Hidden 11 yrs ago Post by Lucian
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Elayne said
On your previous note you were probably the reason I chose the location. I really wanted to interact with your character


Oh, yeah, I'm looking forward to it too. Should be a ton of fun.
Hidden 11 yrs ago Post by Lucian
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Azathoth said
Are Guardian, Mage, Shade, or Necromancer the only options?


Here's what Brand had to say about it,

Brand said
I'm giving all of you free reigns on your characters, the only stipulations is that you keep them human or mostly human, and that you use the context of the world to create them, as Lucian did with demonology and vampirism. I'm giving all of you a few liberties as you create your characters. Don't feel like you're confined to the world as it is, but I do ask that you don't stray too far from it. You want your character to be part of a league of assassins? Cool, do it. Want your character to be a famous war general or pirate? Do it. Chances are the better you write and the more down-to-earth you keep it the more likely I'll allow it. As GM I'll be the one keeping all of your characters on level ground with one another; I don't intend for characters being able to steamroll one another, so don't worry about that. Just remember, anyone can die.


So basically, do what you want, within reason.
Hidden 11 yrs ago Post by Maxwell
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Maxwell Dumber than Advertised

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I'm no longer interested. I'm pulling out.
Hidden 11 yrs ago Post by Brand
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I'm going to try to get this thing started Sunday before we get plagued with more dropouts. It looks like I'll probably have to put you all in one big group due to lack of people, but that should be manageable.
Hidden 11 yrs ago Post by Raid
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Fun stuff. And who knows, people might join later or characters might be added...right?
Hidden 11 yrs ago Post by Brand
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By all means you can invite people, and I think once the IC gets some ground it'll be easier to attract people.
Hidden 11 yrs ago Post by Elayne
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Very true and let us hope ^^. Oh and uh, can my character have demonology?
Hidden 11 yrs ago Post by Brand
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Well all of the other players have created their CSs with restrictions on Demonology, so no, your character may not have demonology, Al though you'll likely learn it fairly early in the RP.

I really hate putting restrictions on characters, since I want all of you to be eager to play your characters, but I don't think It'd be fair to make an exception. Plus I intend for Demonology to be somewhat plot related, so I think it might be breaking if a player already knows it.
Hidden 11 yrs ago Post by Free Faller
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Added to my character's history (which is a bit wall-ish now) and am pretty sure that it's finally done. What do you think, Brand? Good to go?
Hidden 11 yrs ago Post by Brand
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I added a new section in the first post, at the very bottom. Accepted Characters.

To start with, I think i'm going to break you guys up into 2 groups of 3.

The first group will probably start in Oslo with the Circle of Magi, which will be Tegan, Abraham and Balor.

The second group will be Elisa, Vendican and Ashkante who will start in Ferros.
Hidden 11 yrs ago Post by Elayne
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Bleh ok, time to rewrite my character bio then.
Hidden 11 yrs ago Post by Sedate Rhombus
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This looks interesting. I need to read over the first post again, but expect something soon.
Hidden 11 yrs ago Post by Sedate Rhombus
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Sedate Rhombus

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Name: “Solomon of the Dusk” (assumed name)

House Name: None

Age: Solomon appeared in the realm of the living approximately twenty years ago, though the exact date is unclear even to him.



Homeland: The realm of death, first manifested in Ferros

Race: Shade

Spells: Pyromancy, Alchemy, Summoning

Bio: There is an old legend in Ferros of an ancient warrior king, long since descended into myth, who led his people to battle against their age-old enemies in Valeal. He went by the name of Solomon, and rose to the position of king by winning the loyalty of the other warrior houses with his great skill and bravery. The enemy had pushed their way into the very heart of Ferros, and threatened the capital itself, and the story goes that Solomon led one last desperate charge against all odds, to take the head of the enemy king and save Ferros once and for all. Reaching his nemesis just as the sun began to fall, they engaged in battle, and after a hard fought duel, Solomon, for all his skill, was cut down. Just as it seemed that all was lost, and the Ferros lines began to break, Solomon miraculously rose and took up his sword once more. This time, it was the enemy king who fell when the two crossed swords, and the Ferros forces rallied behind this victory to route the much larger enemy force. When the battle ended and the victorious Ferrosian forces went to look for their king, all they found was his empty armor and abandoned sword lying alongside the fallen Valealan king. He is remembered in legend as Solomon of the Dusk, the warrior king who rose from death with the setting of the sun, to fight for Ferros once more.

