NOTE: Before you read through, I suggest you to watch these videos first.
NEWS — Sir Nicholas Payn planed in Monday morning and will start his own buildup to lead the Knight's Templar defend the season-ending CLA-N's (Chalk League Association National) Cup championship in less than three weeks.
The winner of the Best Player award last season, Payn came in early to get acclimatized and also watch the Knights battle for a spot in the Black Board’s Cup Finals and possibly win a fourth straight title.
Payn rallied in an average of close to 97% sure downs and plucked 2 members of the opposing teams each game in a solid tournament last season with the Hounds, who won in a thrilling three month long game with Merlin's Order.
Incidentally, Merlin's Order and Sleeping Fairies, the Warlocks sister squads, will be pinning their hopes on an old face in Baltazaar Groove and newcomer Hyacinth Locke, respectively.
Groove, a prolific Conjurer, has committed for a second tour of duty with the Wizards after his first ended disappointingly when a foot injury slowed him down.
King's Men, which lost the White Board’s Cup after bowing out in the semifinals opposite of Merlin's Order last season, will be bringing in Oliver Kane, a CLA-N veteran who will try to help the Royals reclaim the number two spot from the Hounds.
Teams should be finalizing deals with their respective imports within the next few days as the National's Cup will open just three days after the end of the Black Board’s Cup Finals.
The winner of the Best Player award last season, Payn came in early to get acclimatized and also watch the Knights battle for a spot in the Black Board’s Cup Finals and possibly win a fourth straight title.
Payn rallied in an average of close to 97% sure downs and plucked 2 members of the opposing teams each game in a solid tournament last season with the Hounds, who won in a thrilling three month long game with Merlin's Order.
Incidentally, Merlin's Order and Sleeping Fairies, the Warlocks sister squads, will be pinning their hopes on an old face in Baltazaar Groove and newcomer Hyacinth Locke, respectively.
Groove, a prolific Conjurer, has committed for a second tour of duty with the Wizards after his first ended disappointingly when a foot injury slowed him down.
King's Men, which lost the White Board’s Cup after bowing out in the semifinals opposite of Merlin's Order last season, will be bringing in Oliver Kane, a CLA-N veteran who will try to help the Royals reclaim the number two spot from the Hounds.
Teams should be finalizing deals with their respective imports within the next few days as the National's Cup will open just three days after the end of the Black Board’s Cup Finals.
The season is divided into two cups, the Conference Cup and the National Cup, wherein the teams must win their respective conference cup in order to compete in the National Cup. The winners of the conference cups will face each others team in the National Cup to determine the season's champion. Each season is composed of five conferences (each happening simultaneously): Black Board's Cup (Region 1), White Board's Cup (Region 2), Red Board's Cup (Region 3), Green Board's Cup (Region 4), and Blue Board's Cup (Region 5).
Conference Cup
Each conference is composed of four to six teams coming from each respective regions. The teams are divided into two groups in the elimination round. The teams in the same group will play against each other once and against teams in the other group twice. The top four teams will advance to the quarterfinals where they will face each other by random drawing. One team will be eliminated in each level, until there is only one team left - the conference cup champion.
Format:
I - Elimination Round (6 teams)
II - Quarter Finals (4 teams)
III - Semi Finals (3 teams)
IV - Finals (2 teams)
National Cup
Only those teams who won the conference cup are allowed to compete in the National Cup. Each team will have a chance to play against each other once in every level of the competition. One team will be eliminated in each level until there is only one team left - the season's champion. Each year a theme is being chosen by the Association to celebrate the founding of the Warfare, and a special event is always to be expected during the Finals. It could be anything, new rules, new terrain, new players, new challenges, you name it.
Format:
I - Preliminaries (5 teams)
II - Quarter Finals (4 teams)
III - Semi Finals (3 teams)
IV - Finals (2 teams)
Conference Cup
Each conference is composed of four to six teams coming from each respective regions. The teams are divided into two groups in the elimination round. The teams in the same group will play against each other once and against teams in the other group twice. The top four teams will advance to the quarterfinals where they will face each other by random drawing. One team will be eliminated in each level, until there is only one team left - the conference cup champion.
Format:
I - Elimination Round (6 teams)
II - Quarter Finals (4 teams)
III - Semi Finals (3 teams)
IV - Finals (2 teams)
National Cup
Only those teams who won the conference cup are allowed to compete in the National Cup. Each team will have a chance to play against each other once in every level of the competition. One team will be eliminated in each level until there is only one team left - the season's champion. Each year a theme is being chosen by the Association to celebrate the founding of the Warfare, and a special event is always to be expected during the Finals. It could be anything, new rules, new terrain, new players, new challenges, you name it.
Format:
I - Preliminaries (5 teams)
II - Quarter Finals (4 teams)
III - Semi Finals (3 teams)
IV - Finals (2 teams)
Chalk Warfare is a team sport of at least three members wherein the main objective of the game is to take down the opposing team through a special device called Chalk until there is only one team or player left in the field.
