Takeshi Teruko
Age:
198
Height:
5’10
Weight:
63Kg
Hair Colour:
Black.
Eye Colour:
Blue.
Race:
Shinigami.
Rank:
Unseated.
Spiritual Energy Colour:
White/Blue
Personality:
On a mission or place of profession Takeshi takes up an attitude similar to that of a Kuchiki. Serious, serene and apathetic seeming, he can come off as someone who prefers following orders and no extra stuff. This is one thing that could turn people off from him, as he seems like the type that wants to serve, and then call it a day rinse and repeating.
Atleast that’s to people who don’t get to know him outside of work, outside of professional matters and people he’s actually quite nice and somewhat charismatic. Despite having the skill for it, his interest isn’t in fighting nor is it serving. One of his biggest dislikes is the thought of any physical pain, despite being able to take a good amount, he doesn’t like the thought or feeling. Anything making him uncomfortable raises his body temperature and makes him very sensitive to heat, which is why he’s shirtless in most fights, because the heavy clothing he wears makes the heat unbearable.
Those are the two sides he has, his professional side that is heavily inspired by the Kuchiki clan….In which he always think may be disrespectful to their culture, but it isn’t something he worries about too much. The second side being his loving side, where he actually shows emotion and how outgoing and nice he is.
In a fight Takeshi likes using intelligence and planning, as well as a bit of manipulation. He likes involving Kido with his Shikai abilities, as well using his Shikai abilities with each other, the same going for his Kido. He also involves Kido with his Zanjutsu skills which may give him an opening due to shock factor of the opponent not seeing it coming due to how fast he’s able to cast his Kido.
History: (Would like to be done but can be done later)
Other:
He’s Ambidexterity, his left arm being his dominant despite using his right hand for most things. He developed this due to being left handed though having to use right handed devices, as well one of his favorite hobbies consist of swimming which helps.
~Zanpakuto~
Zanpakuto name:
Zeus Fūjin
Type:
Lightning/Wind
Zanpakuto Shikai Release command:
“Seize!”
Spirit Appearance:
Inner world:
Sealed appearance:
Shikai appearance:
Same as sealed.
Bankai appearance:
N/a
Shikai skills:
1. Kūki no bakuhatsu (Air explosion) – When Takeshi slashes; he forces air forward which upon contact explodes a target in a forceful way. The explosion depends on how much reiatsu is added to each slash; with low reiatsu added he can slash three times with smaller explosions as well save two for a different time while using other abilities. With a higher amount of reiatsu added to create a bigger explosion to cause more damage, that takes up it’s turn and he has to wait four post for it to recharge.
2. Raitoningu• bādo (Lightning Bird) – With his reiatsu he creates five birds made from lightning that fly behind him until he sends them off. The birds spiral quickly at the opponent making it somewhat hard to predict where they’ll end up. If all five birds hit then the opponent will be paralyzed and possibly numb for a short while, if all five birds don’t hit then they just deal shock damage. This ability can still be used while other abilities are active as long as he has birds left and he has activated this ability first. The birds stay for as long as he can hold them up, which is until he loses complete focus (Strong enough attack), or goes back to his sealed state. This ability has a six post cool down.
3. Chēnrinku (Chain Link) – This ability can only continue if he hits multiple targets without stopping or being hit. When this ability is activated and he strikes someone they’re stunned, and this is the part where he has to attack someone else otherwise the ability cancels out and has to wait it’s cool down, if he hits someone else afterwards then that person is stunned with a line of lightning attached to both people (From whatever the distance). Multiplying fifty by the number of people chained is how many bolts of electricity those people with feel (Say two people are chained; they feel one hundred bolts of electricity). Since the electricity is made from reiatsu, the electricity won’t fry someone completely if they themselves have enough energy to negate it, though they still feel shock damage. This is a seven post cool down, something to use wisely.
4. Netsu henkan (Heat conversion) – Although it’s hardly a way to use it offensively, he can densify heat and convert it into electricity that’s redirected away from him in a way that can shoot towards an opponent or just cool him down due to him being sensitive to heat. This also works on fire, as it can be converted into electricity that’s redirected away from him. The larger the sources the more energy he gives away, post duration being one while the cool down is five.
5. Kaze no mure (Wind swarm) – By placing one hand completely on the hilt of his Zanpakuto the wind begins to blow hard picking up dirt, sand, or any minerals in the surrounding area and begins to form around either him or the opponent. The idea of this ability is to hide him and his movements from the opponent(s), or to block an opponent’s escape/minimize their movement space. The ability is a fair one, as both opponents aren’t allowed to see through the dirt, move around much, leave the surrounding area, and it blocks them both from some attacks. It last two post, with the cool down being five.
6.
7.
8.
Bankai skills:
1.
2.
3.
4.
5.
6. (Ultimate Skill)
Non-lethal Zanpakuto Skills:
Skills
Zanjutsu:
Hōzuri
Shitonegaeshi
Kido:
Bakudo 1 – 39
Hado 1 - 33
Hakuda:
Tesshō
Hoho:
Shunpo.
Points gained from missions:
Mission log:
Points spent and skills gained: