Hidden 11 yrs ago Post by Ramzam
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Decent reference points for this game include Armored Core and Hawken, but without any rocket thrusters.

Yeah, I don't talk much. Ask questions though, that'll make me talk more—and I'm sure I missed something in this text.












Hidden 11 yrs ago Post by Rhona W
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Yo, Ramzam - is this still an anthro-optional game? because if so, you should probably make a note of that somewhere in the OOC description, as it currently doesn't say it anywhere.

I'll get my character up after you answer, and I already have a walker in mind.
Hidden 11 yrs ago Post by Ramzam
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Right. I added a little note into the character sheet about it, while I fill in a short section on the two countries' populace.
Hidden 11 yrs ago Post by datadogie
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What is the minimum age for a pilot?
Hidden 11 yrs ago Post by Ramzam
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The minimum age for anybody joining Vader's military is eighteen, and becoming a walker pilot qualified for missions takes about three years. So if you include a solid age with your character, they should be twenty one or older.
Hidden 11 yrs ago Post by datadogie
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Okay. I'm trying to write an CS.
Hidden 11 yrs ago Post by datadogie
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pilot
Name: Sarah Feryana
Species: Human
Sex: Female
Appearance: Sarah is a medium sized twenty-one year old woman, with small breasts, long hair that goes about halfway down her back and ocean blue eyes. She is quite thin, and she has small lips that like to smile. Her skin is quite smooth.
Personality: Sarah is a gentle, sweet girl who still shares slightly childish features of her past. Apart from that, she is usually happy, but can be made angry really easily, and made upset easily as well. She cares for her walker like it is her sister.
Bio: Sarah Feryana grew up in a rich family, her parents both enlisted in the military. Sarah studied hard, and often switched between which job she wanted to have when she was older. She originally studied to be an engineer, but eventually she came to the decision that she wanted to serve in the military, and follow in her parents' footsteps. She studied hard in military tactics, and after a few years enlisted in the military. As she suffered through brutal training, her potential was seen, and she was selected to pilot a combat walker.

Sarah spent plenty of time talking to engineers and looking at the models of walkers, trying to figure out what class of walker she wanted. In the end, Sarah picked a superlight walker. She liked it's speed. Once she had selected her walker, she trained hard with it, being instructed on how to operate it. After a few years with the walker, Sarah decided to give it a name. She called it Zariana, after the goddess of Nature and Light that Sarah believed in. After a little more time, Sarah was recruited into Blackcard and assigned to Moss squad.
Specialties: Sarah is a great thinker, and knows a lot of engineering due to her studies.

walker
Model Name: SPE-45 'Speedy' (Named 'Zariana' by Sarah)
Model Class: Superlight
Primary Role: Scout and reconnaissance
General Information: The walker is fast, and is quite nimble. It has an armament of twin machine guns. It has small detection equipment on the back. The hands of the walker have grips in them allowing the walker to grip onto objects, and the tips of the hands are quite sharp so it can slice through light material.

The walker is really fast, flexible, and has sufficient cooling to keep it cooled in battle. Unfortunately, the walker is very light and can be shredded easily.
Appearance: While most walkers have their weapons above the hands of the walker, Sarah's walker has the hands of it above the weapons so that it is able to grip onto objects and slice at foes. The machine guns themselves are attached just above the hip of the walker and are able to rotate up and down.
Hidden 11 yrs ago Post by Rhona W
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pilot
Name: Jinry Lattimer
Species: Anthro Kangaroo
Sex: Female
Age: 28

Personality:
Boistrous, confident and charismatic, Jinry does her best to be liked, but is pretty much her own person, confident in her personality. Very much lacking in hidden motives or opinions, she wears her heart on her sleeve and does beat around the bush: what you see is what you get, like it or not.
While this can be interpreted as rudeness and a lack of tact, she isn't insensitive to the feelings of others, believing more that confronting issues just gets things over with quicker, and that life is too short to dance around issues.
She doesn't lack in warm feelings completely, and shows fondness and good humour to those she likes and gets on with, and is always ready to have a good time, and to do do her duty when things get tough.

Bio:
Always physically active, quick-witted and sharp, Jinry was eager to prove her worth. Constantly a fighter in school and her neighbourhood, she often got into fights looking after her younger brother, especially as her family moved a lot.
After her father was killed in an attack on her home town, she fell into the role of organizing and providing for her family, as her mother fell into a deep depression and eventually became seriously ill.
Her brother eventually went to live with relatives after her mother became a residential hospital patient. Lacking in direction and stability, she enlisted into the military forces and found the structure and routine a good influence on her life. Her natural aptitude and quick-learning intelligence, as well as her independent and head-strong personality served well in the role of a Walker pilot, and a EW one at that. Developing a specialty in hitting the rear of the enemies' battle area, and disappearing with bursts of speed among the terrain, as well as accurate and concise reporting and direction of comm traffic and electronic threats, she is a valuable asset on a battlefield.
Specialties: Electronic Warfare and Battlefield Interdiction

walker
Model Name: RAV-4N 'Raven'
Model Class: Light
Primary Role: Tactical Electronic Warfare and Interdiction
General Information:

A fast, agile and light platform, the Raven was designed from the outset for modular equipment fits. Various models are outfitted as light strikers, reconnaissance and command units.

