimeters wide and tall. These are the most intelligent of all the Nishben. They make the decisions for the colony. There is one for military, one for food supplies, one for the economy, one for law, and one as an arbiter if the others are arguing or overstepping their boundaries. Amount: 5

Small means pincer length is ten percent of the body, average is fifteen, and large is twenty.

Population:
Income & Treasury:

Keeper name: Trishna
Description: Trishna is a leader Nishben in charge of the military. He makes all the decisions for the defence and offence of the colony.

Color: Red
Matter: Cloud
Keeper: Warrior

Stats
Efficiency: 4
Military: 13
Politics: 0
Economy: 0
Culture: 2
Technology: 0
Keeping: 2
Coloration: 0

Geography: It is a mound of dirt in the Amazon. It extends downward for several dozen meters and taps into an underground stream. All around the mound is thick jungle that is constantly trying to consume the mound, but the workers prevent it. About twenty meters away from the mound is a hub.

Culture: They are very warlike creatures intent on conquering the heck out of everything. They enslaves all that fall before it to work in the mines underneath the workers. There is no free time for individuals, but that is how it should be. The whole colony is based on the principle of working for the whole, not the individual.

Industry: Nishban mines gold, along with many other materials. As well, they trade slaves with an other culture that has slaves.

Coloration: The colour and keeper spur on the already militant nation to greater heights, making it intent on crushing the world beneath it’s mandibles.

Technology: They are working with iron and are able to create armored plates for soldiers.

Other: They are very predatory, and their soldiers clear out small swathes of land of food daily. As well, all Nishben fiercely patriotic and will often get into physical fights if one heard someone insulting their nation.

Military: There are three types of soldiers who have varying levels of skill. They have fifty soldiers. Any split percentages (say my nation gets 1 more Nishben, obviously it cannot be split three ways) goes into the Regular category.
Regular: A standard unarmored soldier Nishben who charges into battle with thousands of it’s comrades. Alone they are not very dangerous at all, but together they form an nigh impossible to defeat army. They make up sixty percent of the army.
Armored: An armored soldier Nishben who has metal plates covering it’s body and mandibles. It moves much slower than the standard, but it much harder to stop and can do massive damage with it’s blades atop it’s mandibles. They make up thirty percent of the army.
Elite: An armored soldier who has trained extensively, and know how to work in perfect synchronization with it’s allies. Few things can stop a squadron of five elite soldiers. They make up ten percent of the army.
Hidden 11 yrs ago Post by Hansa
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If you saw my post before I edited, forget it. You haven't added the 5 free stat points. I suggest adding them to equal out the negative stats as best you can, since you need to pay taxes for the negative points. Either that, or add them to technology or politics. As it stands, your income would actually be zero!
Hidden 11 yrs ago Post by Outcast
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Changed my colour/matter and got my stats. Did my head in trying to find a balance between military and population without screwing everything else up. Writing up the rest now.
Hidden 11 yrs ago Post by Hansa
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Remember to add in your 5 free points into the stats!
Hidden 11 yrs ago Post by jeray2000
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I just edited my CS, and I based my income on the fact that we can raid other players and still their folken. Because if we can't, then 1. That's stupid and 2. I'll have to do some major edits to my CS.
Hidden 11 yrs ago Post by Outcast
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Under section 2.3 Stats, the fine for negative points is 50Ӻ, but under section 3.5 Using Stats, it's 20Ӻ. I'm guessing it's 50Ӻ?
Hidden 11 yrs ago Post by Hansa
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I changed the fine to 20 F because I thought it was too limiting.

Ill be checking CSs tonight!
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Ok, think I got most of the important stuff down. So I'm declaring my CS as done, although I may add small details when I think of them. Anything I should change, isn't right, doesn't make sense?
Hidden 11 yrs ago Post by Hansa
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I did the numbers for you guys, and rounded them correctly.

Asante Kingdom
Population: 96
Income: 100 Ӻ a week
Treasury: 300 Ӻ
Military: 57 soldiers (59%)

I don't know how you got the income, but seeing as your effective Ec, T and Co are 0, you get 100 income after taxes


Nishban
Population: 77
Income: 200 Ӻ a week
Treasury: 600 Ӻ
Military: 52 soldiers (67%)

Both your applications are approved!
Hidden 11 yrs ago Post by Outcast
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Sorry. I suffer from dyscalculia so it's not surprising I got the figures wrong. It took me half a day to get them in the first place.
Hidden 11 yrs ago Post by Hansa
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You should have told me! Now I feel bad :(
No worries though, I was always going to do the calculations anyway!
Hidden 11 yrs ago Post by jeray2000
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Okay, I just edited my CS a little bit based on the information your provided. Just listing the amount of soldiers, drones, worker, etc. And specifying the roles of leaders now that I know how much would be a good amount to have.
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