~

In the early days of the war against Malfear, there was little knowledge about this new terrifying magic known as necromancy, and in that climate of fear and ignorance, rumors and stories were everywhere. In particular, shades, as little as they are understood now, remained entirely unrecognized then, and most risen, shade or undead, were considered to be one in the same. Though many of the strange tales were simply the product of misinformation and exaggeration, there were some stories that held at least a kernel of truth, as unbelievable as they seemed.

One of the most popular tales that made it's way across the land in those days was that of “Solomon of the Dusk”, a story now well-known in taverns across Ferros, owing its name to the legendary warrior king, reviving a legend nearly lost to memory. During a particularly violent, bloody battle at the outset of Malfear's reemergence, it seemed a certain human army was on the verge of annihilation, its leaders and greatest warriors all lost, hope seemingly extinguished. As the undead beasts began to close in, the arms and armor of the fallen warriors began to move about, rising from the ground seemingly under their own power. As the story goes, within the metallic maelstrom, a humanoid shape began to take form from the discarded gear.

Within the whirling vortex, there came a terrible cry, and at once the armaments ceased their flight, and fell to the ground, unmoving. The armored warrior that had appeared roared once more, and threw itself into the wave of death before it. Summoning forth fire to engulf the enemy, reducing the undead to ash, and wielding swords that sliced through them with an unnatural ease, it began to tear a ruthless swathe through the assembled creatures. Unlike the legendary namesake of this story, the unknown warrior was not able to rally the Ferrosians to victory, but instead gave them time to withdraw and live to fight another day, taking with them the story of Solomon of the Dusk, the returned king who had saved his people once more from beyond death.

~

Whatever the truth of such ancient legends and tall tales, the shade who now bears the sobriquet 'Solomon of the Dusk' was among the first shades to appear on Casdora, and is also among the oldest to remain amongst the living. 'Solomon', given his namesake, identifies with the male gender for the sake of simplicity, though it is extremely unlikely his soul truly belonged to the Solomon of myth, and it is even debatable whether he is the shade that first appeared and invoked that ancient name. By his own admission, his memories of his first years in the realm of the living are extremely jumbled and fragmented, and he only remembers storming unrestrained across the battlefields, instinctively seeking something he could not truly name within the ranks of Malfear's forces.

This shade claimed his name by virtue of his continued actions against the undead, and especially against their necromancer masters. Clad in a distinctive set of armor, likely taken from some unknown warrior on one of the many nameless battlefield claimed by the War of the Blight, Solomon wrought havoc on the necromancers. He could not truly die, and even when cut down, he would inevitably return, seemingly unharmed, and this apparent immortality served only to add fuel to the stories. If a host body was destroyed, Solomon would enter a new one, preserving and enhancing it with his alchemic powers, each time concealing his identity within that same set of armor, picking up exactly where he had left off.

For over nine years Solomon continued to hunt down and destroy every necromancer and undead creature he could get his hands on, driven by a compulsion he did not understand. There are stories of Solomon that come from the world over during this time, wherever Malfear and his acolytes could be found, of his distinctive armor and flaming swords. He spent those years roaming the kingdoms, and it is said he could sometimes be spotted during the furor of battle, an otherworldly ally to the mortal forces, though never truly on their side. In fact, there are very few stories of Solomon of the Dusk in which he is said to turn his swords on humans, which strengthens the belief of some that he truly was the ancient king risen again.

