I have no idea how to use IRC.
Alphakoka said
Ah, can't we join from the guild's IRC channel?
Rtron saidName: Seth
Appearance:
Bio: Seth was born in the village of Soule, with Emily. An arranged marriage was set up between his parents and her Aunt, and as such, they grew up together. Over the years, they grew close. Very few, if any, secrets were kept between the two of them. Well..only one that Seth knows of. His Spirit, Typhon. The monster had been with him as long as he could remember, whispering to him, encouraging and discouraging him, trying to manipulate him. He tried telling his parents, and they wrote it off as the imagination of a child. But what child's imagination would try to get him to kill someone's pet? Or try and get him to steal, or a host of other things. Thankfully, he wasn't able to see him until 17. Seth isn't sure if his mind as a 5 year old would have been able to take the stress of seeing Typhon every day. He isn't sure if his mind can handle it right now. Regardless, the only thing that kept him from giving in and likely getting banished from Soule was Emily. She was his boulder, his alternative to the whisperings of Typhon. It contributed a lot to their closeness, but Seth never told her about Typhon, even when she told him about hearing Cerberus. Because how do you explain to someone you care deeply about that you have a genocidal maniac talking to you in your head and have had him there since your first memory? So he kept silent.
They started to drift apart around 16, and a year later Emily broke off the enagement. It was a scandal amongst the other villagers, but Seth respected her decision and did his best to silence the whispers it caused. It didn't work of course, and served as part of the reason she left. Seth didn't follow, because he likes the familiar. He has no intention of wanting to do anything more than live in Soule. Of course...Typhon has other plans.
The spirit started making his presence more felt at around 22 for Seth. At first, it was just flickers of a form, like a wavering mirag ein the distance. Eventually, however, he was able to make his form seeable by Seth, and Seth alone thankfully. Seth was perfectly happy just ignoring his spirt and continuing to live his life like normal. Typhon was not. Typhon badgered him night and day to practice the abilties given to him. Eventually, Seth gave in and began practicing. One of the Holders in Soule saw him, and contacted the Library. A small group was sent to pick him up.
Seth doesn't like change. It makes him uncomfortable, forces him out of the zone he's established. Still, resisting would have caused a fight and that would have required effort, and likely would have resulted in deaths and damages to the local populace. He didn't resist. He went with them, Typhon chuckling all the way.
Personality tidbits: As stated above, Seth doesn't like change. He didn't even like it when Typhon started giving him abilities, and only practiced because Typhon wouldn't shut up about practicing if he didn't. He's also laidback. It takes a lot to get him upset. Kindess, one of his ways to irritate and defy Typhon, is ingrained into him. He'll help those who need it.
Holder: Bishop
Spirit:
Name: Typhon, the Father of Monsters.
Appearance:
Spells:
Family Summons: Seth summons one of Typhon's many children, by calling that specific child's name, bringing them from the pit of Tartarus to the mortal world. The Child in question may be able to speak to others, depending on how humanoid it is, and what abilities it has. Only one at a time, for as long as the conflict lasts.(PC spirts would, of course, be removed from this list)
Netherworld Wind: Seth summons a massive gale to throw back those who have gotten to close for comfort.
Activate- Magma wind: Seth fills the gale with magma, adding the need to dodge varying sizes of magma(from as small as a penny to as large as a basketball) to the problems of an enemy dealing with this spell. Cooldown: 6 posts.
Magma Serpents: Seth transforms his arms into two of the snakes that make up Typhon's legs. They have heated fangs(which are the only things that can do damage, and only because of the heat), and can extend up to 5 feet.
Activate- Magma spew: The snakes open their mouths and spew a stream of magma for three feet. Cooldown: 4 posts.
Skills: All skill points spent.
Telepathy lvl 1
Wallflower lvl 1
Heal lvl1
Scan lvl 3
Stats: What are your stats, how much POW, SPI and AGI have you got?
[b]
POW: 5
SPI: 10
AGI: 5
Rtron said
Alright. I think I've got everything changed and edited that needs to be edited.
Alphakoka said
Well you have Vignar summoning ghost system, I'm sure you can do the same for Seth summoning critters.
Valeric said
Sorry but this is just a really really busy period for me. I'll try to post as soon as possible.