Oops. I always forget that sheets can be not accepted.
Name: Nat, Sovereign of the Wise, The One Who Remains Unchanged, and Master of Order.
Domain: Order, Stagnation, and Knowledge.
Description: Nat takes the image of a simple sphere, fully black, with no imperfections. It is a massive sphere however, one that is known to implode the ability to comprehend images of mortals. To avoid doing such a thing to His followers, He often splits off a fraction of his true being to show to His followers. This is His only form for having another means He would change, which is the ultimate sin to Him.
Nat, being the Master of Order, has rules. He has relatively few rules, but those that he does have are very encompassing. His first and most important rule is that change should not happen. You can control what you know, but you cannot control what you do not know. This leads into the next rule, which is that a problem can only be properly solved with knowledge of the problem. Knowledge is power, and Nat is the embodiment of that, along with other things. His third and final rule is that the strong should be in power, and those below the strong should behave like mindless drone. And since Nat is the strongest there is, all should be his slaves. But because he cannot control all, due to that multiple beings of lower power often work if not together then alongside each other to prevent Him from reaching the status of Ultimate Overlord.
The Realm
Name: Kat
Description: Kat is a realm where order rules, although not to say that is it simple. It consists of a massive labyrinth that is nigh impossible to get through. While it is not constantly changing like how most unsolvable labyrinths tend to be, it is has many challenges that test any who attempt to go through it.
The first part section is a typical maze, if a typical maze was three dimensional and was filled with sustenance and water for people to live on. It actually follows a pattern in the way directions the different paths take corresponding to symbols on the walls, but for many figuring out the pattern is much more difficult than getting the end simply by guessing wildly at what direction to head in. Those who go in rarely come out, although those who do manage to escape the same way the came in are often driven mad by their time in the maze. Those who manage to find the entrance of the next room are even less likely to leave.
The second section of Kat is a simple room, albeit simple room filled with tats (see Denizens). Once one enters this room they are overcome by a mental attack from a tat, they are presented with a task of ordering a chaotic situation. Situations differ tat to tat, although one tat always shows the same task. Tasks can be something mundane, like ordering a bookshelf with horribly misplaced books, or it could be something strange, such as ordering various food items based on the speed they dissolve in the water.
The third and final task is the most difficult of all, because it is actually a riddle. The last section is a massive battlefield, the opposing armies the person(s) who make it to the last room and an overwhelming force of wats. Instead of a regular battle though, one must recognise the superiority of the ultimate organised force and surrender to order, acknowledging it’s unbeatable. Not simply surrendering though, one must surrender to order itself and not to Kat, the wats, or anything else.
Upon solving all of His challenges, one has the opportunity ask Nat for any one boon within His power as a reward for their ability to go through overwhelming order, bring order to chaos, and acknowledge that order is superior to all.
There is also a secret fourth chamber off to the side of the third chamber where Zat dwells.
Denizens:
Tats: Tats are creatures that look the same as Nat, only much smaller. Essentialy a perfect black sphere with a diameter one meter. They have the ability to impose a mental challange upon any that get with a dozen meters of it. There are currently twenty of them, but Nat can make more whenever He chooses. He simply does not need more.
Wats: Wats are giant ants in appearance, one meter in length, thirty centimeters tall, and thirty centimeters wide and are all mentally controlled by Zat. They are both the guardians of the final chamber of Kat, and Nat’s attack force for any attacks He might want to make. They are an ultimate army because for every one that dies, another is birth at the final chamber of Kat. Unfortunately, since the final chamber of Kat is most often distant from wherever the battle is taking place it is not an infinite army, and the more Wats Nat transports the more draining it is.
Zat: Zat is another pure black perfect sphere that is four meters in diameter. It exists in the fourth chamber of Kat and mentally controls the Wats. Zat can do this from any distance, even between dimensions. Should Zat die, then all the Wats would enter a catatonic state, but Zat is protected by a massive army of Wats outside his chamber.