Rules:
1. Players are allowed to bring three Chalks of their own choice before entering the game.
2. Lest the players used up all their Chalks, Chalks of random attributes are sometimes (very rarely) scattered around the field. Players are allowed to use them may they chance upon one.
3. The scope of possible arsenal a player can use is limitless, provided the range of damage is within seven tiles wide max.
4. There should only one team left, or at least one member of a team in the field in order for the game to end.
5. Game Masters are entitled to intervene in the game whenever they think they should.
((OOC: I'll add more rules as the game progresses))
Rules:
1. Players are allowed to bring three Chalks of their own choice before entering the game.
2. Lest the players used up all their Chalks, Chalks of random attributes are sometimes (very rarely) scattered around the field. Players are allowed to use them may they chance upon one.
3. The scope of possible arsenal a player can use is limitless, provided the range of damage is within seven tiles wide max.
4. There should only one team left, or at least one member of a team in the field in order for the game to end.
5. Game Masters are entitled to intervene in the game whenever they think they should.
((OOC: I'll add more rules as the game progresses))
Chalk Types:
1. Arsenal - is the most common type of chalk found in the Warfare. It allows players to create their weapon(s) in the game. The weapons produced from this chalk are mainly tech based or generic and rather static, thus requires to be controlled in order for it to work. It is identified by the the team's color and a circle mark at the bottom tip of the chalk.
2. Magic - unlike the Chalk of Arsenal, the things produced from this chalk are somewhat impossible to exist in the real world. Wands that can shoot fire, or Staffs that can make things levitate are the most common weapon produced from this Chalk. Weapons produced from this chalk are often dynamic which deems it very unpredictable. It is identified by the team's color and a small triangular mark at the bottom tip of the chalk,
3. Armor - things produced from this chalk are chiefly designed for defense. It is identified by a small shield picture at the bottom tip of the chalk.
3. Health - is a special type of chalk that can restore health points, produce safe consumable goods that constitute for food and water, or can be used to construct shelter. It is identified by a red "+" mark at the bottom tip of the chalk.
4. Raw Chalk - is just a normal chalk, there's not much function for this type of chalk aside from writing on something. But it wouldn't hurt to have one. It is identified by a black "-" mark at the bottom tip of the chalk.
1. Arsenal - is the most common type of chalk found in the Warfare. It allows players to create their weapon(s) in the game. The weapons produced from this chalk are mainly tech based or generic and rather static, thus requires to be controlled in order for it to work. It is identified by the the team's color and a circle mark at the bottom tip of the chalk.
2. Magic - unlike the Chalk of Arsenal, the things produced from this chalk are somewhat impossible to exist in the real world. Wands that can shoot fire, or Staffs that can make things levitate are the most common weapon produced from this Chalk. Weapons produced from this chalk are often dynamic which deems it very unpredictable. It is identified by the team's color and a small triangular mark at the bottom tip of the chalk,
3. Armor - things produced from this chalk are chiefly designed for defense. It is identified by a small shield picture at the bottom tip of the chalk.
3. Health - is a special type of chalk that can restore health points, produce safe consumable goods that constitute for food and water, or can be used to construct shelter. It is identified by a red "+" mark at the bottom tip of the chalk.
4. Raw Chalk - is just a normal chalk, there's not much function for this type of chalk aside from writing on something. But it wouldn't hurt to have one. It is identified by a black "-" mark at the bottom tip of the chalk.
Team #1: Knight's Templar
- Sir Nicholas Payn (me)
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Team #2: Available
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Team #3: Available
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Team #4: Available
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Team #5: Available
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- Sir Nicholas Payn (me)
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Team #2: Available
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Team #3: Available
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Team #4: Available
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Team #5: Available
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Character Sheet
Team:
Name:
Gender:
Appearance:
Chalk of choice: (max of 3, it can be of the same type, or not, depending on your strategy)
Specialties: (weapon, ability, etc)
Background:
Team Sheet
Team Name:
Conference Cup: (white/red/blue/green)
Team Members:
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Team Sigil:
Team Color:
Team Specialties: (common specialties among the members)
Team Background: (how did your team got to the National's)
Team:
Name:
Gender:
Appearance:
Chalk of choice: (max of 3, it can be of the same type, or not, depending on your strategy)
Specialties: (weapon, ability, etc)
Background:
Team Sheet
Team Name:
Conference Cup: (white/red/blue/green)
Team Members:
-
-
-
Team Sigil:
Team Color:
Team Specialties: (common specialties among the members)
Team Background: (how did your team got to the National's)
The RP will start at National Cup. So that means all of the teams are Conference Cup champions. I will allow each player to have at least two characters for now. I will start the IC once we get at least five people (including me) to play this RP. I'm open to suggestions so feel free PM me or post it here.