It's a simple question really: If there's a story where it's possible to bring people back to life, then does the story lose all sense of tension?
Cayden Black said
Equivalent Exchange. That fundamental law is binding to the basis of all things. Nothing may be spawned from nothing after all...* Que dramatic theme*
Blue Tempest said
I havent. I dont watch anime
Brovo said
Depends. If it's a death without consequence it destroys the tension. If the death still holds consequence, then it will hold an appropriately equal level of tension with it based on how likely it is to occur within the parameters of the story.For example (gaming): Death in a lot of video games holds no consequences other than having to load the game. It can be frustrating but it's hardly the end of the world, especially since most games let you choose when and where to save and load. Now take Dark Souls, a game that doesn't let you save/load and will ruthlessly slaughter you, causing you to lose experience and progress. Death suddenly has consequences attached. There is a palpable tension in Dark Souls when faced with death--especially if you have a lot of experience to lose--than in, say, Mass Effect, where you just load the game and try again with a different approach.Or, take X-Com. Deaths suck but you can always reload unless you toggle the "Ironman" option in the latest edition, which prevents loading the game past the current turn. Suddenly all your squaddies' deaths hold impact, especially if you renamed them to RP characters or living people.It's why nobody talks about or cares about Sheppard's dramatic death at the beginning of Mass Effect 2. It was a death that was, for all practical purposes, without consequence to the player. It had no impact on how they played the game, it limited no options, and it was entirely out of their control as a contrived way to start the story.To summarize: The greater the consequences attached to death, even if the death is reversible or temporary, the greater the tension one will derive from it. Especially if the consequences are permanent in some manner, like you could bring someone back from the dead but they would lose all their memories, or bring someone back from the undead but only as a walking corpse, etc.
Dervish said
Spoilers for Mass Effect if you haven't played and intend to ahead:Going back to Mass Effect for a minute, I was just thinking about it, but you're looking at that from a player perspective. Any game that lets you reload can apply to that, but Mass Effect was actually pretty good for character deaths that could have been prevented if you did the right thing, but your team can die if you don't do things right. Like Wrex in ME1, not upgrading the Normandy in ME2 as well as picking the wrong people to do certain duties on the suicide mission, and quite a few variations in ME3 like not being able to talk the Virmire survivor into trusting you about Udina, if Thane died in ME2 than it's Kirrahe who dies in ME3, and if both were dead by ME3, then the salarian Councillor gets assassinated, sabotaging the genophage with Wrex still alive has him confront Shepard, forcing Shepard to kill him. Mordin is almost guaranteed to die in ME3 unless you do some very specific things leading up to it, and so on so forth. Mass Effect kind of handles death with a sudden and rather unpreventable finality if you don't do things the right way well in advanced, and simply loading a save often can't prevent someone's fate from coming to pass, unless you wanted to replay the entire game.
Dervish said
Spoilers for Mass Effect if you haven't played and intend to ahead:Going back to Mass Effect for a minute, I was just thinking about it, but you're looking at that from a player perspective. Any game that lets you reload can apply to that, but Mass Effect was actually pretty good for character deaths that could have been prevented if you did the right thing, but your team can die if you don't do things right. Like Wrex in ME1, not upgrading the Normandy in ME2 as well as picking the wrong people to do certain duties on the suicide mission, and quite a few variations in ME3 like not being able to talk the Virmire survivor into trusting you about Udina, if Thane died in ME2 than it's Kirrahe who dies in ME3, and if both were dead by ME3, then the salarian Councillor gets assassinated, sabotaging the genophage with Wrex still alive has him confront Shepard, forcing Shepard to kill him. Mordin is almost guaranteed to die in ME3 unless you do some very specific things leading up to it, and so on so forth. Mass Effect kind of handles death with a sudden and rather unpreventable finality if you don't do things the right way well in advanced, and simply loading a save often can't prevent someone's fate from coming to pass, unless you wanted to replay the entire game.
Brovo said Kind of like how it ignored having a quality ending, but I digress.
Magic Magnum said
To be fair, they were rushed by EA.By a whole year from what I recall.Plus they half-made up for it when the free expansion DLC on the ending later.
Blue Tempest said
It's a simple question really: If there's a story where it's possible to bring people back to life, then does the story lose all sense of tension?