With an engine almost oversized for it's light frame, the 4N variant of the Raven can put on an impressive burst of speed, and has sufficient power to supply it's numerous communication and sensory devices, allowing for a comprehensive fit of devices to enable extensive electronic warfare support to friendly troops.

As the focus is primarily on electronic warfare and data-gathering, the 4N Raven is comparatively underarmed, or is often considered to be so by other Walker pilots and troops. However, it still packs an impressive punch with a usual fit of missiles and rotary autocannon, and many a pilot has underestimated the agile little bird-legged machine.

A downside of so much onboard electrical equipment is that the cockpit can get very hot, as well as being cramped and full of connective wires and cables. As such, it's rare to find a large Raven pilot, and most of them tend to end up being lightly dressed, and customize their pilot suits with 'unofficial' modifications of hacked-off short sleeves. Many of them also tend to re-pack their survival gear from their vest into a backpack, or even leave it behind altogether to save space, bargaining their survival in the field against keeping their Walker moving with more efficiency. It's not always a bargain that pays off.

Armament:
1 x 4-tube Guided missile launcher, primarily for use against other walkers, or facilities in strike operations. Has home-on-jam and radar-homing capabilities as part of the EW role.
1 x 27mm 3-barrel Rotary Autocannon. Primarily used against other walkers and light vehicles as a saturation-fire weapon
2 x light anti-infantry machine-guns
Other Equipment
Back-mounted active-jamming system, used for jamming multiple communications and sensor frequencies
High-gain radio antennae, for interception of hostile communications and counter-jamming
Retractable light manipulator arms
Appearance:
The Raven has long, reverse-articulated birdlike legs, with three-toed feet. The length of the legs is almost disproportionate to the sleek body, which has a bird-like pointed 'nose' for the torso. This 'beak' contains the majority of the normal observation cameras, sensors, and other external feeds and pickups that the head normally contains, as well as a small separate under-nose remote weapon turret for the two anti-infantry machine-guns. The spindly three-fingered utility arms also fold up underneath this 'beak' to either side, protecting them from damage in combat.
At the top of the slope is the narrow strip of tinted plexi that serves as the pilots' windscreen, with the HUD projected onto the inside. Twin comms whip antennae trail back from the rear of the torso, with the folding rotating ECM/ECCM antennae also at the rear.
The weapon systems form the 'arms' or shoulders of the machine, with the boxy missile launcher - which has an armoured shutter covering the missiles until launch - on the left, and the triple-barreled rotary autocannon and its' drum of ammo on the right.
Hidden 11 yrs ago Post by Zaresto
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Pilot
Name: Chet Sparks

Species: Human

Sex: Male

Appearance: http://www.sickchirpse.com/wp-content/uploads/2013/09/Jesse-James-Thomas-Zunti-.jpg
Standing at about 5' 8", Chet has a rather medium build, with muscles visible in a few places. He has a rather short neck, although he has pretty long legs and large feet and hands. His fingers are bony, however, which works to his advantage.

Personality: A naturally hard worker, Chet is set apart by his diligence and earnestness. He values teamwork more than anything else, always putting others before him. However, he is incapable of properly controlling his emotions, and is likely to get frustrated or angry very easily, even at minute things. An full extrovert, he is best when placed with in a group of people, but tends to panic whenever solitary. He also speaks with a slight drawl.

Bio: His father a government official, Chet was born into the lap of luxury. Although he struggled in school, he excelled in many differing team sports, such as hockey, football, hand-egg, etc. Even though the military seemed like a grim prospect to both his mother and father, he still joined it after he graduated high school. Soon, he found that he prospered in the environment of the armed forces, and diligently began to strive to become something bigger than himself. Soon, he managed to qualify to become a walker pilot, at the cost of cutting ties with his family due to their disapproval. He fought as a walker pilot for 4 years, as he is currently 25.

Specialties: Teamwork, Combat

Walker
Model Name: SOSLW-5 (Standardized Offensive Support Light Walker, Model Five)

Model Class: Light

Primary Role: General Combat/Support

General Information: The SOSLW series have been a staple among the indecisive. Lightly plated but heavily armed, they usually serve as part of the backbone to any mechanized Walker platoon, due to how reliable and versatile they can be in combat. Their armor is rather standard, enough to stop small arms with ease, up to as much as a .50 caliber bullet. However, to increase mobility, the leg armor has been modified in order to increase mobility, at the cost of thinner armor which means less protection.

With the focus on offense, the SOSLW's armament is where it can really shine, due to how many weapons can actually be placed on it. And its state of the art automatic aiming systems make it even more deadly.
Armament:
-The right shoulder sports a dual-barreled, alternate firing, automatic 25mm grenade launcher, with an effective range of 2 kilometers.
-The left shoulder is equipped with a 6 barreled, Gatling rotary cannon that fires 20mm at up to 6000rpm. Effective range of about 1 kilometer.
-Attached to the back of the mech is a 120mm mortar, with the ability to raise, lower, pivot, or even shift positions in accordance to targeting parameters. Effective range of 5 kilometers.
-Attached to both sides of the mech's "waist" are anti-material .50 caliber rifles. Effective range of 1.5 kilometers.
Weapons attached to both waist and shoulder are able to rotate both horizontally and vertically in accordance to targeting parameters.