With Malfear's apparent death, and the dispersal of his followers, Solomon was left without purpose, though he could still feel the compulsion within him, driving him to hunt. It took many years, but eventually, as he continued to tirelessly hunt the surviving necromancers, he came to understand many things about himself and about the world around him. He was a damned soul, crossed over to the realm of the living from hell, the price of a necromancer gaining his power, and it was that same necromancer who continued to bind him to this world. Necromancers disrupt the balance of nature, and destroy the world around them, perverting even the course of life and death. The uncontrollable impulse he had felt for all those years, across all those battlefield, and in all those fights, was to restore himself to his natural state. Solomon needed to destroy the necromancer who tethered him in this unnatural state, though with the scattering of those who remained after the war, this would prove a daunting task.

In the eleven years that have passed, Solomon has continued his mission to free himself from the shackles that keep him in the living realm, following every whisper of necromancy, and every rumor of the undead, ruthlessly hunting down any survivors he can. Solomon of the Dusk continues to be something of a legend in Ferros, though as the chaos receded and sightings continued, it became clear that he was more than a simple soldier’s story. However, the truth remains shrouded in mystery and rumor even now, some saying Solomon is simply the name given to an unknown warrior who fought in the war, others attributing the many tales to the actions of disparate group of individuals woven into a single story. This uncertainty suits Solomon, using the rumors and legends to confuse his enemies, as well as any who might seek to stand in his way as he continues his grim war against the darkness in Cadora.
Hidden 11 yrs ago Post by Brand
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@ Sedate

You need to reign your character in a bit. It's fine if you want your character to be famous, or strong, but there was more then one line in your CS that really goes against the vibe I want this RP to be. Particularly:

"Summoning forth huge pillars of flame to reduce the undead to dust, and wielding swords that seemed to dissolve the undead with each slash, it began to cut a ruthless swathe through the assembled creatures."

"Solomon has fought and killed countless necromancers."... etc.

No character in our group should be able to cut down countless foes with great ease. I understand as a shade your character can't die unless the Necromancer they were accidentally created from dies, and that allows you immortality in a sense, but any player here should still be very mindful not god-mode, which was very much the vibe I got from reading your sheet. Even arguably more powerful characters like Lucian's or Elayne are powerful in the number of men under their control and their own capabilities, but neither character is portrayed as an unstoppable force. They are good examples of powerful grounded characters.

I've said before, I may allow something or deny the same thing depending upon how it is written. If you want there to be legends about your character felling hordes of undead single handedly, go for it. They almost certainly won't be true, but legends aren't always true anyway. I would recommend reading Freefallers, Raid's or Capt Kiwi's, or Azathoths CS, because they all did an excellent job at creating 'normal' grounded characters.

I want the Vibe of this RP to be that your character can die at any moment, because they literally can. I just feel like you need to done your CS down a bit to work with this vibe. You may have intended for your character to be more down to earth, but the manner in which you wrote the CS really works against the kind of world I want us to create here.

I think the idea of a Shade immortalized by war stories and myth is great, and if handled right you could seriously open some interesting doors. You can tone your character down while keeping his legend intact, and I would reccomend you give your character more 'mortal' elements in the future as you wrote, maybe not necisarrily in the flesh and blood sense, but just keep them on par with the average player.

@Everyone.

I added some small updates to the Gorgon and Ferros sections. The land where King Garren Blackwater was killed is called the King's Pass by Briar loyalists, but traitors pass by Blackwater loyalists. The swamp surrounding it is known as The Swamp of Sorrows. The last paragraph in the Ferros section is also new. Overall they are all purely cosmetic and grammatical changes, but some more information none-the less.

I'm writing the IC now and will probably have it posted by the next time most of you check this thread again, or at the very least by tomorrow night.

I'm also adding two new things to the rule section:

- No auto hitting
- Anyone can die.
- Valar morghulis.
Hidden 11 yrs ago Post by Lucian
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Brand said
Anyone can die.- Valar morghulis.


Let's not get redundant here. >;}
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