I started a comical role play on Old Guild called Village or something like that. This time I'm starting a more elegant, serious version.
There will be some different stats. . .
Strength : Hitting hard, carrying heavy loads
Intelligence : IQ, science, logic, math and common sense.
Agility: Dexterity and nimbleness. Running around, etcetera.
Stamina: Vitality, surviving wounds, poisons and disease.
Luck: This is very important. It can act as magic resistance, a blessing magnet, and even act as a curse magnet for your enemies.
Charisma: Being charming, getting your way, etcetera. Or being intimidating.
Wisdom: Mental perception, being disciplined, well focused and honing in on your goals.
Perception: Wits, perception of the senses and managing to stay aware of your surroundings.
Stats are measured in *.
There is also the "Meta Stat" called "Destiny".
"Destiny" is your starting level cap. Level Caps can also be raised through different ways. Adventures and artifacts are just two ways to do this.
Since you are player characters you begin with a Destiny level of 2. This allows you to reach up to level 20. There will be on player character who is King. He starts at level 30 with a Destiny level of 3.
Occupation Guide:
Magic-Users:
Nestalgia Classes
Magic users operate under Conjurer, Wizard and Warlock Trees.
Other Staple Fantasy Classes
Soldiers
Rangers
Clerics
Merchant
Other Classes
See me if you want to be anything else. If you are of a class that obviously isn't European like Ninja, it's fine, but there has to be a reason why you are in a Medieval England like country.
:D
There will be some different stats. . .
Strength : Hitting hard, carrying heavy loads
Intelligence : IQ, science, logic, math and common sense.
Agility: Dexterity and nimbleness. Running around, etcetera.
Stamina: Vitality, surviving wounds, poisons and disease.
Luck: This is very important. It can act as magic resistance, a blessing magnet, and even act as a curse magnet for your enemies.
Charisma: Being charming, getting your way, etcetera. Or being intimidating.
Wisdom: Mental perception, being disciplined, well focused and honing in on your goals.
Perception: Wits, perception of the senses and managing to stay aware of your surroundings.
Stats are measured in *.
There is also the "Meta Stat" called "Destiny".
"Destiny" is your starting level cap. Level Caps can also be raised through different ways. Adventures and artifacts are just two ways to do this.
Since you are player characters you begin with a Destiny level of 2. This allows you to reach up to level 20. There will be on player character who is King. He starts at level 30 with a Destiny level of 3.
Occupation Guide:
Magic-Users:
Nestalgia Classes
Magic users operate under Conjurer, Wizard and Warlock Trees.
Other Staple Fantasy Classes
Soldiers
Rangers
Clerics
Merchant
Other Classes
See me if you want to be anything else. If you are of a class that obviously isn't European like Ninja, it's fine, but there has to be a reason why you are in a Medieval England like country.
:D