Hm... Well, dragons are dragons and dragons are fun, I think I'll drop in a CS for a caretaker-y character.
Name: Nur Asenath.
Gender: Female.
Dragon Race: Troglobite (Cave-Dwelling) Dragon. Nur belongs to a race with a small population, of which the members are mostly solitary. Maturation and breeding is very slow in this race and violent contact with other races is uncommon, allowing dragons like Nur to live great lengths of time. Troglobite dragons are usually eyeless and albino, observing their surroundings through other senses, often accompanied by magic. The race rests and interacts independently of the day-night cycle, passing into periods of low mental activity from time to time but never fully losing conciousness. Some are better adapted to the surface than others, and the most reclusive Troglobite dragons are easily burned by sunlight, or even bright moonlight. Few Troglobite dragons have flight-capable wings, but there are exceptions, mostly those with bat-like or moth-like tendencies that involve leaving the caverns at night. Troglobite dragons, like all dragons, vary in physiology and magical capabilities, but those that do have acute supernatural strength usually include some form of prescience or extra-sensory perception in their powers. Some are capable of projecting their spirits outside their bodies to see or communicate, or interpret glimpses of the future in dreams.
Age: With no seasons or sun to keep count in the depths, Nur really doesn't know how old she is. By comparing her earliest memories of the surface to known years and extrapolating backwards, however, it can be assumed that her age is somewhere around the 2200 mark- Very old, but younger than many other elders.
Position: Caretaker, although Nur behaves like more of a doorkeeper for the hatchlings. Although they do not often leave the very depths, Nur tracks their movements and keeps tabs on their activities and behaviour, aided by her telepathy, hyper-keen senses and lack of a sleep cycle. She also has an occasional mentoring task in observation and mental fortitude. When she can be bothered, she can also direct telepathic messages between caretakers and hatchlings- But she rarely does. Should the depths be endangered, this will be Nur's task, relaying messages and vital information between defenders due to her own lack of combat prowess.
Physical description: For an elder dragon, Nur is exceedingly small. Although her proportions are very long and slender, she still measures only five meters from snout to tail tip. Her body is very thin and lacks scales, fur or any other covering. Her legs are similarly thin, stilt-like with outwards facing joints and small, clawless webbed hands. Having no purpose for flight, Nur's wing bones are not webbed, and instead form an umbrella of highly elongated finger-like appendages around her body, which are extremely sensitive to touch and vibrations. This spider-like array of appendages has limited movement, but the 'fingers' can retract very quickly if they touch something they don't like, or fold away completely into two grooves on the sides of her body. Nur's skull lacks eyes or structures where eyes could once have fit. Two long, movable, pinkish ears stretch from the back of her head, and four long tendrils extend from her lower jaw, further facilitating her sense of touch. Nur's nostrils are small and snake-like, but she often tastes the air with a dexterous forked tongue, which she uses to manipulate objects in place of her feeble hands. She also has an unnerving tendency to lick things, like other dragons, to inspect their taste. Nur has very small and evenly-spaced teeth, but a fast bite with a dizzying, disorientating venom, her best way of defending herself. This venom can also be breathed as a thin fog, but loses effectiveness in air. Beyond this, her only other remarkable feature is her tail, which is also prehensile and bifurcated into two lengths.
History: Nur, as an Elder, was born from no parents- Her infant form crawled out of a Shrine. She instead took her clan name from the name of the Shrine, which was inscribed with the title 'ASENATH'. She does not know from whence her personal name originates, and assumes that it was intuition.
Asenath-Nur, as she was called for many centuries, was among the last of the dragons to emerge from a Shrine. When the first true Cave Dweller came into the world, the Elder dragons had already made the sky their crown and the sea their mantle and the earth their throne, and had begun to produce offspring which would dominate the planet. The Heart of the World from which the First Shrine had sprung was already almost abandoned, as were the flooded, cold and lightless caverns that waited in limbo between the world's outermost layers and deepest core. Asenath-Nur's own abyssal Shrine was created here, and took the form of a broad and shallow pool in the rock, lined by perfectly formed and polished stone, surrounded by half-formed stone sculptures of unknowable meaning. The walls of the chamber were carved with dancing patterns only observable by touch in the darkness, and the roof curved from the walls and arched downwards over the pool to form a single spike, from which water dripped into the center of the pool.
Asenath-Nur grew slowly, but steadily expanded her range as she matured, until caves extending from the Shrine of Asenath all the way to the very surface were part of what she considered her home. By the time she first encountered natural light and the void of the sky, the dragon was an adult powerful in magic. Asenath-Nur was a telepath, capable of projecting her spirit at great speeds outside of her body, taking in huge quantities of information unaided or entering the minds of other dragons she sensed high above and sharing their vision. In those early days Asenath-Nur's power was at its highest, and she could manipulate thought like clay, reading memories and overriding minds at her whim. By this time the other Elders were not alone, and the first few generations had grown into clans. Long before she emerged from the caves into the surface realm in person (dragon), she had already learned much of the races of above, of their feuds and settlements and growing cultures.
In these days, dragons of other races had begun to find themselves lost in the deeper caverns. Asenath-Nur approached them, conversed with them, and usually guided them home, but stole their memories of how they had entered and left the abyss. Some, however, she took under her spidery wing. Starved of light they became blind, but their senses, and perception beyond senses, began to sharpen. These dragons became the family of Asenath-Nur, the parents of her children, which are now diverse in form. The Elder dragon was, for a time, something nearly godlike, a force which some were drawn to and some repulsed by, known on the surface almost exclusively by her roaming mind, cunning, wise, quick to learn. The few audiences she did host in person on the surface where held under the new moon, when sunlight was weakest, when she could appear with her spouses and growing tribe as a passive but extant power.
It was at this time that her power began to waver. The Cave Dwellers had grown as populous as they would ever be. They no longer needed to unite to consolidate their ownership of the depths, nor did they require the protection of their common ancestor. Free to live in silent near-solitude, the tribe spread through the caverns. Her spouses now scattered far and wide, her children having produced offspring of their own, Asenath-Nur lost relevance to her race. A parent who had grown into a leader dissolved into a figure of history. History became myth and Asenath became Nur, an ancient recluse, who rested for many years in a chamber by her Shrine. Far from an involuntary fall from grace, her solitude suited Nur, whose task, she believed, was complete. Many years passed. The Shrine was forgotten by a race that no longer felt a need to congregate under one symbol, and Nur's power became a memory.
[WIP, done but for a bit saying how she got involved with the hatchling project, and the fact that it's so much longer than it needs to be considering the lack of depth. Ideally the completed history will be condensed into about three paragraphs or so.]