Appearance: The mech, standing at about 5 yards tall, has a very defined body, consisting of two cubes on top of its legs. The feet of the legs are circular, so as to allow for balance of the mech. The color is a dull gray, although small scratches can be seen on the body of the mech.
Hidden 11 yrs ago Post by Ramzam
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All three of you check out. Only thing is, Zaresto, could you describe a bit more about your character's appearance? Just things like body build, you won't have to get too in depth.

So, the four of us make up one fireteam and that's enough to start. However, I think I'll wait a day or so before then, so that anybody else intent on joining from the start can post their characters or tell me to expect them. Sometimes, I feel like I spend my waking hours in hyper time ('what do you mean it's only been fourteen hours?').

I've also added hiders for the kind of people living in the game's setting, although it's a bit bare at the moment. There's also another for the impeccably designed, stunningly colorful pilot's uniform and suit.
Hidden 11 yrs ago Post by Zaresto
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I edited my post, I hope it's better.
Hidden 11 yrs ago Post by Ramzam
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Much better, thanks.
Hidden 11 yrs ago Post by Ramzam
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pilot
Name: Calri Cross
Species: Honey badger
Sex: Male
Appearance: Calri has mostly black fur, with bright, sandy yellow fur running from the top of his head, down to the end of his tail. He is not an exceptionally tall man, but holds the image of a bulky body, with limbs that completely refuse to taper off. Depending on the time of day, his face is generally either tired or scowling.

Personality: Calri is a confident man, completely secure of his quality of life. It’s clear that he has embraced his occupation as it is his, “Chance to be exceptionally mean to people and not get arrested in the process.” Overall, he’s relatively calm, both in and out of battle.

Bio: As a child, Calri lived in a decent neighborhood with his mother, his father earning a steady pay as a foreman at a nearby factory. This factory, which originally produced train cars, eventually had its production switched to made-to-order combat walkers. The factory was his first experience with the war machines and, fascinated by them, found what he assumed to be his calling in life. He gathered several of his like-minded friends and, together, they all enrolled once they were of age.

Calri was the only one out of his group of friends that managed to graduate the pilot’s academy. He’s since become an experienced pilot, savvy in the kinds of maneuvers others will perform in virtually any situation.

Specialties: Prediction, ambush tactics, and getting in the other guy’s way.

walker
Model Name: BR-0 “Boxer”
Model Class: Heavy
Primary Role: Main Battle Walker, being a big target.

General Information: The BR-0, nicknamed the, “Boxer,” for its hunched forward, guarded appearance, is a current generation walker made to replace the SI-5. Both heavily armed and armored, the Boxer and its predecessors and competitors were made to fill the gap between the walking, turret-like, superheavyweight walkers and the less resilient medium class of walkers. At its heart, the Boxer is a medium walker that has traded a bit of its speed for bigger guns and thicker armor that allows it to effectively trade blows with opposing walkers and survive big hits.

While speedy for its class, the Boxer was not made with an impatient pilot in mind—the fights come to it, as opposed to the other way around. Because of this, the Boxer, while able to hold its own well enough in a duel, shines as the intimidating presence that trundles along to end whatever fight it might come across.

Appearance: The Boxer is bulky in a way that presents itself as larger than life. The humanoid legs are built out of chunky blocks of metal that rest forty-five degree angles, with large armor plates protecting the knee joins. Both feet have the shape of an elongated letter H.

The main body has a shallow wedge shape to it, with the camera ball set directly in the middle. The utility arms fold up to either side of the body, just below the mounting points of its main guns. The shoulders feature shields to protect the ammo that might be stored within its armament.
Hidden 11 yrs ago Post by Zaresto
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Where is everyone?!
Hidden 11 yrs ago Post by Ramzam
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That's what I was wondering, myself. I know Silver's around, so don't worry too much about him. We've also got one more guy coming, they sent me a PM that I just received.

I'll have the first IC post and my character's sheet up within the day as well.
Hidden 11 yrs ago Post by datadogie
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I'm still here, I just don't talk much.
Hidden 11 yrs ago Post by HopelessIncubus
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sorry guys, ill get CS up tommarow, synching up an Gmail to windows live mail on a sat net connection, is infuriateing to say the least. when I get done my current nightmare, im going to bed.
Hidden 11 yrs ago Post by HopelessIncubus
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just checking, but is it carnivores vs herbavores, or just random groups against random groups. IE. Tigers vs Kangaroos, or anyone/thing vs anyone/thing?
Hidden 11 yrs ago Post by Ramzam
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It's a mixed group up against a mixed group. I would've beat you over the head with it if I were going for any specific divides between the two parties.
Hidden 11 yrs ago Post by HopelessIncubus
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cool
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