Hidden 11 yrs ago Post by GreivousKhan
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darkwolf687 said
So its a like writing a book, only there are other writers who might decide they don't like your plot and try to change it, lolI am going to very much enjoy this, I do enjoy creative writing >:D


Indeed!

Come to think of it I should really make a champion to further my cause in material plane. >=D
Hidden 11 yrs ago Post by darkwolf687
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GreivousKhan said
Indeed!Come to think of it I should really make a champion to further my cause in material plane. >=D


I am planning on sort of doing that in my first post...

How much time are we allowed to pass in one post? I need to know how flexible we can be with it for our first post
Hidden 11 yrs ago Post by GreivousKhan
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darkwolf687 said
I am planning on sort of doing that in my first post... How much time are we allowed to pass in one post? I need to know how flexible we can be with it for our first post


That;s a good question I was meaning to ask.

Newsun, Will there be a dating system for ease of use, so we know what is happening when and where?
Hidden 11 yrs ago Post by NewSun
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Hmmm..

You can use as much time as you want, I suppose. Though I did mention in both interest checks that when it comes to NRP GMing, i'm still a newbie. So i'll put this to you guys, do you think it would be beneficial to have a dating system? How much time would you say is sufficient for each post?
Hidden 11 yrs ago Post by Xaxl
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NewSun said
Hmmm..You can use as much time as you want, I suppose. Though I did mention in both interest checks that when it comes to NRP GMing, i'm still a newbie. So i'll put this to you guys, do you think it would be beneficial to have a dating system? How much time would you say is sufficient for each post?


I'm more of a fan of abstract time progression.
Hidden 11 yrs ago Post by NewSun
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It does seem logical to me that if your post is not directly connected to any other, then you should be able to use as much time as required. The only time this wouldn't apply would probably be in battles where each posts time length would depend on the intensity of the siege.
Hidden 11 yrs ago Post by GreivousKhan
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Preferably I like some organization myself, as it helps keep things neat and less confusing. Also avoids that, "No no! You agent can't have done so-and-so, cause this-and-that has already been done!"
Hidden 11 yrs ago Post by NewSun
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Also we have an advantage over traditional RP, in that time doesn't flow properly in a Prince's realm, so it's entirely possible that things could be happening at the same time, at extend time, shortened time or just generally convoluted time.
Hidden 11 yrs ago Post by NewSun
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So.. Khan, in your experience, if we were to have some form of organisation, how would it be done?
Hidden 11 yrs ago Post by TheSovereignGrave
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You know, we could just give dates for all the posts that occur in the human Realm.
Hidden 11 yrs ago Post by NewSun
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Would it not be logical to assume that something happens after something else if it is posted after? The difference in time would just be down to our own interpretation based on the content of the post an how long it would realistically take for such events to unfold?
Hidden 11 yrs ago Post by GreivousKhan
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NewSun said
So.. Khan, in your experience, if we were to have some form of organisation, how would it be done?


Depends on what kind you organization you want. If one for judging time, usually a 'turn' is used, in which one turn, people can do a set amount of actions. Like raising an army, or fouling an enemy, and so on. Thus keeping ppl from doing a bounce of things that can effect the story at once.
Hidden 11 yrs ago Post by Raptorman
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Turn systems can gum things up though
Hidden 11 yrs ago Post by NewSun
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The problem with that, is that it's the kind of thing that stifles creativity. You'd have people making content-less posts just so that they could use a turn and allow them to do more interesting things later. I figure we won't worry about time organisation just now. We'll see how it goes without an explicit organisation and if it needs a bit of order, we'll think about it then; but not before.
Hidden 11 yrs ago Post by TheSovereignGrave
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Nonononononono. No turn system, I absolutely hate and despise those kind of things. I prefer my RPs freeform and open; plus a system like that wouldn't really work in this RP I don't think.

EDIT: Oh, good. Everything's fine then. Yay.
Hidden 11 yrs ago Post by NewSun
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Also IC just happened.
Hidden 11 yrs ago Post by GreivousKhan
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Raptorman said
Turn systems can gum things up though


Ya, there's a up side and down side to everything, Ultimately up to the DM. I think this RP has lots of promise either way.
Hidden 11 yrs ago Post by Raptorman
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Pity new sun, you didn't leave much open to interaction there.
Hidden 11 yrs ago Post by NewSun
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I know, i'm clever like that. I just wanted to get something up so people could get started. I sense you're all a bit more than itching to get going.
Hidden 11 yrs ago Post by Raptorman
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It would have provided a good hook to involve myself with. That's all. :(
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